Are you still in the Halloween mood, enjoying the Ghost Parade event? Did you really think that's all that we've got for you this Halloween?
Get ready for more surprises! Can you guess what this might be? đ
There is more interesting stuff currently in development as well, so come join our Discord where you can interact with developer team and get new info on the upcoming feature and release dates!
A big update with a small changelist: the inclusion of the fan favorite Mobula 6 by Happymodel has expanded the array of accessible micro drones to 14! And this is just the beginning, as we have an array of additional options in store for you in the upcoming updates.
Our heartfelt gratitude goes out to our latest brand partner, Happymodel, for their trust in Liftoff: Micro Drones. Working with them has been an absolute delight, and we eagerly anticipate the continued growth of our partnership in the times ahead.
/*NOTE*/ 1. The Weekly Ranking Event will last for 7 days. 2. At least 3 matches need to be completed each day eligible for the ranking. 3. Ranking rewards will be sent to your lock at the end of each we
Wishing you the best of luck in the tournament. Go out there and give it your all
Weâre introducing a weekly update on some of our favourite features from Galacticare. Every Wednesday weâll be showing off background information on all sorts of things youâll find in the game, including:
Alien Species
Treatment Rooms
Development Blogs
Music
Videos, Gifs, Screenshots
[Kouber Baly video?]
If youâre following us on Twitter or Discord, you mightâve already seen some posts regarding a particularly gnarly condition. These are our Condition Research Logs, and theyâll continue on a daily basis with graphic images and juicy details about the condition weâre looking at each week. Every Thursday weâll begin looking at a new, horrifying affliction, with a research entry being posted every day in our Discord and on Twitter until the condition has been fully explored.
This past week we took a peek into the Bowel Borer, and starting tomorrow weâll have your head in the stars.
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Following on from a week of parasites, this Galacticare Wednesday we'll be exploring Parasitology and its many quirks.
The Parasitology Station is made of several component parts:
The Doctorpus, a bio-mechanical robot responsible for delicately extracting parasites from unfortunate patients
A bed, which holds the patient still during treatment
3-6 parasite pods built into the ground for storing parasites
Whilst the doctor controls the terminal and the patient is restrained on the treatment pad, the Doctorpus crawls out from the tank opening and positions itself to begin a violent treatment sequence which may involve multiple injections or laser removal of the parasite, then finishing off the treatment by throwing the parasite into the tank. Once the process is complete, the Doctorpus crawls back into the tank to power off, the doctor beams with pride at their successful treatment, and the patient is scarred for life... but at least they are free of unwelcome guests.
The remote controlled Doctorpus has been developed to safely handle and extract dangerous parasites. Once extracted, the parasites are kept in storage and looked after by the Doctorpus. Eventually they are able to aid with future treatments, getting to feast on the juicy innards of your patients⌠and perhaps even serve as the solution to a few giant conundrums.
Though semi-mechanical, the organic components of the Doctorpus are grown in a lab, and the robot is not sentient - it's a tool, not an enslaved creature. The organic portions allow it to better work with many parasites that it encounters.
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Thatâs all for this week's Galacticare Wednesday!
We hope you enjoyed this exploration of parasites and their treatment protocols, as well as what that looks like in Galacticare - From the style and decoration of the treatment rooms to the story behind the Doctorpus and the parasite tank.
Weâll be publishing a new deep-dive post once a month, and more content weekly (Including daily Condition Research Logs) across our TikTok, Twitter, and Discord.
Have a wonderful and parasite-free rest of the week. See you next Wednesday!
As we mentioned in the TAN-SAM-1C dev blog, weâd like to talk about photocontrast mode! This means today weâll be talking in detail about some of the upcoming improvements to IR missile functionality in War Thunder and what this means for IR missile gameplay.
The technical background of IR seekers
Infrared homing heads are widely used on air-to-air missiles and ground based anti-aircraft missiles. They combine the benefits of using effective missile guidance trajectories, are also cheap and do not irradiate the target with any radiation. On the surface, making the heat source of your enemy the main target for a missile has some key advantages. On the flipside however, it does have some downsides that can be found within the main principle of how a targetâs thermal radiation is captured, as the target must emit infrared waves for this to work. The higher the intensity of the radiation, the better. The range at which target lock on and tracking actually works greatly depends on this. In addition to this, a missile going for a heat source can be easily deceived by false sources of infrared radiation, such as flares.
Slower aircraft that have piston and turboprop engines emit a small amount of heat and the radiation from a jet engine is almost invisible from the frontal aspect in many cases. An infrared homing seeker head can detect a target like this at fairly modest distances. The same IR seeker of a MANPADS can capture a small helicopter from a distance of only 2-3 kilometers at most. However at this distance, youâre prone to being shot at quite easily, even by unguided aircraft rockets. Anti-aircraft missiles with an infrared seeker in those particular conditions can often hit a target as it exits from its attack run. However in this case, it relies on someone being there to launch them at this very moment.
