We're experimenting with different ways of keeping you engaged back at home in the shop. 3 daytime shopkeeping tracks have been updated, and 1 new night time shopkeeping track has been added.
✈️ Airstrafer Gear
We've added some new Airstrafer gear for you to try out to the Research Bench! This should offer more build variety.
🤖 Employee System Fixes, AI Nav Mesh Fixes, and Backup Nav Mesh Fix Button
We've fixed several issues with the employee system and AI nav mesh generation system in general to prevent cases of customers being stuck and disconnects. There will be more to come in more patches this week as we investigate further.
There's also a new button in your ESC menu, under a new category "Help". Here, you can regenerate the nav mesh if you're standing in your shop so that you don't have to replace tiles manually to refresh the nav mesh and can just click this button instead if people are still getting stuck.
We will continue to investigate more causes of shop nav mesh degradation over the next few days.
🏪 New Shop Sign UI Pass
The previous orange shop sign was an extremely old remnant of the game, so we took the time to finally start updating the shop sign UI to better match the rest of the game. This is just a first pass for now.
0.10177 Changelog
🎷 Audio Changes
Added lo-fi night time shopkeeping music!
Added 3 new tracks to daytime shopkeeping
➡️ Gameplay Changes
Added 3 sets of Airstrafer gear to the Research Bench
Added teleport FX to lobby characters
Shifted some UI elements in the main menu
Todd Lowe doesn't sell Airstrafer gear anymore since it is now late-game and available in the Research Bench
Added XP count to masteries page
Attacking customers and quest NPCs will now grant XP and melee XP
🏪 Shopkeeping Changes
Updated Shop Sign UI to better match the style of the game and provide more clarity
Updated crafting UI style
Fixed one case where employee money would go to the server host instead of to the Shop Vault
Fixed case in which the shop nav mesh could be incorrectly deleted (falling trees would delete nav mesh data)
Fixed several core issues with the employee system
Fixed several disconnects from the employee system
Renamed "Bank" to "Vault" to make it more distinct from the Snowville Bank
Fixed Plot Floor navmesh visualizer being shown as blue instead of green as it should have been
Customers now consider "Needs" tiles when factoring in their overall Beauty experience
Walking on needs tiles should play shop music too now
Added a "rebake navmesh" button in case customers or employees ever gut stuck so that you can refresh your nav mesh all at once instead of replacing items
🛠️ General Fixes
Fixed case where player XP could be reset upon rejoining a server
Fridge should now accept fish
Fixed head clipping through Cultist Fur Cape
Fixed disconnect from using Interdimensional Token as a weapon
Fixed Player Zipline being able to go incredibly far
Fixed floating Weak Stamina Potion
Fixed missing collision in Zena's Stronghold
Fixed missing police sign in Kazai Village
Added back missing fence in Kazai Village
Fixed Salvage Crate at Pop Pop's house using the wrong model
Fixed floating props on the beach
Prevented the player from dismantling locked doors with the Bamboo Construction Hammer
Fixed a case of item duplication that involved containers and save/load
Fixed unlocking recipes not showing up as 1/X notification
Fixed several rig overlapping issues
Fixed Coastal Bookcase not being able to be used as a container
・Encounter Across Time Layers "Porcelain Pixie" Myunfa... a new Parallel Time Layer Ally is available
・Fateful Encounter "Porcelain Pixie" Myunfa (Paid, 3 times max) is available
・Fateful Encounter Parallel Time Layer Ally Earth Edition (Paid, 3 times max) is available *In the 10th Encounter, you will receive a 5★ character. Each of the 3 featured characters has an appearance rate of 10%.
Featured Characters
Porcelain Pixie Myunfa
Beautiful Stranger Shannon
Violet Lancer
・Fateful Encounter Chance Meeting Edition (Paid, 2 times max) is available *In the 10th Encounter, you will receive a 5★ character. Each of the 4 featured characters has an appearance rate of 9%.
Featured Characters
Velette
Crimson Reaper Ilulu
Yakumo
Minalca
・The "Ally Encounters" under Regular Encounters were updated.
Parallel Time Layer Ally "Porcelain Pixie" Myunfa
・Added "Porcelain Pixie" Myunfa's character quests. You can play "Porcelain Pixie" Myunfa's first quest even if you have not encountered her. *The following quest requires you to have encountered "Porcelain Pixie" Myunfa. Starting Area: Serena Coast Chapter 13 of the Main Story must be cleared The app must be updated to version 3.2.400.
Added character quests to the Replay Story feature
You can replay the character quests below. ・Velette *Uncleared character quests will not be displayed. *We are planning to add more stories to the Replay Story feature in the future.
The Catch-up Campaign has begun!
Another Eden's Global Version is on its way to catching up to simultaneous release with the Japan Version. Updates will be coming faster now, so we're holding Catch-up Campaigns in order to help Global Version players play and progress more smoothly as we catch up to the Japan Version.
We have several different Catch-up Campaigns planned for you to look forward to! ※The app must be updated to version 3.2.400.
