We're back with an update for Cattails: Wildwood Story! Today's v1.10 patch includes some awesome new content. Also, a bunch of pesky bugs have been squashed. Let's dive right into it!
Full Patchnotes: v1.10 -New NPC: Umbra (available to recruit after completing the Main Story) -New Wedding Venue: Birch Lake -New Colony Layout: Desert (blank canvas) -3 new Tasks (Of a Feather, Research Project, Shadow-stone) -7 new Emblems available for your colony (stars, snake, cozy gradient, acorn, ghost, pumpkin, frost) -Added additional safeguards against accidental file deletion in file select menu -Savefile system work to prevent loss of progress in certain edge cases -When creating a new file and choosing to skip the intro, you will now receive a complimentary 50 XP to train a starting skill of your choosing in place of Lion's Roar -Added Toad to Alabaster's shop -Added Amethyst to the Task Board shop -Improved the overall quality of the Spanish localization -Addressed a rare issue with mine progression related to puzzle statue spawn locations -Addressed an accessibility issue related to the double-tap run command -Addressed an issue with the player character walking instead of running after interacting with certain objects or talking to NPCs when Auto-Run is set to "On"
Of particular note is Umbra, the newest member of the Cattails: Wildwood Story cast. Recruit this unique resident after completing the Main Story by visiting the PIllar of the Wildwood. A word of warning, however: this cat won't be easy to recruit! Best of luck to all those who wish to invite Umbra to live in your settlement. 😸
There's also a brand-new colony layout to choose when starting a new savefile! Settle your town in the desert, a sparse and empty region that provides the perfect blank canvas for creating your masterpiece. All essential town services and starting cats' dens are clustered efficiently in the center, allowing full creative control over each of the four quadrants. Also, a quick tip! If you love the idea of the "blank canvas" but don't want to live in a dust bowl, you can change the ground type of your colony from Dirt to anything you like (grass, stone, etc) at the Build Menu. Maybe you want an empty meadow instead? The choice is yours!
We've also added a new wedding venue where you can say "I do" with the cat of your choosing. The Birch Lake provides an idyllic spot at the shores of a small woodland pond.
You'll also find 3 new tasks and 7 new colony emblems available. Speak to Coco and select "Manage colony details" to view or choose one of the new emblems.
Finally, a smattering of bugfixes and balance patches rounds out the update!
Help, my game isn't updating! If you are having trouble downloading the new patch, you can force Steam to check for updates by doing the following: Navigate to Library and find "Cattails: Wildwood Story" in the left-hand pane. Right click it and select Properties -> Installed Files -> "Verify integrity of files". This should start the download! You can verify that your version is up-to-date on the Main Menu. In the lower-left hand corner it should read "Release v1.10". That means you've got the latest patch!
Thank you all once again for the amazing launch week. We're somehow still sitting at 100% positive reviews which is unbelievable! Alright, the dev team is taking the day for some much-needed rest. We appreciate each and every one of you! ❤️
We are happy to announce that our first Elven Assassin DLC: The Rise of Darkness is already available! Step into a world shrouded in darkness and take up your bow as you face off against an army of the Risen, from Skeletons to Undead Dragons. With the gloomy atmosphere and intense gameplay, prepare to test your archery skills as you defend the town on three new maps.
UNLEASH YOUR ARCHERY SKILLS
Unleash your Archery Skills The darkness has awakened, and with it comes an unrelenting horde of undead creatures. Prepare to embrace the shadows and defend the town against the encroaching darkness. Your archery skills will be put to the test as you face off against the army of the Risen. In the new Elven Assassin DLC, there will be new types of enemies: Skeletons, Bats, Gargoyles, and Undead Dragons.
NEW MAPS AND NEW CHALLENGES
Rise of Darkness expands the virtual world of Elven Assassin with three new maps. Each map presents unique challenges and strategic opportunities, ensuring that no two battles are alike.
CONQUER THE DARKNESS
With new enemy types, you will also need a special armor set. Choosing from two new sets: Cruel Revange and Breath of the Shadow you will be able to keep yourself safe and strong. We are also thrilled to introduce to you FIVE new spells that will be available not only after acquiring DLC but for all Elven Assassin players!
Are you ready to embrace the darkness and join the battle?🏹🦇
It's been a pleasure to write to you all more frequently these recent weeks. We've had so much to share, as the world of First Dwarf continues to evolve, and we're working tirelessly to deliver the best possible gaming experience.
Growing numbers
Let's start with some fantastic news to kick things off on a positive note. In the past few days, we have reached two significant milestones. First Dwarf has exceeded 40,000 wishlists on Steam, and our Twitter follower count has crossed the 1,500 mark.
We're incredibly proud of these achievements, but it's all thanks to your incredible support and engagement!
