Last Hopeless - cscosophy
Bug Fix
- fix some level type of zombie can not be generated bug
- fix when equiped with default primary weapon, we still give primary weapon, which is confusing currently
- fix cabage money colleciton ability is broken bug.

Balance
- slightly increase WoodBarrier's reload time change to 0.5s per level
- reduce knock back(repel) efffect of falling box to level 1
- reduce zombies number at early stage to 80% of first 3 minutes

As I have fixed almost the major issue, I will continue work on adding and improving, which include:
1. external system
2. clearer description and UI
3. item balance, there are still some weak items, and some items don't have much unique skills
4. Boss refine
5. UI minor refactor
6. map event system and map refine.
7. game target and simple background story
8. graphic minor refine
9. compionon system

I am not sure I would work on all of them. But I am working on some of them.
The above thing would take about 1-2 mounth approximately.
fix free to report bug and give me any suggestion.
Sex Apocalypse 2 - dev.*******
Hey Steam community,

We've got some great news, all thanks to your awesome activity! We've unlocked cool stuff for you. You can now get beautiful profile backgrounds, collectible cards, fun emoticons, and cool icons.

Personalize your Steam experience and have fun with these new items. Thanks for being part of this community – more fun updates are on the way! 🎮🌟
VELASTER - Engineer
Hello. friends
How are you all doing?
We have recently developed a new region and are writing to share it with you.




It was once a prosperous town.




The sudden influx of chaotic substances instantly devastated the village.



People who were unable to evacuate were contaminated by the chaos and either died or became zombies.






The town has become devoid of life because zombies have started attacking everything that moves around them.




Are you brave enough to explore this town?

Terminus: Zombie Survivors - Ingeon Games


Hey everyone!

I'm thrilled to announce that the Water & Cook update (V0.9.9) is now officially live. You can play the new update on the default branch! A big thank you to everyone who helped with bug reporting and feedback during the beta period.


Water & Cook Update Teaser:


In this update, I've introduced new water-related content and significantly revamped the cooking system. The additions include a 💧New Thirst System, 🍳Various Cooking Recipes, 🎣Fishing and Fish Trapping, 🛥️Boat Escape Ending, 🏆New Achievements, and more!


New Thirst System



A thirst system has been added to introduce another layer of complexity to survival. Now, gathering and purifying water is essential. Collect rainwater and purify it to ensure your survival!


Various Cooking Recipes



The cooking system has been overhauled! I've added 50 new recipes, like hamburgers and pizza, to better match your resources and situation. Make use of newly added ingredients to cook up diverse dishes!


Fishing and Fish Trapping



New locations like seas and ponds, along with 14 types of seafood, have been added. Now you can use fishing rods and fish traps to catch a variety of seafood. Strategically utilize the new types of seafood to your advantage!


Boat Escape Ending



I've added a new marina place and a Boat Escape Ending. Now, you have another pathway to victory. Set sail towards survival!


New Achievements



36 new Steam Achievements have been added, largely inspired by the community's suggestions. Thank you once again for your invaluable feedback.



In addition to these new features, I've introduced difficulty levels ranging from "Easy" to "Apocalyptic," revamped the farming system to include fertilizers and watering, and introduced a profile level feature. Please check out the full patch notes below for more details.

As always, thank you for playing Terminus: Zombie Survivors.

Enjoy! 🌊🍲

Best,
In-geon


https://store.steampowered.com/app/1534980


Full Patch Notes
Expand below for more details.

[expand type=details]
Bug Fixes
  • Fixed the bug where corpses in unexplored tiles were mouse-over accessible.
  • Fixed the bug allowing players to overlap and stack multiple portable generators when installing them at the same location.
  • Fixed the bug where the Listener Zombie would still attack players even while wearing a gut poncho.
  • Fixed the error where the fuel requirement for driving was displayed incorrectly.
  • Fixed the missing tooltip translations for crafting at the Tailor's Workbench.
  • Fixed the bug where the garage doors at the fire station would still provide insulation even when broken.

