Oct 25, 2023
Your Only Move Is HUSTLE - ivy sly
1.8.12
- I think I fixed the mysterious prediction lag (again)
- Guard Break moves are now highlighted in the action selector

## All Characters
- Hustle
- No longer causes the opponent to get sad.
Obscure Chronicle of Dynasty - IsaacZhang
虽然说这个体量感觉可以算是大型更新,但是不能两个大版本号都是大更新,所以这仍然是中型更新x
没错,本次更新最大的成果是:终于可以开启创意工坊了!
上传工具一并打包到了游戏根目录下面,试着传了一个王基的老头像,上传至少是成功了。
天色已晚,睡觉,改天再写更新日志!

————2023/10/26—————
【版本号】V0.97

【剧情】重制了「天水之战(一)」。
【剧情】扩充了某些战场事件。
【剧情】补全、扩充了某些关卡中间的剧情。

【平衡】增强了象兵的威力。
【平衡】增强了浮图弩骑的威力。
【平衡】调整了击退部分敌军后的战利品。
【平衡】「敉宁」难度下我军不会败退的特性将不会被陆逊抵消。
【平衡】下调了「敉宁」难度的难度。
【平衡】下调了「回天」系特性的效果。
【平衡】取消了发动「神工」特性时的经验值。

【功能】提高了校场征兵消耗的民心量。
【功能】重制了「神工」特性的效果。

【补完】更新了部分敌军的数值/职业/头像。
【补完】更新了部分职业的战斗动画。
【补完】更新了部分宝物。
【补完】更新了部分关卡地图。
【补完】更新了「音乐鉴赏」。
【补完】更新了所有BGM。
【补完】优化了弓骑兵的战斗动画。
【补完】增添了部分可转职的兵种。
*弓兵新增转职:游侠弓兵。
*高阶弓骑兵新增转职:浮图弩骑。
*调整了弓兵、高阶弓骑兵的转职树。
【补完】【MOD包】增加了替换头像文件的功能。
【补完】【MOD包】初步接入创意工坊。
【补完】【MOD包】补全头像。
【补完】重绘了部分人物的头像。
【补完】重绘了部分武器的图像。
【补完】补全了部分事典列传。
【补完】调整了教程的内容。
【补完】调整了简易教程的内容。

【修正】修正了音乐鉴赏未收录某些BGM的错误。
【修正】修正了敢死矛骑可能不显示动画的错误。
【修正】修正了部分敌军败退对话异常的错误。
【修正】修正了「成都攻略战」友军未正确行动的错误。
【修正】修正了「伤寒杂病论」效果显示异常的错误。
【修正】修正了「神工」特性未正常触发的错误。
【修正】修正了「监统三军」成就可能未正常解锁的错误。
【修正】修正了部分错字。
STALCRAFT: X - Gorodskovich
We will be performing server maintenance in the EU, NA and SEA regions on the following schedule:

[Scheduled date and time]

October 26, 2023
6:00 ~ 9:00 (CET)
AM 00:00 ~ AM 3:00 (EST)
PM 12:00 ~ PM 3:00 (GMT+8)

The schedule may change due to unforeseen problems.

The following changes will be added to the game after the maintenance work is completed:

◉ Fixed animation of FN2000 assault rifle.
◉ Disabled squad management functionality on "Boral" island.
◉ Increased number of views received for assisting.
◉ Fixed incorrect sound of helicopter.
◉ Fixed spontaneous sniper rifle shots from converts.
◉ Added delay when repeatedly clicking on weapon selection for converts.
◉ Added compass to converts.
◉ Fixed a bug that led to the disbanding of a convert squad.
◉ Snipers on Boral Island can now be identified by the glare of their sights.
◉ Fixed a bug where killing players counted towards the event quest in other session modes.
◉ Reset Essence obtained from the Battle Pass is now personalized.
◉ Stopping power of the converted sniper rifle increased from 300 to 400.

❕During maintenance work game servers will be unavailable, we apologize for any inconvenience.

Thank you for your attention,
and good luck at the dead resort!
Starmancer - OminuxGames
Added construction materials, security task, gear crafting station (with shiv), and currency display in the HUD. Also added a new permission UI for controlling colonists.

Part of the intent with these balancing changes is to make the game a bit more challenging by removing your god-like ability to always control your colonists.



