The Devil Within: Satgat - Newcore Games Rob


Hi everyone,
We are excited to present the newest demo of The Devil Within: Satgat for you to enjoy! Since the last demo, we received a lot of feedback and support from all of our players, whether it be in person at events, the Steam community, Discord and more. Messages and feedback submitted to us gave us a lot of motivation to improve the game and make the necessary adjustments for all players to enjoy the game.

As the demo is now ready, we would like to introduce the key points with some explanation as well!

Unreal Engine 5.2 upgrade!

From the beginning, we were using Unreal Engine 4.26 and planned on continuing to use that version all the way to launch. We didn't really have any upgrade plans, but once we saw the potential of Unreal Engine 5 (performance, reliability, work efficiency, etc), we decided it was worth the time to upgrade our engine. This demo is the first version of The Devil Within: Satgat on Unreal Engine 5. We hope you enjoy!

Matthew Kiichi Heafy

We got to work with Matthew Kiichi Heafy of Trivium fame in composing some tracks for us! 2 of those tracks can be heard in this demo: at the start of the game's menu and during the Lee Choong boss fight! Check it out here:


A big shoutout to Matthew for providing tracks that we absolutely fell in love with!

Story Telling Adjustments
Our goal was to introduce the world of The Devil Within: Satgat and tell the story of Kim Rip, the main character of the game. However during the last demo, we received feedback where there was a gap between "the lore of the world" and "the amount of information a player is able to absorb at a given time." This gap was so large that it made it difficult for players to understand the information presented to them. In conjunction with this, we found that many players were leaving during the intermission-like area (Miraboel).

Based on user feedback and data, we realized that the way the story was told was against the design principles we have and decided to rework the initial part of the game.


The structure of story has been changed so that the conversations between Kim Rip and those around him are easier to understand. Changes have also been made so that players can enter the combat sections of the game faster than before, while balancing it with the lore and tutorial of the game.

Combat Improvements
We received a lot of great feedback regarding the combat of the game, but there was also feedback on the short-comings of combat. When looking over all of the feedback, we balanced it with the direction of the studio and made significant changes to make combat even more enjoyable!

Weak and Strong Attacks
The Devil Within: Satgat had two basic attacks: weak attacks (can be used at any time, no knockback and does not cost AP) and strong attacks (more damage, needs AP, but it can knockback the enemy). These two attacks were meant to be used in conjunction with one another and create a flow in combat.

However, when we watched players play the game, there were a lot of players who were frustrated with the mechanics. We thought, at first, that this was because players didn't know what our intentions were, but we took the wrong approach in this. We were concerned that either attack would become too strong and efficient, so we put in a punishing system -- weak attacks had no knockback and strong attacks needed AP, while both attacks could not be animation cancelled. However, this (amongst other reasons) didn't make the combat fun.


Therefore, after multiple tests, we made it so that weak attacks can stun an enemy and strong attacks can knockback an enemy. Also, weak attacks can be cancelled into a guard/evade/dash so that the flow of combat can keep going. We feel that this way, the attacks are balanced and combat is more fun this way.

We will keep a close eye on the feedback of this new demo, so please do let us know!

Damage Balancing and a Mean Personality
In conjunction with our thoughts about the attacks, we found that the monsters didn't really "greet" themselves to Kim Rip. This may sound odd, but most monsters died as soon as Kim Rip did a strong attack. This led players to feel like they made a mistake if they didn't preemptively strike the enemies. Alongside the fact that the amount of monsters was quite low, we felt that something needed to be freshened up.


So in order to have the monsters "greet" the player properly, we gave them a bit of a meaner personality when encountering the player, adjustment some damage numbers, and after some internal testing, we felt pretty satisfied with the results. Let us know how you feel!

Indication
It is no secret to anyone who talked to us or met us: we love parrying. The Onimusha series holds a special place in our hearts and the way parrying worked in those games.

