Oct 26, 2023
Red Matter - VerticalRobot
· Revamped controls: Now with proper smooth locomotion
· 4K textures: Increased resolution of textures across the board
· New localization: Italian, German, Japanese, Korean, Portuguese - Brazil, Simplified Chinese
Wartales - Dynamo [Shiro CM]
Wartales v1.0.29435

World
  • Fixed a crash that would occur when starting fights in ruins.
  • Fixed a crash that would occur when loading certain camp confessions.
  • Fixed issue where chest keys wouldn’t be removed from the player’s inventory after succeeding a burglary.
The Outlast Trials - Red Barrels Community Manager
Reagents,
This latest update delves into a substantial amount of changes, enhancements, and new content, many of which are a result of all the feedback we obtained from players throughout Early Access. Here are some of the new features coming in for this major update:
  • Program 4: Courthouse New Trial.
  • New MK-Challenges in Fun Park, Orphanage, and Police Station.
  • Program Geister Halloween Event: Our second limited time event now with new exclusive rewards running October 27th - November 17th.
  • New Cosmetics and decorations - Play Program Geister to unlock themed cosmetics.
  • Weekly Programs: Play through Murkoff’s new Experimental Therapy every week starting after November 17th.
  • New Sleep Room Minigame - Challenge other reagents in a timeless chess battle.
  • Group Finder changes - Find players for the same Trial, and other options.
  • New Prescriptions and Amps - Continue your progression and unlock new Prescription and Amps.
  • New Conclusion - Where will Murkoff send the reborns?
  • New Legendary Outfits - Available for the reborn.
  • Player Reporting tools - New tool to ensure a great experience for all players.
  • Other additions, improvements, balancing, fixes and much more. More details below...
New Program: Courthouse
Vindicate the Guilty
We cannot allow our innocent institutions to be persecuted for their clear guilt. Sabotage the proceedings, silence the witnesses, and revoke the authority of the judge.


  • Two new storylines added! Complete them by finding the evidence documents scattered inside the Trials.
  • New objective gameplay including the acid bucket retrieval, lockbox puzzle rooms, and the introduction of a new objective enemy: the Scapegoat.
  • Utilize the Tracker to pinpoint the elusive Scapegoat, then employ the Microwave Trigger device to... well, let's just say it's not the most pleasant news for its brain! Make sure to keep your eyes peeled to spot clues in your surroundings for help maneuvering the map.


New MK-Challenges

Introducing 3 new MK-Challenges spread across the different Programs.

Drill the Futterman: People are not toys. Stop Mother Gooseberry from making a human Dr. Futterman. Located in Fun Park featuring Gooseberry


Release the Prisoners: Only Murkoff arbitrates justice; free the convicts falsely imprisoned for their conspicuous guilt. Located in Police Station featuring Coyle


Gather the Children of God: Too much mother-love makes a weak child. Gather the children and bring them to the priest for a more strenuous education. Located in Orphanage featuring Gooseberry



Time-Limited Halloween Event “Program Geister


Program Geister is an experimental and convergent hallucinatory therapy designed to amplify unforeseen side effects of the Trials. Program Geister is a limited-time Halloween event that unlocks October 27th and ends November 17th. Throughout this time you will be able to play through select Trial Programs with new variators:
  • Hallucinations?: You see something! Is it the side effects, trauma or something else?
  • No Player Names: Player names are hidden. Total immersion for everyone!
  • More Imposters: More Imposters will be present in the Trial. Watch your back.
  • Enraged Enemies: Enemies are on high alert! Be careful...
Complete the Program Geister storyline by finding the evidence documents scattered inside the Trials.


Geister Token

Acquire 2 Geister exclusive Legendary Outfits and 15+ Geister exclusive character and cell cosmetics using Geister Tokens

Succeeding in the Geister Program Trials is the only way to obtain the Geister Tokens needed to acquire new exclusive outfits, as well as character and cell customizations. You must play Program Geister to unlock these exclusive customization items during the event and you will be able to acquire the items you unlock using Geister Tokens in their respective menus in your cell. These exclusive Geister customization items will be vaulted and won't be able to be acquired once the event ends. Anything you acquired using your Geister Tokens during the event will remain in your inventory.

