Eternal Return - GM_Goddess
Maintenance is done!
Please restart the client to download the update.

Fixes
  • Restricted Area Frequency Adjustments
    • Number of designated restricted areas on Night Day 5: 2 → 3

Remaining Issues
  • Isol's MOK Operational Mine (R) damage not matching the tooltip.
    *Actual damage is applied as normal.
  • Augments - Healing Drone's activation range not matching the tooltip.
    *Actual triggers are applied as normal.
  • Guardian Suit: [Unique Passive] Enlightenment - Spearhead's cooldown not being displayed.
    *The actual cooldown is normally 8 seconds.
  • Tactical Armor: [Unique Passive] Enlightenment - Spearhead's cooldown not being displayed
    *The actual cooldown is normally 1 second.
We'll try to fix it quickly.
[url][/url]
Void Crew - [HUTLIHUT] Daniel
Another round of special thanks goes out to the Void Crew community!

What’s new? Here’s a small recap of what’s new:





B.R.A.I.N.sssss...



A turret controlled by a Bio-Robotic Automation Interfacing Neurosystem - or just B.R.A.I.N. for short – the ultimate tool to assist smaller crews or the solo intrepid METEM explorer on their epic space journeys.

Due to the experimental nature of the B.R.A.I.N.s, they're only available in the new frigate Loadout: The Lone Sentry, packed with two obedient B.R.A.I.N.s* controlling a Benediction Mk II each. With its advanced laser targeting capabilities, B.R.A.I.N. stands as your steadfast and efficient ally whenever duty calls. Experience the unwavering morale support of the one (or two) and only crewmate who never falters **, and let the prowess of Neuro-Computational Blackbox Algorithmic Advanced Automation handle the tasks (at the cost of most of your ship's power) while you focus on your urgent onboard responsibilities.

Or just sit in the pilot seat and Target Lock*** any hostiles you want exterminated.

* Due to the limitations of delicate biomass, the current B.R.A.I.N. availability is limited to the “Lone Sentry” loadout.
** Caution: While B.R.A.I.N. is exceptionally dependable, it is not intended to replace an actual crewmate, even if it does have a reputation for being a tad more reliable.
*** Yes, that is new as well… keep reading...


Pilot Target Locking, Aim Assist & Scanning



A Pilot must keep their cool in the heat of battle, guiding their trigger happy gunners (be it brains or B.R.A.I.N.s) to take out sneaky Hollow Summoners, prioritizing that Prism Shield Node, or track those near-invisible Hollow Stealth Fighters.

We are not saying that your pro gunners would need any help hitting their targets, of course, buuuut we should mention crewmates gain Aim Assist on enemies that are Target Locked! As you can figure, yes, this makes the role of pilot even more important for great collaboration.

However, Target Locks requires the target to be scanned. Scanning an object require either the players getting within a certain distance (depending on the object signature), or, a Pilot can target scan a specific objects within a few clicks! (Very useful for revealing unscanned loot...)

Cruise Mode



Do you sometime feel you need to do everything yourself? Like charging the Void Drive while fleeing regrouping? Worry not! Right next to the Helm's power switch you'll notice the Cruise Mode switch (default shortcut key: Z) which will keep the ship going in whatever direction you want!

Various safety precautions ensure Cruise Mode will not maroon you, unlike the (un)intentional actions of your crew.


  • Added force respawn in the ESC menu in case you get stuck in geometry (60s cooldown) [Early Access only]
  • Ship (and everything on it) is automatically converted to alloys at the end of a run
  • Performance pass - Post processing and art asset optimizations
  • Ice Storms re-balanced to have high and low intensity
  • Ship loadout selection gets saved between quests and sessions (Rookie Destroyer fallback)
  • Adjusted trims on the Destroyer and removed an unfixable defect
  • Made Hollow Reclaimer faster and more dangerous
  • Added a setting to untrap the cursor
  • UI - Apllied new design to keybinds for Hints and Interaction info (bottom of screen)
  • UI - Visual adjustment to weapon buffs and debuffs
  • UI - Being seated in a chair is shown to other players



