Oct 25, 2023
Avatar Raiders - mediaconstructors
Hey guys, after a long run on the preview branch we finally have the adjustments for the maximum number of items live. So now you can set how many grenades and Molotovs your teammates can buy at the beginning.

Additionally we made some runtime adjustments to keep the communication with the Twitch servers up and running.

Unfortunately we also have some bad news:
Unfortunately, we are forced to disable the in-game highscore for privacy reasons. So no new highscores will be sent to our servers anymore. Existing scores will be deleted in the coming days.
Oct 25, 2023
Folk Hero - egor_tereschenko_tg
Version 1.0.5

Fixed:

1. Autosave caused frezes (slowed the game down) every 10 seconds.
2. Optimized analytics that was called on every hit, causing performance loss.
3. The attack speed potion on the Archer caused a black screen on transitions.
4. Sharpening Stone reduced weapon level during transitions.
5. UI layout in the Talent window.
6. The Cat selection window was not selecting with the gamepad.
7. In the Kikimora window, it was not selectable by gamepad.
8. The layout of the Blessings windows.
9. Leshy was not typing text when meeting.
10. Localization of the Broken saves window.
11. Player's color could change when moving to another location.
12. Blessings for Runes in the Wastelands near the cave increased the amount of runes when transitioning.
13. The Sharpening Stone could reduce the level of a weapon to a negative value if the Blessing of Skillful Sharpening taken at the Ancient Forge near the Tree was taken and applied.
14. All of the same Perks in abilities could be dropped when selecting a character.
15. The amount of reputation for opening the entire map was increased to 50.
16. The keyboard button was displayed when playing on the Gamepad to pick up traps with Snaps.
17. With three open slots for character selection at the campfire, duplicate classes could be caught and Recruit would not appear.
18. Some Blessings in the Wastelands near the cave increased the level of runes.
19. When disabling Auto Aiming, the Sight could behave inadequately.
20. During melee combat, when using the Mouse, the scope would appear on enemies.
21. Every time a character's state changed, a UI update was triggered, which could cause performance loss.
22. Incorrect currency images in Blessings windows if not enough Amber was available.
23. Increased the chance of Artifacts falling out of monsters when receiving the Blessing of Sharp Vision.
24. Blessings "Sharp Vision", "Skilled Seeker", "Generosity of Fate", "Reaper Healer", "Strong Stomach" did not work as described.
25. The "Inner Fortitude" blessing only worked after using the well, if you go to another location.
26. Baba Yaga did not give Amber after completing the quest.
27. Polkan's blessing in the Swamps was not selected.
28. Double imposition of Blessings.
29. Kikimora could take items if they were less than needed for the quest and not give them out if there were enough items.
30. The Black Hole did not attract at locations with the Swamp boss.
31. Spirit Guardian did not attack enemies at the location with the Swamp boss.
32. Incorrect button names in the Blessing selection window.
33. The texts above Sirin's head at the Oak were not aligned on the right side.
34. Some classes used the default Stamina Cost value instead of the modifiable one.
35. Corrected the initial position of the arrow when firing.
36. Archer's Bomb sound could freeze during transitions.
37. Fixed text position of NPCs in the Wastelands.

Версия 1.0.5

Исправлено:

