Since the release of the last update, we've managed to do a lot. Some of these changes were included in the demo version of the game, so you can see them by simply downloading the demo. What awaits you:
— Updated main character's abilities, — Updated final battle, — Technical improvements and optimization, — ...And a lot of other small changes.
We'd be glad for you to add the game to your wishlist to make sure you don't miss out on Immortal Hunters Early Access release.
With the arrival of Season 5 of Halo Infinite, players have now got their hands on the Forge AI Toolkit which has well and truly changed the game, as you can now add AI units to the maps you create.
Already, we have seen PvPvE experiences populate the Custom Game Browser, along with recreations of classic campaign missions and even brand-new ones. As we hit our twentieth issue of Forge Features, that seems like a nice round number to start showcasing some of these incredible new experiences that you can jump in and play right now.
When setting up a custom game for Firefight, you’ll want to make sure that you’ve got the right mode set up to have the optimal experience. Sometimes you can use one that’s more “general,” but sometimes there will be maps that use their own specific mode variant(s). Some even come with difficulty levels.
For a good general Firefight mode where the player simply needs to survive ten rounds, be sure to bookmark the following:
An early example of what a “custom campaign mission”-type experience using Forge AI looks like, where you’ll be fighting Banished in the snow.
There’s a vehicular section as you navigate through several Banished checkpoints; there are some narrow bridges and walkways; you’ll storm a Banished facility and fight a hammer-wielding Chieftain in close-quarters, before heading to the extraction point and fighting off several waves of tough enemies.
Either jump in solo or grab a couple of friends and try it out!
It’s the holdout section from Halo 2’s Outskirts mission, featuring some adjustments to the overall layout. You can bookmark different modes which scale the AI difficulty, so maybe you’re looking for an easy time ploughing through enemy waves, or perhaps you’ve gathered a group of friends and you’re looking for a challenge to test your mettle on Legendary.
One of the encounters that Firefight naturally ended up evolving out of were the holdout sections in Halo: Combat Evolved’s second mission, where the Master Chief must seek out and protect Marine survivors from several waves of Covenant dropships while exploring the Forerunner structures and beam towers that almost serve as “lighthouses” for these encounters.
It is only natural, then, that this experience has been recreated with Forge AI in Halo Infinite.
Many years ago, I remember one of the first videos of Halo modding that I ever saw was of a big AI battle on Blood Gulch where Hunters were sat on Scorpion tanks and all manner of explosive green chaos ensued.
That was well over fifteen years ago, and now you can actually create this experience for yourself in Halo Infinite.
This PvPvE experience offers 12v12 for players and 16v16 AI – with some being aligned to your team, and others on the enemy’s. It is, perhaps, one of the purest possible expressions of Halo imaginable.
Tutorial Training
Interested in making maps that utilize the Forge AI Toolkit for yourself? Well, there’s a variety of video guides you can watch to get a greater understanding of the systems and options that are at your disposal.
First up, we did our own showcase of the Forge AI Toolkit during a Community Stage panel at the 2023 Halo World Championship.
Join 343 staff John Junyszek (Sr. Community Manager), Michael Schorr (Forge Lord), and Connor Kennelly (Forge Technical Designer) as they dive into the details of what’s new to Forge in Season 5 and how you can use it.
Ducain23 has been putting together a series of tutorials on the Forge AI Toolkit, and this is a great place to start – how to spawn AI on your map and make them move around.
This video will give you a good understanding of things like nav mesh and move zones (how AI movement on the map works), the various methods of spawning (like whether they arrive by drop pod, Phantom dropship, or fade in), and how to put these things to the test.
For something a little more advanced and long-form, check out MadmanEpic’s video on how he put together the scripting for his Inclemency campaign-style mission experience.
As MadmanEpic puts it himself, the Inclemency map isn’t copy protected and he encourages players to jump into Forge to fiddle around with the map and see how he put it all together. That rounds us out for this issue of Forge Features, which has now become even more exciting with the new kinds of maps and experiences that players are able to create using these new tools.
It’s not even been two weeks since Season 5 launched and we’re already seeing some incredible creations from the community – we can’t even begin to imagine just how much farther there is to push the envelope of possibility here, which just means that we’re every bit as excited as you are to discover that alongside you all.
Now, if you’ll excuse me, the next wave’s droppin’ in and it’s about to get hot!
Since the release of Forza Motorsport and Update 1.0, we’ve been working on additional fixes and improvements to the game based on the top reported issues in the community. We understand how frustrating these are, especially when they may hinder your full enjoyment of the game, and we intend to resolve them as soon as possible.
We are committed to supporting Forza Motorsport in the long term by delivering monthly content updates and quality-of-life improvements. Update 2 is our first content update for the game and it’s coming mid-November, introducing an additional track location, Yas Marina. We also have over 200 fixes lined up for this release, including improvements for these highly reported issues:
Stability
Many fixes to improve overall game stability and reduce crashes across all platforms.
Livery Editor
Fixed issue where players can view and unlock tunes and vinyls shared by other players.
Fixed issue causing black paint shade to show up as grey instead of black.
Fixed issue where only the inner barrel on factory rims is paintable.
PC
Fixed issue requiring shaders to recompile every time Forza Motorsport is started on AMD chipsets.
Fixed specific game crash that occurs if headphones are plugged into the front panel.
Note – PC players using AMD 7900 XTX who encounter a crash at the end of races should download the latest AMD graphics driver to resolve this issue.
Multiplayer
Fixes to matchmaking as a group, party management, and invites and joins across multiplayer.