Content
  • Added new places: Park, Seaside, Marina
  • Added new food ingredients: Onion, Corn, Flour, Milk
  • Added new seafood items: Shrimp, Halibut, Flounder, Mackerel, Cod, Red Snapper, Bass, Striped Bass, Smelt, Salmon, Trout, Catfish, Lobster, Crab
  • Added 50 types of new food items and cooking recipes: Meat Skewer, Fish Skewer, Vegetable Skewer, Kebab, Cooked Meat, Cooked Vegetables, Cooked Shrimp, Cooked Fish, Cooked Crab, Cooked Lobster, Cooked Canned Meal, Salt, Ground Meat, Ramen, Pasta, Bolognese Pasta, Rice, Fried Rice, Meat Stew, Seafood Stew, Army Base Stew, Chili, Corn Chowder, Fish Chowder, Tomato Soup, Vegetable Soup, Fish Soup, Dough, Bread, Hamburger, Sandwich, Pie, Meat Pie, Fish Fillet, Sushi, Fish and Chips, Dumplings, Cereal with Milk, Coffee, Coffee with Milk, Cheese, Pizza, Meatballs, Baked Beans, Salad, Dried Meat, Dried Fish, Clean Water, Hamburger Steak
  • Added new beverage items: Clean Water, Wine, Beer (Bottle)
  • Added new tool items: Skewer, Pot, Makeshift Fish Trap, Basket Fish Trap, Net Fish Trap, Makeshift Fishing Rod, Fishing Rod
  • Added new book items: Cooking Pamphlet
  • Added makeshift rainwater collector and rainwater barrel. When placed outdoors, these will collect rainwater.
  • Added a tent. Setting up the tent increases temperature and allows for sleep.
  • Added new skills obtainable only through books: Boat Handling
  • Added new unique trait for the Cook profession: Master Chef
  • Added new difficulty levels: Easy, Normal, Hard, Apocalypse.
  • Added 36 new achievements.
  • Revamped the farming system. Growth speed and yield can now be increased through watering and fertilizing.
  • Added crafting recipes: Pot, Makeshift Fishing Rod, Fishing Rod, Makeshift Fish Trap, Basket Fish Trap, Net Fish Trap, Fishing Bait, Fertilizer, Skewer, Makeshift Rainwater Collector, Rain Barrel
  • Added a new ending where you can escape the city by boat.

Gameplay
  • Increased the maximum number of selectable traits from 3 to 4.
  • Changed trait points to increase according to profile level.
  • Adjusted the overall cost of traits to match profile levels.
  • Added titles based on profile levels.
  • Changed all unique occupation traits to be selected by default.
  • Allowed the use of alcohol, cigarettes, and coffee without requiring specific traits.
  • Doubled the morale boost when traits for alcohol, cigarettes, and coffee preferences are selected.
  • Added a hydration system, which replaces the warmth system and affects HP when high or low.
  • Integrated the warmth system into the body temperature system.
  • Lowered the body temperature at which HP starts to decrease from 15°C to 10°C.
  • Allowed for a maximum of 1 HP to be restored per turn when the body temperature is above 15°C.
  • Changed the "wet" condition to affect body temperature instead of warmth (up to a 4°C decrease at 100% wetness).
  • Changed the cold adaptation skill to affect body temperature instead of warmth.
  • Certain amounts of cooked food will temporarily increase body temperature. Lesser amounts may not have this effect.
  • Added an 'Alcohol' meter to the character. Alcohol decreases hydration, and a 'Drunk' state is added if the alcohol level exceeds 5.
  • In the 'Drunk' state, AP recovery and hit chance are decreased.
  • Changed the effect of the Chef's unique skill. Effects of cooking last twice as long at level 3.
  • Changed the Park Ranger's unique skill to 'Cold Endurance,' reducing HP loss due to cold.
  • Changed the required tool for making snares to Pliers.
  • Added the recipe for a makeshift animal trap to the known recipes at the start of the game.
  • The Steel Stomach trait now prevents disease when drinking dirty water, in addition to eating food.
  • On difficulties higher than 'Hard,' special zombies may also appear in the Terminus.
  • Changed burn ointment to ointment and added an HP recovery effect.
  • Increased the initial freshness of food during world creation.
  • Overall, slowed down the rate of food spoilage by approximately 20%.
  • Changed the freshness of cooked food to be more influenced by the freshness of the ingredients.
  • Made the AP needed for cooking vary according to the type and amount of food.
  • Integrated the satiety increase effect, previously based on individual ingredients, into the cooking recipes.
  • Consuming food cooked with spoiled ingredients may cause disease.
  • Crops other than potatoes will yield seeds when harvested at 100% growth.
  • Increased the effect of adding fuel to a campfire from 2 to 6.
  • Allowed boats to be repaired using a wrench, in addition to cars.
  • Disabled the ability to earn achievements when sandbox options are enabled.
  • Changed portable generators to be placed between two tiles, allowing usage from both sides.
  • Reduced the morale recovery effect of the Bible from 1.5 to 1.
  • Increased the effect of the Priest's Devout Reading skill from 2 times to 3 times.
  • Added an effect to the Parkour trait that, besides preventing sprain, also halves the AP cost when passing through windows and fences.
  • Reduced the maximum number of Cat's Eyes that can be obtained from 5 to 4.
  • Changed driving to consume approximately 40% more fuel.
  • Varied melee weapon damage by approximately ±20% depending on durability.
  • Allowed the 'sleep until all status ailments are healed' option to be used in case of headaches and being drunk.
  • Changed the effect of Survival Cooking from 20% to 15%.
  • Changed the fuel effect of map fragments to 0.5.
  • Added wire and nails to the items that can be obtained by breaking furniture.

