Conqueror's Blade - Max_CM1
Greetings Warlords!

There have been some dissonant noises and some violations of the game's rules in the game recently. Some players have used hack on the battlefield. Some have used farm bot to level up quickly, and some have spread inappropriate words in the game. It all affects the environment of our entire Conqueror's Blade community.

https://store.steampowered.com/news/app/835570/view/2996562204135651693

We want all generals can enjoy the pure joy that the combat brings and will have the best gaming experience without disturbed by any violation.

Therefore, we'd like to take this chance to remind you all: we have recently noticed a big increase in accounts being flagged for using hacks, as well as websites selling accounts and phishing software. Do not try to use any of these simply due to curiosity, as doing so may lead to financial losses, and is highly likely to compromise your account's security. Any usage of cheating software will lead to your account being banned.

The following is the latest name list of violators and their punishments:

CHARACTER
SERVER
LEVEL
TYPE
DURATION
自*之翼丨谢花伶
DI
1950
HACK
30
디*르
DI
1199
HACK
30
雪*阿吉豆
LA
1151
HACK
30
战*丨只因你太美
JC
1145
HACK
30
摸*腿
JC
1028
HACK
30
子*
JC
826
HACK
30
C*TV·姝暮
SG
641
HACK
30
玩*瑟
JC
573
HACK
30
本*一道长
DI
494
HACK
30
聚*丨乾离
JC
448
HACK
30
你*还怪好嘞!
DI
436
HACK
30
T*anKYou
DI
398
HACK
30
炎*
DI
381
HACK
30
宇*宇y
LA
379
HACK
30
九*賤民
DI
350
HACK
30
G*DCOMBO
DI
327
HACK
30
一*弓手
LA
194
HACK
30
E*sdk
JC
194
HACK
30
汝*可教
LA
161
HACK
30
K*uki
JC
109
HACK
30
v*ibhav01
SG
106
HACK
30
无*树下萌萌猫
DI
101
HACK
30
†*mi†
DI
82
HACK
30
小*不爱动
JC
75
HACK
30
S*NTOSH
DI
64
HACK
30
萧*
JC
56
HACK
30
R*ssianHacker
LA
26
HACK
30
m*nibodvar
EF
17
HACK
30

We will continue to monitor the gaming status of the above players, and if the same violations occur again, they will be subject to more severe penalties.

In order to create a healthy environment for the community, and better everyone's gaming experience, the Conqueror's Blade Operations Team will be unwavering in our fight against hack or farm bot. We won't let slide any uncivilized language in any channel. Warlords are welcome to report any of the above game violations to us. As long as we work together, we can surely create a friendly and stable gaming environment. Thanks for your support of the Conqueror's Blade.

Meanwhile, some issues or exceptions in game might be caused by bugs or an unstable network. If you are uncertain if someone is cheating, you can send us a message to our report e-mail. Once we've verified the situation, we'll deal with them appropriately, and punish them severely should they be using hacks.

Support

If you have any questions about the results of our process or need to make a complaint, please also contact us at the above email address.

Conqueror's Blade Operations Team

Star Trucker - MarielaRF
Hi Truckers!

As we continue to work hard on our interstellar haulage game we want to make sure we take a little bit of time each month to share some behind the scenes information with the community and give insight into Star Trucker’s production.

This month we thought it might be nice to dig up some old files and footage to show you just how far our big rig has come since the initial days of the project…

Boxed Beginnings

We began messing about with Star Trucker in our spare time way back in 2020. Behold the amazing visual fidelity of the first ever star truck!



For those interested each square block is 1m x 1m. So even at this early stage we knew the truck would be **massive!

During this early phase we had two main goals. Firstly we wanted to prototype controlling a truck with 6DoF. Secondly we wanted to test the feasibility of being able to explore a truck while it spins out of control in space.

This ended up being a fairly complex problem that took multiple attempts to solve. The solution we settled on involves treating the inside of the truck as a totally separate 'physics world' and then using that info to work out the relative positions of objects inside the truck as it flies and spins in space.



Taking Shape

In early 2021 we commissioned the first piece of concept art for the game from our good friend and industry veteran Martin Johnson.



This concept eventually became the basis for our truck greybox and set the tone and style for all things Star Trucker in the years to come!

During this period a lot of time was spent working out scales and the positions of key elements as we moved towards a prototype worthy of pitching. In fact you can see a quick snippet of this below…



The Truck Today

Skipping ahead a couple years brings us to today! As the project progressed we layered in details and worked hard on shaders that give us the flexibility to layer in paint, grime and damage.



