Oct 25, 2023
Love Exalt 8372 - Disappointment
Welcome to Love Exalt update 0.4.0, boys!!!!



If you like the game, please check out our Discord and follow us at @team_veki!

Big Stuff
Vastly improved Act 1 Scene 1: Last Call
We've added a more juicy intro to the game, and we've overhauled the existing dialogue with better writing, proper character sprites, sound effects, three beautiful new backgrounds, two CGs, and two music tracks! All of these changes will be reflected in the demo, too.

If you've already played the scene, you can check it out through the Intermission (scene select) button! Your progress won't be set back or anything.



Fishing
We've added a new fishing minigame with custom Healer art!


Eleven new fish items
We wanted to try a minigame with metaprogress, so every time you catch a fish, you'll gain them as an item! If you catch duplicates, more and more of their lore will be unlocked.

New cute boy character!!
He only appears briefly in the intro, for now, but he's got a nice set of sprites and a sleepy disposition~


Added MacOS support!
It's a bit experimental for now, so please do report any issues you encounter. Older versions of Godot used to have some issues, but it should be fine. If you download the game on itch you still need to allow it through Gatekeeper, but the steam version runs fine without asking. So yeah, you can now run the game on MacOS! Let's go!


Five new Guardian sprites
Guardian was the last character with only one sprite. Now, she's got a bunch of haughty and stylish poses throughout the entire game~


Small Stuff
Added alternate version of Deadghost's dice animation
Tons of polish and bug fixes
  • Fixed a bug where the scene select's arrows displayed incorrectly on some platforms
  • Fixed catastrophic golf bug that caused your ball to fly backwards sometimes
  • Fixed a crash when spamming through dialogue too fast during white flashes
  • Fixed class reveals being spoiled by the nameplate
  • Improved the volume mixing on a few tracks

Recent dialogue and minigame combo counter are now saved between play sessions
Added a cool voice that says LOVE... EXALT when you start a new game

What's next
Up next we're going ALL IN for the end of Act 1!!! Can't spoil too much, but we're working on a fundamentally different mode for the game, something a little more lively than usual. We're super stoked to push the story forward and learn some new skills for this one!!

Thanks for playing Love Exalt, everyone! This update was a bit more of a polish update than a huge content bomb, but you can bet the next one is going to be an absolute banger. Your support is much appreciated. <3 If you have feedback for us, please consider leaving a comment in our Discord server!

Thanks for playing!!! <3

-- Veki and Vaartis
Conrad Stevenson's Paranormal P.I. - D&A Studios
Steam Scream: The Revenge

Starts October 26th and ends on November 2nd.

New Eidolon's favorite time of year!
Oct 25, 2023
Travellers Rest - fran.romero
  • We have fixed a softlock that occurred when completing Gass quests.
  • We have fixed a bug that caused the last drink of a guy served at the table to go back to the keg.
  • Now the magic brooms have priority over the employees to clean the stains on the floor.
  • We've fixed a bug in the interface of the rooms.
  • We've fixed other minor bugs.
  • Translations have been updated.
Oct 25, 2023
1WEEK - pacuna
Hello, today we bring you the second part of fixes and performance improvements.

Fixes
  • Location fixes for the vital signs clock.
  • Fixed collisions with steam and lava volcanoes when a block was placed on them.

Improvements
  • Improvements in player states to warn in red when a state is already at a critical point and has begun to harm the player.
  • Improvements in the enemy positioning engine to prevent some of them from being trapped in a point where there is not enough space.
  • The balloon colliders were smaller to allow for more agility.
  • Improved iron ore to be more visible in the stone biome.
  • The colliders on the work tables were refined to avoid overlapping with other objects.
  • Improved player movement so that camera tracking is smoother at low frame rates.

Take care!
Oct 25, 2023
The Hunter's Journals - Return to Wight Chapel - grindwheelgames
Only one page left. We have seen the heroes who have come to bring the district of Wight Chapel to heel, but what of their foes?



The final tally of missing Galvanics was five. All of them were from Pattic Claine's insane 'Broadsheet Killer Rehabilitation Program', meaning they had the minds of lunatics locked in bodies of iron, brass and bone. But, was there some greater force at play here? Only the hunter assigned to the case would be able to reveal this.
墲人之境-无人之境 - 墲人之境:探索
目前游戏被错误的恢复成了本体付费获得,我已经在和steam工作人员沟通改回免费。老玩家可以直接开耍,新玩家可以再等等游戏本体变成免费(当然如果您当个打赏我也很开心~)


●新增常驻**双倍角色经验和古币**活动,帮助玩家快速升级成长。
●古币商店增加**朱果**,方便玩家快速提升其他角色等级。
●增加三套时装(需要手动刷新商店晒出)
安可-**魅影**、李涵**-COS机甲**、小萌-**叛逆时代**
●增加赞助盲盒,
赞助盲盒的奖励内容由热心的玩家提供!
●自定义模式新增加**弹幕互动**模式
目前处于测试阶段,有任何问题和需求都可以通过群或者公告页面提交。
1、需要在墲人主播群:902023976 或官方1群:783456476下载软件【Release_V2.6.7】
2、运行软件
3、通过直播伴侣开启直播
4、进入自定义房间后勾选**弹幕互动**即可接受直播间的礼物和主播进行交互
RPG Stories - Brave Alice Games
Greetings, RPG Stories Community!