Introducing Weekly Programs
  • Introducing Weekly Programs, which revolve around thematic Trials and MK-Challenges, delivering fresh experiences.
  • Some Weekly Programs present challenges; consider customizing your loadout to counter variators.
  • Please note that Weekly Programs will be temporarily halted during the presence of Experimental Programs like Program Geister.
  • The inaugural Weekly Program launches on November 17th.
  • We're excited to share that some Weekly Programs are experimental, and we eagerly welcome player feedback to help us fine-tune and enhance your experience with this new game mode. We will be making a feedback chat for them in our 18+ Discord when the Weekly events launch!
Program X and Conclusion Update
  • Program X has been refreshed for all users with a new set of Trials and MK-Challenges.
  • Reagents who complete the therapy may be released into a new international conflict.
  • 2 new Legendary Outfits have been added for the reborn.

New Sleep Room Minigame: Chess
  • Challenge your fellow Reagents to intense matches of the timeless game of Chess right in the sleep room.
  • Other minigame changes:
    • You can now cheer on your fellow Reagents participating in Arm Wrestling matches.
    • The names of the World's Best Arm Wrestling players are proudly engraved on the table.
    • New rating system to track your performance in Arm Wrestling and Chess matches.
    • Enjoy Arm Wrestling and Chess games in the Cafeteria as well.

New System: Performance XP
  • We've introduced a new system that rewards active participation in Trials, catering to various playstyles, whether you prefer taking your time or you're a newcomer. This system also ensures that players who choose not to engage in the Trial face penalties. The new system doesn't reward actions such as rushing to complete objectives, speedrunning the Trial, or outpacing your teammates.
    • Player will now receive XP for their performance during Trials.
    • Player can earn up to 1000xp based on performance/actions during a Trial.
    • First Time Completion XP have been adjusted:
    • Trials now give 1000xp (was 1500xp)
    • MK-Challenges now give 500xp (was 750xp)
  • This adjustment aims to enhance the experience and address the following scenarios:
    • Earn XP based on your contributions, even if you fail a Trial ("F" grade).
    • Encourage replaying previously completed Trials.
    • Penalize players for non-participation in the Trial.

Solo changes
  • As mentioned in our development update, we previously experimented with unlimited respawns. Although it helped solo players complete Trials, it diminished the intensity of dying and removed some of the trademark tension of playing Outlast. As a result, we're reverting to the original 3 chances per Trial. However, we're introducing a new feature: Respawn Pills. Exclusive to solo mode, these pills grant an additional +1 chance. For struggling solo players, discovering these extra lives is now a way to survive in the most challenging Trials.
  • Solo changes:
    • Respawning now restores 75% (was 100%).
    • Reinstated the previous 3 chances/respawns system.
    • New item: Respawn Pills can now be found in a trial. (In solo only)
      • Respawn Pills are extra chances allowing the player to go beyond the normal 3 respawns.
      • They can be found in some Syringe Boxes and Secret Rooms.

Group Finder changes
  • Following community’s feedback, we are testing a new group finder matchmaking system where players have more control based on their preference. Matchmaking wait time might be impacted based on the selection, region, time of day and other elements.
  • Access the matchmaking options via the Group Finder button in the Terminal:
    • Any Trial: You will be matched with players looking for a group (any Trial). Matchmaking time: Quick.
    • Selected Program: You will be matched with players interested in playing any Trial of the selected Program. Matchmaking time: Moderate.
    • Selected Trial: You will be matched with players interested in playing the selected Trial. Matchmaking time: Long.
  • Please be aware that even after joining a group, the leader still has the option to modify the selection before initiating the Trial.
  • We will monitor this change and keep improving ways to play with your friends and strangers.