Refinements are still ongoing but we’re really proud of how the star truck has evolved since our first block-out and we look forward to sharing more about the truck systems and customisations in the future.

That’s all for now. Next month we’ll dive a little into the job economy and galaxy design so be sure to follow and check back for the latest Star Trucker news.

--Monster Dave



** For reference the current truck is around 27m x 16m x 15m. That makes our truck around 4 stories tall. That’s taller than 2 giraffes stacked on top of each other!?











War Thunder - Blitzkrieg Wulf


An incredible jet strike-aircraft with the largest payload weight in the game arrives in War Thunder as part of the “Kings of Battle” major update!

F-111A Aardvark: A Strike Aircraft for the US at Rank VII

Features:
  • Enormous payload!
  • High speed!
  • Radar.
  • Guided missiles.
  • Flares.
  • Variable-sweep wing.


Meet the F-111A Aardvark!

The F-111A Aardvark is an American bomber that will become the new king of bombing in War Thunder when the “Kings of Battle” major update is released. This fantastic aircraft features an excellent top speed, large caliber countermeasures, a radar and RWR, missiles, a ballistic computer and most importantly a HUGE payload of bombs and rockets. Let’s dive into the details!

Interesting: The F-111A earned the unofficial nickname of “Aardvark” due to the shape of its nose, which is shaped similarly to the aardvark animal’s nose.

To start off, the F-111A was not an attack aircraft from the outset. Originally, it was intended to serve as a nuclear-armed supersonic strategic bomber, but combat in Vietnam forced U.S. Army officials to reconsider the Aardvark’s role on the battlefield. Therefore, the Aardvark was equipped with avionics for the use of guided weapons, which complement the already vast electronic equipment that this aircraft has. In addition to traditional unguided weapons, the Aardvark can also use AGM-12B Bullpup air-to-ground missiles and AIM-9B air-to-air missiles!




However, the role of a high precision bomber is still not the main speciality of the F-111A — this aircraft will provide you with the most heavy-duty bomb carrier in the game. The Aardvark can carry 26 x 750 lb and 50 x 500 lb bombs, as well as Snakeye bombs into battle! The amazing thing is that if you equip all weapon hardpoints with Mighty Mouse rockets, the total number of rockets that can be carried is 456. This is record breaking in War Thunder!

Did you know? Some of the F-111A’s bomb pylons have a rotating mechanism to compensate for the variable sweep-wings at different speeds.

Surprisingly, with such a huge payload weight and with the weight of the aircraft itself, the Aardvark still has good flight characteristics. This is thanks to a pair of powerful turbofan engines with afterburning capability, plus its variable swept swing design allowing it to fly at supersonic speeds near to the ground. At altitude with a minimal load, the Aardvark can reach and exceed speeds of 2400 km/h (about 1490 mph)! It’s worth noting however that in its bomb carrier configuration and when all hardpoints are fully loaded up, the Aardvark’s swept swings cannot change by more than 28 degrees — as a result, you shouldn’t expect to be breaking speed records in this configuration.




Fun Fact: During the Vietnam War, F-111’s flew more than 4,000 combat missions, but only 6 aircraft were lost.

Such a large payload and good flight performance is complemented by advanced electronic protective systems. This includes a radar for detecting aerial targets, a RWR and countermeasure pods for large-caliber flares and chaff. In addition to this, the Aardvark does not have built-in forward firing guns — instead you’ll be able to equip a 20 mm Vulcan cannon in a special compartment in the bomb bay.





In your matches: Pro-tips when using the F-111A by Alexander, Aircraft Game Designer:
“A good aircraft suitable for almost any task. A full load of bombs limits its speed and wing sweep, so you’ll have to think what is more important, speed or the number of bombs/missiles. I wouldn't engage in a dogfight with it; it's better to cautiously stay on the sidelines and carry out a ground attack instead. However, if it does come down to a one on one, then you have a cannon and some air-to-air missiles to use — you can surprise the enemy by controlling the swept wings and dropping ordnance beforehand, as weight won’t be your ally in this scenario!”



Sounds exciting? The F-111A Aardvark will come to the game at Rank VII in the USA aviation research tree as part of the “Kings of Battle” major update! That’s all for now, continue to follow the news on our website for more dev blogs, and until then, enjoy your matches and see you soon!
Love n Life: Lucky Teacher - Reborn CM


Today, we are filled with excitement as we wish to share with you the beautiful outfits of our ladies. ✨

We have poured our heart and soul into crafting these unique outfits, each a reflection of the individual personalities and preferences of these beautiful ladies. ✨

This creative journey begins with sketching out the outfits, and carefully selecting each fitting detail. Next, we move on to laying down the basic color palette, ultimately resulting in the creation of these flawless fashion pieces. Let’s come together and marvel at these achievements!