Indie X 2023
In other exciting news, First Dwarf has been selected as one of the finalists for Indie X 2023. The event is currently taking place online, and you can catch all the action on Twitch (CLICK HERE) until tomorrow. We're truly grateful for the recognition of our hard work!
Closed Testing
As we come closer to the closed testing phases, we want to remind you that priority access will be given to selected players from our Discord server. Everyone is welcome to join and be part of our fantastic community with access to exclusive content and announcements.
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We'd also like to extend an invitation for you to join us on our social media. Our presence is consistently vibrant on:
Together, we're fostering a thriving community, and we wholeheartedly invite you to become a member!
Pet your Pet
Here's a fun tidbit for today - did you know that in First Dwarf, you'll be able to pet animals?!
If that doesn't get you excited for the game's release, we don't know what will!
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To wrap things up, we'd like to express our sincere gratitude for your continued support - for being with us on this journey, and for watching First Dwarf grow. We can't wait to deliver First Dwarf to all you eager gamers out there!
A hotfix has been installed on the game servers with some content changes and bugfixes. Previous Version
Content Changes
Weapons and Gear
GForce Arms Huckleberry:
"Packed Shells" mod:
Reduced the accuracy and the minimal damage boosts.
Reduced the damage reduction by distance.
Reduced the overall accuracy of the gun.
Reduced the accuracy boost from the laser sight.
Bug Fixes
Important
Fixed a bug that prevented the players from entering a match with a "Too many connection attempts" error.
Fixed a bug that caused FPS drops when using smoke grenades.
Cursed SVCh-54: fixed a bug, due to which the client would sometimes crash if an aiming player with the weapon and a charm attached to it was observed in the spectator mode.
Weapons and Gear
GForce Arms Huckleberry:
Fixed a bug, due to which it was possible to see through the smokescreen when looking through the weapon's sight.
Fixed a bug, due to which it was possible with a certain combination of mods to increase the gun's accuracy when walking and sprinting.
Fixed a bug, due to which the reloading animation of some shotguns would freeze in the first person view.
PvP
"Corruption" mode:
Fixed some issues with the interface.
Fixed a bug, due to which the players received less event currency upon entering a PvP session in progress. Now, the players should get the correct reward for the time they've spent in a match.
Fixed a bug, due to which the team whose player had left the session right on the start and didn't reconnect, would not get a reduced loss penalty.
"Halloween Wars": fixed a visual bug, due to which some interface elements were displayed incorrectly.
Other
Fixed a bug, due to which it was sometimes impossible to regulate the brightness on low graphics settings.
We've got some exciting news, all thanks to your amazing activity! We've unlocked new stuff for you. Now you can get beautiful profile backgrounds, collectible cards, fun emoticons, and cool icons.
Make your Steam experience unique and enjoy these new items. Thanks for being part of our community – stay tuned for more fun updates coming your way! 🎮🌟
[color=#fdda60]Riftbound will be on sale during the Steam Halloween Sale Event! It will just be missing the first 2 days of sale due to Steam's 30 day between sale policy.[/color]
Hello Adventurer!
Here is a the next patch for Riftbound. Thanks again to everyone on the Steam forums and Discord for the incredible feedback!
This patch applies to the Demonlore update that is currently on the public test branch (check the forums for how to access it).
From the Developers
[color=#54cbff]We are excited to introduce two new characters with unique starter kits. It's been a lot of fun finding ways to add new mechanics and have characters provide a unique experience. This finally gives you a way to use your first set of keys as well!
We have also implemented significant miniboss changes, there will be more balance changes to come, but the updated system gives us more flexibility in how we balance, and allows any boss to show up at any stage and have the power adjust as necessary. Please give us any feedback you can on your experience with MiniBoss difficulty.
Check out the patch notes below for the full details, including new consumables and veterancy changes.[/color]
This patch has overhauled the miniboss system in a number of ways:
MiniBoss enemies now gain immunity to crowd control for a short time after using a crowd control spell on them (push, stun etc). We wanted to let players use crowd control on minibosses, but needed a way to balance it out.
MiniBoss enemies now have ranks depending on what stage they appear in. You will see this as a prefix to their name (Harbinger, Tormentor, Dreadlord etc). You encounter higher tiers in higher stages and they have more health and deal more damage.
New Character - Terrina
Terrina is an earth themed “tank” character that starts with Stoneling + Metal elemental (no starter elemental choice). This character also starts with a new unique upgrade that plays around the tank theme, and starts with two tactics (plus can hold up to 4 tactics). We consider this one of the more complex characters to play, and it will require good use of the tactics spells to shift your units around the battlefield. This character can be unlocked for 600 Gems + 1 Wrath Key (this cost is permanently consumed).