Player Reporting
  • Players now have the ability to report players for misconduct, including but not limited to bad behavior, exploits, and hacks.
  • Appropriate measures will be taken as needed:
    1. Voice chat privileges may be temporarily revoked.
    2. Game access may be temporarily restricted.
  • Our commitment to fostering a positive community means we will actively monitor and address instances where players intentionally disrupt the experience for others.

Progression
  • Therapy Level cap raised to 56 (was 40).
  • Added Tier 3 Prescriptions (Rx). 7 new prescriptions to acquire. (Visit Barlow to purchase)
  • Added 6 new Amps. (visit Dorris to purchase)

Prescriptions
  • Barlow the pharmacist has new prescriptions available to help reagents in their therapies.
  • Added Tier 3 Prescriptions (Rx):
    • Stamina Recovery: Accelerated stamina recovery.
    • Deep Breaths: Faster recovery from exhaustion.
    • Advanced Regeneration: Health regeneration initiates faster.
    • Revitalize: Fully restore health when revived through syringes or respawns in solo.
    • Projectile Bait: Throw a projectile at a hiding spot to reveal hidden enemies.
    • Medic: Help up and revive teammates faster.
    • Resistance: Break free faster from traps and grappling enemies.
  • All Tier 2 prescriptions are required to unlock Tier 3 category.
Amps
  • Dorris the shadowy dame has restocked its contraband inventory with new amps.
  • New Amps:
    • Recycle: Consumed medicine bottles will become throwable items.
    • Battery Charger: The Night Vision Battery gradually recharges when not in use.
    • Surplus: Start Trials with a random item in your inventory (medicine, antidote, bottle or brick).
    • Lock Breaker: Throw a brick to break open locked containers.
    • Night Crawler: Gain an edge in darkness. Your crouched walking speed is enhanced, and your night vision battery lasts longer.
    • Last Chance: The last enemy strike reduces your health to 1 HP instead of causing death.(Once every 5 minutes)
  • Reworks:
    • Hide and Heal: Heal 1 bracket if you hide shortly after being damaged. Also start health regeneration immediately.
Rigs
  • Engineer Noakes has recalibrated certain Rigs in his workshop after studying how Reagents were utilizing them.
  • Blind Rig:
    • Increased deploy time to 5s (was 3s)
    • With "Deploy Technique" upgrade: 4s (was 2s)
    • Deployed mine lifetime is now unlimited.
    • Placing a new mine will now disable previously placed mines.
  • Stun Rig:
    • Electric Boost Upgrade: Replenish 50% of Night Vision Battery instead of 100%.
    • Increased stun duration to 5s (was 3s).
    • With "Extended Duration" upgrade: 8s (was 5s)