💕 Liu Xinyi, hailing from China, has been adorned in a fashion-forward traditional outfit, showcasing her exquisite curves. Notable features include the high side slit and chest cutout design, creating an irresistibly attractive look. The fusion of Chinese red and shimmering gold, complemented by a white fur stole, exudes elegance and prestige perfectly mirroring Liu Xinyi’s family background (details to be unveiled in Love n Life: Lucky Teacher release).




💕 With her ideal height and well-proportioned figure, this dress is a perfect choice for Sato Himari. Her long black dress design not only celebrates her natural beauty but also creates a seductive focal point. The see-through fabric combined with the accentuated waist belt, highlights her allure and accentuates the perfect curves of of a sophisticated lady.




💕 Sato Yuriko’s outfit embodies her vivacious and energetic personality. She adorns a one-shoulder white silk top with a daring cut, paired with a black leather shirt and skirt for a powerful and edgy look. Metal embellishments on the top, skirt, and oversized leather belt make for perfect accents in this ensemble. Black boots complete her stylish and confident appearance.




💕 She wears a luxurious red dress adorned with gold circle buttons, paired with a matching black jacket that exudes power and authority, perfect for a director. The highlight is the short dress that exposes her tantalizing legs, which are simply irresistible.


🤩 Let’s share your thoughts with us on these stunning outfits! If any of you have a passion for fashion design, you can join #fan-art room on Discord to contribute your ideas for outfits.

🌟 Exciting news 🌟:
In November, there will be a CLOSE BETA exclusively for VIP members and a select few lucky participants at our upcoming events.

Stay tuned for the latest Dev Updates and upcoming exciting events.

💥💥WISHLIST OUR UPCOMING GAMES💥💥
https://store.steampowered.com/app/2445340/Love_n_Life_Lucky_Teacher/

https://store.steampowered.com/app/2144500/Love_n_War_Warlord_by_Chance_II/
-----

Join the vibrant Reborn Community on Discord, where you can connect with fellow players, share your thoughts, and be part of our growing community.

🔸 Discord: https://discord.com/invite/zHrRdQDYfn

🔹 Support us by clicking on the Follow button on REBORN PAGE and Wishlist our upcoming game or DLC in the following time.

💕
Oct 26, 2023
Undeadly - RyanLQ
Hi there!

I'm excited to release an update that focuses on extending the melee system by adding new status effects and new weapons.



Let's dive in!

[Game] Melee Extensions

Status
Description
Stun - Zombies that are stunned cannot move. Blunt melee weapons have a moderate chance to stun.
Decapitation - When attacking a zombie with a headshot, there is a chance the zombie will be decapitated. Bladed weapons are most suited to this task.
Kneecapping - A zombie that is kneecapped will instantly become a crawler regardless of remaining health. Some blunt melee weapons have a moderate chance to kneecap zombies.

[Equipment] New Weapons

Three new weapons have been added. Check them out!



[Balance] Weapon Rebalances

Existing melee weapons have had decapitation and kneecapping chances added where applicable. Some weapons have been tuned.

Weapon
Changes
Axe
Decapitation => 70%
Bat (wire)
Damage [80-115] to [80-105]
Stun => 40%
Kneecap => 30%
Crowbar
Stun => 30%
Kneecap => 15%
Machete
Bleed 40% => 30%
Decapitation => 25%
Spear
Stun => 20%
FAL
Headshot 60% => 62%
Mosin
Headshot 62% => 61%
M700s
Headshot 62% => 63%

Patch Notes

  • [Game] Passive zombies will no longer open doors.
  • [Game] Added doors to the survivor base.
  • [Input] You can now drag-pan the game camera by holding the middle mouse button and moving the mouse. Link
    • You can invert the movement in the options menu under 'Options => Controls => Invert Camera Drag-Pan'
    • You can adjust the sensitivity under 'Options => Controls => Camera Drag-Pan Sensitivity'
  • [Quality of Life] Weapon information screens such as in the inventory or weapon crafter now display chances for decapitation, kneecapping and base headshot values for applicable weapons.
  • [Bug] Fixed a bug where cancelling studying would not revert the number of times studied.
  • [Bug] Fixed a bug where cancelling studying after pausing would not remove the paused session.
  • [Bug] Fixed a bug where the time dial would occasionally be stuck on the screen.
  • [Bug] Fixed a regression where grenade explosions had stopped interacting with physics objects.
  • [Bug] Fixed a bug where rebinding an input action using a controller would fail in some cases.
  • [Bug] Fixed a bug where scrolling during the rebinding operation would break the timeout.
As always, be sure to drop any feedback in the Discord server or the in game feedback tool.