The arbitrary "square" base boundary has been removed, and you can now build in any direction you want. Asteroids and stations can now spawn very close to your base. Asteroids are now slightly bigger.
You can also claim any part of a map that you want, and keep it forever, later, unclaim it and warp to remove it (you could keep an abyssal eye portal forever).




Changes
  • Added construction materials: Scrap, Metal, Electronics, Wooden (plant fiber), and Pigments (used to build cosmetics). Crystals are now used only as a tradeable currency.
  • Ship upgrades now cost a construction material rather than upgrade modules and crystals.
  • All mining in the ship now requires a mining drill (asteroids, planets)
  • Adjusted Kat messages to better connect with the intro scene and to be more helpful
  • Increased number of stars per galaxy region
  • Added currency display UI in the HUD. Select which currencies you want displayed in the HUD (Crystals, Upgrade Modules, DNA Frags, Building Materials). Currencies are displayed similarly to items.
  • Jetpack and helmet are now gear, and colonists must have 1 stored in their inventory to use them. You start the game with 6 helmets and 3 jetpacks. More can be crafted at the Gear Crafting Station.
  • Zombies now drop Rotten Leather. This is used to craft helmets.
  • Bots (Mang0, Bouncer Bot, etc) now drop Servo Motors. This is used to craft Jetpacks
  • Added Gear Crafting Station. With recipes: helmet, jetpack, and shiv (shiv is a basic weapon that does more damage than unarmed)
  • Removed the distribution booth. The model will be stripped for parts and sold off. (this object was added before you could context order colonists. It will return at a later date).
  • Added "security" task ("monster hunter"). Colonists assigned this task will automatically attack lifeforms marked with "terminate". Your own colonists can also be marked for terminate.
  • Cryptominer now generates "Crypto Hash" and sometimes "Rare Crypto Hash". These can be sold for money to traders.
  • Dreamcatcher now creates "dream capsules" and "rare dream capsules". These can be sold for money to traders.
  • Added "permission UI". Every colonist has their own set of permissions: Leave Base, Use Foreign Objects, Drink Alcohol, Fight, Permit Self-Defense, Heal Automatically, Use Antiviral. Let us know which permissions you'd like to see (they're easy enough to add)
  • Colonists now require 0 or greater morale to be drafted (previously -4 or greater). Context command now requires -4 or greater (previously -9 or greater).
  • Colonists now die immediately if they remove their helmets while in a vacuum.
  • Increased chance for colonist to contract disease slightly.
  • Cheat spawned colonists (type "cheater" in the build menu's search bar) now spawn with a helmet and jetpack
  • Rotten food can now be converted into Biomass in the waste recycler
  • Reduced goolerium dropped by slimes from 3-7 to 2-4 (to reduce the amount of goolerium that you could too easily become overwhelmed with)
  • Colonists no longer eat food instantly, and must once again eat at floors, tables, etc. Medkits can be used instantly.
  • You can no longer drop or eat items directly from a colonists inventory (in the inventory UI)
  • Added new dungeon, Magma dungeon.
  • Added sulfur to magma dungeon. Sulfur is now used to craft C4.
  • Removed excess recipes/items that weren't doing anything useful: Superheated Metal, Special Oil, Essence of Goo, Quantum Data Chip
  • Added silkworm to the worm lifeform archetype. 100% chance to drop silk. 3 silk makes 1 rough fabric, which is used to create helmets.
  • Many dungeon rooms now spawn with a liveable atmosphere.
  • Traders are now listed separately from "Outposts" in the galaxy map's UI (visible when mousing over a star sytem).
  • Colonists can no longer be drafted or ordered for the first 2 seconds of combat.
  • Decreased price of recipe cache from 5000 to 500.
  • Space whale meat can now rot (in warm rooms and in the presence of germs).
  • Colonists with a cuddler infection will now always like other colonists with a cuddler infection.
  • Redesigned cuddler perk so that it will better spread throughout the colony and spawn larva. (no longer causes puking, bleeding, or maniac). Now increases hunger (something has to feed the larva husks)
  • Cuddler and Zombie disease now has a small chance to add the maniac perk when acquired (the preceding line is a lie)
  • Reduced the frequency of puking from all sources
  • Changed virus transmissions so that the likelihood of transmission increases the longer that a colonist is near another colonist
  • Added "Chloropod" lifeform (and archetype). These tree lifeforms drop Plant Fiber when killed.
  • All garden and sand cosmetics (trees, bushes, cacti, etc) found in derelict stations can now be harvested for Plant Fiber.
  • Removed the base size system and replaced it "warp field extenders". You start with 500 of these (numbers subject to change). They're automatically placed when you expand your base. You can manually place them to claim any part of a map.
  • Added "Warp Field Extender", when powered, it increases the number of tiles that you can own.
  • Wilderness colonists can now spawn with jetpacks and helmets (rarely)
  • The Abyssal Eye Portal now has a cooldown of 60 seconds before it will damage a colonist again. It will now damage the same lifeforms that the rainbow mushroom damages. Reduced damage range from 4 to 2. Implemented eyeball portal attack animation.
  • Dungeon walls can now be painted
  • Power is now displayed as "per hour" rather than "per minute" (because it's easier to understand "2 / hour" rather than ".03 / min"
  • Objects that create power--treadmills, generators, and solar panels--now display the amount of power they create per hour
  • Added mesh, standard, and wood furniture back to the tech tree.
  • Moved overlays and zone tools into the build menu (as their own tab buttons)
  • Build categories are now visible when viewing the delete menu.