Enemies/AI
  • The Screamer has undergone significant changes. The stun effect has been eliminated, and players who are subject to the scream will experience a brief period of confusion instead. Additionally, both the detection range and the area of effect range have been decreased and fine-tuned.
  • Enemies will exhibit increased leniency in their pursuit, thereby diminishing the likelihood of them miraculously discovering your whereabouts when you attempt to evade detection by breaking visual contact with them.
  • Slightly diminished the AI's sensitivity to footsteps.
  • Increased time between Pusher and Imposter can spawn from Monster Closets. ‘High Density’ variator is unaffected by this.
  • Other various AI improvements and bug fixes.
Additions/Improvements/Balancing
  • New stamina bar display setting available in settings. (Off by default in the Standard Preset)
  • Rig cooldown timer is now displayed on-screen when trying to use the Rig that is under cooldown.
  • Rig icon now displays remaining time for the last 10s of the cooldown timer.
  • Rig icon now displays a visual feedback when cooldown timer ends and become ready to use.
  • A text feedback is now displayed on-screen when the amp’s effect is activated.
  • A text feedback is now displayed on-screen for some Rig Upgrade effects.
  • Cell decorations: Chandelier renamed to Candelabra. (Thanks to player ‘Ubergeek’)
  • The Program Name and Trial Name are now displayed in the Pause Menu.
  • Player’s Loadout is now displayed in the Pause Menu.
  • Player’s loadout is now displayed permanently in the HUD while in the Sleep Room (not in Trials).
    • Player can instantly reach the Loadout screen with a new hotkey while in the Sleep Room.
  • The Terminal screen now showcases the loadouts of all players.
  • Revamped the Badges menu:
    • Badges moved to its own tab. (Access from terminal)
    • Player must now claim badge rewards once completed.
    • Badges counter now display counter beyond “99” (up to 999).
  • Badge completion will now be displayed as a notification during gameplay.
  • Added new Badges (non repeatable)
    • Complete the Exam of Program 1.
    • Complete the Exam of Program 2.
    • Complete the Exam of Program 3.
    • Complete the Exam of Program 4.
    • Complete the Exam of Program X.
  • Updated milestone of some badges:
    • Gotta Go Fast is now 50 (was 100)
    • Bullseye is now 50 (was 100)
    • Bamboozle is now 50 (was 100)
    • Trigger Happy is now 50 (was 100)
    • Anger Issues is now 50 (was 100)
    • Recharged (previously Boost Me Up) is now 50 (was 100)
    • Downed But Not Dead (previously Step On Me Daddy) is now 50 (was 100)
  • Revamped the Records menu:
    • Removed Badges from the Records menu.
    • Added Trials history (see your last 10 Trials results).
  • Rebalanced price of Release Trophies (acquired after reaching a certain releases milestone).
  • Picking up an Evidence Document now leaves an opened document at the pick-up location.
    • This feature enables players to ping the location of the acquired document to their teammates.
  • Revamped the Evidence Document system: Players will now acquire a randomly selected document from the pool of uncollected documents, rather than drawing from the entire document set at random. This adjustment is designed to enhance players' ability to complete all storylines, making the process more straightforward and manageable.
  • All players can now freely enter any cell in the Sleep Room without any restriction.
    • Previously, players encountered an invisible barrier at the entrance of other player cells.
  • Legendary Outfits are now rewarded after completing the Release Protocol instead of completing Program X.
  • New visual feedback is displayed over NPCs icons in the Sleep Room when they need attention from player.
  • An icon/marker is now displayed on the Sleep Room officer when player has enough Release Tokens.
  • Added Gamepad layout selection screen (more layouts will be added in the future).
  • It is now possible to change the Toggle Run option independantly between mouse/keyboard and gamepad.
  • Players will now keep the benefit of Health/Stamina/Battery Boosters for the duration of the Trial, and not lose the benefit after being killed.
  • Added new text notifications when consuming a Health/Stamina/Battery Booster.
  • Added visual feedback on battery bar when under the effect of the Battery Booster.
  • Added visual feedback on stamina bar when under the effect of the Stamina Booster.
  • Quest items (keys, tickets, etc.) are now displayed next to the player’s name (over the head display).
  • Added a new setting to turn off head bouncing.
  • Added a new “low pass filter on high frequency audio (tinnitus)” setting.
  • Increased amount of batteries and medicines in all Trials.

Fixes
  • Fixed navigation issues/bugs in Trials.
  • Fixed an issue where menu prompts were sometimes not working correctly.
  • Fixed an issue where player could sometimes fall out of the map when exiting the Shuttle.
  • Fixed an issue where player could sometimes get stuck in the Pause Menu.
  • Fixed an issue where it was not possible for users to map an action on the middle mouse button.
  • Fixed an issue where it was sometimes difficult to revive a teammate near interactibles objects (ex: doors)
  • Fixed issues with player shadows and player reflexions.
  • Solo: Players will now respawn with activated night vision if the respawn point is in a dark zone.
Cloud Meadow - JudgeHeath
It's been a while getting here but here it is! Just in time for All Hallow's Eve! A huge number of updates with tweaks to party members ranging from their new skill ranks to changes in how their personal mechanics work! In addition to that, we've breathed new life into the Dungeons in the form of migrations!

