This is it, folks, the last support patch for Devil Spire 1. It's been a wild two years, a lot has happened and a lot has changed (all for the better)! And none of it would've happened without your support. It was a pleasure creating a game you could love together with my bros, but we don't plan on stopping now, or ever! Look forward to our future projects, including what you're thinking of!
CHANGELOG
New Steam Points Shop Items, mostly Avatars of the player characters!
Armor now CHINKS when you step, the heavier the armor type, the louder it'll be!
You can now combine weapons with shields to repair them, and vice versa. Combining to repair now also works between all armor types. Also, combining Accessories now works for all kinds of them, with whacky effects.
Skeletons will now politely add the gold coins you get from them inside your moneybags, instead of giving you a whole new bag with ~4 coins, if they can.
You can now re-cast the Plague spell to end it, for no MP cost.
Added an option for turning off the Bloody Screen effect.
Cursed Skulls now spawn in Chaos even if the first room is a boss one.
The curse of Exposure (always aggro) now no longer aggroes shopkeepers and vampires.
Removed special boss room checks from the boss doors, so you can now destroy them with the Demolition power with no issues!
Replaced the "Can't Lockpick" message when trying to open a locked chest without a key, but with lockpicks, with "Needs Key", for better clarity.
Fixed a rare crash caused by Fireballs and (a lot of) lag.
Fixed another rare crash caused by Cursed Skulls and dying.
Fixed not being able to back out of the credits in the title screen with a gamepad not on the first slot.
Fixed a bug that caused the game to freeze on excessively large levels, like the ones in the 300+ floor range of the infinite modes.
Finally, all crash-causing bugs in the Chaos game mode have been fixed!
Other minor fixes and improvements.
We'll still fix any critical game-breaking bugs you find, just report them to us and we'll fix them as soon as we can!
Thank you for everything, and see you all again very soon (or on Discord, I'm not dead or anything)!
Hello, Wizardling Folk! We are overjoyed to announce that 100,000 players have become wizards with guns. From everyone on our team, it's really a dream come true that so many people are enjoying our game.
To celebrate, our friends at Devolver Digital have released a new video about Wizard with a Gun's development. They joined us at our home base in Seattle, Washington, for a rootin' tootin' grand ol' time. Long before this game, we worked on all sorts of projects like Rust Belt, Gurgamoth, and even a battle royal in the Cyanide and Happiness universe. We've come a long way from those days.
More Wizards and More Guns
Even though we're proud of what we've built, we still have a lot more planned and a lot more work to do! There are a bunch of ways that we want to improve and add to Wizard with a Gun. If you played the single-player demo, you may have noticed that we've already implemented several changes based on your feedback. We want to continue listening and improving so this game can provide more depth and more spell-crafting adventures.
We're starting today with a fresh update. Alongside a bunch of fixes and new features, as a special thank you, we’re adding three Halloween costume sets to the game for a limited time!
If you were part of our early Beta, you’ll notice a couple of missing features. Keep an eye on the roadmap for future updates (and keep your secrets to yourself, please)!
Check out the full list of changes in this latest update below.
Wizard With a Gun Update 1.0.2 Changelog
Spells and Powders
The Oil trial should be a little less extreme
Updated Spell VFX for all spells
Resources, Recipes, Crafting and Building
There are three Halloween Costume Sets!
There should be updated sounds for building and deconstruction
Wood should be the correct size when dropped
The research mechana should no longer have missing sounds
Added First Edition entries for mechana, and statues that were missing
Information on bullets should now disappear when you close the loading bench
Lightning station and lightning furnace should now be the correct scale and use the correct variant models
Enemies, NPCs and Combat
Young Joshua should now show all possible gun unlocks.
Plenty of Enemies should have more sounds!
Some enemies should now have visible fear status
Hilda should be more visible in the first tutorial island (for those who just walked right by her!)
General Bugs and Visual Fixes
HUD ui should stay in place, no matter how rough you get damaged
Corsair items should now all have consistent naming in English
Falling into the void should only play the drop animation once on the wizard
The chests in the Shatter should now have the correct size
There should no longer be a significant delay during certain transitions on the Chronomancer’s wheel
There should now be collision on soul tethers
There is a randomize button in the character creator
Sound has been fixed for “Hot” and “Cold” states in certain biomes
Gear drops should now reflect the UI in the Chronomancer’s wheel
Statue of flora should now have a map icon
Statues of flora should no longer be deconstructible (you monsters!)
