Bug Fix - fix some level type of zombie can not be generated bug - fix when equiped with default primary weapon, we still give primary weapon, which is confusing currently - fix cabage money colleciton ability is broken bug.
Balance - slightly increase WoodBarrier's reload time change to 0.5s per level - reduce knock back(repel) efffect of falling box to level 1 - reduce zombies number at early stage to 80% of first 3 minutes
As I have fixed almost the major issue, I will continue work on adding and improving, which include: 1. external system 2. clearer description and UI 3. item balance, there are still some weak items, and some items don't have much unique skills 4. Boss refine 5. UI minor refactor 6. map event system and map refine. 7. game target and simple background story 8. graphic minor refine 9. compionon system
I am not sure I would work on all of them. But I am working on some of them. The above thing would take about 1-2 mounth approximately. fix free to report bug and give me any suggestion.
We've got some great news, all thanks to your awesome activity! We've unlocked cool stuff for you. You can now get beautiful profile backgrounds, collectible cards, fun emoticons, and cool icons.
Personalize your Steam experience and have fun with these new items. Thanks for being part of this community – more fun updates are on the way! 🎮🌟
I'm thrilled to announce that the Water & Cook update (V0.9.9) is now officially live. You can play the new update on the default branch! A big thank you to everyone who helped with bug reporting and feedback during the beta period.
Water & Cook Update Teaser:
In this update, I've introduced new water-related content and significantly revamped the cooking system. The additions include a 💧New Thirst System, 🍳Various Cooking Recipes, 🎣Fishing and Fish Trapping, 🛥️Boat Escape Ending, 🏆New Achievements, and more!
New Thirst System
A thirst system has been added to introduce another layer of complexity to survival. Now, gathering and purifying water is essential. Collect rainwater and purify it to ensure your survival!
Various Cooking Recipes
The cooking system has been overhauled! I've added 50 new recipes, like hamburgers and pizza, to better match your resources and situation. Make use of newly added ingredients to cook up diverse dishes!
Fishing and Fish Trapping
New locations like seas and ponds, along with 14 types of seafood, have been added. Now you can use fishing rods and fish traps to catch a variety of seafood. Strategically utilize the new types of seafood to your advantage!
Boat Escape Ending
I've added a new marina place and a Boat Escape Ending. Now, you have another pathway to victory. Set sail towards survival!
New Achievements
36 new Steam Achievements have been added, largely inspired by the community's suggestions. Thank you once again for your invaluable feedback.
In addition to these new features, I've introduced difficulty levels ranging from "Easy" to "Apocalyptic," revamped the farming system to include fertilizers and watering, and introduced a profile level feature. Please check out the full patch notes below for more details.
As always, thank you for playing Terminus: Zombie Survivors.
The World Cup demo has received an update. We have reviewed the feedback and online videos and implemented some improvements. We look forward to more feedback, and hope you enjoy the demo.
We have updated the game today with the following fixes.
- Added a lightweight mode. It can now run on PCs with lower specs. The mode can be switched from the graphics menu in the options.
- Fixed other minor bugs.
We have been updating the application since its release. Today we think finally able to respond to the many reviews and suggestions we have received since its release. New mode,bug fixes, additional option.... and so on. We are pleased to present this version as Ver. 1.1. We would like to thank you all for your support that has helped us reach this point. Thank you !
We’re back with another Session Dev Blog, as we’re psyched to be bringing you some fun new content and terrain to skate.
Since the last update
The turtles have found themselves at home in NY and their sewer lair, but we’re also seeing awesome clips from around San Francisco, Philadelphia, and beyond. So keep the clips & content coming - and don’t forget to tag our social accounts!
Since our last release we’ve continued onboarding new team members and building for the future while also ensuring we're producing fun content for you as the player. To that note we’re excited to announce the release of our latest DLC bundle - in collaboration with Black River fingerboards!
DLC (Paid Content):
Black River” Object Dropper asset set
38 items from rails, benches, boxes, and more!
We’re excited to finally be bringing back one of our early supporters of Session, Black River Fingerboards. While fingerboarding is not skateboarding - it replicates the freedom, artistic expression, and counter culture roots of skateboarding, just at a table top level. Being able to share the love we have for skating and grass roots companies like Black River was an easy call for us, and the variety of skateable objects leads to some incredible opportunities in game!
Please note that while the Black River object bank assets are bundled with the DLC, once owned they can be placed & used in any map or locale.
Phatt Nugget Mall
The 90s were the heyday of the megastore and the boom of giant multi storied shopping malls all across North America. Malls have always been the forbidden fruit for skaters. Being clean, indoor, and mostly tile or marble with an abundance of ledges and drops the terrain was perfect, were it not for society & security! Thanks to Phat Nugget Mall being abandoned for the last 10 years, you can now revisit those glory days of hanging in the mall, but now with your deck and a chunk of wax!
Free update:
Object Dropper Overhaul!
We have fully reworked the Object Dropper system to make it more user friendly & intuitive, while still allowing for maximum player freedom. While those of you familiar with the old system will have some adjustment, the ease of use is greatly improved with our latest iteration.
A bundle of free objects has been included in the Object Dropper overhaul for those wanting some variety but not ready to jump on the DLC.
Asset Grouping is now possible:
Asset re-orientation & Snap-to-ground added
General de-bug & Fixes:
Camera - Fisheye camera lens has been reverted to V1
Historical Challenges: Nate’s New York challenge line has been fixed
Crash - A random Replay Editor crash on loading replays has been fixed
Object Dropper - Objects no longer sink into the world on map load
Audio fixes
Improved material sounds
Improved landing audio feedback
Implemented surface transfer fx
Other general debug fixes…
What’s Next:
We continue to build our team here at crea-ture studios and are focused on integrating our latest team members into the studio, and project. Once we have everyone grounded we can look at how, and where, they can contribute in a meaningful and impactful way for the players!
First and foremost, a huge thank you to everyone who wishlisted, played the demo and joined in on the live streams during Steam Next Fest earlier this month. It really helped boost my morale and there's already been some great feedback to address in future patches!
I rarely like to toot my own horn - but I'm happy to share some numbers that I observed during the event.
The first live stream reached a peak of 925 viewers! The second live stream reached a peak of 843 viewers! Over the course of the event I received 808 Wishlists! I provided 2 bugfix and QoL patches throughout the event!
It may be small numbers compared to some of the bigger games out there, but these stats far exceeded any expectations I had!
Here's a few photo-mode screenshots I took during the live streams!
What's Next!?
I'm happy to say that aside from a few glaring gameplay issues that became apparent from the Next Fest demo, the rest of the game is in what I think to be a good "Early Access" state.
My goal was always to minimize the amount of time after Steam Next Fest to an actual release that people can get a hold of. This will be the thing I focus on now, and I hope to have more news for you soon.
Community Spotlight
To tie off the newsletter I thought I would highlight some of the community videos and coverage that happened over the Steam Next Fest event. Please check out these content creators below and give them your support!
That's all for this months newsletter! As mentioned before - I hope to have more news for you soon regarding the progress and release of this game!
- DjMonkey
Enjoy reading my dev diary newsletters? Then please consider giving me a Wishlist & Follow! I'd greatly appreciate it! You can do so from the the Steam page.
If you’d like to join the community and discuss the content of this post, please visit the Discord or make a comment on Threads or Twitter!