We are excited to share the news that the first version of RPG Stories Multiplayer is coming next week!



Anyone who owns the current version (GM Version) can prepare the 3D scenes/environments and host a game as a GM or join a game as a Player.

For Now, the Game Masters can do the following:
  • Decide which environment tab the players see.
  • Add Spawn Points for the players in these environments.
  • Force the camera to a certain position for all players.
  • Add colliders to shape the pathfinding of the player characters.
  • Use the world-builder in session.
  • Add VFX live.
  • Move all characters, NPCs, and monsters.
  • Add/remove Fog of War.
  • Roll the dice.
  • Use the pinpoint tool, the pen tool, the spells, and the measure when needed.

For Now, the Players can do the following:
  • Join the GM’s game.
  • Choose the character they want from our collection of models.
  • Name their character.
  • Adjust the number of the character’s HP and update in session.
  • Move their character in the GM’s environment.
  • Force the camera to track their character.
  • Change the model of the character during the game (Polymorph players will love this!).
  • Roll dice.
  • Open and close the chat, text, or check your party's roll dice.
  • Use the pinpoint tool, the pen tool, and the measure when needed.

As we already mentioned, this is the premiere of the online Multiplayer. We will be giving monthly updates that will improve the overall experience, the camera system, the VFX, and the animations/pathfinding.

Your feedback is important to us!

We would love to have your feedback and help us improve RPG Stories.
Join our Brave Alice Discord server and let us know what you like in RPG Stories, report the bugs, and share your future ideas that would improve the overall gameplay experience!


The Player Version is coming soon as well! This is for the users who do not want to be the Game Masters and thus, they don’t need full access to full access to our collection of 5K assets and features to create their environments. Of course, you will be able to upgrade your Player Version to the GM version at any time you want.
Space Worthy - lukayson
New Feature
  • New items: Coke - Coke is type of coal, made from coal. It's crafting process begins at "pottery" table. Steel mixture needs coke, instead of coal now.
  • Ownership: Things that you craft now belong to you (blue), Other things belong to no one (white).
    Currently useless, since there are no NPCs , they will have their own possesions too. It will be important for crime system and trading, in future updates. (probably NOT next update).
  • Recycling: Building parts like wall, ceiling, and base drop some materials back, when demolished. Currently only Dirt, Stone and Thatch. More recyclable structures in the future
  • Baking system: Some items can be baked (currently only one item). Apply heat, when heat is above half of the temperature that destroys it, the item starts to bake. When baking is complete, Item switches to it's baked version. (Planned mostly for ceramics and food).
  • Stone M can be demolished to get numerous Stones S. Using Demolition Hammer.

Big Fix
  • Steel mixture was impossible to craft, because Chromium wasn't present in the ground. Now you can craft steel mixture without chromium. (maybe it will be needed later, for quality steel mixture?)
    When doing my research before, I looked for elements in steel, instead of what materials to use to make steel (so needing sulfur to make steel was nonsense)
  • Click on "Save game" in menu, made the game run again while still in the menu. Fixed.
  • When you press "esc" after quitting the game to the menu, you no longer end up in the void.
  • Oxigen bar is now updated after game starts
  • HealthBar is updating now
  • Fire and RocketFire deals damage again
  • When attaching plan to a plan of exactly same type, (like wall to another wall) plan is no longer acting like you are adding resources.
  • Small dirt Furnace now has "autocrafting" and it has it's own storage , (instead of craft one fire at time, from player's inventory)
  • inventory panels now update properly, when grabing plan from the world, and adding it into the inventory
  • Rolling mills no longer convert everything to steel
Dirty Aim Trainer VR Playtest - DirtyBong


This update comes with a lot of bug fixes, a lot of issues fixed that remained prevalent, new content, quality life changes and more.
There are a few issues still that reside in this patch but will be fixed shortly in a few days.


Update changes in 6.0

New sight introduced: reflex sights.

Added workshop station to add and remove sights to your weapon.

Updated the grabbing pose while grabbing the 9mm slide, accommodating other weapon sights.

Made pitch easier to change, no more accidently flipping the slider all the way up or down!

Added manual save option in the menu.

Pitch will no longer reset itself.