  • Fixed a bug causing ammo crates not to be inserted in some sockets (Litany Minigun)
  • Fixed an issue with the bullet crates getting replenished
  • Fixed a bug causing players not to be able to join a game using the Steam "join game" button
  • Fixed the major breaches transforming into minor breaches at some occasions, which fixed a couple of issues
  • Fixed the carryables not losing their rarity glow while inside the ship
  • Fixed Asteroid Rain spawning all asteroids in one spot and one-shotting the ship
  • Fixed “Recycle” button on the Fabricator being unresponsive and having no feedback
  • Fixed a double ping issue
  • Fixed ping menu localization
  • Fixed an issue with shield module display
  • Fixed issue with missing collider on Reclaimer
  • Fixed an issue with carryables getting stuck in shelves
  • Fixed shelves on Destroyer
  • Fixed Frigate shield to be more aligned with the hull
  • Fixed a Loadout Terminal scrolling issue
  • Fixed camera to work better with head bobbing turned off
  • Fixed the ping wheel appearing during loading screen
  • Fixed a Collector audio issue (double sounds)
  • Fixed black screen when dynamic joining during sector transition
  • Fixed for controls become unresponsive if text chat is used while EVA

Please help us make this the best game possible by giving us feedback and report issues on our discord! We might be a small studio, but we have huge ambitions of making Void Crew the best co-op space game out there!

More exciting updates are coming :)



Wizardry: The Five Ordeals - スパくん
Thanks to your support, "Wizardry: The Five Ordeals" for Windows ended its early access on Thursday, October 26, 2023, and is now available as an full version.

"Wizardry: The Five Ordeals" is one of the completely independent Gaiden titles in the "Wizardry" RPG series, which has many fans. This game also have DLC that remakes of "Wizardry Gaiden: Prisoner of the Battles" and "Absence of Misericordia", both of which were released in 2005.
https://store.steampowered.com/app/1309770/Wizardry/
https://store.steampowered.com/app/1309771/Wizardry/
"Wizardry: The Five Ordeals" full version
The main updates to "The Five Ordeals" in conjunction with the full version include the following updates:
  • New default scenario "The Price of Deception" added
  • Spell descriptions in the game have been revamped.
  • Added explanatory text for character creation.
  • Revamped options screen.
  • Other improvements and bug fixes.
Please also refer to the patch notes for more information.
Scenario editor service Japanese open beta begins!
An open beta of the scenario editor service (at the start of the open beta, the UI is only in Japanese) has started in conjunction with the full version. For English speakers, please wait for a while until the English implementation. Access itself can be done from the forum.

Please note that the service requires that the Steam account from which you purchased "The Five Ordeals" be linked to your Editor Service account.
Official Discord server opened!
In conjunction with the official version, the official Discord server, which was previously used for closed testing, has been opened to the public. Please use it as a place to exchange information, as well as for various chats.

https://discord.gg/zt6TemU99u

About the future
As we have previously announced, we have not set this full version as our goal, and will continue to update the game as much as possible. On the other hand, in order to deliver "The Five Ordeals" to as many people as possible on other platforms in the future, we will need to significantly optimize the game and improve various workflows, and we will allocate a lot of resources to speed up the development process.

Therefore, we would appreciate your understanding that there is a possibility that the game itself will not be updated for a certain period of time once the update after the full version has settled down, except for problems that require an urgent response. We will announce the specific roadmap, functional improvements, additions, etc. in due course.

The development team will do its best to continue to update as much as possible, so please continue to support us by subscribing to our wish list and writing Steam reviews.
Oct 26, 2023
Wizardry: The Five Ordeals - スパくん
New
- New Scenario "The Price of Deception"
[expand type=details]
The only job you were supposed to take on was "Invitation of ex-Hero"...
A disturbing prophecy was brought to the small kingdom of Os Edra. Faced with such a strong indication of the tragedy to come, the king had no choice but to seek the help of a ex-hero who had once been famous for his valor. Now he train the next generation of adventurers in the backcountry. In order to invite him as soon as possible, a group of novice adventurers - in other words, you - were assigned to serve as his messengers.

However, the situation began to take a turn that no one expected.[/expand]
Users who are currently playing an existing scenario and wish to play this scenario can select it from the "STORY SELECT" menu on the title screen. Tthere will be no effect on the save data of the scenario currently being played.

- Revamped options screen
All settings will be reset once. Please be aware of this.

Updates
- Spell descriptions have been updated.
- In default settings, Spell "Darkness" effect increased from +2 to +3.
- In default settings, The damage dice for the spell "Meteor Swarm" have been increased from 4d16 to 16d4.
- Adjusted the behavior of 180-degree turns in the "Animation" movement mode.
- Adjusted the behavior of page/cursor transition in the store.
- Adjusted color tones of some monsters.

