Trick or treat! Halloween night, filled with screams. The Halloween festival series of activities is about to begin! -Halloween Check-in: Log in for 7 days to receive generous rewards! -Halloween Season Pass: Collect candies to unlock various rewards, and get a brand new scout sprite - Little Nightmare! -Pumpkin Party: Spend pumpkin keys to open festival pumpkins and win festival-themed rewards! -Score Competition: Complete multi-stage tasks in the score competition and participate in rankings to receive rewards!
Got the virtual keyboard working and finished touchscreen mode. Should run perfectly on the Deck now if you turn on touchscreen mode in the options. Also, greatly improved pathfinding and framerate when ordering multiple party members. Ranged attacks can now be evaded. Lots of other little fixes.
Complete list of changes:
-Virtual keyboard working if touchscreen mode is turned on in settings. -Greatly improved framerate and pathfinding when setting multiple party destinations. -Character window button "Dismiss" now also lets you talk to and examine party members (for touchscreen mode). -Ranged attacks can now be evaded, attacking flying targets with melee now miss automatically. -Decreased evasion of birds from 100% to 50%, decreased Y selection size of boars. -Tooltips now affected by HUD opacity in settings, other HUD improvements. -Mobiles now auto-change command to attack if target becomes hostile. -Added factions, status effects, and some locations to encyclopedia. -Added encyclopedia option to list all entries in a given topic. -Now only the main character can talk to other party members. -Lots of Chapter 2 progress (alpha on Patreon). -Added lots more human voice sound effects.
Into the Dead: Our Darkest Days - Harriet_PikPokCM
A little recap from our time at PAX Australia (and your introduction to the person writing these posts!)
For those of you keen to get your hands on the game who weren't able to attend this event: we hear you! We'll have more information on chances for the wider public to get their hands on the game further down the line. Stay tuned, and thanks for all your support.
Hey everyone, we released a hotfix patch on some issues that seemed to stop players from progressing after the Cathedral boss, alongside other fixes and improvements:
Added: Dialogue text after Cathedral 'Boss on the Block' is killed indicating that remaining enemies need to be killed
Fixed: Collision on broken window in the Cathedral
Fixed: Level not clearing after killing all enemies in Cathedral boss room
Fixed: Cathedral boss spawning basic enemies after death
Improved lighting and visuals for various levels
Thank you to everyone that submitted bugs and feedback, we'll continue to get work done.
Discuss the game with us and the community on Discord and Twitter. If you want to see the game developed live, catch Crimson on Twitch.
Possible fix for DRAW occurring when both players are at extremely low health
For any discovered bugs, feel free to report your findings here: Technical Support Please do be concise and accurate with any reports, as it makes it easier for us to test and replicate them!
Thank you!
HOW TO JOIN THE BETA
In order to join the beta, right-click on SAMURAI SHODOWN’s properties inside Steam, select the Betas tab and then select "Rollback Beta 3" from the drop-down menu. That will prompt an update on Steam with the early beta version of SAMURAI SHODOWN with updated rollback netcode.
This beta version can only match players against other Beta version users, but you can opt out at any time by selecting "NONE" under the Betas tab. We hope you enjoy and look forward to your feedback!
*For those who have already accessed the beta through the public branch (this one slipped past us!) and have yet to join the beta branch officially, then please do so as the update you will be prompted for will be for the official, non-rollback version.