Performance
  • Improved rendering methods to make greater use of OpenGL directly for performance enhancement.

Sound
  • Added ambient sounds. (Waves, boats, etc.)
  • Added sound effects. (Fishing, cooking, fertilizer production, making fishing bait, fertilizing, etc.)

UI
  • Added item icons to the crafting and cooking recipe lists.
  • Added icons above the character when in states of cold, burns, headaches, and drunk.
  • Removed the 'Change Location' button from the action panel and set the 'Cook' button as a fixed button.
  • Only items usable as bait are activated when setting traps.
  • A popup message is displayed to prevent overwriting the vehicle when there is insufficient space during vehicle relocation.
  • Salt and pepper can be dragged to combine.
[/expand]
Goalgetter - netmin games GmbH
The World Cup demo has received an update. We have reviewed the feedback and online videos and implemented some improvements. We look forward to more feedback, and hope you enjoy the demo.
In the Same Boat Playtest - Vincent A.
  • Tutorial was started in challenge mode, is now fixed.
CyberWaifu - DigitalLife
Fix some chat service unavailability issues, optimize software stability and running speed
Add support of more chat service for excample "Poe"
Oct 26, 2023
Cabin of Shadows - Dueling Impostors- - 株式会社ネストピ

We have updated the game today with the following fixes.

- Added a lightweight mode. It can now run on PCs with lower specs. The mode can be switched from the graphics menu in the options.

- Fixed other minor bugs.

We have been updating the application since its release.
Today we think finally able to respond to the many reviews and suggestions we have received since its release.
New mode,bug fixes, additional option.... and so on.
We are pleased to present this version as Ver. 1.1.
We would like to thank you all for your support that has helped us reach this point.
Thank you !
Session: Skate Sim - Nacon
COMMENTS FROM THE STUDIO

Hey Folks,

We’re back with another Session Dev Blog, as we’re psyched to be bringing you some fun new content and terrain to skate.

Since the last update

The turtles have found themselves at home in NY and their sewer lair, but we’re also seeing awesome clips from around San Francisco, Philadelphia, and beyond. So keep the clips & content coming - and don’t forget to tag our social accounts!

Since our last release we’ve continued onboarding new team members and building for the future while also ensuring we're producing fun content for you as the player. To that note we’re excited to announce the release of our latest DLC bundle - in collaboration with Black River fingerboards!

DLC (Paid Content):


Black River” Object Dropper asset set
  • 38 items from rails, benches, boxes, and more!


We’re excited to finally be bringing back one of our early supporters of Session, Black River Fingerboards. While fingerboarding is not skateboarding - it replicates the freedom, artistic expression, and counter culture roots of skateboarding, just at a table top level. Being able to share the love we have for skating and grass roots companies like Black River was an easy call for us, and the variety of skateable objects leads to some incredible opportunities in game!