Fixes
- When using a dual wield, extra damage could be inflicted on the attacker under certain conditions.
- When an indeterminate image was used for a monster with no image set, the definite image was sometimes not displayed.
- In some cases, the color filter was not applied correctly on the title screen.
- When changing the formation of enemies, the display of overlapping images was adjusted.
- Partial correction of English UI.

and 2023/9/14 Updates
[expand type=details]New
-Additional portrait usage
In addition, the layout of the inn screen has been partially changed.
face_j: Inn(room select)
face_k: Inn(rest)
-Additional condition portrait usage
In addition, commands to cast spells when silent now indicate this.
face_xx_SI: silence
face_xx_CO: confusion
-Added various explanatory text when creating characters
-Revamped spell descriptions
-Revamped profession icons
-Renewal of HDUI continuation spell icons "magic prohibition" and "dark zone"
-Revamped the input method and UI for spell and trap names when manual input is selected.

Updates
-When the number of attacks exceeds the maximum value set in the scenario settings, it will be displayed on the status screen.
-Changed the display position of a part of the store UI
-Change the shortcut display of "Please press the button" to "Enter
As for the behavior, the L key is supported as before.
-HDUI A/B diary screen layout changed
-Enabled the color palette feature for monsters that can be set in the new editor on the title screen.
-Various blocked door events are no longer allowed to pass by ignoring the event by moving strafe or backward.
-Adjusted behavior of title behavior after reset or game interruption
-The SE of the spell "Teleportation" when displaying the map was made the same as that of the spell "Wizard Eye".
Changing the SE setting for the spell "Wizard Eye" will also affect when the spell "Teleportation" is displayed on the map.
-Adjusted the overall size of the monsters displayed on the title screen.
Intended to reduce differences between UI modes and also to reduce exposure to UI elements.
-Some processing has been stabilized and speeded up.

Fixes
-Depending on the scenario setting, there were cases where the status exceeded the race limit at the time of character reincarnation.
The same can occur at the time of create character, but it is intentionally not addressed to prevent the cannot be employed in any profession.
-When spell "turn undead" were set to normal damage dice, the damage calculation process was different from others.
-Encounter SE was sometimes interrupted under certain conditions
-After being wiped out, characters in the party in the "ashes" state returned to the "dead" state.
It is a specification that all characters in an inactive state other than the "ashes" state who were in the party at the time of annihilation become "dead".
-Magic item inventory error led to other display errors.
-The SE of the spell "Teleportation" sometimes did not sound as intended when used as an item.
-The spell "Teleportation" sometimes produced a sound effect when cast in situations where it was not activated.
-When the spell "Teleportation" was cast while the display of coordinates was prohibited, the current location could be determined.
-Added exception handling for random teleportation to map 0 during battle or other random teleportation due to unexpected scenario settings.[/expand]
and 2023/9/20 Updates
[expand type=details]Updates
-The default specifications for random encounters have been adjusted to the 2006 version.
The AoM DLC will follow the correct behavior after this modification. And we consider this switch will be provided in a editor.
-Spell/trap name direct input has been speeded up and made more stable.
-The job description of the ninja has been adjusted to be more easier to understand.
Fixes
-Teleport traps were not working properly due to exception handling.
-The SE of the switch itself was being played even when a message was displayed in the "Switch 2" event.
-Some job descriptions did not follow the scenario settings.
-Some of the job descriptions were not switched correctly between Japanese and English.
-When there were monsters that did not appear in the title screen, the color palette was not reflected correctly in the title screen.
-Some resistance descriptions in the SD/3:2 UI had been switched.[/expand]

Prisoner of the Battles
Fixes
- Some locked doors in B10 of the 4th labyrinth were not set correctly.

Absence of Misericordia
Updates
Cave theme texture resolution doubled except for floor surfaces.
Floor surfaces will be addressed at a later date.
Oct 26, 2023
Sketch Crawler - Koan
Hi friends, we have prepared another update for you! We added a new game mode, improved game intro, made a lot of gameplay improvements.


