Oct 26, 2023
Friki - Space Coconut
New Features

Voice Recognition
  • When asking a question in VOIP while holding a ghost box you may get a response from the ghost!
  • Certain phases or commands will give different results. Such as saying the victim's name may cause a hunt!
  • There's a lot that can be done with this system so expect additional updates to this system in the future.

Ghost Appearance Animations
  • Added ghost transition animation when beginning hunt or any form of attack.
  • These include climbing out of mirrors and TVs, crab walking and scratching walls.
  • This also acts as a grace period, so if you see it get ready for an attack!

Weather
  • Added chance for rain or thunderstorm when beginning a case.
  • In the future we'll add new weather variants and ways it affects ghost behavior.

Lobby and Case Files
  • Added new case file selection screen that replaces map selection. Preview details about each case before starting one!
  • Each ghost is now ranked in tiers (S- Deadly, A- Dangerous, B- Normal). For example "The Insane" is S tier. This allows previewing of difficulty. If you're up for a challenge pick an S or A tier ghost!
  • Added ready up system for multiplayer in lobby.
  • Added Halloween decorations to lobby. Beware something weird happens when turning off the lights!

Gameplay
  • Added slow attack event. The ghost locks you in a room and slowly approaches to attack!
  • Added back 2 old radio songs which are now fully produced!
  • Added screen to ghost box which displays frequency and animates when idle or when the ghost responds.
  • Added door lock sound during door vanish event.
  • Added the ability to kick physics objects.


Changes

General
  • Centered and improved interaction menu.
  • Crosshair is now more transparent.
  • Added back game credits in lobby.
  • Cleaned up story generator and reduced story size.
  • Overhauled Litchfield background for a much more immersive experience.
  • Ghost attack event damage is now based on nickname. S tier ghosts deal the most, A deals moderate and B is weak.
  • Ghost now patrols more diverse locations during hunts.
  • Adjusted voodoo doll holdable so it's easier to see the pins.
  • Improved overall holding position of the ghost box.
  • Floating objects now make a sound when dropped.
  • The background of the notification UI will now animate with the text.
  • Reduced glow and highlight of interactable objects.

Fixes
  • Optimized lobby background, increasing performance.
  • Ghost no longer gets stuck in Old Mill attic or Litchfield basement.
  • TV and lamps can only be turned on when the power is on.
  • Pressing any key when in a note should no longer freeze the player when closing the UI.
  • A part of Litchfield will no longer disappear when a player is killed by the ghost.
MechWarrior 5: Mercenaries - matt.newman


Greetings Mercenaries,
Thank you so much for all the positive responses and valuable feedback you have sent in for The Dragon's Gambit! We're excited to fill you in on another batch of fixes to smooth out your gameplay experience. This patch was released Oct 25th at 5 PM PST so your game should have automatically applied the update. We wanted to let you know what fixes were addressed in the latest patch:

  • FIXED! - PS4s will no longer black screen freeze when traveling to the second mission in Dragon's Gambit
  • FIXED! - Difficulty no longer resets with a game reboot on consoles
  • FIXED! - Damaged Mechs with load-outs from the Olesko mission no longer appear in procedural missions
  • FIXED! - Instant Action - DLC5 campaign missions now show up in Instant Action after completing it in campaign/career mode.
  • FIXED! - Medium Rifle tuning fixes - Incorrect damage values at higher tiers Medium rifles above tier 1 had the +damage quirk instead of +damage percent quirk, resulting in bonuses of .05, .1, .2, and .3 damage, instead of intended 5%, 10%, 20%, and 30% bonuses in line with other classes of the rifle.
  • FIXED! - Faction standing - Comstar faction standing will no longer be -400 if the player loads a campaign save file that has a game date past 3039 - The Comstar faction fix only applies to saves that have not yet loaded past 3039, saves that already have the -400 cant be changed

If you have further issues with MechWarrior 5: Mercenaries or any of the DLC please contact us at support@mw5mercs.com and we will do our best to address the issues!