Below you'll find a big list of a thoroughly tested and expanded system intended to help breath more life into playing the game. As time progresses, the number of monsters and the types of encounters will be expanded and refined, and we very much look forward to your assistance in this matter! With your help testing the game, we know it will continue to improve and expand! Once again, thank you for supporting all of us here at Team Nimbus, and we hope you enjoy the update!

Additions
  • Combat ability skill ranks for all Monster & NPC units (except Kiram)
    • Max 15 ranks per ability slot
    • Each unit gains 1 spendable rank point per level
  • New Monster Migration system replaces Dungeon Reset system
    • Each migration changes which monster types will appear in enemy dungeon mobs
    • Enemy Cats, Centaurs, Holstaur & Wolves will rotate through the Savannah on new Migration weeks
    • Pirates & Homunculus mobs will also appear regularly
  • A brief tutorial segment will notify the player when Migration has been unlocked
    • Migration is first unlocked when resting after clearing the Savannah F3 boss
    • Migration is enabled in stages of dungeon progress; Savannah F1-F3, F4-F6 & F7/8 after major story events
Changes
  • Adjusted Jaero’s abilities for a faster water/wither cycle
  • Balance changes for Camellia’s combat abilities
  • A confirmation panel will now require you to accept (or cancel) before resting in your bed
  • Farm Weather Balloon now also reveals Migration species in addition to weather
  • Calendar UI updated a lot of visuals & icons to improve readability
    • If Migration is discovered, migratory species will be viewed as hidden or unlocked on the event day
    • When viewing a farm monster’s graduation day, buttons will appear on the sidebar that allow you to view the character sheet for each of those monsters
  • Fast Travel UI updated to show active migration species
  • Updated all Farm Monster Interaction icons
  • Migration units are now selected from a 3-tiered unit table that matches the player’s level
    • Tiers are divided into level ranges 1 - 14, 15 - 39, 40 - 60
    • Third tier also introduces a small chance to include boss units to enemy mobs
  • Balancing improvements for migration mobs rules to eliminate unfair combat encounters
    • Migrations will also have no more than 1 healer class unit
  • Added item drops to numerous enemy unit loot tables
  • New music for cave interior rooms
  • Slowing debuff from Pirate Headhunter’s Caltrops ability will no longer stack
  • Updated visuals for Alpha Wolf’s Huff n Puff ability
Fixes
  • Combat units involved in both Counter & Interception should now properly return to their original position
  • When selecting units to embark for the dungeon, unassigning a character slot should now behave as expected
  • Enemy Cat Nap should now correctly end the status effect if sleep is interrupted early
  • Shuffle behaviour used in Kaleida’s combat passive should now be producing more random results
  • Fixed migration-related error when entering Tro’s Lab or Poacher’s boss stage
  • Fixed Joy King locking the player into a repeated dialogue on Prank Day
  • Fixed Kaleida’s fortune-telling schedule only meeting with Simon
  • Fixes monster migration activating on floors that are not yet unlocked for migration
  • Fixed an error in Floor 6 Stonebreaker sequence when the party contains multiple party members of the same name
  • In monster selection UI the party level filter will no longer fully obscure the first row of monsters
  • Cloud bridge from Cloverton to Farm now using the correct material again
  • Prevented integer overflow when generating fixed random numbers for seeding migration results
Takara Cards - Dilly
Hello Cadets!
It's time to try out the second part of the next BIG update in the OPEN BETA:
A new NAVIGATION system!


The game now has a procedural MAP that can be freely explored by the player. The cadet is free to choose when to face the Dragon, which is positioned on one of the Map's stars.
After "clearing" a jump point of enemies, the star becomes available for jumps WITHOUT combat.
Each jump now consumes 100 Credits indefinitely, even if the bank balance is negative.

Several changes have been made to the game's event and combat systems to make them work with the new Map:
Events and points of interest are more organically integrated into the map and give a sense of exploration that was previously lacking.
Combat encounters are shorter and with fewer enemies overall.

