We are happy to announce that our game is finally released! You can buy it now with a 40% discount which will be active for 1 week! Don`t miss your chance to buy it for yourself or your friends to come back to summer and make yourself a bit less lonely with our pretty girls on your desktop!
We also really appreciate your feedback through reviews, discussions or comments, so don't be shy :)
Until now, when a unit was full, a new unit could not join unless a vacancy was created in advance, However, from this version, when a new unit joins and the unit is full, the "Dismiss Unit" command can be used on the spot to dismiss and replace unwanted members.
From now on, it should no longer be necessary to keep a unit at nine members at all times for the sake of units and volunteers that you find in your search.
The day has come to don your scary masks, fuzzy cat ears, and/or banana suits! Charlotte is throwing another cursed party, and she needs your help getting everything together. That includes convincing our brand new Monster Girl, Nightingale, to attend!
Nightingale is a ferocious harpy who loves to screech and scream and carry unsuspecting mortals off into the night. Or maybe she just wants you to pet her and call her a pretty bird. Who knows!
Keep in mind, this special reward character can ONLY be unlocked by completing the Spooky Event. This edition runs from October 27 - 31, so don’t wait any longer!
We're excited to present our 0.4.2 EA Update for 'Who is Abby'. Your feedback has been instrumental, and this update is a testament to our commitment to refining the game based on your invaluable insights.
What's New? 🔮 Visual Magic: Experience deeper immersion with added visual FX and depth of field. 📺 Crisper & Sharper: Native 4K resolution support for stunning clarity. ⚙️ NVIDIA DLSS: Harness the power of NVIDIA DLSS for smoother gameplay, upscale/antialiasing support, and special Frame Generation technology (Nvidia RTX 40XX series). 🔧 Your Control: Custom key mapping support to let you play your way.
Fixes & Tweaks:
Many gameplay and save game refinements. Visual enhancements and corrections - The big magic TV in the sky is no more! User Interface and accessibility upgrades. Added RTX test and acceptance screen to first time launch. (If you see the room, you're good!)
Your continued support and feedback have been tremendous, and we're dedicated to continuously improving the game, ensuring Who is Abby offers the best gaming experience. Dive back in and see the difference.
Keep sharing your thoughts and suggestions with us. We are working hard on the following chapters and we can confidently say that if you are enjoying it so far... There is some real treats ahead. Here's to the shared journey of unraveling the mystery of Abby!
Update 0.4.0 focuses, among other things, on visually improving the resource gathering system to make it a more satisfying experience. Additionally, it introduces the categorization of resource groups, which makes it much easier to analyze the work of employees. New notifications and loot for destroying enemy camps are also introduced.
Resource Extraction
Added effects of resources deteriorating after their reserves are depleted.
Added effects during resource extraction - resources slightly sway and change their size upon impact.
Added particle effects during resource extraction by workers.
Categorizing Resource Groups
Added the ability to categorize resource groups.
The player can mark a group of resources (Berry bushes, stones, iron deposits, gold deposits).
After marking a resource group, the player can check the remaining quantity of resources in that group and the number of workers assigned to extract resources from that group at any time.
Notifications and Loot
Changed the appearance of the notification window for an incoming enemy wave.
Added a notification for a player-destroyed enemy camp.
Destroying an enemy camp rewards the player with loot (the amount and type depend on the camp's size).
Added a notification for rewards received for destroying an enemy camp.
Added a notification when food resources are running out.
Added a notification when food resources have been exhausted.
Tutorial Update
Updated all images to reflect the current state/appearance of the game.
Modified some descriptions.
Added a new section of the tutorial available in the 2nd mission.
Visual Changes
Slightly adjusted the color of some trees.
Slightly modified the color of the grass texture (ground).
Sounds
Added sounds for falling trees.
Added sound for breaking stones, iron ore, and gold ore.
Added sound when harvesting berry bushes.
Added sound when hitting a building.
Added a sound when destroying an enemy camp.
Added a sound when food resources are running out and when they are depleted.
Added a sound when gaining experience points.
Increased the audible range for all sounds.
In the background, you can hear the singing of birds.
In the options, a slider has been added to adjust the volume of natural sounds.
Animations
Accelerated and smoothed out animations for pulling out tools and reaching for berries.
Changed animations for workers mining resources with a pickaxe.
Changed animations for workers chopping trees with an axe.
Other Changes and Additions
Campfires in the camp extinguish when cleared of enemies.
Added effects during building construction - buildings change size upon impact.
After winning a mission and clicking the 'Continue' button, the mission menu opens, not the main menu.
Changed the appearance of berries on the berry bush.
Information markers now change size based on the player's distance.
Added a shield shake effect when hit (for units).
Changed billboards for each tree to match the current color.
Modified the color of falling leaves when harvesting berries.
Particles generated during resource extraction and player building are always visible.