We've had a lot of feedback regarding parrying in the last demo and despite getting a lot of feedback, we really couldn't find the issue. This hit us really hard because as much as we love the parrying mechanic, we also know just how frustrated players were getting. So to be frankly honest, we haven't really found what the solution is to that problem, but we did add some stuff to help us get closer to the answer and resolve certain feedback
  1. Parrying happened but didn't register
  2. Parrying happened but the concentrated counterattack didn't pop off
  3. Parrying... just didn't happen


So to get closer to the answer, we added clearer indicators that tell you not just when a perfect parry happened, but also exhaustion and when you are out of bullets. We hope that with these indicators, we can get a better grasp of how to bridge that gap. We also hope that players will also get the timing down faster with these indicators in place.

Hello Mega Weta, My Old Friend
This boss had the most feedback in that this was where a lot of players had the most frustrations. Internally, we have done so many tests that we didn't get to see the difficulty spike at this point of the game.


So rather than just nerfing the boss, we made a lot of adjustments to help the player prepare for the boss before the fight and during the fight. We feel that a lot more players will get the hang of it this time with the adjustments that we made!

Skill Tree Renewal
In the previous demo, tech points were awarded to gain new skills and boost stat parameters. However, though the idea was to let the player have total freedom in how they build their character, we also found that players pretty much soft-locked themselves and made a very difficult build. This wasn't because there is a certain build to play, but rather players didn't have the knowledge of what the skills did or how they would work. In doing so, the players were not able to progress past certain points.


So in this new demo, the way to learn skills has somewhat changed. Instead of tech points, players will now gain "factors", of which there are 5 different types. This allows us to help guide the player towards certain base skills, but also gives the player enough autonomy to make their own build still. Leveling up will earn you these factors, but they can also be found be defeating certain enemies as well as exploring the map.


There are also artifacts that can be found in the game! These special artifacts can open up new skills that can be used in conjunction to what the player learns on their own.

Map Improvements
As mentioned about artifacts and factors that can be found in the wild, we knew that we had to improve the map as a whole. There were certain parts in the previous demo where it felt slightly static, so we added a few environmental gimmicks for players to solve.


These gimmicks will help unlock shortcuts, reveal hidden items, as well as solving certain missions. We hope you find everything that is out there!

Character Modelling
Character models have also been improved drastically. There were scenes where Kim Rip has an odd expression and it just takes you out in terms of immersion. There were also divisive opinions of the mysterious lady at the end, so she has been remodeled as well! Those cutscenes have been improved considerably!


Also, we added a costume change system! In the full version of the game, you can get different costumes to alter the appearance of Kim Rip.

Optimization
We are working on optimization as we go forward and this demo build is considerably better in terms of performance in comparison to it's predecessor. Optimization efforts are ongoing, so please let us know if you encounter issues!

Last Thoughts
This was a huge endeavor, but we want to say thank you to all of you who provided feedback and support. We hope you fall in love with this demo the way we did (and get a chance to listen to Matthew's 'The Origin of Kiichi' during the Lee Choong fight!).

Thank you again!
Towerbolt - brandonorden
Hello! This is the first big news announcement for Towerbolt. I'm working on a playable Steam demo that will be coming out very soon, but in the meantime, I wanted to broadcast some upcoming livestreams taking place this Saturday where Towerbolt will be featured!



First up, Towerbolt will be featured at the Seattle Indies Expo Online, a continuation of the Seattle Indies Expo that took place at PAX West back in September. It'll be a livestream format giving 10 minutes of time to each game shown at SIX, including other additional titles as well! It's a great way to see all the games from the in person event if you missed it!



Towerbolt will be featured around 5 PM PST on October 28th during the SIX Online stream at the link below!

https://www.twitch.tv/seattleindies



But that's not all! Later that evening, Towerbolt will also be featured at IndieLand, a livestream marathon charity event held by Jirard The Completionist, which highlights indie devs and indie games all for the cause of raising money for dementia research.

Read more about IndieLand here: https://www.indieland.org/




Towerbolt will be featured at 10 PM PST on October 28th during the IndieLand stream at the link below!

https://www.twitch.tv/thecompletionist


It's going to be a fun and busy day on Saturday. I will be present at both events virtually to hang out and chat about the game. As I mentioned at the top, I'm working on a playable demo for Steam and I intend to have it released very soon and before the events on Saturday. Look forward to it!

UNDYING - "KINGDOM" - Vanimals Games

It's Halloween! What better way to celebrate than with free treats for all!