Minor improvements:
- Improvements to the Jump generator, combat is a little more varied now.
- New HP bar for Mothership units.
- Some Reputations have had their mechanics adapted to better integrate with the new Map.
- Improved Rank System with yet another multiplier: Clear the Jump of enemies!
- Changes to the EMP damage system: Any drone now suffers EMP damage and the value of this is always subtracted from the overall HP of the units hit.
- Tutorial and Manual updated with changes to the mechanics and improvements to the text.
- Several small improvements to Dragon events.
- Some bugs fixed in Card mechanics.
- Several minor bugs fixed.

Existing characters should work with the new Map system, but after playing in the Beta, these personas can no longer be used in the previous version.
There are still a few details to be worked out before we release this update to all players. Our target for this update is mid-November.

Have fun and please let us know what you think of the new mechanics.
My Time at Sandrock - MoeeeZ
Howdy Builders,
One week counting down! One week till the 1.0 Full Release of My Time at Sandrock! Nov. 2!
🌟 Check out our new trailer, and get ready! The newly released trailer showcases captivating glimpses of an immersive experience in the vast world of Sandrock that'll keep you captivated for hours.



What's New:
While the trailer reveals a glimpse of the excitement, here's an exhilarating list of key content awaiting you! (Comparing with the current EA version)

Singleplayer Mode:
●Around 20 romanceable sidequests featuring captivating NPCs
●Over 10 non-romanceable sidequests
●Experience the joys and challenges of parenting with kids growing up to a certain age
●Welcome new residents to the new-look Sandrock
●Boost your productivity with the Workshop Greenhouse and the Workshop Factory
●Explore post-marriage interactions that add depth to your relationships
●Enjoy numerous optimizations that enhance the overall experience

Multiplayer Mode:
●Unlock all co-op quests, including City Sandbox, NPC Commissions, Bounty Quests, and Exploration Quests
●Unlock key plots as you progress through missions
●Explore new areas like Highwind Pass, Ben, Mt. Rocksand, and Northern Spaceship
●Experience an upgraded milestone system
●Dive into the love of the marriage system
●Embark on new adventures in the Logan Hideout dungeon
●Delve into endgame summaries that add a thrilling conclusion
●Upgrade your workshop with the Level 3 Assembly Station
●Optimize your gameplay with improved time speed and key mapping

The full V1.0 release is scheduled for Nov. 2, available on Steam, Epic, Nintendo Switch, PlayStation 5, Xbox Series X|S, and Xbox One. The PS4 version will arrive at a later date.

P.S. The multiplayer co-op mode will be a free update releasing in Summer 2024 on consoles.

Catch us for more information:
Subscribe to Youtube
Join our Discord
Sandrock Instagram
Sandrock Twitter
Sandrock Facebook
Sandrock Official Website
NosTale - Anime MMORPG - [CM] Daveius GF


Enjoy your double and quadruple benefits now: from 27th October at 11 AM CEST until 30th October at 11 AM CET you’ll benefit from a 100% boost for Family XP and a 400% boost for Reputation!

Family XP Event

Make the most of the Family XP Event and gather experience with your NosTale family even faster. During the event you’ll receive 100% increased FXP.

Being part of a NosTale family has never been so rewarding. Now you’ll get tons more family experience (FXP) which you and your NosTale family members earn for completing daily missions and achievements. These points allow you to improve your family and climb the rankings.

If that’s not enough for you, then you can even increase the rate. Using FXP Boosters you can double the amount of FXP earned for 1, 3 or 7 days. You’ll find the FXP Boosters in the NosMall.

More Reputation Points

During the event you’ll get 4x the amount of reputation when you use items or take part in activities that earn you reputation! Make your way up the ranks and get yourself special items that you can only buy with reputation. The Glacernon region from The Frozen Crown is not included in this.

