Users who are currently playing an existing scenario and wish to play this scenario can select it from the "STORY SELECT" menu on the title screen. Tthere will be no effect on the save data of the scenario currently being played.
All settings will be reset once. Please be aware of this.
In addition, the layout of the inn screen has been partially changed.-Additional condition portrait usage
face_j: Inn(room select)
face_k: Inn(rest)
In addition, commands to cast spells when silent now indicate this.-Added various explanatory text when creating characters
face_xx_SI: silence
face_xx_CO: confusion
As for the behavior, the L key is supported as before.-HDUI A/B diary screen layout changed
Changing the SE setting for the spell "Wizard Eye" will also affect when the spell "Teleportation" is displayed on the map.-Adjusted the overall size of the monsters displayed on the title screen.
Intended to reduce differences between UI modes and also to reduce exposure to UI elements.-Some processing has been stabilized and speeded up.
The same can occur at the time of create character, but it is intentionally not addressed to prevent the cannot be employed in any profession.-When spell "turn undead" were set to normal damage dice, the damage calculation process was different from others.
It is a specification that all characters in an inactive state other than the "ashes" state who were in the party at the time of annihilation become "dead".-Magic item inventory error led to other display errors.
The AoM DLC will follow the correct behavior after this modification. And we consider this switch will be provided in a editor.-Spell/trap name direct input has been speeded up and made more stable.
Floor surfaces will be addressed at a later date.