1. Автосохранение вызывало фризы (подтормаживало игру) каждые 10 секунд.
2. Оптимизирована аналитика, которая вызывалась при каждом ударе, что приводило к потере производительности.
3. Зелье скорости атаки на Лучнике вызывало черный экран при переходах.
4. Точильный камень снижал уровень оружия при переходах.
5. Верстка UI в окне Талантов.
6. В окне выбора Кота не выбиралось геймпадом.
7. В окне Кикиморы не выбиралось геймпадом.
8. Верстка окон Благословений.
9. Леший не печатал текст при встрече.
10. Локализация окна Сломанных сохранений.
11. Цвет игрока мог смениться при переходе в другую локацию.
12. Благословения на Руны в Пустошах рядом с пещерой увеличивали количество руны при переходах.
13. Точильный камень мог снизить уровень оружия до отрицательного значения, если было взято и применено Благословение "Искусная заточка", взятое у Древней кузни рядом с Древом.
14. При выборе персонажа могли выпасть все одинаковые Перки в способностях.
15. Количество репутации за открытие всей карты увеличено до 50.
16. Для подбора капканов с помощью Щипцов отображалась кнопка клавиатуры при игре на Геймпаде.
17. При трех открытых слотах для выбора персонажа у костра могли попасться дубликаты классов и не появлялся Рекрут.
18. Некоторые Благословения в Пустошах рядом с пещерой увеличивали уровень рун.
19. При отключении Автоприцеливания, Прицел мог вести себя неадекватно.
20. Во время ближнего боя при использовании Мыши на врагах появлялся прицел.
21. При каждом изменении состояния персонажа вызывалось обновление UI, что могло приводить к потере производительности.
22. Неправильные изображения валюты в окнах Благословений, если не хватает Янтаря.
23. Увеличен шанс выпадения Артефактов из монстров при получении Благословения "Острое зрение".
24. Благословения "Острое зрение", "Опытный искатель", "Щедрость судьбы", "Жнец целитель", "Крепки желудок" не работали в соответствии с описанием.
25. Благословение "Внутренняя стойкость" работало только после использования колодца, если перейти в другую локацию.
26. Баба яга не давала Янтарь после завершения квеста.
27. Благословения Полкана в Болотах не выбиралось.
28. Двойное накладывание Благословений.
29. Кикимора могла забрать предметы, если их меньше, чем нужно для квеста, и не выдавать, если предметов хватает.
30. Черная дыра не притягивала на локации с боссом Болота.
31. Дух хранитель не атаковал врагов на локации с боссом Болота.
32. Некорректное название кнопок в окне выбора Благословения.
33. Тексты над головой Сирин у Дуба не были выравнены по правой стороне.
34. Некоторые классы использовали дефолтное значение Стоимости выносливости вместо модифицируемого.
35. Поправлено начальное положение стрелы при стрельбе.
36. Звук Бомбы Лучника мог зависнуть при переходах.
37. Поправлена позиция текста у NPC в Пустошах.
Freestyle 2: Street Basketball - [GM] Remi


Festival Lumi and various rewards come crashing down!!

Event Period:
2023/10/25 00:00 ~ 11/21 23:59 (PDT)

Event Details:





You can exchange various items by collecting stamps!




~ Freestyle 2 Team
Slimesventure: Your Destination - ls.assetcreations
Hello Slimesventure friends!
The update 1.4 - Sound & Atmosphere has finally arrived and unfortunately it took a lot longer than expected!

Update Changes
- New Soundsystem, which can regulate the 3 main components: Music, Atmosphere and SFX, in the main menu
- Melodies start playing on every scene switch -> depending if the previous melodies is finished, otherwise the melodies starts at the point where the scene started switching
- Day melodies play from 6am to 4pm, night melodies from 4pm to 10pm, no new melodies after that

New sounds
- Entering a building
- Open a door
- Completing a quest
- Mining tree
- Mining for rocks & ores

New Music
- 3 Day melodies
- 2 Night melodies
- 3 Cave melodies

New Atmosphere
- Raining
- Sea waves
- Birds Chirping
- Train railings

Fixes
- Writing sound now plays when looking at a sign
- In the mine, Wheater was still playing
- Wrong lightning settings when entering the mine via game load
- Resources in the Mine used to have the wrong textures when mined

Thanks as always to all people, who play Slimesventure: Your Destination!

Continue enjoying,
Leon
Oct 25, 2023
Freestyle 2: Street Basketball - [GM] Remi


Crew Tournament mode has been updated with improvements to the crew system.

Participate in the tournament with your crew members and enjoy exciting matches!