The chest will no longer silence the music when you open it
Guess what? The Barn Finders team stumbled upon something extraordinary in Farm Simulator – the barn! But this isn't just any barn; it's a barn so epic that our team couldn't resist its charm. In fact, they're so enamored with this virtual barn that one part of our crew is on a mission to explore every nook, cranny, and hay bale. They're channeling their newfound barn enthusiasm into enhancing the Farm Simulator experience, making sure that every detail related to this barn is as perfect as humanly possible.
Discover the Charm of Rural Life in Farm Simulator!
Get ready for a farming adventure in Farm Simulator, where urban sophistication meets countryside charm! Step into the shoes of John Williams, a city dweller from the bustling heart of the metropolis, who finds himself embracing the serene and challenging life on a farm. In this captivating simulation, you can immerse yourself in the art of farming, cultivating vibrant crops and tending to adorable animals.
Embark on a Treasure Hunt in Barn Finders!
Prepare for an adventure that's as addictive as Uncle Bill's secret recipe! Dive into the thrilling world of Barn Finders, where every nook and cranny hides a potential treasure. Step into the shoes of a seasoned treasure hunter, exploring forgotten places and unearthing valuable items. Just like the contents of Uncle Bill's mysterious bottle, Barn Finders hooks you in with its irresistible charm.
Curious to know what else the Barn Finders team can dig up? Dive into Barn Finders' world of hidden treasures, quirky characters, and unexpected discoveries. It's a wild ride filled with antique wonders and eccentric artifacts. Why wait? Start your treasure-hunting adventure today!
You can play Barn Finders now, but don't forget to add Farm Simulator to your Steam wishlist.
We are delighted to announce that you can find us on Twitter and Discord!
We invite you to share the warmth of the campfire with the Tower fighters on the Discord server!
Furthermore, we will strive to share our ongoing work on Twitter. We'll be glad to see you among our allies!
The preproduction stage is reaching its zenith, and there will be many updates and backstage perks. Follow the light, stranger! It will surely lead you to the Tower!
Those arid cliffs are the canyons, the only part of the overworld you'll probably see. Once there, the sun will be your main concern. Shadows are scarce, and your only allies will be the birds. Using them to get to the other side of the canyon will be your main objective in this time limited race against the clock.
Getting outside is a challenge, but you'll probably need to get out during your journey. Not every cave gets you deeper, sometimes you need to think outside the box to go deeper!
About future content:
-We finally launched, and we are deploying bugfixes since then. -The main goal is reworking a little the signs and feedbacks of the possession mechanics. -Some asked about an English voice acted version, we will probably get a voice actor later, once we fixed most of the bugs reported during the feedback phase.
1. Fixed button size issue in the settings panel under the main interface
2. A reselection button has been added to the talent panel to facilitate players to reselect and prevent bugs that cannot be cancelled
3. A new UI has been added to the player's main panel to display the player's points exceeding the maximum limit
4. Added more sound effects to the store panel UI
5. The relics and player attribute panel will now be higher
6. Fixed an issue where the information panel would not be hidden if the grid could not be interactive
7. The upgrade speed of the talent panel is now accelerating
8. There is an additional counter in the skill information panel, which is used to record the current skill count, such as the current number of kills in a unique secret script
Zero Hour Update Part 4.5 introduces a brand new PvP game mode called "Deathmatch Free-For-All," along with visual enhancements to the game lobby and various improvements to the gameplay system. The update will also address various bugs and refine the overall gaming experience.
Main Features:
Death Match Free For All
This new PvP mode offers a unique style of play within Zero Hour's existing movement and gunplay system. It's designed to provide a more casual gaming experience, allowing players to kick back and enjoy the action after intense sessions of realistic modes. In this mode, you spawn with your preferred weapon and engage anyone within your line of sight. Classic Zero Hour features remain, such as weapon swapping when eliminating opponents, and the use of the breaker switch to control lights. However, this time, players will be prompted to equip Night Vision Goggles (NVGs) for the entire duration of the match when the lights go out.
New Lobby Screen
The lobby screen has been revamped to enhance the overall immersion of the experience. Players and their squad mates are now shown sitting inside a SWAT van, terrorist van, helicopter, or boat, depending on their team. This adds life to the lobby screen and makes waiting for players to join a less monotonous and more engaging experience. You can easily start conversations, chill with your mates, and create a more laid-back pre-game atmosphere. When the match starts, player characters exit the vehicle, signaling the beginning of the round.