The MechWarrior 5 Mercenaires Team
Ten Thousand Coins: The Golden Merchant - Cynthia - Thousand Tonic
Summary of v0.10.5 Development

Game System
  • System Update - Company Building
  • System Update - Company Upgrades
  • System Update - Combat System
Art and Content
  • Content Update - Narrative
  • Art Update - Wilderness Environment Art
  • Bug Fixes

Featured Updates

Company Mode

With this build, we have updated Company Mode, specifically how upgrades are handled and what they look like.

Upgrades to your build are made by paying the upgrade cost for each separate room of the building, renovating it step by step, and you will receive rewards and boosts with each upgrade.



Seeing your company building rebuild bit by bit with your hard work is the goal we aim to achieve with this update, and we will continue to improve and expand on this mode.

Combat & Wilderness

Combat has been adjusted slightly to move the quick-time event as a bonus damage event instead of a requirement when throwing goods.



Combat will continue to be one system we'll look to adjust and refine according to player feedback.

Wilderness movement environment animation has also been improved.

Upcoming Alpha Test

With a lot currently happening behind the scenes this month (which may lead to some good news soon), we have decided to delay our alpha test this month very slightly to the now-confirmed date of the 4th of November.

Minor Update (4th of Nov): There's been a slight delay on Steam's end as we are setting up the playtest version of our game. It might take a few extra days for everything to be ready. Thanks for your patience.

If you've been chosen as a tester, we will email you your alpha Steam keys so keep an eye out!

For those not yet chosen, we plan on having many more tests in the near future as we introduce more and more testers to each playtest round!

If you're interested in joining alpha/beta tests and haven't signed up, sign up here to our mailing list for the latest news and a chance to be an Alpha/Beta tester for future builds!

Follow us on Twitter Instagram if you would like to preview all of the latest development news!

Until next time,
Cynthia
Oct 26, 2023
Netorare Wife -Yukiko- 20 Years After Marriage - HotBamboo
Fixing bug
Path of Achra - Ulfsire


A long-requested feature is here, the detailed combat log. This is something that I didn't think would actually be possible for me to do. It's my first game and I'm from teh arts so things weren't exactly set up in a good way to implement it, haha. Took a degree of suffering. Lesson learned

Another experimental change is making all the enemies visible on the world map. Their "rumors" will also be displayed, as I find them atmospheric, as will an additional little random line

It took a lot of empathy for me to finally see how the hidden enemies were frustrating people - implying they had to be memorized or looked up. When I play these kinds of games I pay little attention to what's coming and make pretty much no effort to learn about it. I'll be keeping an eye on it and if it's absolutely ruining the feel for anyone I'd love to know

Thanks again for being here with me, I've caught some kind of virus again but wanted to get this update out...O struggler!

    General
  • added detail to the combat log
  • shows the ability that causes the event
  • shows the associated number
  • shows modifications to the number and the causes of the modifications
  • "less detail" option to turn off number-related portion



  • enemies are no longer hidden in the world map (rumor text kept), item "rumors" are relegated to mouse-over
  • added little random flavor line below the enemy rumors




    Powers / Prestige / Items

  • Ihra ability changed to: on game turn, apply 1 protection to yourself
  • Added power Might, martial, +100 Hit per level and deals weapon damage to all adjacent units on melee attack, if two handing, scales with 10% weapon damage * level
  • Added power Aim, martial, +60 Accuracy per level and deals Pierce damage to the target when attacking at rance, scales with 10% weapon damage * level
  • Added prestige class Shantih, martial + lightning, very straightforward DEX mirror of the Flame Knight
  • Added Tamasa, lightning + fire, super high Charge scaling on stand still, keeps it from reducing, but deals enormous fire damage to self
  • Added Ill Prophet, poison + astral, creates "strange tint" terrain on stand still, damages all enemies standing on strange tint with astral / poison damage, scales with number of strange tint tiles * willpower
  • Most Void items powered up in some way, except for the Pulwar, which received opposite treatment
  • Other random changes, want to add more ranged weapons for example...