Note:
- Participation is limited to 3 individuals from the same crew.
- A maximum of 2 teams can enter one Crew Tournament.
- There is only one tournament open, consisting of 16 rounds.

Crew Tournament Schedule:
10/27/2023 06:00 ~~

To know more about the tournament schedule, please check the link below:

[Crew Tournament Schedule Post]
https://freestyle2.joycitygames.com/news/event/18252



1. The Button for [Crew Tournament Open] will be visible on the main screen of the Crew.
2. Upon opening the tournament, a room is generated automatically.
- Throughout the event, a single round takes place in a room.
3. Recruit fellow players and assemble a team.
- In the waiting area, all three members from the same crew team must be present,
and only the room leader has the authority to apply for participation.
4. If all team members, except the room leader, consent to participating within 10 seconds, participation is confirmed in the order it was received.
5. All teams participating will compete simultaneously.
6. The games persist until the Crew Tournament concludes, iterating through game progress, game completion, and round completion.



- Leaving the crew, deleting a character, or dissolving a crew does not erase ranking record data.
- Within the Ranking page, a Crew tab has been introduced in the Tournament section.
- In the Crew Ranking page, a Tournament Ranking tab is now available.
(Rankings are determined by aggregating the TP Points earned by each crew.)





On the lobby screen, you can view the details of the winning team from
the Crew Tournament.

a) Requirement:
After the conclusion of the Crew Tournament, the ranking is updated,
and the insignia of the first-place crew is showcased.
(In typical tournaments, the Crew Tournament airships are exhibited at random.)

Channel: FS Channel
Details: The crew emblem and name are visible for viewing.

Rewards:



You can use the lettering feature to specify text and color.
When setting lettering for the first time, it's free, but for subsequent lettering changes, you'll need to consume lettering items.
Lettering outfits have unique marks for identification.
You cannot set duplicate lettering for different lettering outfits (case-insensitive for alphabets).
Magic Pens can be obtained from the Tournament Shop.

Lettering Items



- Use 1 Lettering Item to apply lettering one time.
- Lettering Items are shared within the account, and you can
have up to 999,999,999.

How to Apply Lettering
Step 1. Go to Locker and click on the lettering function of the Lettering Item.
Step 2. Select a lettering outfit and change the lettering and color settings.
Step 3. Click the “Apply” button to save settings.
* An error notice will pop up when clicking on unequippable lettering outfits.
* View options can be changed to show only the outfits without the character.

1. Lettering Settings
- You can use English, Korean, and Chinese characters as well as numbers for
lettering.
- Special characters and spaces cannot be used.
* You can enter up to 12 characters.
* Banned words or names of the lettering outfits themselves cannot be used.

2. Color Settings
- You can select one of the displayed colors.

3. Lettering Trial
- Hover mouse over a lettering outfit to see the lettering trial button.
- Press the button to try the lettering function.




- Freestyle 2 Team
Oct 25, 2023
Spiritfall - Connor | Gentle Giant


Hello everyone,

It is time - our Art of Combat update is out now!

Given the name of this update, our focus for the past month and a half has been on combat. We are introducing a brand-new (and long-awaited) weapon - Equinox, a divine weapon that can transform between a Scythe and a Staff.

BUT. THAT'S. NOT. ALL. We're introducing a new Weapon Forms system! Awaken your weapons to unlock their permanent passive buff upgrades and gain access to Alternate Weapon Forms. Two Alternate Form are available in this update for the Battle Hammer-Axe and the Sisterhood Gauntlets. More will arrive in future updates!

We’ve also made a host of new combat-related balance tweaks and changes, including a Capacity Mechanic for the Astral Cord Bow’s Launcher, new enchantments and much more.



