Takara Cards - Dilly
Hello Cadets!
It's time to try out the second part of the next BIG update in the OPEN BETA:
A new NAVIGATION system!


The game now has a procedural MAP that can be freely explored by the player. The cadet is free to choose when to face the Dragon, which is positioned on one of the Map's stars.
After "clearing" a jump point of enemies, the star becomes available for jumps WITHOUT combat.
Each jump now consumes 100 Credits indefinitely, even if the bank balance is negative.

Several changes have been made to the game's event and combat systems to make them work with the new Map:
Events and points of interest are more organically integrated into the map and give a sense of exploration that was previously lacking.
Combat encounters are shorter and with fewer enemies overall.

Minor improvements:
- Improvements to the Jump generator, combat is a little more varied now.
- New HP bar for Mothership units.
- Some Reputations have had their mechanics adapted to better integrate with the new Map.
- Improved Rank System with yet another multiplier: Clear the Jump of enemies!
- Changes to the EMP damage system: Any drone now suffers EMP damage and the value of this is always subtracted from the overall HP of the units hit.
- Tutorial and Manual updated with changes to the mechanics and improvements to the text.
- Several small improvements to Dragon events.
- Some bugs fixed in Card mechanics.
- Several minor bugs fixed.

Existing characters should work with the new Map system, but after playing in the Beta, these personas can no longer be used in the previous version.
There are still a few details to be worked out before we release this update to all players. Our target for this update is mid-November.

Have fun and please let us know what you think of the new mechanics.
My Time at Sandrock - MoeeeZ
Howdy Builders,
One week counting down! One week till the 1.0 Full Release of My Time at Sandrock! Nov. 2!
🌟 Check out our new trailer, and get ready! The newly released trailer showcases captivating glimpses of an immersive experience in the vast world of Sandrock that'll keep you captivated for hours.



What's New:
While the trailer reveals a glimpse of the excitement, here's an exhilarating list of key content awaiting you! (Comparing with the current EA version)

Singleplayer Mode:
●Around 20 romanceable sidequests featuring captivating NPCs
●Over 10 non-romanceable sidequests
●Experience the joys and challenges of parenting with kids growing up to a certain age
●Welcome new residents to the new-look Sandrock
●Boost your productivity with the Workshop Greenhouse and the Workshop Factory
●Explore post-marriage interactions that add depth to your relationships
●Enjoy numerous optimizations that enhance the overall experience

Multiplayer Mode:
●Unlock all co-op quests, including City Sandbox, NPC Commissions, Bounty Quests, and Exploration Quests
●Unlock key plots as you progress through missions
●Explore new areas like Highwind Pass, Ben, Mt. Rocksand, and Northern Spaceship
●Experience an upgraded milestone system
●Dive into the love of the marriage system
●Embark on new adventures in the Logan Hideout dungeon
●Delve into endgame summaries that add a thrilling conclusion
●Upgrade your workshop with the Level 3 Assembly Station
●Optimize your gameplay with improved time speed and key mapping

The full V1.0 release is scheduled for Nov. 2, available on Steam, Epic, Nintendo Switch, PlayStation 5, Xbox Series X|S, and Xbox One. The PS4 version will arrive at a later date.

P.S. The multiplayer co-op mode will be a free update releasing in Summer 2024 on consoles.

Catch us for more information:
Subscribe to Youtube
Join our Discord
Sandrock Instagram
Sandrock Twitter
Sandrock Facebook
Sandrock Official Website
NosTale - Anime MMORPG - [CM] Daveius GF


Enjoy your double and quadruple benefits now: from 27th October at 11 AM CEST until 30th October at 11 AM CET you’ll benefit from a 100% boost for Family XP and a 400% boost for Reputation!

Family XP Event

Make the most of the Family XP Event and gather experience with your NosTale family even faster. During the event you’ll receive 100% increased FXP.

Being part of a NosTale family has never been so rewarding. Now you’ll get tons more family experience (FXP) which you and your NosTale family members earn for completing daily missions and achievements. These points allow you to improve your family and climb the rankings.

If that’s not enough for you, then you can even increase the rate. Using FXP Boosters you can double the amount of FXP earned for 1, 3 or 7 days. You’ll find the FXP Boosters in the NosMall.

More Reputation Points

During the event you’ll get 4x the amount of reputation when you use items or take part in activities that earn you reputation! Make your way up the ranks and get yourself special items that you can only buy with reputation. The Glacernon region from The Frozen Crown is not included in this.

Have fun earning Family XP and Reputation together!
The NosTale Team
The Panic Room. House of secrets - Evanesca


🔱 Hooray! We can go on a new expedition. Meet the Wonders of the World: Halicarnassus Mausoleum.🔱

There are cave paintings hidden in the rooms of the mansion. Combine the drawings to get the Sculpture. Also find scraps of paper in daytime modes to get the Wonder Map.

