There was a rounding error the math for natural mana and hitpoint regeneration that could cause it to stall for some characters. This has been fixed.
In addition, the strength and regeneration spells now target the whole party. They have had a slight mana cost increase (+1 for regen, +2 for strength), but there will still be a large mana savings for buffing the whole party.
Happy Spooky season to all the Monarchs!🔥 To celebrate this wonderful yet terrifying season, let's enjoy the Kingdom: New Lands Halloween mode - played through by our charming and slightly mischievous (just this one time, we promise👀) Community Ambassador Vicki! Witness horrifying castles, get into the mood with the ambient Kingdom: New Lands music and face the infamous Greed with the pumpkin heads. Cute or spooky? Join the stream on our Coronation Week page on October 27 at 7pm CEST, and tell us!🎃
👑The Coronation Week is ongoing! Enjoy royal discounts on Steam across the Kingdom titles - {LINK REMOVED}https://bit.ly/45SnZX3
🚴Kingdom Eighties has cycled by platforms and mobile! Grab the game for your favorite platform at {LINK REMOVED}https://bit.ly/3FlDfka
Agents, while the team is still working on a hotfix patch with bug fixes and overall polish, we decided to move forward with a live update to address feedback from the community and pain points in a quicker fashion. This is a server side patch so no client update should be expected.
The scope of these changes are, of course, pretty narrow but targeted based on community feedback. Let’s get to it.
General Map Spawn Points Tweaks We’ve been keeping a close eye on the behavior of the overhauled spawn system and made quite a few adjustments across multiple maps to better spread player spawn points. We’ll keep monitoring to make live adjustments when needed. Please continue to send reports of spawns you consider too close for comfort to help us track them down.
Agents Balance As always after a seasonal update, balance feedback is extremely active. For now, we are addressing two points that keep coming back: The strength of Hans’s passives and the utility of Larcin’s base expertise post patch.
Hans The intent with Hans’s passive is to give friction to your victim, allowing you to capitalize on the offensive. Initially with the tweaks we made, we gave fear projection a longer slow than his base passive since it was his most underused passive at the time.
We are now making both slow the same duration and making it a bit shorter on his base option. We want to keep the slowness as a short friction, not a massive disadvantage to the victim. Passive Base: Dreadful Presence
Slow duration 2.5s => 2s
Mod 1: Fear Projection
Slow duration 4.5s => 2s
Larcin While the overall nerfs on Larcin seem to have gone pretty well, one recurring topic is how the removal of a second on the duration of Larcin’s base option really hit it hard. We agree and as such we are making his base passive 6 seconds long again to keep his relocation ability intact. Expertise Base: Au Revoir
Restored duration to 6s to allow better relocation.
Octo We are looking at Octo feedback and issues evolving since release. While we will have a more in-depth look at Octo’s place in the balance in the near future, we are taking action on the charge shot of the Nautilo being a bit too potent, especially in teams. Weapon Mod 1: Nautilo
Fully Charged damage 70 => 60
AOE size at full charge 5m radius => 2.5m radius
We will revisit this balancing when we have a more solid solution to aoe affecting players through solid objects.
This week's update brings the tropical lands into the game. Sure it is not completely finished because the explorable places and rebuildable stuff is coming in future updates but I guess you will have fun discovering the biome.
Next weeks update will bring in the desert into the game. I try to do my best to do things as fast as I can. Feel free to post bugs to finally make the game clean and smooth :)
Update Notes Version 0.4.4
Additions:
+ Added animal: Tiger + Added animal: Panther + Added animal: Crocodile + Added animal: Leopard + Added animal: Panda bear + Added Monster: Spider + Added Monster: Behemoth + Added Monster: Fractal mage + Added a billboard that will show you if a placed water catcher will be able to catch rain or not + Added: AI will get falling damage + Added Weapon: Steel Battleaxe + Added Weapon: Steel Greataxe + Added Weapon: Steel Greathammer + Added weapon: Steel Mace + Added weapon: Steel Claws + Added Weapon: Steel Sword + Added Weapon: Steel Bihander
- Removed: Weather change effect for the snow biome for now (Will be readded later)
Changes:
- Steel ingot recipe is needing limestone now
Fixes:
- Fixed: Magical ammunition can not be stacked in the inventory - Fixed: Dropping arrows on a range weapon that has not the max ammo will adding the whole stack you drop on the weapon which will cause item dublication - Fixed: Cooking pot will not regenerate health and energy like the campfire does - Fixed: AI can not use foundation steps - Fixed: AI can not use other stairs - Fixed: Placed breeding animals have odd rotations in X and Y - Fixed: Animal AI is shoving the player around instead of attacking - Fixed: Walking backwards prevents you from AI attacks - Fixed: Adjusted the weather volume to a normal state so you can leave the settings to max - Fixed: Unlimited building placement bug - Fixed: Normal iron Armor have the same cold resistance values as the lined one - Fixed: Some german translations - Fixed: The quest "Lost Memories" take the memory fragments but will not be finished. Now the quest only finishes when you have the whole amount of Memory Fragments.
