It's Halloween again, and what is a better excuse to throw a spooky event challenging your survivability in the outskirts of Lord Craig's rural areas.
During Halloween, we have modified the Successor DEMO (for a limited time only) to contain the March of the Dead campaign instead of revenge.
Betrayal
March of the Dead
As Halloween dawns on Lord Craig's realm, the murky swamps churn with the resurrected dead. Once peaceful farms now lay desolate, haunted by zombies. Take on the role of Lord Craig and rally and forge a formidable party of brave souls. Prepare to descend into the Cave of Darkness, confronting the source of the ancient curse.
Can you defeat evil and reclaim the land? Test your mettle in the March of the Dead. The swamp awaits and, with it, a glimpse of the universe of Successor.
Update 0.7.4.23 Halloween edition.
Apart from making a ton of content, such as new sites and battle boards that we will introduce later, we have significantly improved the unit's pathfinding. Units can coordinate movements with teammates, avoid getting stuck when blocked, enemies actively approach even if unreachable, and world map pathfinding has been enhanced.
We hope you enjoy Marsh of the Dead, and please let us know in the community threads or on our Discord channel what you think and how we can improve.
You might have missed it, but in this week's HUMANITY Hub stream, we were joined by Logun Keller, host of Keelhauled: A Sea of Thieves Podcast. We played some late-game STORY MODE stages and checked out some user-made pirate-themed HUMANITY stages (yes, really). Catch the replay here.
BUT, more importantly—you can join us every Wednesday for the HUMANITY Hub community stream. Austin and CJ are your guides as we dig deeper into the puzzle gameplay of HUMANITY and explore community-made content. Maybe we'll even play a stage YOU made. A guest often joins us to help us figure things out or design a new stage while we chat!
We play a little bit of STORY MODE, a little bit of USER STAGES, and we even dabble into the STAGE CREATOR—showing how easy it can be to use the flexible tools and make your own puzzles.
Follow and subscribe to our Twitch and YouTube to get notified of when we go live -
Happy to be able to show off our 3rd map Camp Osprey. With the completion of this map we are prepared to start wider testing of the game.
If you are interested in being a tester please join our discord and let us know!
Without further delay. Camp Osprey is a river cut map with military facilities on each side and a variety of crossing points
The circular layout has some asymetrical POI and provides a lot of verticality for different viewpoints and dense forests.
All dressed up for night fights!
The river is the main focal point and defines movement
The large warehouse area provides vaired cover and fire positions for tactical gameplay
In addition the military base in the middle provides an interesting pass through and combat area
We hope to get Osprey into testing asap and see how it plays!
With this post our base maps are complete and entering into the home stretch. We need helpers and testers from the community so please.. Jump in the discord and say hello!
Hello all you slam enthusiasts and wrestle junkies! It’s Halloween, and we know that means you’ll be sweating it up in your masks and costumes—but now you can sweat it up on Steam too, with our killer sale!
From now until November 3rd at 10 AM Pacific, WrestleQuest is 50% off! That’s right, it’s all treats, no tricks, half off this monster of a wrestling RPG. So grab the game now before the sale ends!
Hey Troopers! Thanks for doing your part by taking the fight to the Bugs in our last update, Hives of Valaka 🫡 . Since its release, we've pushed a few minor updates out to address server crashes some of you have been experiencing. Our next regular update, Update 0.5.1, is available now!
This update brings a variety of bug and crash fixes, balance changes, and quality of life improvements to Starship Troopers: Extermination. Read the full list of fixes and improvements below ⬇️.
Notable Bug Fixes
Fixed several crash issues
Fixed rank requirement not showing on game mode selection
Fixed several typos in weapon and item descriptions
Fixed grenade launcher firing sound disappearing after reloading
Fixed purple debug VFX found in some remote locations on Valaka
Fixed the discarded empty magazines not appearing when reloading the XXX Sniper Rifle
Fixed an issue with getting stuck in the Tutorial when placing a Wall before it was required
Fixed small collision and navigation issues in the Hive Hunt maps
Fixed a server crash on Nuke detonation
Fixed mission timer warning voiceovers in Hive Hunt playing after the main objective was completed
Fixed rare issue of camera being sideways after reviving
Fixed not being able to shoot out of the dropship during extraction
Reduced excessive cave reverb in Hive Hunt
Reduced the memory usage of navigation meshes
Adjustments to volume balance of various weapon sounds
Fixed various voice-over timing issues
Fixed an issue of some ambient sounds playing on top of the FedNet intro during Hive Hunt missions
Balance Changes
Weapons
Auto shotgun (Bastion): Extended ideal range by 4 meters, increased stagger power 300%, reduced recoil and added three extra magazines.
SP.L.I.T Shotgun (Slug) (Hunter): Extended ideal range by 7 meters
Perks and Utilities
Magazine Bandolier now works with Shotgun weapons
Speed Stim effect can only be applied up to 3 times
Speed Stim duration does not stack, only the effect on speed (all stacks run out at the same time)
Reduced the Stim effect time by 50%
Notable Quality of Life Improvements
Hive Hunt
Increased mission timer from 12 minutes to 15 minutes to ensure there is enough time for Troopers to explore every inch of the caves of Valaka.
Increased Hive Hunt Egg XP from 1XP to 2XP per destroyed egg
Reduced the number of Gunners spawned during Hive Hunt missions.
Main Game
Increased Warrior XP from 1XP per kill to 2 XP per kill
Known Issues
The Reinforced Repairs perk UI doesn’t show at long ranges, if combined with the Long Range Repairs perk
We are continuing to investigate and address performance issues.
We have teamed up with some friends working on other roguelikes to give you a little discount for supporting indies of your favorite genre! If you or any friends love different kinds of roguelikes, then the 15% discount from the Going Rogue Bundle is perfect!
Deepest Chamber: Resurrection challenges players to endure a series of increasingly demanding descents into the murky depths of a dying city. With the odds stacked firmly against them, three heroes set out to blaze a trail through the darkness and rescue their people from a fate worse than death. https://store.steampowered.com/app/1552080/Deepest_Chamber_Resurrection/
Ring of Pain: Enter the Ring of Pain, a roguelike card crawler where encounters come to you. Each step around the ring a dire decision. Go for the loot or backstab a creeping horror? Meet strange friends bearing gifts and treasure. Choose your gear wisely to survive and discover the secrets of the Ring of Pain. https://store.steampowered.com/app/998740/Ring_of_Pain/
Hexarchy: A fast-paced strategy game, which takes the weighty decisions of a 4X and stuffs them into an action-packed 60 minutes. Build a deck capable of founding civilizations which can develop economies, research new technologies and conquer all before you. Single-player and online multiplayer. https://store.steampowered.com/app/1356810/Hexarchy/
Astrea: Astrea is a DICE-deck-building roguelike that flips the script on deckbuilders by using dice instead of cards and an unique dual “damage” system: Purification vs Corruption. Build a dice pool strong enough to purify Astrea's out-of-control corruption and save the Star System. https://store.steampowered.com/app/1755830/Astrea_SixSided_Oracles/