The Mystic Taoist Robe from the Orient and Magical Peach Wood Sword have been added to the 2023 Halloween Free DLC. Claim them now!

This is a limited-time offer, so don't miss out!

Of course, a fantastical weapon like the Peach Wood Sword would surely be hidden in a mystical place, time get searching!





Additionally, don't forget that the free DLC packs for Early Access players are free only while the game is in EA, get them before the full launch on December 7th!!






2023 Halloween Free DLC: https://store.steampowered.com/app/2644380
Free Skin Pack for Early Access Players:
https://store.steampowered.com/app/1849330
Free OST for Early Access Players: https://store.steampowered.com/app/1612740

Oct 25, 2023
Spark in the Dark - Spark in the Dark
Hello everyone!

To mark our participation in the Steam Scream: The Revenge festival we are happy to share the new update with you. It includes various fixes & minor improvements which we made for the past month.

  • Added new set of weapon inspired by nodachi and katana (two-hand sword, one-hand sword, dagger)
  • Sometimes you can find scolopendra in the holes.
  • Updated Spanish & some other languages.
Added the "Halloween Horrors" mode, which will be available during the festival Steam Scream (October 26 - November 2).

* The "Grim Tales" series of stories will be added to the game this coming weekend.

Thank you all for your feedback, ideas, and support!
Wish you exciting adventures in the Dungeon! đź’€


Oct 25, 2023
Eldritch Exterminators - Ephern Games
Changes
  • Esoteric Vitality no longer has the Buff Tag
  • Improved the visuals of the lighting

Fixes
  • Fixed a crash when getting an unspeakable artifact
Rabat Protocol:Metal Rhapsody - WHAT' S UP GAME LABS
Updated Bayan’s CV
Dismantled 2 - BigProjectAlone
Flaying Symphony (a full length scenario taking place before the events of Dismantled 2) available right now!

After escaping the detonation of the old asylum, you found refuge in this abandoned bunker dating from World War II. But the structure is inhabited by monstrosities that nature could never have imagined. You venture further and deeper into the bunker but it seems that this gigantic structure has no exit. Will this place become your tomb?

Lost in total darkness with only a near-depleted lantern as your companion. Your courage in hand, you look for an escape to freedom.

Return to the nightmarish depths in Flaying Symphony to uncover the true fate of June at the end of Bittersweet Misery.


Known issues:
-Spamming keys when starting a game can results in freezing the game into a blackscreen.
-Suomi translation have not been corrected yet.
-Inventory ''USE,EXAMINE,BACK'' window can sometimes appear under another inventory icon.
-Rebinding the Open Inventory key via the in-game options menu won't work. You can rebind it using the main menu options instead.
-You can pause during death animations sometimes, this is not intended.
-Enemies are missing their fire death animations, will be added to full release.
-Guns are missing a reload button, this will also be added to full release.


Happy Halloween
Oct 25, 2023
Toram Online - Toram Team
Thank you for playing Toram Online.

We would like to announce the update for the app.

For details, please check the following.

Update Contents

  • New difficulty level "Very Hard" is added to the boss monster in Halloween Event Chapter 8.
  • The addition of monsters that can be tamed as pets.
  • Few updates on the security system.

The following improvements have been applied.
  • Added Avatar Search.
Names and abilities granted with "Fairy Sewing Tool" can be used to search avatars.

The following issues have been fixed.
  • The skill "Magic: Wall" hits 1 time more than it should for some elements.
  • The skill "Conversion" is not working properly under certain conditions.
  • The ability of some crystas cannot be obtained with the skill "Hidden Talent".
  • The debuffs of the gem case "Power Resonance, Speed Resonance, and Focus Resonance" are not applied properly.
  • Minor bug fixes.

Notes
* If you cannot start the game, please add the game to the exclusion list of your security software.
For details on how to add it to the exclusion list, please refer to the website of the security software you are using.
Viking Chef: Feast Frenzy - Devlex Online
Hi folks!

In preperation for the Early Access on Samhain, I will shutdown the demo by this weekend.
So on Saturday (26th Oct.) the demo will no more playable.
Thanks for everyone who played the demo, you are awesome!