Now for the fun part. Combine the Wonder Map and the Sculpture and you become the owner of the real wonder of the world - The Halicarnassus Mausoleum. 🏛

Travel with us, in The Puppeteer's Mansion.
Pizza Possum - RawFuryCee
They’ve all had their separate introduction posts, so now it’s finally time to look at the dog patrol as a whole. Lead by their fearless leader Bella Chonki, this rag tag team of woofs are both chaotic and organized at the same time. While they do in general struggle with a short memory span and can get fooled by a strategic retreat into the bushes, their perseverance make up for it.



Whether you find yourself face to face with just your basic Guard Dog, the lumbering Detective Dog or the scrappy Mini Guard, they will each chase you with a fervor and dedication befitting of their station.
Age of Wonders 4 - fangirlcrazily


Welcome to the developer diaries for both the new Seals Victory and the new Tomes that are coming in Empires and Ashes. There is a lot to cover so this dev diary will be split in two, starting with…

The Seals Victory

Hello everyone! I am Sam Minh, a designer for Age of Wonders 4. Today I will talk about the Seals, what they are, how to achieve a Seals Victory and what challenges will stand in your way.

The Seals are ancient structures constructed by the order of the Archons, to protect a world from the outside… or to seal something within. Controlling the Seals gives one great power over the realm thus Godir are racing to take control over them.



People who have played Age of Wonders 3 might be familiar with how the Seals Victory worked there. There are a limited number of Seals spread around the world. Each Seal is defended by an army of strong defenders. Once they are defeated, you will gain one seal point per turn as long as your units stand on top of the Seal. Capturing and holding multiple Seals will provide you with more points per turn. Once a specific amount of points has been reached, you achieve victory.



But the capturing of Seals will not go uncontested. There are two sources of opposition that will try to prevent you from obtaining a Seals victory.

First and foremost are the other Empires. Capturing a Seal will provide every other Empire with Grievances as they become aware of your ambitions of controlling the Seals of this realm. As you approach the Seals victory, they will be forced to stop you.



The other source of opposition are the defenders of the Seals, for they were left heavily guarded. These defenders will awaken and sporadically attack any trespassers. The frequency and intensity of these attacks increase as you capture more Seals and collect more points.

These Seal Defenders come in a lot of variety, each providing a different challenge to overcome. They could be angels, demons, elementals or dozens of others, each attack has its own theme which determines what kind of units appear and what Combat Effect will be present in the fight. These Combat Effects can vary from providing some extra challenge to forcing you to approach the battle in a completely different way.



While you are channeling the power of the Seals, various events can happen. Your surveyors can uncover the secrets of the original creators, accidentally wake up a Progenitor Golem, or the Seal can suddenly become unstable. With the massive power of the Seal running rampant, how will you choose to resolve this imminent crisis?



Not all worlds have Seals on them. You will find some on one of the new story realms and you can choose to add them to your own games. Their presence is added in the form of a realm trait.

How many Seals are added in a world is dependent on the amount of players in that game. There will always be more Seals than players, ensuring that rulers must fight over multiple Seals to get an edge over their rivals. The amount of points you need is dependent on the amount of Seals in the world and can be further changed by choosing to play with either the Active or Dormant Realm Traits.



Now that you know what the Seals Victory is and how you can achieve one, let’s explore the new ways you can achieve this victory condition with the Tomes that will come with Empires and Ashes.


Tomes

Hello again Godir and/or Mortal visitor, Thomas Schuiten, Designer at Triumph, has returned to regale you with tomes of lore about Tomes of which we made more.

For Empires and Ashes we wanted to inject some new tome combinations into the game, thus each Tome for E&A is designed as a “twist” on the Materium affinity by combining it with another. Each supports a playstyle that may combine uniquely with particular cultures or base game Tomes, such as the Tome of Alchemy being an excellent source of Weakened which the Dark Culture may benefit from greatly.

Empires and Ashes comes with 4 new Tomes (5 if we count the Reaver Culture as well). The Tome of Alchemy fuses the inventiveness of Materium with the afflictions and support of Nature, while the tome of the Construct fuses Materium’s constructs with Order’s expertise in formation fighting and so on.

Tome of Alchemy



The tome of Alchemy specializes in negative status effects, both applying them to the enemy and removing those afflicting your forces. The Afflictor provides an early ranged unit, able to spread afflicting miasma and deal both blight and physical damage with their repeating crossbows. While Fumigation grants you a useful siege project uniquely early, letting you damage and poison the defenders before rushing into relatively undeveloped settlements.