Have fun earning Family XP and Reputation together!
The NosTale Team
The Panic Room. House of secrets - Evanesca


🔱 Hooray! We can go on a new expedition. Meet the Wonders of the World: Halicarnassus Mausoleum.🔱

There are cave paintings hidden in the rooms of the mansion. Combine the drawings to get the Sculpture. Also find scraps of paper in daytime modes to get the Wonder Map.

Now for the fun part. Combine the Wonder Map and the Sculpture and you become the owner of the real wonder of the world - The Halicarnassus Mausoleum. 🏛

Travel with us, in The Puppeteer's Mansion.
Pizza Possum - RawFuryCee
They’ve all had their separate introduction posts, so now it’s finally time to look at the dog patrol as a whole. Lead by their fearless leader Bella Chonki, this rag tag team of woofs are both chaotic and organized at the same time. While they do in general struggle with a short memory span and can get fooled by a strategic retreat into the bushes, their perseverance make up for it.



Whether you find yourself face to face with just your basic Guard Dog, the lumbering Detective Dog or the scrappy Mini Guard, they will each chase you with a fervor and dedication befitting of their station.
Age of Wonders 4 - fangirlcrazily


Welcome to the developer diaries for both the new Seals Victory and the new Tomes that are coming in Empires and Ashes. There is a lot to cover so this dev diary will be split in two, starting with…

The Seals Victory

Hello everyone! I am Sam Minh, a designer for Age of Wonders 4. Today I will talk about the Seals, what they are, how to achieve a Seals Victory and what challenges will stand in your way.

The Seals are ancient structures constructed by the order of the Archons, to protect a world from the outside… or to seal something within. Controlling the Seals gives one great power over the realm thus Godir are racing to take control over them.



People who have played Age of Wonders 3 might be familiar with how the Seals Victory worked there. There are a limited number of Seals spread around the world. Each Seal is defended by an army of strong defenders. Once they are defeated, you will gain one seal point per turn as long as your units stand on top of the Seal. Capturing and holding multiple Seals will provide you with more points per turn. Once a specific amount of points has been reached, you achieve victory.



But the capturing of Seals will not go uncontested. There are two sources of opposition that will try to prevent you from obtaining a Seals victory.

First and foremost are the other Empires. Capturing a Seal will provide every other Empire with Grievances as they become aware of your ambitions of controlling the Seals of this realm. As you approach the Seals victory, they will be forced to stop you.



The other source of opposition are the defenders of the Seals, for they were left heavily guarded. These defenders will awaken and sporadically attack any trespassers. The frequency and intensity of these attacks increase as you capture more Seals and collect more points.

These Seal Defenders come in a lot of variety, each providing a different challenge to overcome. They could be angels, demons, elementals or dozens of others, each attack has its own theme which determines what kind of units appear and what Combat Effect will be present in the fight. These Combat Effects can vary from providing some extra challenge to forcing you to approach the battle in a completely different way.



While you are channeling the power of the Seals, various events can happen. Your surveyors can uncover the secrets of the original creators, accidentally wake up a Progenitor Golem, or the Seal can suddenly become unstable. With the massive power of the Seal running rampant, how will you choose to resolve this imminent crisis?



Not all worlds have Seals on them. You will find some on one of the new story realms and you can choose to add them to your own games. Their presence is added in the form of a realm trait.

How many Seals are added in a world is dependent on the amount of players in that game. There will always be more Seals than players, ensuring that rulers must fight over multiple Seals to get an edge over their rivals. The amount of points you need is dependent on the amount of Seals in the world and can be further changed by choosing to play with either the Active or Dormant Realm Traits.



Now that you know what the Seals Victory is and how you can achieve one, let’s explore the new ways you can achieve this victory condition with the Tomes that will come with Empires and Ashes.


Tomes

Hello again Godir and/or Mortal visitor, Thomas Schuiten, Designer at Triumph, has returned to regale you with tomes of lore about Tomes of which we made more.

For Empires and Ashes we wanted to inject some new tome combinations into the game, thus each Tome for E&A is designed as a “twist” on the Materium affinity by combining it with another. Each supports a playstyle that may combine uniquely with particular cultures or base game Tomes, such as the Tome of Alchemy being an excellent source of Weakened which the Dark Culture may benefit from greatly.