We are rolling out the orange carpet to get DFD ready for Halloween. A ghoulish update packed full of monstrous minis and scary decor, perfect for building any spooky campaign you could imagine.
Here's the full list of Halloween-themed features being added on the 28th:
Happy Spooky season to all the Monarchs!🔥 To celebrate this wonderful yet terrifying season, let's enjoy the Kingdom: New Lands Halloween mode - played through by our charming and slightly mischievous (just this one time, we promise👀) Community Ambassador Vicki! Witness horrifying castles, get into the mood with the ambient Kingdom: New Lands music and face the infamous Greed with the pumpkin heads. Cute or spooky? Join the stream on our Coronation Week page on October 27 at 7pm CEST, and tell us!🎃
👑The Coronation Week is ongoing! Enjoy royal discounts on Steam across the Kingdom titles - {LINK REMOVED}https://bit.ly/45SnZX3
🚴Kingdom Eighties has cycled by platforms and mobile! Grab the game for your favorite platform at {LINK REMOVED}https://bit.ly/3FlDfka
We're back with a quick hotfix for you today with a few minor bugs and a DLSS fix.
Camera shake is now based on distance and is more intense when closer
Game persistence has been migrated to a .sav file in order to separate Steam Cloud from game settings
Reduced the size of slender's hands slightly
Fixed an issue where Slender's head and hands wouldn't distort with his body
Fixed an issue where Slender's costume wouldn't persist properly
Fixed an issue which rendered DLSS settings non-functional
Fixed an issue where some tree trunks would have a visible seam
Fixed an issue where some players could die in level 10 when they weren't supposed to
Fixed an issue where "camera motion effects" was not disabling sanity-based camera shake
As a reminder we have now opened our Blue Isle Studios Official Discord, if you're interested in joining or creating future Slender Mods, please click the link below:
Have you tried the Flame Tank yet? If not, you’ll have to hurry up. Flame Tank unit cards will only be available in these upcoming Operations:
Inferno
Torch
Flashfire
Armory
With the conclusion of these Operations on November 6th at 10:00 UTC, the Flame Tank will no longer be a reward for Operations. Don’t worry - all Unit Cards collected now will remain available in your Inventory until you use them on the battlefield. Make sure to fill up your arsenal now, and secure yourself the last supply of Flame Tanks during the remaining campaigns.
This also gives us the opportunity to assess the impact your Flame Tanks had on the battlefield. So far, Generals across Call of War deployed a staggering 717,502 Flame Tank units in the last 4 weeks.
We are also able to get a glimpse at the Flame Tanks awe-inspiring destructive power. In total you guys managed to destroy 138,000 armies with Flame Tanks, and captured 30,000,000 provinces!
To take part in this fiery carnage check in on current and upcoming operations. Don’t pass up the chance to collect your very own Flame Tanks!
October has been a rather busy month for us! As we’ve discussed during the previous Dev Blog, we’ve been preparing a new version of the game to showcase during an upcoming consumer gaming show…
But before we get into that, let’s check some of the changes that we brought to Skygard Arena this October!
Our PvE campaign
As mentioned in our previous Dev Blog, we have decided to create a solo PvE campaign in Skygard Arena, in addition to the separate PvP mode that some of you tried out during the Alpha playtest.
We are currently designing the various missions and the progression systems for your squad of Heroes inside this PvE campaign. One of our goals is to offer thematic tactical battles with each of the Factions of Skygard.
For instance, to unlock our cutest panda Champei in this PvE adventure, you will have to prove your worth against her and her leafy minions in a thematic mission focused around positioning and controlling specific objectives in the arena!
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New VFX for Seraphine
Last time, we showcased some of the work we’ve done on Jorn, our brutish bruiser. This time, we’re more than happy to show how we’ve improved Seraphine’s visual effects on her abilities! Our objective was both to showcase her immense power as a near-godlike being, but also her devotion and grace in combat. Take a look!
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Come meet us @ Paris Games Week!
Last but not least, we’ve also been busy preparing our first physical showcase of Skygard Arena!
We’ll be presenting and showcasing Skygard Arena with a playable demo for the Paris Games Week convention, hosted under the Jeux Made in France (Games Made in France) section.
If you happen to drop by Paris, come check our booth from Wednesday, November 1st to Sunday, November 5th, where you’ll be able to play a free demo of the game! We’ll also be live on Twitch on Friday, November 3rd starting from 2:30 PM CET on casters Pepipin and Hiuuugs’ channels!
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That’s all for October! Next time, we’ll gladly share our experience at Paris Games Week, alongside more exclusive, behind the scenes content, so stay tuned and see you in the Arena!