Version 0.12.01 - Art of Combat

New Weapon: Equinox

  • This weapon can switch between either Scythe Mode or Staff Mode. Scythe Mode has slower attacks that deal heavy damage, while Staff Mode has quicker attacks in exchange for reduced damage. These two modes have their own set of directional attacks.
  • During Scythe Mode, fully charging your Launcher will detach the Scythe-Head from the weapon. It will fling in the direction of the executed Launcher, dealing damage to enemies until it stops upon colliding with a wall. While the Scythe-Head is detached, Staff Mode becomes active.
  • During Staff Mode, charging your Launcher will recall the Scythe-Head back to your current position, dealing damage to enemies on its way. When it reaches you while you are charging, it re-attaches and a powerful Recall Strike is performed, putting you back in Scythe Mode afterwards.
  • While the Scythe-Head is detached, you can hit it with your Launcher in Staff Mode to re-launch it! This can be done both while the Scythe-Head is idle or being recalled.

New Feature: Weapon Forms

  • Bosses will drop a new resource called Perennial Ashes when you defeat them for the first time with each of the five weapons. A total of 20 can be obtained in the current state of the game (25 once we add the final region and boss). Note that clears from a previous version of the game will not count retroactively.
  • This resource can be used to Awaken Weapons, which will give their base form a new passive power and unlock access to two additional forms.
  • Awakened Form: This will replace the base version of the weapon, giving it a new passive power. Each of the five weapons has access to this form in this update.
  • Alternative Form: This form has a completely new design and moveset. While it uses the same Runesmith upgrades and shares some enchantments, it pretty much functions as a brand new weapon! Two of these were added this update, and we will keep releasing new ones as we update the game.
  • *Perennial Form: This form will modify the base version of the weapon with a new ability (different from the Awakened Form ability). This form will be added in a future update and is currently inaccessible.

New Weapon Forms
  • Battle Hammer-Axe Awakened Form
  • Sisterhood Gauntlets Awakened Form
  • Astral Cord Bow Awakened Form
  • Link Blades Awakened Form
  • Equinox Awakened Form
  • Battle Hammer-Axe Alternate Form
  • Sisterhood Gauntlets Alternate Form

New Weapon Enchantments
  • Recall Reflector (Equinox)
  • Air Cutter (Equinox)
  • Pulsating Scythe (Equinox)
  • Power Bounce (Equinox)
  • Nimble Stance (Equinox)
  • Detonating Echo (Equinox)
  • Harvest (Equinox)
  • Idle Spin (Equinox)
  • Sharp Scythe (Equinox)
  • Armor Piercer (Equinox)
  • Relentless Finisher (Battle Hammer-Axe)
  • Focused Attack (Battle Hammer-Axe)
  • High Five (Sisterhood Gauntlets)
  • Maelstrom (Sisterhood Gauntlets)
  • Late Deliverance (Astral Cord Bow)
  • Magic Quiver (Astral Cord Bow)

New Relics
  • Miraculous Flask
  • Aegis Charm
  • Iron-mesh Scarf
  • Amulet of Harmony
  • Geomancer's Ring
  • Lapis Helmet

Battle Hammer-Axe Weapon Changes:
  • Down-Air Attack now deals 10 damage to nemies you touch as you descend. While the damage is low, this can allow you to extend combos or add a bit of damage on top of hitting the slam as you land. You can also lightly nudge left or right as you fall, but with very little acceleration, allowing you to slightly tweak where you land during the attack.
  • Down-Air Launcher knockback angle lightly tweaked to throw enemies more horizontally.

Sisterhood Gauntlets Weapon Changes:
  • Slightly increased hitstop on Neutral Attack.
  • Down-Air Attack damage when landing during active increased from 10 to 15.

Astral Cord Bow Weapon Changes:
  • The bow’s Launcher has been a bit busted for some time now, allowing you to dish insane amounts of hitstun and damage once enough enchantments are collected. We like the huge potential this weapon holds, and we don’t want to disable these crazy combos. However, some sort of DPS control is required, so we have reworked the weapon to have an Arrow Capacity system.
  • Launcher now consumes one arrow from your Capacity. Each arrow takes time to reload, which can be sped up by increasing your Cooldown Speed.
  • Neutral and Neutral-Air attacks can now be performed continuously if the attack button is held down.
  • Astral Cord Bow: Down Attack slightly larger hitbox. Side Attack combo 2nd hit base damage increased from 25 to 30, 3rd hit base damage increased from 30 to 35.

