It has been two weeks since we launched the game, there are ups and downs but after all, we are really pleased with what we have achieved so far, especially the support we have received from the players! we will keep working on the bugs, feedback and suggestions gathered from all of you guys.
We would like to share some of the awesomeness created by The Front players
Besides these, during the past two weeks, we have gathered more than 40 videos in our ongoing content creator event. Don’t forget to check them out! Here are some excellent examples we would like to share with you!
1. Added "Main Line Level" gameplay 2. Adjust hero balance in all aspects 3. Added benefits for returning old players (offline for more than 1 month) 4. New player sign-in extended to 14 days 5. Each failure in skill awakening increases the probability of success by 1%. 6. Added custom skill stone fragments (dropped from ruins) 7. After this update, the advanced heroes will record the materials used. When resetting, press the materials used to return them. 8. New exclusive props for the summoning of divine soldiers
"Don your favorite costumes this week with our cutiepies as you pump their pumpkins with your love potion!
Event Content - 2 new event threads for Antonia (GIG) and Amber (LAX)! (recurring threads for Leoni, Madlenka, Kloe, Paulina, Natalia, Malee, Thida and Celeste) - A wholesome loadsome new unlock scene for Francesca! (recurring Giselle's Halloween Dungeon Unlock Scene) - Our massive Halloween Outfit collection!
- To unlock event content: - Collect love potions in Italy, India, Cyprus and China. - Collect horns in Germany, UK, Dubai, Brazil and Korea. - Collect pumpkins in Czechia, The Netherlands, Mexico and Japan. - Collect candy corns in France, New York, Thailand, South Africa and Los Angeles.
- New Event Mission titled ""Trick or Treat Teasing"". - Mission routes are Italy, Mexico, Brazil and Los Angeles. - Event lasts until 2nd November at 7 AM UTC "
Go and check it out! You can play with touch screen, motion controls, gamepad and even keyboard and mouse! Yes, we went mad and implemented KB&M controls. We have added mouse sensitivity in the input menu as a day 1 patch, along with improved motion controls (where you can select which axis you can use).
Currently motion controls are available on the right-hand Joy-Con and the Switch Pro Controller.
STEAM VERSION 1.2 FEATURES
Local multiplayer!
An essential Switch feature, we have added up to 4 player head to head on PC to scratch the itch before we attempt to implement proper online multiplayer lobbies.
Players can each select their input, meaning one can play MIDI controls, one gamepad, one keyboard and mouse and so on. Currently it’s not possible to play two players on a single controller.
Players can play on whatever difficulty level they choose and the tracks will dynamically cut themselves to match the shortest track - there are some bugs with the more complicated cut tracks such as Ginger Lizard, but it’s about 98% seamless.
New track unlock system!
Levelling up will now give you a key which can be used to unlock tracks directly.
Tracks are grouped in tiers, and unlocking a single track from one tier will allow access to the next.
Players can now unlock the tracks they enjoy more quickly.
6 new RemiXD tracks!
cold rock it by ★MrCringe★
Your Pain by CrookyCumbles
Lights, Camera Action by Edge
Engine Start by Loosiano
Velours by Programmatic
Coming Too by swago
Monstercat DLC!
Our first actual DLC is here! It contains 10 awesome hand-picked tracks including nostalgic beats, Monstercat classics and some hidden gems that match the gameplay of SRXD perfectly.
You’ll also get a Monstercat wheel skin, a cute giant Monstercat helmet for Jimmy and Lady, as well as a track edge inspired by audio gear ‘Hi-Fi’, with a matching track edge colour ‘Veridian’. Oh, and a Monstercat menu palette inspired by the branding colours of Monstercat Uncaged and Instinct.
Monstercat DLC has its own full-game leaderboard separate from the base game tracks.
Access the DLC from the main menu or the Steam store page.
Track list:
Cheat Codes - Nitro Fun
CRAZY - Tokyo Machine
Into the Light - Notaker, Karra
Shut My Mouth - Koven
THE DROP - Gammer
Blue Shadows - Xilent
Overkill - RIOT
U Got Me - Bossfight
How We Win - FWLR
It's All Over - Shockone
POLISH
Players can now hover over the custom colour profile title and use ctrl + c and v to copy and paste a hex code of the colour profile - try pasting: 4D36E2;4AC9B0;FFCC42;2C9B8D;473CE2;FFFFFF;000000 for the Monstercat wheel colours we used in the DLC trailer.
Players can also do this with individual wheel / note colours
Every track in the game has been scanned for a LUFS value (loudness over time) and then given a volume offset. All music should now be perceived at the same volume - meaning Time (very soft) and Ghost Ship (very loud) should have such a ridiculous disparity in volume.
Removed the option to “restart track” when level editing (this could cause some dangerous save-destroying behaviour)
Removed the option to “create track” when level editing (for the same reason as above)
Track previews have all been redone to be the most exciting part of the song on all difficulties
Track previews fade in and out more smoothly
Added a “preview volume” button for lowering track volume in level select (can be set to 100%, 50% and 0%) - just above the play button
Practice mode button is now available in the “performance progress” side panel
Customs (creating, editing and all other controls) are now accessible from their own side panel
Highlighting the heart icon (favourites) will now bring up the artist QR code
Rebalanced default audio levels to fit with new LUFS system
Fixed some incorrect spelling and naming in the credits
BUGS
Fixed a bug where Korean and Russian exit prompt text would not show up
Fixed a bug where the main menu DLC panels wouldn’t accept mouse hover as a highlight
Fixed a bug where tutorial glyphs would not properly display in tutorials
Fixed a bug where customisation settings were not remembered between sessions