Warhammer 40,000: Warpforge - EGPepe

"Still not workin'? Den I hitz it 'arder!"
– Spanner

Warpforge has been out for less than a week, and in that time we have received a ton of feedback about issues and potential improvements. This update brings many bug fixes, particularly to prevent disconnection issues, as well quality of life improvements and even one new feature. Check out the web post to find out what has changed.

This update is now live! Get ready to play with the changes in-game:
https://store.steampowered.com/app/1985170
Oct 25, 2023
Creej's Corruption - AGW
Hello once again Playtesters. I bring you patch 0.0.2 of the Creej's Corruption: Demo.


Fixed AI Losing you too quickly

Fixed AI standing still causing you to have to reset

Various improvements to the player and ai movement system

Creej doesnt get stuck on the door near the garage anymore

Creej kicks down and opens doors quicker

Catch animation VERY improved

Fixed Foliage vanishing when exploring the out of bounds map

Fixed some footsteps not playing

Changed the difficulty settings to not break hunt mode at Easy and corrupted mode

Changed speed of AI on all difficulties

Extended Creejs Perception

Extended Creejs Hearing Radius

Creej Responds to noise quicker

Creej doesnt enter hunt mode as fast

Creej chases you longer

Creejs Idle mode functions better

Creejs hunt mode doesnt last forever

Various Player Collision improvements

Fixed more poorly Placed Decor


Version 0.0.2 of the Creej's Corruption: Demo
Note: THIS WILL BE THE LAST UPDATE FOR THIS PLAYTEST
World Racing 2 - Champion Edition - Silent
  • Sceneries have been updated to support file deduplication. Alongside V1, V2 and V3 subdirectories, a new All subdirectory has been added that contains files shared by two or more versions of the same scenery. This reduces the game's download and installation size, and may drastically reduce the size of Steam Workshop mods once they are updated with support for this new system. FOR MODDERS: To update your scenery to support file deduplication, simply re-run the Workshop Uploader's validation process, and submit an update to your mod(s). Workshop Uploader will handle the file deduplication automatically.
  • Fixed a Workshop Uploader bug mis-handling the Waypoint races. FOR MODDERS: To fix your Workshop mods with glitched Waypoint races, simply re-run the Workshop Uploader's validation process, and submit an update to your mod(s).
  • Fixed add-on vinyls not loading from Steam Workshop mods if they were placed in the car directories. [new to CE]
  • Fixed an issue where attempting to run the game in a window larger than the desktop resolution made the game window disappear. [original]
  • Zoomed out the car selection viewport slightly to avoid cutting out the longest cars. [original]
  • Fixed Alt+Enter squashing the car selection preview viewport. [new to CE]
  • Fixed issues with saving and loading profiles with Unicode characters in names. [new to CE]
Lust Kingdom - LexyJess


Hello everyone!

We recently had the release of our game, **AURA: Hentai Cards**! Thanks to everyone who supported us by buying the game and leaving a review!

We are now preparing a demo of Lust Kingdom for release! As of now, we have already collected 35,000 wishlists. Thank you for believing in us and our project!



In addition, we have already started creating an artbook for our game so you can get to know the characters and learn a little more about the Lust Kingdom universe!





Don't forget to add our game to your Steam wishlist!

https://store.steampowered.com/app/2559840/Lust_Kingdom/
Oct 25, 2023
20 Doors - admin
The following has been updated after user feedback:

. Overall brightness and lighting increase for better experience and general visibility.
. Mouse sensitivity ajustement.
. Puzzle specific object mentioned in feedback are now more visible.
. Bug fixes: Sounds and messages resetting.
Oct 25, 2023
Bug Blazer - xysaph
  • Buffed the laser weapon to be highly effective on all bugs to compensate its small area. This should make it quite a viable weapon even for combos in mid-late game.
  • Killing with the Poison spray now emit a soft sound to be consistent with the Poison sprayer trap.
  • Increased the area of the Gel-trap with a slightly higher attraction rate for the later bugs, making it a lot more useful in many later quests.
  • Fixed "Ready" button. The y in ready was cut off in certain cases, when window isn't full screen.
  • Fixed "Complete Quest" missing a graphic when clicked.
  • Fixed the (!) Icon on the Upgrades button when an upgrade is no longer available. Auto upgrades did its thing and did not clear the marker, it also happened when upgrades were done through the shortcut on the Quests bug list (clicking the progress). It should now disappear when an upgrade is not available any more or you are already in the Upgrade section.
  • Fixed vacuum being stuck in suction mode when attractor switched off.
FROM FEAR - Tom-Dev
Hey everyone,

This Halloween, I've got something special for you: The Minka. It's an old Japanese house, complete with a creaky oriental deck, that too-quiet tatami room, and a pitch-black cave. I promise, it's designed to make you jump out of your seat a time or two.