Link Blades Weapon Changes:
  • Launcher Pull can now pull enemies through platforms.
  • Down-Air Sweet Spot slightly extended downwards an you gain slightly more height when hitting it.
  • Down Attack first hit windbox changed to hitbox and now deals 10 damage (instead of just knockback).
  • Neutral-Air attack slightly bigger second hit hitbox.
  • Up Attack slightly bigger hitbox.

Blessings Balance Changes:
  • Intangible Will: Dodge Chance increased from 10/14/18% to 12/16/20%.
  • Sidestep: Can no longer be upgraded with Luminous Gems.
  • Last Stand: Can no longer be upgraded with Luminous Gems.

Other Balance Changes:
  • Dark Trinity: Health reduced from 2000, 1750, 1500 to 1800, 1600, 1400. Some attacks do less damage during the first phase. Slightly reduced the chance to spawn 2 at a time during the first phase.
  • Protected Dangerous Elite: Instead of being invincible completely, this modifier will reduce your damage to 1. This means the enemy can still be hit, stunned or knocked back if not Shielded.
  • Tusked Rat enemy: Melee attacks come out slower.
  • Mask of Kelumin: Damage per hit increased from by 0.5% per level (now starting from 2% with a max of 4% stacking damage per hit)
  • Mask of Yamphas: Duration increased from 1.5 sec. to 2 sec.
  • All weapons have received minor tweaks and polish to their game feel.
  • Cursed Relics Challenge: Movement Speed penalty range changed from 25-35% to 15-30%.

New Language: French

Spiritfall is now translated to French. We plan to add more languages as the game transitions out of Early Access, stay tuned for future announcements.

Miscellaneous / QOL Changes:
  • You can now view each weapon’s available enchantments in the Codex.
  • When defeating a boss, a special effect will now trigger.
  • Purchased Weapon Upgrades from the Runesmith will move to the bottom of the list.
  • Added keywords (tooltips) for Wavedash, Pounce,Capacity, Scythe Mode, Staff Mode, Recall Strike, Neutral Attack, Neutral-Air Attack

Bug Fixes:
  • Fixed a bug that granted the Full Roster achievement too early.
  • Fixed a missing collider at the bottom of one of the Hidden Rift room layouts.
  • Fixed a bug that caused weird self-damage interaction with Shadow Partner while having the Split Shot enchantment.
  • Fixed a missing collider at the top left of one of the Burrows room layouts.
  • Fixed a bug that caused landing variations of the Link Blade’s Side-Air Attack to deal less damage than it should.
  • Fixed a bug that caused the parameters of the bow to be used when checking the perfect launcher availability window while using the Link Blades.
  • Fixed a bug that caused Directional Influence to not work properly
  • Fixed a bug that prevented the weapon moveset instructions from updating when changing weapons.
  • Fixed a bug that could cause an error when the Mask of Sharbora effect was ending just as you are defeated in combat.
  • Added a check for Icicle Rain Assist so that Icicles will avoid spawning inside walls or ceilings.
  • Added the missing Zalvoon icon to the Save Slot interface.
  • Fixed a bug that caused the price of Agility and Accuracy Minor Enchantments to not increase for the 2nd and 3rd tier.
  • Fixed a bug that allowed you to press left and highlight an non-intractable component in the Runesmith menu.
  • Fixed a bug that caused the bonus from Mask of Zalvoon to reset when loading into a run.
  • Various minor bug fixes and visual tweaks
Full Ace Tennis Simulator - kschoice
  • Fixed crashes in 2.2.18 with multiple controllers connected.
Hollow Home - Twigames
Hello, Danylo here!