    Enemies

  • cruel feast now properly states it that it heals 10% life
  • killing the Robak now correctly grants the achievement
  • added more Preta variations
  • Pretas now have much less HP scaling
  • Pretas now don't appear before day 7
Oct 26, 2023
Mana Quest - raffle


Please consider supporting our Kickstarter in order to help me speed up development and add more stuff to the game, just click the image above!

We are very close to hitting a big stretch goal! :D

One of the basic rewards will also let you play ahead of time before release!

Higher reward tiers will allow you to create your own NPC, monster girls and even custom hentai scenes for the game!

<3
Axon TD: Uprising - Tower Defense - WindStrike
Fixes
  • Fixed Plasmathrower U2 DoT visual appearing on Axons when they spawn.
  • Fixed World Engine sound being capped at one at a time.
  • In Survival, fixed the Locked In Meta Tech, it was providing the Tower Tech for the wrong Defense. It should now properly be the last Defense you pick up.
  • Fixed being able to start a game on Hard Mode, bounce to Main Menu, change the difficulty to Normal for the HP Multiplier, then hit Continue Checkpoint and still get the Hard Mode Score Multiplier.

Balance
  • Network U2 now has a cap on its Slow amount of 32%
    -- If you were able to get enough of them, it was singlehandedly causing upwards of 90% Slow, which is beyond ridiculous.
  • Proximity Mine U3 has been changed:
    -- Old: AoE increased. Instantly kills Axons below 20% HP.
    -- New: AoE increased. Slows Axons by 50% for 2 seconds.
    -- Something we thought we did in Version 0.2 was remove all % Damage effects. Clearly, we missed one.


Instead of doing a full leaderboard wipe, we have removed just the entries that reach to Wave 120 that make use of either of the above Defenses & Upgrades.

After the Survival Contest is over, we'll be providing you with an update on our progress and what we're working on. In there, we'll also clarify why Wave 120 in Survival is far from intended, and what our goals with Endless Survival are.

In the meantime, enjoy the contest!
Fourspell Survivors Online - renansupernova
Hello, fellow survivors! We'll be participating in the Bullet Heaven Festival, here on Steam!
It'll happen from November 6th to November 20th.

Many games will be offering deep discounts and Fourspell Survivors Online will have a public demo during the event.

It's a great event that highlights some of the best Bullet Heaven games on the platform, and a celebration of this new genre that so many of us love! Join us and let's survive together in Fourspell Survivors Online :D

Visit for more information on the event:
https://store.steampowered.com/news/group/41046058/view/3695814533489259270

Cheers,
Renan Rodrigues
Spell Disk - Sunpeak Games

  • Added five new accessories and their requirements:
  • Gem Slime (Defeat Giant Slime in Grotto).
  • Earth Serpent Mask (Defeat Earth Serpent in Grotto).
  • Mushroom Hat (Defeat Spore Golem in Grotto).
  • Moose Antler (Defeat Hammer Moose in Crypt).
  • Pumpkin. (Win a survivor mode once).
  • This update made all bosses in the base game mode reward players with an accessory or an outfit as we intended. But this isn't the end, as new outfits and accessories will continue to be added throughout the rest of the Early Access phase.

  • Optimized the pathfinding functions.
  • Fixed an issue where a memory leak could occur when the camera was not working.
  • Fixed a rare case where memory leak from pathfinding AI could occur with certain computer configurations.
  • While we thoroughly checked the scenes for pathfinding issues, there may still be cases in which unexpected behavior occurs due to significant changes on the back end. Please let us know if you encounter any odd or unexpected pathfinding behavior!

  • Optimized memory management in the Tree Branch Chamber (Survivor Lobby). Instead of loading everything at the scene load, the relevant data will only be loaded when requesting to view or equip the respective classes.

  • Fixed an issue with the Pyromancer outfit sometimes disabling the charge attack. The game will attempt to remove an invalid enemy from the data at multiple points to prevent this issue. Also, fixed an issue with summoned enemies (Worm caller and Gem slime) at the end of the level.
Oct 26, 2023
The Heroines' Last Anthem - Dr. Linch
1. Fixed some levels.
2. Chage enemy AI behavour after death.
3. Changed default keyboard layout bindings.
4. Remove JumpUp action key.
...