Since many had issues understanding certain game mechanics, I added some tips and explanations at the beginning. Furthermore, as many requested, I've now incorporated controller support, at least in-game. The menu navigation doesn't yet work with a controller, but I'm working on it.
Beef’s back on the menu with Cassia’s new pregnancy expansion. Plus, those who need a little more space to store your valuables can head over to Vitra’s place to take advantage of her mostly-empty back room for more storage (and maybe take advantage of her cute lizard feet while you’re at it).
0.6.25 Patch Notes
Cassia pregnancy is here! You can finally make the moo-mom a mother twice (and more) over. She has multiple events throughout the 9-month repeatable pregnancy culminating in birth, and her scenes are adapted for being pregnant. Some of her conversations change (this is also the case for the later-coming marriage), and she has a new talk option. (By Wsan)
There’s a new CG for a lil’ bovine poofball saying hello, accessed by visiting Cassia a few times after she’s given birth.
There’s a new option to restore the Wayfort’s original lupine statue, rather than replacing it. (by Zavos)
Vitra offers a bunch of new Storage slots (for free!) once you get to Khor’minos.
Vitra has a new oily footjob scene for bedicked PCs.
The game is running on a newer version of the Steam SDK. This should mean better performance and stability, and should fix issues with loading from file.
We are thrilled to announce that our game in development, "MR. ELEVATOR", was showcased at Tokyo Game Show 2023 under the "Selected Indie 80" category.
Being on-site, we had the chance to observe various people and their authentic gaming experiences firsthand. Seeing the players right before our eyes naturally evoked feelings of wanting to enhance the game further and the drive to perfect it to the end! We are more motivated than ever and will continue to give our best.
We're experimenting with different ways of keeping you engaged back at home in the shop. 3 daytime shopkeeping tracks have been updated, and 1 new night time shopkeeping track has been added.
✈️ Airstrafer Gear
We've added some new Airstrafer gear for you to try out to the Research Bench! This should offer more build variety.
🤖 Employee System Fixes, AI Nav Mesh Fixes, and Backup Nav Mesh Fix Button
We've fixed several issues with the employee system and AI nav mesh generation system in general to prevent cases of customers being stuck and disconnects. There will be more to come in more patches this week as we investigate further.
There's also a new button in your ESC menu, under a new category "Help". Here, you can regenerate the nav mesh if you're standing in your shop so that you don't have to replace tiles manually to refresh the nav mesh and can just click this button instead if people are still getting stuck.
We will continue to investigate more causes of shop nav mesh degradation over the next few days.
🏪 New Shop Sign UI Pass
The previous orange shop sign was an extremely old remnant of the game, so we took the time to finally start updating the shop sign UI to better match the rest of the game. This is just a first pass for now.
0.10177 Changelog
🎷 Audio Changes
Added lo-fi night time shopkeeping music!
Added 3 new tracks to daytime shopkeeping
➡️ Gameplay Changes
Added 3 sets of Airstrafer gear to the Research Bench
Added teleport FX to lobby characters
Shifted some UI elements in the main menu
Todd Lowe doesn't sell Airstrafer gear anymore since it is now late-game and available in the Research Bench
Added XP count to masteries page
Attacking customers and quest NPCs will now grant XP and melee XP
🏪 Shopkeeping Changes
Updated Shop Sign UI to better match the style of the game and provide more clarity
Updated crafting UI style
Fixed one case where employee money would go to the server host instead of to the Shop Vault
Fixed case in which the shop nav mesh could be incorrectly deleted (falling trees would delete nav mesh data)
Fixed several core issues with the employee system
Fixed several disconnects from the employee system
Renamed "Bank" to "Vault" to make it more distinct from the Snowville Bank
Fixed Plot Floor navmesh visualizer being shown as blue instead of green as it should have been
Customers now consider "Needs" tiles when factoring in their overall Beauty experience
Walking on needs tiles should play shop music too now
Added a "rebake navmesh" button in case customers or employees ever gut stuck so that you can refresh your nav mesh all at once instead of replacing items
🛠️ General Fixes
Fixed case where player XP could be reset upon rejoining a server
Fridge should now accept fish
Fixed head clipping through Cultist Fur Cape
Fixed disconnect from using Interdimensional Token as a weapon
Fixed Player Zipline being able to go incredibly far
Fixed floating Weak Stamina Potion
Fixed missing collision in Zena's Stronghold
Fixed missing police sign in Kazai Village
Added back missing fence in Kazai Village
Fixed Salvage Crate at Pop Pop's house using the wrong model
Fixed floating props on the beach
Prevented the player from dismantling locked doors with the Bamboo Construction Hammer
Fixed a case of item duplication that involved containers and save/load
Fixed unlocking recipes not showing up as 1/X notification
Fixed several rig overlapping issues
Fixed Coastal Bookcase not being able to be used as a container