Fixes
  • Zombied colonists will now drop their items when they turn into the undead.
  • Lifepod colonists no longer spawn in full containers
  • Space floor generation is now correctly performed during warp and loading screens (this fixes one-time stuttering when generating pathfinding routes in new areas)
  • Food Brick Factory now has the "production order UI" (craft X amount, craft endless, craft until X)
  • Lifepod colonists no longer spawn in full containers
  • Space floor generation is now correctly performed during warp and loading screens (this fixes one-time stuttering when generating pathfinding routes in new areas)
  • Food Brick Factory now has the "production order UI" (craft X amount, craft endless, craft until X)
  • Venting an atmosphere will now set temperature to 0 (this fixed a bug where venting a hot room wouldn't work)
  • Door line-of-sight colliders are now much smaller, which should reduce the likelihood of colonists being unable to hit a nearby monster when fighting near a door.
  • Ships can no longer be assigned missions when not at base
  • Fixed a bug where colonists wouldn't put on helmets after moving an airlock
  • Fixed a bug where dungeon entrances could spawn in on top of other dungeons or the player's base (you would rarely see this previously, because dungeons used to spawn far away from each other and your base)
  • Increased bleed cooldown and damage cooldown
  • Fixed a bug where colonist's carry slot would get positioned at 0,0,0 (and be tiny) after loading sometimes.
  • Fixed a bug where rollrift was forever generating a route to themselves.
  • Contracts are now completable without a mining drill (or other location requirement).
  • Fixed some instances where crafting recipes would appear as a pink box in the context menu.
  • It's no longer possible to click on buttons that are "behind" the warp screen.
  • Objects that can be built by holding and drag (floors, wires, walls, etc) will now display relevant build warnings.
  • Colonists are now displayed in a consistent order in the HUD UI and a few other places (after loading, they'll be in the same order)
  • Replacing posters with other posters will now refund 100% of the build cost.
  • Fixed miscellaneous crashes.


* Remember to check out builds early on the "earlier_access" testing branch!
Bug Blazer - xysaph
  • Added a 1 second cooldown on placing traps to prevent the over powered effect of placing traps.
  • Laser trap has a random colour laser now
  • Fixed issue with selecting traps and then using right click to place it, which kept the trap select mode on.
Survivors of the Dawn - taarruzkeçisi

Buckle up and sharpen your lasers bounty hunters! ☣️

Survivors of the Dawn is going off for Early Access on November 6!💥


Notice: Updated Demo Available
PSA: There is an updated demo that you DEFINITELY should give a shot before you hit the dusty trails of the Wasteland REALLY soon!

Play it now!

Huge thanks & cheers!
indieGiant Games 🤘🏻



RUN: The world in-between - Alkounet
Hello Runners!

We know some of you are using Steam on a Linux OS, so maybe it's a good news for some of you? Hephep wanted to experiment with Steam to provide a Linux native version of the game, and it's a success, you can now play the game without the Proton compatibility setting needed. Tell us what you think of this, was it worth it?
Lonely Mountains: Downhill - Hellfish
Hello Riders,

This week marks the 4th anniversary of our release of Lonely Mountains: Downhill!