Sadly I must say, that I can't move your demo progress to the Early Access. But I think you unlock fast everything by your self again!
Also keep in mind, the Early Access is still a Beta of the game. The progress reset and bugs can still occur.

I wish you nice days playing until the end of the demo!

Devlex

Crossout - XO_Team

Halloween is once again at the gates of your hangars, survivors! This year there will be plenty of fun: the “Witch hunt” brawl will be replaced by 3 unique modes! And you’ll be able to produce a variety of things on the traditional event workbench, from unique cosmetics to upgraded parts.

“Festival of fire” event

Attention! The event will be available from October 26 to November 6 inclusive!
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Main features of the event:
  • During the event, players will have access to 3 special brawls.
  • Each brawl will be available for 4 days without interruption.
  • Only 1 brawl is available at a time.
  • By participating in these brawls, players will be able to earn a special event resource — “Tricky treats”.
  • In addition to brawls, “Tricky treats” can also be earned in the special PvP mission “Trick or Treat?”.
  • “Tricky treats” as well as other resources can be used to produce numerous thematic cosmetic items, a “Witch’s sticker container” as well as 1 “Help of the spirits” container from which you can choose 1 tradable epic item.
  • In addition, you can produce a number of already upgraded parts pre-determined upgrades on the event workbench. To do this, you will need 2 such parts without any upgrades, as well as a certain amount of resources.
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Event brawls
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Adrenaline
  • The battle format is “free for all”.
  • Players take part in the brawl on their own armoured vehicles.
  • The vehicles must not have the following parts: explosive spears, “Aegis-Prime”, and the “Werewolf” cabin.
  • Victory condition: take place from 1 to 4 at the end of the battle.
  • Placement ranking is based on the number of destroyed enemies.
  • Each player has an active “adrenaline” meter, the level of which gradually decreases.
  • As long as the adrenaline level doesn’t drop to 0, the player can return to battle after being destroyed. Once the meter has dropped to 0, further return to battle is impossible.
  • You can replenish your current level of “adrenaline” by destroying enemies and collecting bonuses that remain from their cars.
  • Occasionally, an amplification bonus will appear at a random place on the location, which increases the characteristics of your armoured car, as well as the adrenaline level. The bonus disappears if the armoured car gets destroyed.
  • Once you reach a certain number of eliminated players or after a certain amount of time has passed, the “adrenaline” level starts to go down faster.
  • In addition to “Tricky treats”, players can also earn “Plastic” in this brawl as a reward.
Firefight
  • Team brawl. Players take part in the battle on pre-built vehicles.
  • Objective: destroy the armoured vehicles of the opposing team within the allotted time.
  • If a team destroys the opposing team before the allotted time expires, this team wins. Otherwise, it’s a draw.
  • Each player is given an armoured vehicle on hovers, which has a number of vulnerable points, as well as a number of places that are completely invulnerable.
  • To destroy the enemy, you need to accurately shoot at his vulnerable spots and manage to defend your vehicle, using your invulnerable points.
  • In addition to “Tricky treats”, players can also earn “Batteries” in this brawl as a reward.
Deadly ritual
  • The battle format is “free for all”.
  • Players take part in the brawl on their own armoured vehicles.
  • The vehicles must not have the following parts: explosive spears, “Aegis-Prime”, and the “Werewolf” cabin.
  • Victory condition: take place from 1 to 4 at the end of the battle.
  • Placement ranking is based on the number of destroyed enemies.
  • Initially, the player has the ability to return to the battle 3 times after being destroyed.
  • In the first minute of the battle, special totems appear on the location. Each collected totem is an additional opportunity to return to the battle after destruction.
  • After the first minute, the bonuses stop appearing on the map. The only chance to increase the number of “respawns” is to get a special totem in the very center of the location, which will give you 2 chances to return to the battle at once.
  • The battle ends when the timer runs out or when only one player remains alive.
  • In addition to “Tricky treats”, players can also earn “Scrap metal” in this brawl as a reward.
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New rewards
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In addition to the already existing thematic rewards, you will also be able to produce new cosmetic items using the event workbench:
  • Hologram “Primal terror”;
  • Sticker “Fire idol”;
  • Hubcap “Spurs”;
  • Temporary flare “Ritual smoke”.
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Bone hunter (Lite edition)
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  • Unique armoured car: “Bone collector”;
  • New cabin: “Manitou”
    • Light cabin.
    • PS: 1800.
    • Maximum cabin speed: 100 km/h.
    • Tonnage: 4200 kg.
    • Mass limit: 8300 kg.
    • Adds energy: 12 pts.
    • Durability: 260 pts.
    • Mass: 850 kg.
    • Perk: upon activation all mounted revolvers with at least one projectile in the cylinder will start reloading faster. The more rounds there are in the cylinders, the more the reload speed will be reduced, up to 30%. All ammunition loaded in this way will deal 20% more damage. The cabin’s cooldown is 10 sec.
  • Large-caliber revolver: “Nagual” (2 pcs.)
    • “Epic” rarity.
    • PS: 1375.
    • The cylinder holds 3 rounds.
    • Penetration ability: 80%.
    • Durability: 296 pts.
    • Energy drain: 5 pts.
    • Mass: 423 kg.
    • Perk: deals 20% more damage to weapons, movement parts and hardware.
  • Early access to new structural parts;
  • Maximum number of parts increased to 70.
“My journey began a long time ago in the vastness of the great Wasteland when the spirits chose me. It all began with an understanding of the circle of life — the foundation, the bones on which our world is built. And this knowledge became my curse”.
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Bone hunter
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  • Unique armoured car: “Hungry spirit”;
  • New cabin: “Manitou”;
  • Large-caliber revolver: “Nagual” (2 pcs.);
  • Portrait: “Isi White Bone”;
  • Early access to new structural parts;
  • 1500 in-game coins;
  • Maximum number of parts increased to 75.
“The spirits told me that life and death go together, and one cannot exist without the other. And only by constantly testing yourself can you become stronger. But the more you harden yourself and get closer to the spirits, the stronger your hunger becomes.”
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Bone hunter (Deluxe edition)
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  • Unique armoured car: “Nightmare”;
  • New cabin: “Manitou”;
  • Large-caliber revolver: “Nagual” (2 pcs.);
  • Portrait: “Isi White Bone”;
  • Unique horn: “Call of the spirits”;
  • Unique paint can “Bone”;
  • Early access to new structural parts;
  • 4000 in-game coins;
  • Background and logo for profile customization;
  • Maximum number of parts increased to 80.
“Hunger is not a punishment, but an awakening. And when it comes, only those who have lost everything and found themselves will survive. Only those who have unraveled the mysteries of the eternal will be able to stand for their lives in the great test of the spirits. And very soon this test will begin in the Valley”.
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Attention! The lite and deluxe editions of the pack will be available for purchase on all platforms until 00:00 GMT on November 27.