Please note that while the Black River object bank assets are bundled with the DLC, once owned they can be placed & used in any map or locale.

  • Phatt Nugget Mall


The 90s were the heyday of the megastore and the boom of giant multi storied shopping malls all across North America. Malls have always been the forbidden fruit for skaters. Being clean, indoor, and mostly tile or marble with an abundance of ledges and drops the terrain was perfect, were it not for society & security! Thanks to Phat Nugget Mall being abandoned for the last 10 years, you can now revisit those glory days of hanging in the mall, but now with your deck and a chunk of wax!

Free update:

Object Dropper Overhaul!
  • We have fully reworked the Object Dropper system to make it more user friendly & intuitive, while still allowing for maximum player freedom. While those of you familiar with the old system will have some adjustment, the ease of use is greatly improved with our latest iteration.
  • A bundle of free objects has been included in the Object Dropper overhaul for those wanting some variety but not ready to jump on the DLC.
  • Asset Grouping is now possible:

  • Asset re-orientation & Snap-to-ground added


General de-bug & Fixes:

  • Camera - Fisheye camera lens has been reverted to V1
  • Historical Challenges: Nate’s New York challenge line has been fixed
  • Crash - A random Replay Editor crash on loading replays has been fixed
  • Object Dropper - Objects no longer sink into the world on map load
  • Audio fixes
  • Improved material sounds
  • Improved landing audio feedback
  • Implemented surface transfer fx
  • Other general debug fixes…

What’s Next:
We continue to build our team here at crea-ture studios and are focused on integrating our latest team members into the studio, and project. Once we have everyone grounded we can look at how, and where, they can contribute in a meaningful and impactful way for the players!

Even with our latest additions, we’re still actively recruiting - and you can find ALL open roles at: https://www.crea-turestudios.com/careers/

Finally - keep an eye on the @Session Game instagram & Tik Tok accounts for updates and additional content from Donovan!

Peace,
The crea-ture team!

Tales from The Dancing Moon - DjMonkey
Greetings Travellers!



Steam Next Fest Recap!

First and foremost, a huge thank you to everyone who wishlisted, played the demo and joined in on the live streams during Steam Next Fest earlier this month. It really helped boost my morale and there's already been some great feedback to address in future patches!

I rarely like to toot my own horn - but I'm happy to share some numbers that I observed during the event.

The first live stream reached a peak of 925 viewers!
The second live stream reached a peak of 843 viewers!
Over the course of the event I received 808 Wishlists!
I provided 2 bugfix and QoL patches throughout the event!

It may be small numbers compared to some of the bigger games out there, but these stats far exceeded any expectations I had!

Here's a few photo-mode screenshots I took during the live streams!











What's Next!?

I'm happy to say that aside from a few glaring gameplay issues that became apparent from the Next Fest demo, the rest of the game is in what I think to be a good "Early Access" state.

My goal was always to minimize the amount of time after Steam Next Fest to an actual release that people can get a hold of. This will be the thing I focus on now, and I hope to have more news for you soon.



Community Spotlight

To tie off the newsletter I thought I would highlight some of the community videos and coverage that happened over the Steam Next Fest event. Please check out these content creators below and give them your support!

@vmeezo livestreamed his playthrough on Twitch, of his character called Nosey McNoseFace 🤣




@JenjibobCries also on Twitter livestreamed their playthrough and uploaded it on YouTube!



Tales of Lumin provided a break down of the current character customization options that you can find in the demo.



Ab's Pure Gameplay provided a short review over on the Steam forums and also provided a no-commentary playthrough of their experience on YouTube.





That's all for this months newsletter! As mentioned before - I hope to have more news for you soon regarding the progress and release of this game!

- DjMonkey

Enjoy reading my dev diary newsletters? Then please consider giving me a Wishlist & Follow! I'd greatly appreciate it! You can do so from the the Steam page.

If you’d like to join the community and discuss the content of this post, please visit the Discord or make a comment on Threads or Twitter!

https://store.steampowered.com/app/1782420/Tales_from_The_Dancing_Moon/
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