We want to thank you all for being such an awesome community and keeping the game alive even after all this time.

Whether it’s the Daily Riders, the Speedrunners who somehow still run new best times, all the riders who create the most amazing videos, or the people who get to experience the game for the first time - it means a lot to us to see you all play and enjoy the game!

To celebrate the 4th anniversary we have released our 4th and last free DLC “Rivera’s Revenge” today!

https://store.steampowered.com/app/1849860/Lonely_Mountains_Downhill__Riveras_Revenge/

Rivera’s Revenge adds a 5th trail to Sierra Rivera, packed with new challenges, rewards, and resting spots and we hope you love the new trail as much as we do!

But as fate wields it there is not only a new DLC today but also the start of a new original Daily Rides season. Season 28: Wild Wheeling welcomes you to the jungle and comes with a full wardrobe of adorable animal outfits. As we wrote last week we adjusted the Daily Rides scoring a little bit so it should now be way easier to get the whole fluffy collection!







We wish you all a great ride on the new DLC trail and good luck to everyone participating in the Daily Rides! If you have any feedback, technical issues, questions, or want to celebrate the 4th birthday with us and the community, please join our Discord.

All the best and looking forward to another great year with all of you!

Your Megagons

Haunted House Builder - ForthWind
Haunted House Builder is out with a launch discount. You build a haunted house then open it to spook guests. There's both missions and sandbox levels.



Post any bug finds or suggestions in the discussions.

There's a lot of different decorations including ones based on certain other games:


Capybara Statue

This is a premium decoration, it will light up when on. Also unlike other decorations this will calm Guests instead of instilling fear upon them which is useful for certain challenges.

https://store.steampowered.com/app/2559540/Capybro/

It's from Capybro. This decoration uses the same model geometry from the titular capybara, just had to add a base and put a stone texture on it.


Gnome

This is a poser decoration so you can pose it in threatening ways.

https://store.steampowered.com/app/2419220/Gnome/

It's from Gnome, a spooky game about a gnome. It's the exact same model and was super easy to transfer over and setup which was nice. Gnome is currently on sale. (hint hint wink wink)

Secret Decoration

Also there is a secret decoration that is unlocked via secret ways. Hint: It's in the graveyard area somewhere.

If you find it, it's a reference to these two games:

https://store.steampowered.com/app/2145300/The_Game_Store/

https://store.steampowered.com/app/1992650/Second_Dreamer/

Second Dreamer isn't out yet but it's a sequel to The Game Store which might be in a certain sale coming up in a few days. (HINT HINT WINK WINK)

Also make a firework for each game release in Firework Simulator:

https://store.steampowered.com/app/2271890/Firework_Simulator/

The Haunted House firework should be in there soon. This is what the model looks like:



DEVELOPMENT STUFF:

First time making a builder type game, it was programmed from the ground up. Guests have their unique behaviors and will leave different reviews based on their experience. The Decorations have their own themes, stats and interactions and affect guests in various ways. The save system was one of the hardest parts having to keep track of each levels different decoration setups and how they were connected to each other.

There is currently no limit to decorations which can be placed in an area which might not work out? Let's see?!

Have different Guests planned, they should be in eventually. Their graphics and sound effects are already done.



Socials

Posting game development stuff on these -

Youtube

Tiktok

Instagram

Twitter/X

Next game currently in the making has the best title. Will be posting a lot of dev videos on that because it also has the best character in addition to the best title.

Also

Also there's a decoration that's just letters. Don't spell out stupid stuff ok.
Oct 25, 2023
The Doors of Trithius - Sineso
XP Rebalance + QoL and bug fixes.

Save files from v0.5.2 are compatible.

XP & Wisdom Adjustments
We’ve extended XP rewards to include all abilities and recipes. The majority of abilities grant XP during use, with some offering unique approaches to XP gain, such as the athletics ability "Tumbling," which bestows XP when successfully dodging an attack.

XP Log
Added an XP log. By clicking the "XP" tab in your notification log, you can review all recent XP gains for both skill experience and wisdom.