Enemy camps can no longer be marked by towers.
Game Balance
Player
Doubled the power of the knockback effect dealt with a sword.
Resource Gathering
Food: one-time extraction from 8 => 10
Stone: maximum storage quantity 40 => 50
Stone: one-time extraction from 4 => 5
Bug Fixes
Fixed: Some parts/elements of resources were not highlighted when selected.
Fixed: The enemy health bar did not appear when the player held the shield up.
Fixed: Arrows fired in front of the unit could hang in the air.
Fixed: The player's hand did not disappear upon their death if they were holding a bow.
Fixed: Enemies sometimes did not return to their camp after killing the player.
Fixed: The player could not assign 3 units to the Watchtower when the Watchtower was upgraded from the Observation Tower and had a unit on it.
Fixed: Workers sometimes did not stop building a building when it was already completed.
Fixed: Particles during gold ore extraction had the wrong color.
Fixed: When selecting and deselecting some tree types, they had the wrong color.
Fixed: After upgrading, the berry farm was not illuminated correctly.
Fixed an error when creating the Shield Strength upgrade.
Unit statistics are now displayed correctly.
After changing modes, the information about the building the player is looking at is refreshed (previously, this caused the appropriate building window not to be displayed).
What's Next?
The next update will focus on improving the overall combat system and related elements.
We would like to see a big thank you to all those who have been playing and enjoying Hexarchy and especially to those who have taken the time to write a review and provide us feedback on the Steam forums and Discord!
We are very pleased to see how well the launch has gone so far, it has been great to see so many players in the multiplayer lobbies, joining our Discord and writing positive reviews and providing feedback! We have spent some time going through the feedback to address not only the small amount of bugs that managed to slip through the net but also working on a plan to introduce new features and enhance the gameplay.
The first thing on our new features list is to introduce a new save feature, this is a feature that has been heavily requested and we are happy to announce we are closer to implementing this than we thought, we currently have the save feature on a test branch and hope to have this rolled out to the larger player base in the next few days.
Once the save feature is out we will continue to work on bug fixes and QoL improvements with these expected in the coming weeks! Once we have addressed the player feedback we will be ready to announce other additional content we have planned for Hexarchy! We hope you will be as excited about these new features as we are!
We really appreciate all your feedback and suggestions and would recommended you join on DISCORD to be part of the discussion for new features and improvements and consider leaving a review on Steam!
1.2.1 Build #46666 (All Platforms) - October 31, 2023
Gameplay Updates
Paragon Board
Added a Refund All button to Paragon Boards.
Developer’s Note: Players communicated that reworking all or most of their Paragon Points was a common occurrence. We've added this button to make it easier to do big respecs, along with the increases to Gold income from Whispers in Season of Blood.
Training Dummy
Players can test their mettle against a new inanimate and un-killable foe—the Training Dummy! The dummy is located in an underground room, the entrance can be found in Kyovashad. The training room contains a stash and the Training Dummy. Players can choose between attacking one Training Dummy or a small group of them, and dictate whether each Training Dummy is of Normal, Elite, or Boss monster difficulty.
Season of Blood
Blood Wells now drop more piles of potent blood, slightly increasing the total average amount dropped.
Previous: 1 pile of 45-60 Potent blood
New: 8 piles of 5-9 each
Added additional information to Vampiric Power tooltips to clarify what their next Rank will increase.
Added additional information to the Vampiric Powers upgrade screen that communicates the amount of Pacts required and the power’s activation cost.
Miscellaneous
The search area has been reduced for all Whispers that require the player to find and kill a specific monster.
Bug Fixes
Accessibility
Fixed an issue where the Screen Writer wouldn't fully read the Hunter's Acclaim title.
Dungeons and Events
Fixed an issue where progress in the Halls of the Damned dungeon could be reset from leaving the area during the Travel to the Sepulchrum objective.
Fixed an issue with the Whispering Pines dungeon where doors could randomly appear in areas they shouldn't. (What lies behind door number 3? HELL!)
Fixed an issue where the Waves of Darkness event sometimes didn’t reward grim favors.
Gameplay
Fixed an issue where Shrine Buffs would not apply when activated while mounted.
Fixed an issue where Varshan could stop attacking if his path to the center of the arena was obstructed.
Fixed an issue where Temerity would only apply its Overheal barrier at full health instead of including excess healing when a source of healing would take the player beyond full Life.
Fixed an issue where monsters spawned by Hell Portals in a Nightmare Dungeon didn't properly scale their Life to the number of party members.
Fixed an issue where Aridah could become indefinitely idle if staggered within a particular window.
Fixed an issue where the Sorcerer's Ice Shards skill could miss short targets when cast from an area of higher elevation.
Fixed an issue where the player could avoid area of effect (AOE) damage while fighting The Beast in the Ice by standing in a particular area of the arena.