Here’s a look at the unique power of the Afflicting Miasma:





Tome of the Construct



The Tome of the Construct fuses the material superiority and defense of Materium with the discipline and formation fighting of Order. It grants access to the Bronze Golem, letting you construct the powerful Tier 3 Polearm constructs directly without the need to fully rank up your Copper Golems first.



But more uniquely this Tome holds two powerful buff spells in the form of the Cascading Commands.



Cascading Command: Defend lets you grant additional retaliations to your units while allowing even those that have already acted to enter defense mode. This effect is notably exclusive to Constructs or Racial units with the “Linked Minds” transformation, but cascades through the entire formation to affect any number of viable friendly units.

Meanwhile Cascading Command: Reposition instead lets your Constructs close the distance rapidly by granting them Hastened and strengthened to strike first.



Linked minds provides a new minor transformation, letting you get the most out of your racial units when mixing in with your new construct legions, it also gives a powerful safeguard against flanking, granting any affected unit Hyper Awareness when adjacent to another Linked Minds or Construct unit.


Tome of the Dreadnought



The Dreadnoughts of the third Age of Wonders may have decayed, but some of their mightiest weapons of war remain documented in the Tome of the Dreadnought. This Tome focuses on Area-of-Effect firepower and siege warfare. The Great Bombard provides a powerful siege project while Tuning Kits grant your support units the ability to overcharge the firepower of your Constructs. If that all isn’t enough, the Destabilized mana core has been refined since its old days, able to be used with more “precision” than before:



Ironclad



The Ironclad is a powerful Tier 4 Mythic unit, able to lay down a horrific amount of ranged firepower through either its Direct Fire shot when maneuvers are necessary, or through its powerful, but inaccurate tri-shot Barrage when in position.



When using the barrage, beware of friendly fire, as it has a tendency to scatter wildly.

Both shot types can be affected by the special Ammunition the Ironclad carries with it, each ammunition type can only be loaded once per battle as a free action and enhances the Ironclads firepower for that turn only, so choose wisely when to spend these powerful shells.



Tome of Severing



The Tome of Severing is a powerful anti-magic tome, wielding the power to disrupt Enchantments on your foes as well as banishing their summons or projecting the magic warding of Spelljammers outside of your own domain through the Spellward.





Those pesky powerhouse Magic Origin units will bother you no longer, if your opponent has units able to resurrect through Resurgence or Undead sorcery, perhaps you are more interested in a pre-emptive solution:



This grants a powerful heal option in larger battles, and a useful way to be rid of troublesome material for enemy necromancers.



Lastly a glimpse at the Severing Golem, a rather unique Mythic Construct fulfilling a hybrid role between support and battle mage.



The Severing Golem’s dispelling field provides a useful anchor in large end-game battles, but the real power lies in its Magical Disruption:





The fiery carnage above will wrap us up for now, we haven’t shown you everything that the Tomes contain, and all of these are only glimpses at the powers contained within. We hope you will enjoy discovering new combinations and making fresh stories with these new Tomes!

Join us in two weeks for a look at the new Form Traits system and the Item Forge — next Dev Diary will be published on November 9th, while Empires and Ashes Expansion will be released on November 7th on all platforms!

https://store.steampowered.com/app/2401830/Age_of_Wonders_4_Empires__Ashes/


Be the first to get information about Empires & Ashes:

P.S.: Have you heard? We've got a TikTok now! We aren't going to force our devs to dance (yet) but we still promise quality content (definitely not going to reveal merch with very cool penguins any time soon) So you know what to do (subscribe)
Everdream Valley - Kamila | Untold Tales
Hey there Farmers,
it’s the Scarecrow from Everdream Valley here!🌾

You do know me, right?
I stand there on the farm all year, waiting for THIS DAY to come.
🌃 🌇 🌆

Oh, how I love the Spooky Season, and now I get to celebrate it on the farm with all of you!
This means that…

🎃🎃🎃🎃🎃🎃🎃🎃🎃🎃🎃🎃🎃🎃🎃🎃🎃
THE HALLOWEEN EVENT IS HERE!
🎃🎃🎃🎃🎃🎃🎃🎃🎃🎃🎃🎃🎃🎃🎃🎃🎃

Yes, yes, yes!
Look at the colors of the world now, a beautiful golden-toned fall.
Oh, and some of my friends are joining the farm now. Yay!

🎃 So all of the fully-grown pumpkins will now turn into Jack-o'-lanterns!
🕷️ Also, some eight-legged creatures are very active during this time. Kick a stone – they’re there, get near some places – they will also be there! I believe humans call them Spiders, I call them fluffy friends with cute eyes. 🕸️
🦇 You’ll also have a chance to spot some majestic Bats, I love the sound of their wings, ahh!