  • Hardcore mod - a new game mode, available from the start. In hardcore all cards from the collection are lost on the death of your character, but the experience is doubled.
  • Loot has become more powerful - now cards you pick up can be already leveled up.
  • The duration of effects from elixirs, global spells and resists has changed. Now they last until the character rests.
  • Made a lot of game balance fixes - high level creatures became more powerful. Magic has gotten stronger.
  • Improved redraw quests. Now they are not given for all level objects of the same type, but for a specific object. The quest can be done later on another level. Added cards with descriptions of the quest in the quests section.
  • Added a story intro about the King of Cartoons at the start of the game.
  • Redesigned the store - greatly simplified all the goods, removed crystals. Now all goods can be bought for gold, which is obtained in the game. Removed monetization, crystal and gold mines.
  • Changed the breaking of equipment and weapons. Now they do not go to the graveyard, they can only be repaired at the anvil.
  • Now you can't escape by ally to another level while the player is in danger.
  • Fountains now apply different boosts depending on the color of the fountain.
  • The collection now shows all the upgrades of the selected card.
  • A lot of fixes have been made to card fusing.
  • Made fixes for bad level generation, when the generation gets rooms that can't be accessed.
  • Added a visual hint in the form of cells on the floor. To make it easier to navigate on the level. The hint can be disabled in the settings.
  • Fixed a lot of small bugs and buggy moments.
Enjoy the game!
Oct 26, 2023
Black Gunner Wukong - 小黑子寿司233
Store Updates:

More of your owned firearm types will refresh in the store.
Faction Modifications:

Steadfast as Taishan has been modified to allow sitting in chairs, and using this faction will now have your character appear seated in a chair.
Monkey King's Rise has been enhanced to provide an additional 50 peaches per turn.
Faction Changes:

Enlightenment now has a -20% reduction in spell cooldowns and a chance to gain advanced spells early.
Oct 26, 2023
Slow living with Princess - 0UP GAMES


Fixed some minor issues.

Bug fix:
  • Fixed an issue in Arena where equipment was not repaired properly.
  • Fixed an error that occurred in Arena.
  • Fixed an issue where some sub-missions were not being counted towards the number of missions completed in order to raise the adventurer's rank.
  • Fixed an issue where some missions would prevent the event from progressing.
  • Fixed an issue where ore-smelting ovens could be used to place ores that were not originally usable.
  • Fixed an issue where Tisse was not included in the list of automatic settings for the store keeper.
  • Fixed an issue where some UI images would not disappear and would continue to be displayed.
  • Fixed a problem in the apothecary management where Tisse's image was not set.
  • Corrected text on some items.
  • Fixed a display issue where the number of times a user could participate in a drake racing was incorrect.
  • Fixes for other minor errors.
Thanks for the bug reports on Steam and Discord!
Have a happy slow life!



Please follow us on Twitter for the latest news!
We also have an official Discord server. Please join and let us know your opinions!
Gangs of Sherwood - Nacon
Conqueror's Blade - Kaeden
Prepare for frightful fun in Conqueror’s Blade this Halloween! Play tricks on the Lord of the Gourds in a Spooky Spectacular Limited-Time Mode, dress to impress by exchanging ghoulish goodies for the all-new Petalhead Mask, and grab treats with spine-chilling sales available until November 16



Limited-Time Mode: Spooky Spectacular Colosseum
The Spooky Spectacular Colosseum returns until November 9 (08:00 CET). Team up to take down enemy Heroes, collect ghostly spirits, and defeat the terrifying Lord of Gourds!


Halloween Harvest Exchange
Pick up Spooky Tokens from your bloody battles and exchange them for prizes until November 16.

Head to the Exchange Event interface to get rewards such as Treatises, Optimal Divine Crow, Artificer’s Stones and the grand prize of the Petalhead Mask! 

Spooktacular Sales
Get your creepy claws on scarily good sales this Halloween until November 16 (08:00 CET):
  • Attire Shop Update: The legendary Akuma's Claw Nodachi with special flame effects is available in the Attire Shop (‘G’)
  • Halloween Monster Box: Grab the new Halloween Monster Box stuffed with treats, including the chance to obtain the Petalhead Mask.
  • Attire Chests: Check out the Attire Shop (‘G’) and treat yourself to the Infernal Flame Attire Chest and Akuma’s Claw Attire Chest. 
  • Merchant’s Trove: Use your Vault Keys to open the mysterious contents of the Merchant’s Trove. The treats inside include Golden Keys, Epic Schematic Selections, Artificer’s Stones, Unit Medals,and more.


Happy Halloween!
Fort Solis - Terry_Dear Villagers (Com Dev)


Hello Community,

Fort Solis is now available on Mac!

https://store.steampowered.com/app/1931730/Fort_Solis/

https://store.steampowered.com/bundle/34109/Fort_Solis__Terra_Edition/

Head over to the store, buy the game and share your breathtaking moment with us on Discord!

You can report any bugs/issues on the Steam Community Hub!

Alert received! Today at 4pm CEST, you can get a sneak peek at the mysterious Mars-based thriller in the Indie X livestream!

Good luck at Fort Solis.




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