In Co-op lobbies, we've strived for simplicity and coziness, without compromising on details. The inclusion of a table with files on top conveys a sense of tactical assignment, further enhancing the overall immersion. With this new lobby screen, we aim to provide players with a well-rounded and enjoyable gaming experience, from strategy planning to friendly banter.
New Deathscreen
Instead of a simple loud bass sound upon death, Zero Hour now features a more immersive death screen. After being eliminated, your character will fall while maintaining a squinted vision, and the camera will gradually rotate toward the direction you were killed from, giving you some insight into how you died.
Match Continuation
You can now finally continue playing consecutive matches with the same teams. Players can also vote on the next map they'd like to play. As we continue to fine-tune this feature, please note that there is currently no voting for game modes. However, we're actively working on implementing a voting system that will grant you the freedom to select the modes you desire, offering even more flexibility and control over your gaming sessions.
Play PvP without Denuvo
While playing PvP without an anti-cheat system has always been an option, this update will make it visible in the server browser. This ensures that everyone is able to find a game that suits their preferences.
Eye Adaption
In response to the challenges faced by newcomers to navigate the pitch-black darkness when the lights go out during a match, we've introduced an eye adaptation feature. This addition allows players to gradually regain visibility up to a certain range, providing security for those who might otherwise exit the match due to disorientation. This feature ensures that even without Night Vision Goggles (NVGs) or flashlights, players can carry on with the match and, when possible, restore the lights. This not only benefits newcomers but also those who may have overlooked equipping with NVGs and flashlights.
New Lighting for Rats Den
The lighting in Rats Den has been redone with the objective of enriching the atmosphere and aligning it more closely with our original vision. Warm, orange lighting now complements the dark spaces, creating a more eerie and unsettling environment. It's important to note that Rats Den is still awaiting the introduction of NPCs, which will further elevate the immersion.
Conclusion:
As Zero Hour continues to evolve and grow, we remain committed to refining and expanding the game to meet the expectations of both new and seasoned players. Stay tuned for further developments and enhancements as we work to provide you with the ultimate tactical gaming experience. We hope you enjoy the new game mode as much as we do. Thank you for your invaluable support and feedback, and for being part of this incredible journey.
Update Logs
Added
Added New PvP game mode Free For All Deathmatch
Added New lobby screen with lobby animations ( Iteration 1 )
Fixed Lights turning back on when new players join an ongoing continued match
Fixed C2 Door explosion SFX playing together on double doors
Fixed Prison Break map spawn peek entry point
Fixed desynced bullet hitting a grenade can make it move away from trajectory
Fixed Pressing Rappel button while using chat causes player to rappel
Fixed chat when in streamer mode glitches the chat system
Fixed Having planning table on during the end of last round causes MVP screen to not play
Fixed C2 damage players from different floors
Fixed Lights turned off on all maps were not pitch black
Fixed Co-op NPCs not reacting to flash bang
Fixed Co-op NPC taking too long to be compliant
Fixed Ceiling fan audio not having distance limit
Fixed Khan Manzil light pop up issue inside the building
Fixed Several service side load issues
Fixed Several low resolution UI elements on low settings
Fixed switch button showing up for caster in custom match
Fixed Co-op bots not showing up in lobby player cards
Changes
Reworked Rat's Den overall lighting
Improved Grenade bounce physics
Improved Server browser to show if a match is protected via Denuvo
Improved Server browser to show match game mode
Improved Suspect AI reaction when alone
Improved Suspect AI sync
Improved Door kick SFXs
Improved Optimization overall
Improved Military Airport lighting distances
Improved Bullet metal impact VFX
Thank you for your patience, please make sure to report toxicity, feedback & suggestions in our Discord server using the following links. Discord Global Community : Zero Hour Official Discord French Community : Zero Hour France
It's time again for a super-spooky 🎃 Halloween Event 🎃 in nanos world! Let's play together scary community created game-modes in the Steam's Halloween Event!
We will make available a Playtest version for everyone which wants to play for free! Register to the Playtest in our Store page!
👻 Stay tuned! Follow our Page and play for free with us! See during Steam Scream Fest! Also join us on Discord to get prepared!