Added a better singleton to Custom Music to stop the chances of duplication.

Arranged how managers are destroyed and scenes are saved.

Fixed player not loading Post Processing in specific scenes.

Menu Target model is updated to stop confusion between a regular target.

Menu Target now needs to be shot twice to confirm the need to return to Menu preventing mishaps.

Made projectiles feel more responsive.

Shadows darkened from .84 to .4 to look more moodier

Added glass to the preview case in the shop.

Accuracy can now only be determined as absolute making large negative numbers impossible.

Made skyboxes settings in the menu work again and removed redundant code slowing it down.

Audio from the TV now plays from the direction of the TV and the volume can be controlled via SFX.

Fixed not displaying proper weakness outputs in the review scene.

Edited the weakness outputs in the review scene.

Changed timestep from 0.0138 to 0.01

Raised the Fail Safe Boundaries

Updated TV to look more like static

Removed dirt mound in Gridshot Regular.

Known Issues:
Player may sometimes fall under the map (You will respawn to a safe position)

Version number is still 5.9 and not 6.0 (Forgot to update this)

Graph isn't properly displaying information at the moment (Comes with how I edited Singletons in this patch)
The Devourer: Hunted Souls - MysteryLol
Thank you for your continued support and feedback during the demo! We’re excited to read your reviews, this is the start of something much greater! :) Please visit our community forums to discuss the latest updates and share your thoughts on The Devourer: Hunted Souls. Join our Discord to directly contact us and our community! Happy exploring and Happy Halloween!

The Devourer: Hunted Souls - Release Notes (Version 0.4.0) Date: October, 26th 2023

New Features

  • Introducing Story Chapter 1 with new items, locations, puzzles, story elements and more to explore!
  • Added different start to game and changed some locations for demo players to have something new!
  • Added new gadget: the Paranormal Radar
  • Added new functionality to EMF Type Reader: Multilingual Speech Recognition
  • Added the possibility to respawn certain items if you lose them
  • Added a group inventory on the clipboard for shared items
  • Added DLSS 3
  • Added FSR 2.2
  • Added Steam Achievements
  • Added option to remap keys on keyboard
  • Added Bodycam intensity slider
  • Added VHS effect checkbox
  • Added option to turn off chromatic aberration
  • Added option to disable bloom
  • Added chromatic aberration intensity slider
  • Added voice chat device input selection
  • Added renaming save files
  • Added option to “untoggle” Sprint in VR
  • Added a "shared notes" section to the task clipboard

Gameplay Improvements

  • Jumping out of crouching is enabled now
  • Interacting with an item when your hands are free makes to take the item directly into your hand now
  • Interacting in VR is more convenient now
  • Less intense head bob, the other one was really strong making people mostly feel nauseous
  • Climbing ladders is now a possibility
  • When multiple interactable elements were in your line of sight you interacted with them all - now items have higher priority making interactions much more convenient
  • VR players have lines that show where they point at now
  • VR players have smaller item slots now, preventing them from interacting with their items unwillingly

General Changes

  • Changed AI damage and speeds (depending on difficulty)
  • AI behaviour balancing changes (depending on difficulty)
  • Stamina affects your sprinting speed now, the more you sprint at once, the slower you become over time
  • New Tutorial
  • Shannon’s ability cooldown has been incereased
  • Tau’s ability sprint speed has been reduced
  • Task clipboard has pages now
  • Characters will heal over time if you’re lower than half your health (except on Devourer Mode difficulty)
  • Changed character movement in general, more realistic acceleration and jump heights
  • Bug Fixes
  • Fixed a bug that made Shannon’s ability useless
  • Fixed a bug that still made language selection not work after a restart
  • Fixed a bug that made some items get stuck in your hands making them unusable
  • Fixed a bug that disabled camera movement after using an interactable
  • Fixed a bug that looped the ambient of the death area on everyone after one person was sent there
  • Fixed a bug that caused timeouts and sent people to the lobby
  • Fixed a bug that made your character mesh stay invisible when you were interacting with stuff and entities catch you
  • Fixed a bug where VR players didn’t actually crouch
  • Removed ingame chat due to it causing bugs, will come back later

Known Issues:

  • Lobbies of different regions can’t be seen: To fix this, change the Download Region in your Steam settings to your friend’s, use Steam’s invitation system or the invitation system inside the game
  • Clients disconnecting cause the whole lobby to close
  • Rarely, Save Games become corrupted and disappear
  • Introduction Video/Audio might get out of sync
  • Introduction Video and credits video can lag / not play
  • Items can be stuck in your hip inventory without being accessible
  • Character hair sometimes go crazy
  • Some abilities don't work in VR yet
  • Sometimes, notes are not shown on clients
  • Landscape collisions are sometimes not accurate
...