Empires and Ashes comes with 4 new Tomes (5 if we count the Reaver Culture as well). The Tome of Alchemy fuses the inventiveness of Materium with the afflictions and support of Nature, while the tome of the Construct fuses Materium’s constructs with Order’s expertise in formation fighting and so on.

Tome of Alchemy



The tome of Alchemy specializes in negative status effects, both applying them to the enemy and removing those afflicting your forces. The Afflictor provides an early ranged unit, able to spread afflicting miasma and deal both blight and physical damage with their repeating crossbows. While Fumigation grants you a useful siege project uniquely early, letting you damage and poison the defenders before rushing into relatively undeveloped settlements.

Here’s a look at the unique power of the Afflicting Miasma:





Tome of the Construct



The Tome of the Construct fuses the material superiority and defense of Materium with the discipline and formation fighting of Order. It grants access to the Bronze Golem, letting you construct the powerful Tier 3 Polearm constructs directly without the need to fully rank up your Copper Golems first.



But more uniquely this Tome holds two powerful buff spells in the form of the Cascading Commands.



Cascading Command: Defend lets you grant additional retaliations to your units while allowing even those that have already acted to enter defense mode. This effect is notably exclusive to Constructs or Racial units with the “Linked Minds” transformation, but cascades through the entire formation to affect any number of viable friendly units.

Meanwhile Cascading Command: Reposition instead lets your Constructs close the distance rapidly by granting them Hastened and strengthened to strike first.



Linked minds provides a new minor transformation, letting you get the most out of your racial units when mixing in with your new construct legions, it also gives a powerful safeguard against flanking, granting any affected unit Hyper Awareness when adjacent to another Linked Minds or Construct unit.


Tome of the Dreadnought



The Dreadnoughts of the third Age of Wonders may have decayed, but some of their mightiest weapons of war remain documented in the Tome of the Dreadnought. This Tome focuses on Area-of-Effect firepower and siege warfare. The Great Bombard provides a powerful siege project while Tuning Kits grant your support units the ability to overcharge the firepower of your Constructs. If that all isn’t enough, the Destabilized mana core has been refined since its old days, able to be used with more “precision” than before:



Ironclad



The Ironclad is a powerful Tier 4 Mythic unit, able to lay down a horrific amount of ranged firepower through either its Direct Fire shot when maneuvers are necessary, or through its powerful, but inaccurate tri-shot Barrage when in position.



When using the barrage, beware of friendly fire, as it has a tendency to scatter wildly.

Both shot types can be affected by the special Ammunition the Ironclad carries with it, each ammunition type can only be loaded once per battle as a free action and enhances the Ironclads firepower for that turn only, so choose wisely when to spend these powerful shells.



Tome of Severing



The Tome of Severing is a powerful anti-magic tome, wielding the power to disrupt Enchantments on your foes as well as banishing their summons or projecting the magic warding of Spelljammers outside of your own domain through the Spellward.





Those pesky powerhouse Magic Origin units will bother you no longer, if your opponent has units able to resurrect through Resurgence or Undead sorcery, perhaps you are more interested in a pre-emptive solution:



This grants a powerful heal option in larger battles, and a useful way to be rid of troublesome material for enemy necromancers.



Lastly a glimpse at the Severing Golem, a rather unique Mythic Construct fulfilling a hybrid role between support and battle mage.



The Severing Golem’s dispelling field provides a useful anchor in large end-game battles, but the real power lies in its Magical Disruption:





The fiery carnage above will wrap us up for now, we haven’t shown you everything that the Tomes contain, and all of these are only glimpses at the powers contained within. We hope you will enjoy discovering new combinations and making fresh stories with these new Tomes!

Join us in two weeks for a look at the new Form Traits system and the Item Forge — next Dev Diary will be published on November 9th, while Empires and Ashes Expansion will be released on November 7th on all platforms!

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