New Character - Incendria
Incendria is a fire themed “phoenix” character that starts with Fireling (no starter elemental choice). This character also starts with a new unique upgrade, “Greater Flames of Rebirth”, and a Unique “Combust” tactic. We have added an entirely new mechanic for this character, allowing you to use the combust tactic to gain Fire Shards, these fire shards are consumed when you cast fire spells and can increase their damage significantly. This character can be unlocked for 900 gems and 1 Ruin Key (this cost is permanently consumed).
What's Next?
There is more to come after this patch as we focus on the tasks listed for Phase 2 of the roadmap. This includes some new MiniBosses and other content, as well continued balance adjustments based on your feedback.
❤️ Thanks!
A huge thanks to everyone that has been providing feedback. We are really happy with how the new Demonlore update has been received and are excited to proceed through the roadmap with you!
The best way you can support us is by leaving a review on Steam, as this gets more attention to our game on Steam, and will give us the flexibility to expand the game even more into the future.
Patch v1.2.7
[color=#fdda60]If you have a run in progress you can complete the run without any issues.[/color]
The character selection now includes a complexity rating for each character.
The run keys from each path (Wrath, Ruin, Blight) are now shown in the perks page. You can hold one of each type of key, and they can be spent to unlock characters. They will also be used in relation to Stage-5 once that is added, and potentially in future content.
Character 3 "Terrina" is now available.
Character 4 "Incendria" is now available.
Thundarius starter kit changed from PowerCaster +4, to PowerCaster+2/PreciseCaster+2
Moonlight Market now charges of items changed from +2 to +1 for most items. Healing potion changed from +3 to +2 charges, and consumable prices increased by 40%.
New consumable “Fae’s Popup Garden” can appear in the Moonlight Market.
New consumable “Fin’s Magic Box” can appear in the Moonlight Market.
MoonBeam Spell (and rare variant). The beam now stays on the tile you cast it for 3 seconds before moving, and will then move towards enemy targets if they are nearby (instead of always moving randomly). This will allow the spell to be more effective and predictable.
Tactic: Sidestep will now always step to a lane with an enemy if possible, to make its usage more predictable.
MiniBoss enemies (infernals) now gain immunity to CC for 20 seconds after you use a CC spell on them (push, stun etc).
MiniBoss enemies (Infernals) now have new ranks depending on which map stage they appear in. This rank is shown before their name. Stage 1/2/3/4/5 are (none)/Harbinger/Tormentor/Archfiend/Dreadlord. This allows us to have MiniBosses appear during any stage with an increase in power when encountered in a higher stage. Currently each rank gives the MiniBoss a bonus 10% health and 20% damage (we will make further adjustments as needed). Note that these ranks are on top of the difficulty modifiers, so it possible to encounter Elite and Champion versions of each rank.
MiniBoss Baalzor – Special attack and secondary attack distance increased by 1 tile. In addition to this, the special attack will target +1/+1/+2 tiles on Unforgiving/Ruthless/Merciless
In SUMMON mode, upgrades that only trigger from evolving a unit will no longer appear: Burning Evolution, Economic Evolution, Rapid Evolution, Re-Evolution, Stunning Evolution, Tranquil Evolution. Some upgrades give bonuses to elemental cost and evolve speed and are still available since the effect without the evolution bonus is still significantly useful.
Veterancy Basic Damage bonus changed from 10% to 8%. We wanted a slight differentiation compared to the heroic upgrades. There will still be 10% damage upgrades, but they have some trade-off.
Veterancy Pierce bonuses now reduce damage by 25% per pierce hit. This moves it inline with how piercing attacks work from enemies. This change also effects Ice Elemental which previously reduced damage by 10% per hit.
Coin Gain reduced from 130/140/150% to 130/120/110% for Path I/II/II runs, but starting coins increased from 80/100/120 to 120/120/120. The intention of this modifier was to make the earlier battles faster, not the other way around.
Battle coin reward changed from 20/30/40/50/80/60 to 30/35/40/45/50/60 for Standard/Dangerous/Deadly/Nightmare/Infernal/Boss battles. The aim of this change is to normalise the coin distribution between godlike difficulty modes (since higher difficulty modes give you more difficult battles).
Bonus coin reward changed from 50/70/90/110/110/60 to 60/65/70/75/80/80 for Standard/Dangerous/Deadly/Nightmare/Infernal/Boss battles. We noticed very high gold amounts even after the first stage due to the way we previously increased the number of rewards per POI.
XP Gain rate changed from 130/140/150% to 130/120/110% for Path I/II/III runs.
Fire Mastery Perk 2 now also makes units immune to scorch tiles.
Moved the bonus evolution choice from the run select panel to characters selection, this gives us more control over characters (since it doesn’t make sense for some of them to get an extra evolution choice).
Character sheet now shows how many tactic slots the character gets, along with any tactics in the starter kit
Added damage details to the Blade Leaf spell card.