Tooltip Display
Additionally, a new setting "Show XP Gain" has been added. Enable this option under General -> Tooltips to show exact XP gains for all abilities and recipes.


Additional Changes
  • The XP log will show a warning when no XP gained due to the soft level cap being reached (keep in mind, the level cap can be raised by investing skill points).
  • Doubled the amount of experience gained while travelling.
  • Discovering new tiles while travelling will now reward travel XP, provided the travel skill is unlocked.
  • Reduced Wisdom Gained when killing a monster.
  • Reduced/tweaked Weapon Mastery XP granted on attack.
  • Modified the Weapon Mastery XP awarded upon attack, with a general decrease.
  • Added a new mechanic to reward bonus wisdom for defeating enemies higher than your level, at a rate of 10% per over level. This is shown in the XP log as "dangerous fight".
Java Version
Updated Java version from Java 14 to Java 21.

This gives significant performance improvements on some systems, and also fixes lag issues experienced by some users.

New Player Experience & Polish
Some initial steps to improve the experience in subtle ways. This is part of an ongoing initiative which includes UI modifications, providing clearer starting guidance, and ensuring consistent storytelling.

  • All classes now start with basic clothing. While there is something to be said for the classic roguelike experience of starting with nothing, for our story which starts you off as a bold adventurer, it was not fitting to begin barefoot!
  • An escape ladder has been added to the starter dungeon, and the "Escape" tutorial message will now appear upon first entering a town or dungeon. This change is to create a more dramatic exit. The dead-end felt just wrong. Ascend from the depths; your journey is just beginning!
  • In character creation, equipment and supplies are now displayed side by side, reducing the need for a scrollbar. Items are now sorted by type so you can quickly see what weapon you are getting which should be helpful if you are rerolling many times.
  • Rebalanced the volume of all music tracks to ensure a consistent audio backdrop to your adventures.
  • The volume levels of loud sound effects (doors, barrels, dog deaths) have been reduced for more uniform audio balance.
Improved loot User Interface (UI). This redesigned UI will not obscure the object being looted. We want you to see what it is you're looting!


Stat Sources
To provide clearer insight into your character stats, contributing factors to a stat's total value are displayed within the stat tooltip.


Other Changes
  • Show "real damage" in hit splashes and in the notification log, instead of showing overkill damage. For example, if a creature has 5 health left, the maximum you can hit is a 5. This was necessary to make damage gained from XP consistent with the damage visually dealt.
  • Reduced ability "Sidewinder Style" energy cost from 5 per turn to 2 per attack, and point cost from 3 to 2.
  • Tweaked Sagohai's dialog to make it less silly (it will be changed again in the future).
  • Increased Duudahl's health from 180hp to 240hp.
  • Added new item "Scroll of Discovery: Warrapt", which can be purchased everywhere the Chivalry scroll can be purchased. This item was meant to be added with the Warrapt update but was missed. Note - scrolls of discovery are temporary until a proper in-game method of discovering each skill is implemented.
  • Any character with the "Oath of The Fallen" passive can now use Ahnais statues, not only the knight.
  • On loading screen show what module is loading during "Loading Modules" phase, for example "Loading Module...Abilities"
Bug Fixes
  • Fixed issue where enemies dying out of sight due to bleed damage were still displayed on-screen with 0 HP.
  • Fixed recipes Machinist Amulet, Machinist Ring, and Snake Dice not appearing in the Study Bench, despite the necessary books being studied.
  • Fixed blocked corruption status effect becoming unlocked when switching to your alternative loadout, despite still having the necessary enchantment active.
  • Fixed recipe tooltips in smaller resolutions cut off due to screen size limitations.
  • Fixed inconsistency in the display of decimals and decimal rounding across all tooltips (items, status effects, stats).
  • Fixed toxic plume's required level and required point values were swapped, causing the ability to need 12 focus points instead of 3!
  • Fixed nature magic ability "Renew" removing wounds on self instead of on target, when used on an ally (you can now remove wounds from your summoned creatures).
  • Fixed nature magic ability "Symbiotic Growth" limited to 50 stacks, instead of the described 100.
  • Fixed a glitch that made the character sprite invisible after consuming a Blink potion until the next move.
  • Fixed a UI glitch that allowed extra items during character creation.
  • Fixed issue where harvested plants would no longer block movement.
...