Fixed an issue where Aspect of Artful Initiative would not proc the damage reduction from the Explosive paragon glyph.
Fixed an issue where Aspect of Artful Initiative was not properly scaling with Item Power.
Fixed an issue where players were unable to revive their party members while under the effects of Chill.
Quests
Fixed an issue where progression could be blocked during The Blind Eye quest if destructible terrain was broken from a distance during the Find a Way Out step.
Fixed an issue where scorpions would not spawn during the Final Straw quest if the Quest was abandoned and restarted.
Fixed an issue where some NPCs in Jirandai would disappear if Helltide was active in the area, blocking the ability to turn in certain Quests that had associated NPCs in the town.
Fixed an issue where Theya could keep respawning without dropping the item for the Sight to Madness quest, which could block progression.
Fixed an issue where Druid players could have progression blocked on their Class Quest if they attempted the Investigate Fainne step while other players were killing monsters in the same area.
Season of Blood
Fixed an issue where Blood Lure Receptacles could be activated without getting rewards in Local Co-Op play.
Fixed an issue where the Sanguine Pillar in the Sanguine Battery event didn't have its life scale properly in Nightmare Dungeons, making it very easy for enemies to destroy.
Fixed an issue where Vampiric Curse could be applied to non-hostile objects.
Fixed an issue where Seeker Caches could drop more than once when a player swapped between different parties.
Fixed an issue where the Blood Seal menu couldn't be navigated properly with the D-Pad on controllers while inspecting equipped blood seals.
Fixed an issue where Evade and non-damaging Skills could trigger Hemomancy.
Fixed an issue where swapping between keyboard and controller while upgrading Vampiric Powers would consume Potent Blood without applying the upgrade.
Fixed an issue where removing a Pact while in the Vampiric Powers tab would cause equipment tooltips to malfunction.
Fixed an issue where the tooltip implied that Durability would be restored to a damaged item after removing a Pact from it.
Fixed an issue where the player could get stuck behind a Seeker's Cache in Hawezar during the Blood Harvest event.
Fixed an issue where the Glacial Fissure attack from the Beast in the ice could deal damage through walls and outside of the boss area.
Fixed an issue where the Summons of the Deathless quest could have its progression blocked if not all players in the party were alive when starting the Speak to Erys step.
Fixed an issue where the Magistrate's Notice could be inaccessible during the Blood Money quest if another player in the party didn't have the Quest active.
Fixed an issue where Flickerstep's affix would occasionally not activate when using Metamorphosis.
Fixed an issue where the description of the Domination vampiric power described the effects of Chill when it should have described the effects of Frozen.
Fixed an issue where the Blood Bishop's Flesh Sacks were not properly damaging players.
Fixed an issue where Stored Souls could get spent by the Sorcerer’s defensive auto-cast Skills such as Ice Armor and Frost Nova.
Fixed an issue where using the Metamorphosis Blood Seal while having Oculus equipped would result in Teleport evade charges not renewing properly.
Fixed an issue where exiting the Blood Seal upgrade screen too quickly could result in being unable to upgrade the Blood Seal again until you restarted the game.
Fixed an issue where Scroll of Amnesia would not go to the Lost Stash if left on the ground and the player left the area.
Fixed an issue where the Sack of Vampiric Torques would drop rings instead of amulets.
User Interface and User Experience
Fixed an issue where Several towns were missing a Stash icon in their waypoint tooltip on the Map.
Fixed an issue where Achievement progression percentage was not consistent in all places it is displayed.
Fixed an issue where Inventory sorting didn't function properly while interacting with vendors or crafters.
Fixed an issue where killing a monster with Metamorphosis didn't reward a soul stack.
Fixed an issue where the new item indicator would persist on the Quest tab after the item was used or turned in.
Fixed an issue where the tooltip for Damage Reduction on armor could be inaccurate at higher armor levels.
Fixed an issue where Social Wheel actions (emotes, trade, etc.) would not work properly while in the Immunity bubble at the end of a Nightmare Dungeon.
Fixed an issue where the Social Wheel customization tab wouldn't function properly when multiple players in Local Co-Op attempted to use it simultaneously.
Fixed an issue where the tooltips for Aspect of Untimely Death and Berserking displayed their bonuses as additive instead of multiplicative.
Fixed an issue where the completion pop-up for the Missing Pieces quest displayed an incorrect image.
Fixed an issue in the Codex of Power menu where the Seasonal Realm filter could be active in Eternal Realm games.
Fixed an issue where the tooltip for Aspect of Raw Might didn't display its multiplicative damage indicator.
Fixed an issue where the tooltip for Aspect of Elements had no damage type indicator on its tooltip and was incorrectly granting an additive bonus instead of multiplicative.
Fixed an issue where Enhanced Fireball's tooltip stated that its benefit was dependent on distance traveled.