Fixes to ensure custom liveries show up more consistently across multiplayer game modes.
Fixes to address cases where Intermission/Launch Countdown would take much longer than expected before the start of multiplayer races.
Fixes to automatic wet tire selection when entering an event, and fixes to fuel estimation logic.
Fixes to title stability when resuming from a suspended state on console.
Gameplay
Resolved an exploit related to changing car tune mid-race.
Fixed issue where the game becomes stuck in the “new content update” loop when entering the main menu.
Fixes to Replays in scenarios where Replays do not start playing, the cars do not move, or they float.
Fixed issue with a forced camera change at the start of a race.
Cars
Fixed issue with the 2018 Porsche 718 Cayman GTS Sport Roll Cage visual upgrade option, which removes the roof of the car when viewed in first-person.
Wheels
Fixed issue that prevented the Thrustmaster T248 LED screen from displaying race position information.
Stability is an area that we’ll continue to work on beyond Update 2 with additional improvements coming to Forza Motorsport in future updates.
We’re aware that the infinite loading screen when saving a Quick Upgrade in the Builders Cup still occurs for some players after the Update 1.1 hotfix. We’re investigating this issue very carefully, and with the additional information that we have received from the community, we believe we have identified the root cause. We hope to better resolve this issue soon.
We will share more details about the new content additions in Update 2, as well as the full list of fixes and improvements, closer to its release in November, and we’ll let you know once those changes begin to roll out.
A game that started as a school project has now 3 years later finally become a fully fledged title. Thank you to everyone who has wishlisted and all of our playertesters for helping us along this long and wonderful journey.
Check the full weekly report on our social pages. linkedin facebook
Hands up! Baby, hands up!
A new emote - "Hands Up." Initially designed for player-to-player interactions, this emote now opens up a whole new dimension of engagement with NPCs in the game. By triggering the "Hands Up" emote, players can convey their intention to surrender or seek peace during encounters with NPCs. This emote serves as a non-verbal signal, indicating that you are willing to de-escalate a situation and avoid confrontation. What makes the "Hands Up" emote truly fascinating is that it can influence how NPCs react to your presence. Depending on several factors, NPCs may decide to cease their attacks, providing you with an opportunity to negotiate or escape. The outcome of using the "Hands Up" emote is not solely random; it depends on various factors, including: -Reputation with NPC Faction: Your standing with the NPC faction plays a crucial role in determining whether they will respond positively to your gesture. -Number of NPCs Defeated: If you've defeated other NPCs from the same faction, it might affect how they react to your gesture. -Player Toughness: Player toughness is a new parameter, and we'll reveal more details in an upcoming Weekly News. It will help the game determine whether you are a seasoned player or a newcomer, impacting how NPCs perceive your actions.
Hands down for weekly, but hands up for the upcoming weekend!
It's that time of year, the time when spirits rise, ghouls emerge from the gloom, and monsters of all sorts lurk just out of sight, hiding in the corner of your eye.
In Alaskan Road Truckers the spookiest of seasons has begun with a bang, scream, and a terrified whimper. Welcome, truckers, to the Truck or Treat Halloween Event!
Truck or Treat Halloween Event
Halloween has hit the haulage business with a spooky smash. Throughout Alaska you'll find that things have taken on a touch of the macabre, giving Alaskan Road Truckers a terrifying twist!
Here's what you can expect to find out on the roads, alone, with no-one to find you...
New horrifying Halloween skin for every truck
20 terrifying Halloween decals
Spooktakular customization parts such as vampire bat wings
Special new cargo: THE WORLD'S BIGGEST PUMPKINS
And maybe something lurks deep within your HQ. Maybe you should go there...or not...
It's enough to send shivers down your spine. This event runs from today, the 27th of October, for two weeks - so hit the road and experience the scariest season of all from the comfort of your truck!
But that's not all - if you're bold enough to take to the roads this Halloween then you'll also be able take part in the Great Pumpkin King Hunt.
The Great Pumpkin King Hunt!
Somewhere in the world the Pumpkin King awaits truckers who are brave enough to search it out.
Who is it? What does it want? What does it look like? Well we're not going to make it that easy for you!
If you find the Pumpkin King, take a screenshot and post it on the #alaskan-screenshots channel in our Discord. The first to find the Pumpkin King and report back with a screenshot posted in that channel will win a SPOOKY REWARD!*
*reward may not be that spooky
Patch Notes
Today's update isn't just a truckload of spooky fun, we've also got a patch for you! Here's what's changed:
Fix for cargo spawns in Susitna
Fix for trailer spawn in Prudhoe Bay workshop
Added Trebory Milk Farm trailer
Changed Parameters of the trucks to make their top speeds more realistic
Fixed dashboards speedometers in Eagle One
Windshield now freezes more easily during Winter
Corrected navigation to Logistic Locations in Palmer, Sutton-Alpine, Chickaloon, Glennallen
Small shader-related optimization fixes
AI now should overtake the truck with trailer attached
Added icon to represent broken headlights
Brigthened up the night a bit
Turn indicator should now not pop up when route is not set
No snowfall under gas station sheds
Known issue #1: We are aware of a rare instance when loading a game, when you play as the sunglasses guy (not the DLC one), you may not see any truck interactions. In this case reloading the game should solve the problem, but we are working on a fix for this with a future update.
Known issue #2: In this patch if you cancel a job, your backup save will be removed. When you complete another job, your backup save will be reinstated. We will be introducing an update to fix this and make sure that backup saves can never be removed.
Here are links to previous patch notes so you can check out what's changed so far!