I’m from Ukraine and I’m creating music for the Hollow Home project. Today I'm going to tell you a bit about myself and how the music for Hollow Home is made, but before that I want to give you a listen to the first two tracks we made for the game: Main Menu Theme and The Day Before



A little bit about myself

I was born in Mariupol and lived there till February 25, 2022, when I was forced to leave my hometown on the last evacuation train.

My career as a composer is still in the process of formation. I started to seriously study music about 5 years ago and continue to this day. Along with doing composer and sound designer jobs, I also write musical albums. I have a lot of different ideas about them in my plans, so I'll just say that everything is being done one step at a time.

It’s hard to do creative work in Ukraine with war still going on, but for me, I've only become more eager to make music. Because, besides the fact that music is my life, I have grown a desire to represent Ukraine in the world through my work. I hope I will succeed in the future and not only through music.

Of course this feeling is very subjective, because I now live in a much safer city than people from the east or south of the country.

Why this project?

Hollow Home in particular got me interested with its concept and visuals. The story of the besieged city, of course, resonated with me on a personal level after what happened to my hometown. That's why I want to be a part of this project.

Also, I have always loved RPGs and wanted to write something for this genre.

How do I approach working on games

I’ve worked on a few smaller games before. In general, it depends on the project. But usually you need to learn about the concept of the game, what it is. Then you have to look for references and think about the sound style. What will be there, what instruments, what particularities. It's all a complex process of thinking and trying different things at the beginning.

The most important thing for music is to convey emotions and enhance the atmosphere of the game. You also have to make sure that the music doesn't come into conflict with the general style of the game. Making a soundtrack that immerses you in the game is also very important for me. And I’m still in the process of finding the core of the soundtrack for this project.

What do I want the players to feel while playing this game?

The answer is simple and straightforward - the stories of the people living in a town under a horrific siege, presented in an interactive way. I think our task, in addition to telling the overall story, tied to historical events, is to show what people went through in this situation. What went on in their heads, how their days looked like. The small things. Also, ideally, to show it to a foreign audience.

Best regards and stay safe!
Danylo
Oct 25, 2023
The Devil Within: Satgat - PreBeta test - Newcore Games Rob


Hello everyone,
A small update was released earlier to resolve certain issues in The Devil Within: Satgat !

Resolved Issues
  • Resolved an issue where in certain situations, players would not receive an item needed to progress with the game after a conversation event.
  • Resolved an issue where certain settings were not functioning as intended.
  • Resolved an issue where when riding the elevator, the background assets were not being displayed as intended.
  • Resolved an issue where certain UI elements were not being displayed nor functioning as intended.

Known Issues
  • There is an issue where in certain situations, the game intermittently ends after certain battles
  • There is an issue where though the elevator has been turned on, the elevator looks as if it is turned off. However, it does work as intended as this is a graphical issue.

Thank you again for submitting feedback! If you have more feedback, suggestions, or encounter certain problems, feel free to let us know in the discussion section or reach out to us in our Official Discord!
Oct 25, 2023
The Fabulous Fear Machine - Ziggy
Hi, everyone!

We're continuing to work on the game, and we've implemented a list of minor fixes and significant improvements in the latest update:

  • We have enhanced the CONTINUE button, which now displays information about the game that is to be continued
  • We resolved a bug in the Essences locator that was not behaving as expected after loading a game
  • Some adjustments have been made to the HUD since certain parts of it were making it challenging to interact with specific gameplay elements
  • We've addressed glitches that were affecting certain graphic resolutions
  • We've reviewed and made some minor adjustments to a few maps

We are aware of ongoing issues and fixes that still need attention. Here is a list of some of the problems we are currently addressing:

  • The CONTINUE feature still does not behave as expected in very, very specific instances
  • There are still a few (very few) texts that do not appear correctly in certain languages

Thank you for your continued support, and we hope you're enjoying our game!
...