Additionally, I have a pact with wolves during this time of year that you should know about.
Once all of my team joins the Valley, I send the wolves to go on vacation! 🐺 🌴 ☀️
This way you’re free to explore the land without them chasing you off, you’re welcome :D

You’ll also bump into me right away once you launch the game, and we’ll have a chat about what’s happening in Everdream Valley. I might have a task or two for you…
But remember, Scarecrows always hold some great rewards for your work. So it will pay off!

And a few important notices for you, Farmers:
- if you’re not a fan of Spiders like I am – you can go to the game's options and turn them into ladybugs!
- if you do not like my kind of fall coziness, as in the Halloween Event – you can also turn it off over in the options

Have a spooktacular time, Farmers!
I know I will! 🎃🕯️

P.S. For those who do not like to read between the lines here are the Halloween Event patch notes:

  • All ripe pumpkins now transform into enchanting custom Halloween models, embracing the spooky spirit!
  • Kick a stone, and out come the spiders, ready to give you a fright, every single time!
  • Spiders creep out from under big trees, the corners of buildings, and even the kitchen when you get up close. Watch your step!
  • When night falls, bats flutter about in random spots, adding a touch of mystique to your valley adventure.
  • During the event, we've given wolves a break, so you can explore the valley under the starry night sky.
  • We've turned up the autumn vibes, setting the perfect mood with cozy, warm lighting in the game.
  • Trees now paint the valley with yellow, orange, and red hues, adding to the autumn charm.
  • Added a new Halloween-themed Quest
  • Added rewards for completing the Halloween-themed Quest
  • Halloween event rewards will stay in the game forever, and can be found under the rocks or at the Merchant’s store!
  • You can choose to disable all Halloween-themed content in the gameplay options
  • Arachnophobia mode can be set in the gameplay options, turning spiders into ladybugs

----------------------------------------------------------------------------------------------------------------

Follow us on social media to stay up-to-date with the latest news, tips, and insights about Everdream Valley! Here's our Discord, Twitter, Instagram and TikTok!

https://store.steampowered.com/app/1403650/Everdream_Valley/
PowerWash Simulator - FuturWob
We've received a message from the future! The Back to the Future Special Pack for PowerWash Simulator will launch precisely three weeks from now on November 16th 2023!



Join us on socials!

Discord: https://discord.com/invite/powerwashsimulator

Twitter: https://twitter.com/PowerWashSim

Twitch: https://www.twitch.tv/futurlab

TikTok: https://www.tiktok.com/@powerwashsim?

Instagram: https://www.instagram.com/powerwashsim/

Facebook: https://www.facebook.com/powerwashsim

PWS Wiki: https://powerwash-simulator.fandom.com/wiki/PowerWash_Simulator_Wiki

PWS Reddit: https://www.reddit.com/r/PowerWashSimulator/

Oct 26, 2023
Full Ace Tennis Simulator - kschoice
  • Controller support : Added fallback when controller isn't in mappings database.
Mercenaries of the Kingdom: First Blood - Insane Dreamers
Hi, Captains of Fortune!

In this update, I focused a lot on implementing the suggestions you have given me in recent days.

For now, the MOTK Community is still small, but its users (all of you) are very very active and positive!
I'm very happy with the developer-player relationships that are being created! Let's continue like this, my friends!



CHANGES IN EARLY ACCESS 2.5:

- IMPORTANT: finally, it is now possible to use automatic assignment to move items between inventory and equipment!
By using the RIGHT mouse button, items will automatically move to the correct slots. If this does not happen, it means that this exchange cannot be made or that all the slots are complete (for example, weapons) and that, therefore, it is the player who has to choose where to place the new equipment.
This type of feature typically generates various bugs, so please report them to me as soon as you can, specifying the situation in which it is created, thanks!

- Another quality-of-life improvement is introducing the "Esc" button to close any panel (except the inventory).
There may have been some bugs here too, so I trust you to find them!

- The physical collision matrix has been revised and optimized, so the fps in chaotic situations should be better.

- Another increase in QoL is the introduction of green highlighting of skills greater than zero.
In this way, the player will immediately know which fields a mercenary is best at.
In the future, the skills can be increased through training, obviously in the Story.

- Enlarged statistics icon.

- The order in which some objects are displayed to the player on the game map has changed.
The most significant change is that items on the ground will be visible above gravestones.

- The gravestones are larger.

- Healing grenade audio has been replaced with potion audio.

The freeze status effect now deals 1 damage.


My Captains, I need you to do some word of mouth to spread the word about MOTK among your friends.
Being a small developer, the only effective marketing tool I have at my disposal is word of mouth.
Furthermore, if you like the game, I invite you to write a small review on the shop page; for you it's little, but for me it's really a lot!


Have a nice day, and see you next update! :)
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