Fixed an issue where the Campfire Buff description was displaying the incorrect experience percentage bonus (Note: Bonus experience players have been receiving was already functioning correctly).
Miscellaneous
Fixed an issue where using a Chaos Scroll while exiting the Fields of Hatred could disconnect the camera from the player.
Fixed an issue where Reins of the Bloody Liquid Steed Mount Cosmetic was not rewarded for defeating Echo of Lilith.
Developer’s Note: This will be rewarded retroactively for any players that have already defeated Echo of Lilith. These players will receive the Mount upon logging in after installing Patch 1.2.1.
Fixed an issue where Cinders would not be reset once a Helltide ended.
Fixed an issue where the Cinder cost of the Tortured Gift of Living Steel was 280 instead of the displayed 300. It now costs 300 Cinders.
Fixed an issue where riding a Mount that had no armor would cause the player character to appear as carrying invisible reins.
Fixed an issue where the dagger option was not available at the Purveyor of Curiosities for Sorcerers.
Fixed an issue where Uber Unique items were not always dropping at their maximum roll values.
Various performance, stability, and visual improvements.
Toxie, Yvonne, Junkyard, or Major Disaster? We want to know which of the four Crusaders in the demo do YOU fancy!
1. Toxie
From the cult classic movie, The Toxic Avenger, to the first episode of the original cartoon, Toxie is always ready to MOP the floor with anyone or anything that threatens Tromaville and the environment!
2. Yvonne
With a charming voice and an accordion that packs a SMACK, Yvonne is ready to join the team to show you don't have to look "hideously deformed" to be a true Crusader!
3. Junkyard
It's everyone's favorite, lovable, good-est doggy boy on the team! Junkyard, with a kind heart, is always ready to protect his friends from the evil forces of Smogula! But when he's pushed to his limits, he won't hesitate to POUNCE on and HOWL at Dr. Killemoff's army of Radiation Rangers!
4. Major Disaster
As Mother Nature's champion, Major Disaster calls upon all plant life to meet the dangerous forces of Dr. Killemoff! Not only is the good Major attuned to plants, but he also puts his superhuman size and strength to good use in combating the Radiation Rangers!
Tell us which Toxic Crusader from the demo YOU would wanna be! And look forward to more as we continue on with development!
Follow Retroware's developer page to stay up-to-date on all our games, news, and more!
It's been one whole week since we launched Bish Bash Bots, and we've been totally blown away watching everyone's streams and reading all your comments. We're so grateful for your support and feedback - thank you!
To commemorate our one-week-iversary, James and Josh of CATASTROPHIC_OVERLOAD have put together a list of their best tips and tricks to help you bash bots and, most importantly, protect the EMP! Impress your friends with your incredible bot bashing proficiency 🤖🔨
Tips for Budding Bot Bashers
Don't Sleep On Scrap ⚙️
Scrap is dropped by every bot you destroy, and can be used as currency to spend on more turrets. Collect it as soon as you can and keep an eye on your scrap balance - if you're running around with loads of scrap then you probably don't have enough turrets!
Work Together To Upgrade Turrets ⬆️
Bash your turrets to upgrade them and increase their damage and rate of fire. Team up with friends to upgrade turrets in key positions and you'll be wiping out those waves in no time.
Rest Those Thumbs 👐
Bish Bash Bots was designed to be as accessible as possible - you don't have to button mash to upgrade turrets. A single button press has the same effect, so don't tire out your thumbs!
Be Prepared for Incoming Waves 🔮
The level select screen in the Aerovan shows which bots you'll be up against, so plan your gadgets and turret choice accordingly. In-game, you'll see which types of bots are coming up next in the bar at the top of the screen. Don't get caught out by flying or shielded bots!
Protect (and Activate) the EMP 🛡️
The only way to end the level is to activate the EMP - but first, it needs to charge! Keep track of the charge progress and health of the EMP through the bar at the top right of the screen, and make sure your whole team is ready to activate it by bashing the switches when it reaches 100% charge.
Troubleshooting
If the bots are still getting the better of you, or you're having trouble connecting with friends, keep reading!
Playing Online With Friends 🌐
Online multiplayer is powered by Photon Quantum, and players have access to multiple servers across the globe. You'll only be able to play online and share room codes with your friends if you're connected to the same server region, so be sure to double check your region in the settings menu if you're having issues.
We're Balanced for 1-4 Players 👯
Whether you're playing solo or with friends, the game is balanced for difficulty so everyone has the same challenge. Playing with friends is heaps of fun, but you don't need to feel obligated to play with friends in order to beat the game.
Read the CHIP Wiki 📖
Take some time to explore the Aerovan and read up on the gadgets, turrets, and playable characters at your disposal. Different biomes will need different tactics, so stay on your toes and try mixing it up if you get stuck somewhere.