I appreciate your time and attention!

Thanks, ːsteamthumbsupː
Ryan
Sea of Survivors - nahyeahgames
Ahoy Sailors!
Lost at Sea Event
From the depths comes a limited time only game mode exclusive to Steam Scream 2023, you'll have to row like you've never rowed before to outrun the horrors of the deep and their undead compatriots.

This game mode will go away at the end of Steam Scream, and is teasing some future content, make sure to check it out!
Steam Achievements
This update also enables steam achievements! Any bounties you've already collected should automatically be added to your steam profile upon opening Sea of Survivors.
Gameplay
  • Raids now reset if you get too far away
  • The Player now collects all coins upon slaying the Kraken
Balance
  • Cannon weapon projectiles now pierce enemies
  • Sharks damage down from 200 to 90
  • Barrel Boat knock back reduced from 3 to 1
  • Submarines now spawn further away
  • Rowboats and Armored Rowboats hp lowered from 100 to 85
UI
  • Damage numbers now show damage taken, instead of damage done
  • Removed the wish list button from the in game menus
  • Allowed controls to selected completed bounties
  • Stopped the Hp from always having an empty space if the player had a max hp stat ending with 50
  • Fixed numerous typos
Bug Fixes
  • Fixed a bug where Ham would never be dealt
  • Fixed a bug where raiding a certain secret island during the Kraken fight would prevent a run from ever finishing
Join the Discord and let us know what you think of the latest update!

Happy Sailing,
Nah Yeah Games
EMPTY SHELL - [IT] highcla
Hey! There was a problem for some players using some input keys (minus, backslash) in the Console screen.
Now it's fixed.
Community Announcements - helga.martinkova
Attention soldiers,

We updated the Experimental app.

Check our web article for more information and Known Issues.

1.0.0.29 Changelog

Game
  • Changed: Balanced helicopter damage. Increased CollisionDamage, reduced chance to light on fire, added driveShaft config and rotor_base prefab
  • Changed: Disabled AI requesting at living quarters
  • Fixed: TaskSystem - Tasks with unassigned faction throw VME on UpdateMapTaskIcon
  • Fixed: Ragdoll and dead body position desyncs
  • Fixed: Ragdoll LOD issues
  • Fixed: Dead body teleportation
  • Fixed: Invisible supplies have active collisions with players/vehicles
  • Fixed: Supplies duplication
  • Fixed: Support stations were not able to use supplies as the range was minimal

Controls
  • Fixed: EndScreen - Debriefing screen Chat and GM buttons could not be used via keyboard/controller
  • Fixed: Controls - Game freezes for a certain time after pressing Reset to Default/Unbind button in the controls settings

Workshop
  • Fixed: Incorrect update size if storage was full on Xbox

Stability
  • Fixed: Server crash when interrupting weapon change
Oct 26, 2023
RIDE 5 - Milestone Community Manager
New RIDE 5 patch out now! Graphic fixes on helmets, improved scooter & motard AI, and more.

Check our website for details!
Hellsplit: Arena - SayHelloToGrux

Hello friends!

Hellsplit: Arena team is with you again and today we want to bring you some joy with the release of our new Update 1.21! In this update we decided to make a step towards the improvement of the gaming UX (User Experience), which has not been changed since the release of the first version of our game. We hope that you will like the new gaming menus and download screens, which will brighten up your waiting time of the new battles!

What's new in the update 1.21
  • New game mode selection hub is added (including new map)
  • New campaign selection menu is added
  • Training selection menu is reworked
  • Options menu is reworked
  • Existing game menu (with a portal) now is only used for profile selection and transition to the game mode hub
  • In-game loading screen is added for smooth transitions between levels
  • Loading screen splash is added to spectator screen when the level is loading
  • Maximum enemies number is increased to 6 on training arenas
  • Notifications about outdated mods (in case you are not logged-in using mod.io account) are added to Mod Shop
  • NPC Mod Manifest is added to Hellsplit: Workbench. It allows you to spawn custom waves through the altar, including custom enemies.
  • Game's version number is added to main menu
  • Many other UI improvements
  • Many other small bugs are fixed
We also have another good news for you! We hope that everyone knows that starting from the version 1.2 our game got the Mod support! At the moment, the number of mods published since the update release has already exceeded 100 units and the new mods continue to be actively added! So we decided to reformat the section dedicated to mods in our Discord by adding Mod News and Showcase sub-sections! Stay informed about the latest Hellsplit modding news and show your mods to the community!

It is going to be really interesting, so stay with us!

...