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  • Updated the decorations of the garages for the duration of the Halloween event.
  • Added carrier explosion effects on the “Gates of the Valley” map.
  • Implemented improvements to a number of maps adapted for battles with armoured aircraft:
    • Ship graveyard;
    • Sandy gulf;
    • Factory;
    • Desert valley;
    • Crater;
    • Old Town.
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  • In the clan window, it is now possible to check the results of the participants from the previous season.
  • Now the garage screen notifications are displayed lower in order to not overlap the event banners.
  • Made a number of improvements to the interface of seasons (battle passes), as well as the placement of elements of the season window for different screen resolutions.
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  • Now, after falling to the ground, armoured aircraft do not roll on the surface in an inverted position.
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  • Fixed the matchmaking system in the “Bedlam” mode.
  • Fixed a bug with incorrect appearance of allied vehicles on the “Old Town” map in the “Patrol” mode.
  • Fixed a bug that caused a window with all player blueprints to open when navigating through the blueprint rating change notification.
  • Fixed a bug with the “Find clan” button not working correctly when viewing the profile of a player who is a member of a clan.
  • Fixed a bug where players on previous generation consoles didn’t have enough time to choose an armoured vehicle before the start of the 1 round of “Clan Wars” or “Confrontation”.
  • Improved client stability.
  • Improved a number of in-game texts, descriptions and icons.
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