With the release of this map, I'm saying goodbye to the early access stage. It's been a wild ride, especially with those pesky Unity hiccups recently. The game might not have blown up the charts, but every moment spent building it has meant the world to me. Your thoughts, comments, and even the critiques has been a huge help.

So, here's a big thanks for diving into the scares with me. If you're up for it, venture into The Minka. And hey, keep the lights on this Halloween, just in case!

What's new:
  • All new map The Minka.
  • Updated footstep sounds for tiles.
  • Return of the pumpkins!

The Minka
An eerie Japanese house, carved into the mountain, once visited by many, now stands silent and haunted.

Highlights:
  • Exquisite oriental deck!
  • Sky-touching bamboo reeds!
  • Spacious tatami room
  • Golden rooster's allure?




Until next time,

Tom
Wizard101 - KyleIceW


A little mischief and mayhem never hurt anyone...except the bad guys! Today we're introducing our new Beastmoon Monster Mayhem event.

How Does it Work?

Upon entering a match, creatures are spawned across the map to fight. Defeat all those monsters to spawn a powerful boss in the middle of the map. During the boss fight, Artemis will place some additional monsters outside the Spiral battle which unlock buffs for the players in the boss battle when defeated! If you succeed in defeating the first boss in the time allotted, you’ll move onto the second wave. If you can quickly make your way through three waves of monsters and bosses, you’ll win the whole event!

Be wary – this is very challenging and only the most skilled, coordinated, and luckiest Wizards will make their way through the whole event!

The Beastmoon Monster Mayhem Event has unique repeatable objectives to challenge your skills! See Meleager while the event is active for more information!

Beastmoon Monster Mayhem Vs. Beastmoon Hunt

Unlike the Beastmoon Hunt, Beastmoon Monster Mayhem is a PvE event – meaning that you won’t be playing against other players. Instead, your enemy is the clock and waves and waves of monsters! Available beastforms in both events are the same. If you have unlocked or tiered up a Beastform in one event, it will be unlocked and/or tiered up in the other event as well.

To unlock Beast Forms, Gold Beastmoon Idols are needed. Only one Gold Beastmoon Idol is required per Beast Form and is permanent for that character.

Beastmoon Monster Mayhem Rewards

Mayhem will be rewarded! You’ll be able to work towards some great rewards including:
  • Lunari
  • Beastmoon Seeds
  • Reagents to craft a special school-specific Beastmoon gear
  • And more!
Participate in matches and fill up your personal progress bar to receive them!

There’s a lot to discover about the Beastmoon Monster Mayhem Event! To learn more, speak to Artemis in the arena while the event is live.

More good news! Earning points in the Beastmoon Monster Mayhem Event will also earn you points towards your Scroll of Fortune progress for even more rewards.

Check out the official Events Calendar for updates.
Spiritfall - Omenforged
  • Fixed an error that could occur with Shadow Partner when a certain ability triggers.
  • Fixed a possible collision issue in one of the Frigid Veil rooms
  • Fixed Geomancer's Ring showing the wrong image in the Codex
  • Fixed camera issue during the final hit effect during boss fights in regions 3 and 4.
  • Fixed an issue that prevented navigation from the Yes button to the No button at Confirm Quit to Main
  • Fixed a visual error in the Enchantments menu while using the alternate form of the Sisterhood Gauntlets.
Throne of Bone - 1337 pete
Halloween is nearly upon us, and what better treat than an update to the Throne of Bone Demo! We have a special Halloween Event featured in the demo, as well as significant content and balance changes!

Halloween Event: Candy CollectionWhenever you deal overkill damage to an enemy, they'll drop [color=#FF8436]Candy[/color].Whoever posts a victory screenshot in our [color=#5865F2]Discord[/color] with the highest amount collected will get a special [color=#FF8436]@Halloween'23 Candy Champ[/color] role!

As always, be sure to join our [color=#5865F2]Discord[/color] to keep up with development, as well as get access to the private steam playtest build that features content beyond the demo
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