Identified Issues
・There are cases where the time duration for the 2,200 and 4,500 Chronos Stones' sales are displayed incorrectly. Correct: –11/6(UTC) x1 *The issue can be fixed by updating to version 3.2.400. ・When Kamlanage gains Lunatic (Charge) from Thunder God, the icon will persist even after the 1 turn the effect lasts. *This is only the display. We've confirmed that the effects of the skill are not affected. ・In Guilty Hades battles, when Guilty Hades is affected by a Status and takes damage, it is not displayed correctly. *This is only the display. We've confirmed that the effects of the skill are not affected.
★ Daily Rewards of November 2023 have been updated! - The new rewards will be available on the DAILY REWARDS pop-up from 6 a.m. (KST) on November 1st. * Main Rewards 13th reward : Icon "Get Along" 26th reward : Banner "Heartfelt Party"
★ Daily Rewards of February 2023 have been added to the shop. - Icon 'Designer for a day' / 8,000 ARKK - Banner 'a perfect hairstyle' / 17,000 ARKK
★ Content that can be purchased with ARKK in SHOP has been added. - 30types of Emoticon : 3,000 ARKK each - 10types of Icon : 10,000 ARKK each - 10types of Banner : 20,000 ARKK each
★ Fixed some bugs. - Where the mode description did not disappear when selecting LUNAR/SOLAR mode from the Christmas theme has been fixed. - Where the scoreboard could not be output correctly when playing QUICK MATCH has been fixed.
We sincerely apologize for the inconvenience caused by these restrictions. Please see below for more details.
Temporary Restrictions on Auction House
✅ Restriction Period - Immediately after the upload of this Oct. 25 (Wed) 11:58 (UTC+9) – Until further notice 20:30
✅ Restriction Details - Temporary restrictions on the use of the Auction House to stabilize the server’
We apologize again for the inconvenience caused by these restrictions and will work as quickly as possible to get the use of the Auction House back to normal.
STG Football Game Update SuperTeam Games just released a new game update today. There were a lot of behind the scene improvements but one new feature is:
In-Game Customization Now you have the option to personalize your touchdown celebrations, background effects for touchdowns, and unique stickers for each player on your roster. With a variety of options available, our library is constantly expanding to customize the STG Football experience.
We will be posting more updates over the next few days.
Dear friends, we are very happy to inform you that a new playtest version of our game has been released.
What's new
- Plot mode advances to Bathroom Quest - New challenge mode: Nightmare Castle - Added two new witch costumes - Added over-the-shoulder camera left and right shoulder toggle (melee attack aiming issues to be resolved)
Improvements
- Add new item: Marker - After passing the level, everything in the backpack is automatically put into the item box
Bugfixes
- A lot 😁
About "Nightmare Castle"
This is a brand new challenge mode we designed especially for Halloween. This underground castle is completely randomized and is a different maze every time.
There are also deadly traps and mechanisms, and all kinds of zombies roaming around.
We need to find and smash 9 pumpkins before the exit opens. The heroine will win when she reaches the exit.
But it's not easy to get out safely, because this place is run by the Grim Reaper, who kills anyone who trespasses without mercy.
- Hardcore mode generates a larger maze - Shooting the crossbow mechanism pauses its firing for a few seconds. - Attacking Reaper slows his movement.
About the Marker Tool
This item can be placed anywhere in the scene, and then we can press the activation key (V by default) at any time to see where the marker tool is located, making it easy to recognize the direction to go back. In the maze, it is easy to mark the location of the exit room.
Words from the development team
We have many more interesting ideas that will be gradually crafted into the game later. We look forward to seeing everyone's feedback. Wish you all have fun.
After the Transfer bot update, I finally felt like it was appropriate to start implementing some of the things that I’ve had in my brain for the longest time. This update introduces some of the new high tier recipes that will require more than just hand-crafting. This includes compressing and using crafters to process basic resources into components. To use up these new resources, I’ve added several new big bots, with more to come!
Major Features: - Compressing and Complex Crafting: These are two new methods of processing resources. Like blasting and refining, these machines require a fuel source and groups of items to be processed. The recipes, however, require many more resources, so I suggest getting some Axe bots and Miners. Along with the new ways to craft come a bunch of new items (currently like 8 I think?)
Minor Features: - New Ally; High Tier Research Bot: A whole new tier of researchers to unlock the new recipes. As a bonus, this one has some surprisingly high damage and health stats! - New Ally; Mobile Refinery: This tier also unlocks a mobile version of the refinery. Finally, you can have a way to process oil on the go! - New Ally; Medium Blast Furnace Bot: Going along the line of the refinery, this blast furnace is also on the go. As a note, both of the mobile versions of these crafting stations use less fuel than their stationary counterparts. - New Ally; Medium Woodcutter Bot: Need lots of logs? Well this bot has you covered. It can level an entire forest and still have some room to spare! - New Ally; Emberforge Brawler: This bot is an upgraded version of the Iron Grappler. It has the same chassis, but is made of the new materials and has heated fists for some extra damage. - New Item; Iron Armor: Exactly like the copper armor, but more expensive and more health. Not much else to say.
Bug Fixes: - Fixed a few issues with how enemies were spawning and getting cached, so there should be more enemies allowed in the game at once. - Put in a new fix for Hardshells not properly moving towards Miners when spawned. - Make it so that if an enemy is stuck during an event, they are destroyed after 30 seconds. This should prevent events being impossible if an enemy decides to spawn on top of a building or underground.