The use of photocontrast mode
These shortcomings with the use of IR seekers as part of military air defense were especially relevant in the 1960s, when the development of IR seekers did not yet make it possible to confidently isolate a useful thermal signal from a target in the forward hemisphere. This is when the idea of using the visible wavelength range for target tracking came about. The Strela-1 was one of the first air defense systems to use a photocontrast homing head for targeting. This made it possible to capture and engage targets on opposing courses and ensure the protection of troops even before the target launched an attack. A photocontrast channel also has its own drawbacks to consider. The target can only be engaged during the day and in clear weather conditions, and the background behind the target must be uniform.
The use of combined dual and triple-band homing heads helps to smoothen out the shortcomings and makes a missile defense system function in all-weather and in day and night conditions. In difficult weather conditions, against low-flying targets and at night, guidance in infrared mode is used, and when launching from a long distance and against weakly emitting targets, photocontrast mode is used. It is also recommended to use photocontrast mode against targets on a collision course when they use countermeasures, to which the photocontrast channel is less sensitive compared to the infrared one. A dual-band seeker of this kind is equipped on the 9M37M missile system of the Strela-10M2, which is already present within the game. The use of an IR channel made this missile all-weather compatible, whilst the photocontrast channel provides the ability to capture a target and fire at it from long ranges, even exceeding the maximum flight range of the missile.
Photocontrast mode in War Thunder
Within War Thunder, the photocontrast channel will be present on missiles that are a successor to the Strela-1 system. Namely the 9M37M missiles of the Strela-10M2 SAM, as well as on the Japanese Type 93 SAM. With the release of the âKings of Battleâ major update, the Type 81C SAM will also benefit from this improvement. In game, youâll have the ability to switch between three modes: photocontrast, infrared and automatic, which is enabled by default. In automatic mode, the seeker will perform a lock on in the most appropriate mode. However, you must take into account that after launch, it will not be possible to switch between modes. If the target was locked on in photocontrast mode, but evaded by going lower to the ground, then target tracking will fail and the missile will miss its mark.
You can look forward to these improvements and many others in the upcoming major update âKings of Battleâ! Until then, enjoy your matches and see you soon!
The Story is continue: Wait for Granny's call and do the job for her
Never ending questions: New Scene for Papes
Escape Room System: Many rooms waitings for you with many questions, mysteries and with the new lock system.
Pumpkin Growing System: Now you need to water day to day with can the pumpkins in garden to grow are. After a pumpkin growed you can pick up it and sell it at the market or you can make it to a halloween pumkin with the new Pocket Knife tool
Pocket Knife tool:
Temple: New location near to the village
Graveyard: New location near the Temple
Findable Crosses: Find 6 Saint Crosses on the map
Pumpkin Sell point:
Temple Bell ringing in different times a day
New Vinyl
New Track in Jukebox
6 New Achievements
Halloween Pumpkin in main menu
Papucs Games 2023 Intro
Logo for PiFF
Logo for YotobiGames
Item Rotation system: With item pulling and pushing with Scroll Wheel
Map Signs: Now the map's mark the active events with "?" zones
Map Icons: Now the map's mark the founded buildings
Main House Furnitures:
Sled pick up
Vehicle Physics Optimization System: Solved all problems and bugs
Ladder Climbing
Tree Climbing
Radio in Tra 66
Easter Rabbit Basket bug
Basket wheelbarrow "After drive" Bug
Sled pick up Bug
Dev Menu bugs
This list not include all changes! Have a good game MVL players!
Bug fixes: - Some bosses sometimes failed to take any damage. - Sometimes caused shots to jam. - Adjusted the timing of some hints of Secret. and other bug fixes.
The last week of the Heavy Metal Battle Pass has begun! Be sure to complete it until the maintenance starts on November 1.
Please note that all new customization items from the Battle Pass are limited-time exclusives. They will be unobtainable by any other means for some time.
Hope you have been trying out and enjoying the recent Steam Workshop support for Amnesia: The Dark Descent.
There are already over 180 (!) mods available to try out - this is truly insane and we are so happy to see the community engaged after all these years!
So, today weâre enabling Total Conversion support for the workshop as well, meaning you can go buck wild with the mods, if you want to.
Today weâre also launching the anticipated Halloween Update for Amnesia: The Bunker!
Each stage has a corresponding Mission that you need to complete Once the Mission is complete, you'll get instantly rewarded!
Reminder:
It's best to claim your reward immediately after completing a certain stage. Once the reward has been claimed, the reward will automatically be sent to your Gift Box.