Visible damage numbers now round up so that you can better see the result of your veterancy upgrades (i.e, if you are doing 15.8 damage it will show as 16 instead of 15).
Damage numbers from reflected damage (such as Jagged elemental) are now shown.
Improved the colliders on MiniBoss Nyxis so it is easier to target during its spell casting animation.
New model for the Vine Trap spell
Added animation and randomisation to blight trees that can appear in battle.
Updated the description on the Aqua Elemental to reflect the changes with the new orbital frost orbs that damage enemies.
Updated the description on the Snow Elemental to reflect the change that it targets the furthest enemy.
Updated the artwork of the consumable cards, and added the “Consumable” tag.
Fixed the hit detection on flame type elementals to ensure they would hit enemies even when the enemy was slightly behind them.
Fixed the UI number of stars earned in the top right when you had a large number.
Fixed some longer than intended enemy spawn stalling that could sometimes occur, particularly in miniboss battles.
Fixed an issue preventing single target spells from being cast on blight trees, including Conflagrate, Zap and Wild Strike
Fixed an issue that could cause the reroll option to be missing from spell rewards.
Fixed an issue that could occur with spell rewards when you had rare versions of spells.
Fixed Fireling spell card showing incorrect damage (was showing 12 instead of 10, which was the damage before the Fireling was changed to have splash damage)
Fixed a bug that caused veterancy upgrades that don’t effect evolutions (like the Special attacks) to show that they also effected evolutions.
Fixed a bug that prevented Heroic Transformation from working on elementals summoned from consumable orbs (Orb of Air etc)
⚡ If you enjoy the game please consider writing a Steam review, it really helps us small indie developers getting recognized in Steam. ❤️
Join Us!
We are very active devs, so you are more than welcome to join our discord or leave your feedback on the Steam forum with anything you would love to see in the future of the game. This is just the beginning of very exciting times ahead! Join discord here
We released a small hotfix to address the issues reported since the update release.
Here's the list of changes:
Fixed issues with grass loading in the first and third regions (including grass growing through the floor).
Fixed the issue with animal carcasses not disappearing in traps. Unfortunately, this won’t affect carcasses that are currently in traps, those won’t disappear.
Fixed textures of the Bamboo Flask.
Fixed textures of equipment made of leaves.
Known Issues
Small Palms don't regrow from stumps right now. Coconut, Date, and Chinese Palms have no issues.
Huge thanks for your reports! As always, you can share them in the comments, at support@odinsoft.com, and on our official Discord server!
"Endless Trek" will launch its first small-scale technical test at 10 a.m. Beijing time on October 27, 2023. Steam will send a test qualification email in advance. The version for this technical test is an early demo version, used to verify the feasibility and fluency of the basic system and functions.
Things that have not yet been implemented in this closed beta version include: rich map weather, moves, skills, “the fog of nothing”, NPCs, races, and guidance and mission functions, and there may be various bugs. For more exciting game content, you can look forward to the subsequent development logs and testing plans!
Q: How long is the testing period?
A: Start time: October 27, 2023 (Friday) 10:00 AM End time: November 03, 2023 (Friday) 24:00 AM
Q: How to sign up for this closed beta?
A: Log in to your Steam account and click "Request Access" under the wish list on the "Endless Trek" product page. The system will randomly match 50 test users in the application list. When the game starts testing, players who have obtained testing permission will receive official Steam email reminders and can also see the status changes on the product page.
Q: What is the test content?
A: You can freely explore the first forest world and have basic collection, construction, and combat systems. At the same time, the combination and matching of moves and the interactive functions of biological corpses are opened. There are 4 bosses in the forest world of this test. Defeating the final mutant wolf king is the completion of the stage.
Q: Where can I complain and make suggestions?
A: Welcome to join our official QQ group: 599290728 to communicate and discuss together. At the same time, you can leave us a message in the steam community At the same time, we also hope that the players who participated in this closed test can spare a few minutes to fill in our questionnaire. Questionnaire address: Player test feedback collection. Your filling in will provide us with valuable experience accumulation for optimizing the game experience!
At the same time, if you encounter a bug or unknown problem, please package the archive file with the following path and send it to the group owner through QQ group Log path: Installation disk: \steam\steamapps\common\EndlessTrek Playtest\Game_Data\StreamingAssets\Logs
Q: I signed up, why didn’t I get the test qualification?
A: Since the game is still in the early demo version, the functions and experience content are not yet perfect, and it needs to go through many tests and adjustments before it can be played by everyone. For this reason, we hope to control the number of people testing this time. At the same time, all Steam test qualifications are randomly captured by the platform, and we cannot intervene. Friends who have not obtained the test qualification are also welcome to join our player QQ group to urge updates, supervise development and complain together!
Q: When is the next test?
A: We will release subsequent development plans and test plans after this test is completed.