STG Football Game Update SuperTeam Games just released a new game update today. There were a lot of behind the scene improvements but one new feature is:
In-Game Customization Now you have the option to personalize your touchdown celebrations, background effects for touchdowns, and unique stickers for each player on your roster. With a variety of options available, our library is constantly expanding to customize the STG Football experience.
We will be posting more updates over the next few days.
Dear friends, we are very happy to inform you that a new playtest version of our game has been released.
What's new
- Plot mode advances to Bathroom Quest - New challenge mode: Nightmare Castle - Added two new witch costumes - Added over-the-shoulder camera left and right shoulder toggle (melee attack aiming issues to be resolved)
Improvements
- Add new item: Marker - After passing the level, everything in the backpack is automatically put into the item box
Bugfixes
- A lot 😁
About "Nightmare Castle"
This is a brand new challenge mode we designed especially for Halloween. This underground castle is completely randomized and is a different maze every time.
There are also deadly traps and mechanisms, and all kinds of zombies roaming around.
We need to find and smash 9 pumpkins before the exit opens. The heroine will win when she reaches the exit.
But it's not easy to get out safely, because this place is run by the Grim Reaper, who kills anyone who trespasses without mercy.
- Hardcore mode generates a larger maze - Shooting the crossbow mechanism pauses its firing for a few seconds. - Attacking Reaper slows his movement.
About the Marker Tool
This item can be placed anywhere in the scene, and then we can press the activation key (V by default) at any time to see where the marker tool is located, making it easy to recognize the direction to go back. In the maze, it is easy to mark the location of the exit room.
Words from the development team
We have many more interesting ideas that will be gradually crafted into the game later. We look forward to seeing everyone's feedback. Wish you all have fun.
After the Transfer bot update, I finally felt like it was appropriate to start implementing some of the things that I’ve had in my brain for the longest time. This update introduces some of the new high tier recipes that will require more than just hand-crafting. This includes compressing and using crafters to process basic resources into components. To use up these new resources, I’ve added several new big bots, with more to come!
Major Features: - Compressing and Complex Crafting: These are two new methods of processing resources. Like blasting and refining, these machines require a fuel source and groups of items to be processed. The recipes, however, require many more resources, so I suggest getting some Axe bots and Miners. Along with the new ways to craft come a bunch of new items (currently like 8 I think?)
Minor Features: - New Ally; High Tier Research Bot: A whole new tier of researchers to unlock the new recipes. As a bonus, this one has some surprisingly high damage and health stats! - New Ally; Mobile Refinery: This tier also unlocks a mobile version of the refinery. Finally, you can have a way to process oil on the go! - New Ally; Medium Blast Furnace Bot: Going along the line of the refinery, this blast furnace is also on the go. As a note, both of the mobile versions of these crafting stations use less fuel than their stationary counterparts. - New Ally; Medium Woodcutter Bot: Need lots of logs? Well this bot has you covered. It can level an entire forest and still have some room to spare! - New Ally; Emberforge Brawler: This bot is an upgraded version of the Iron Grappler. It has the same chassis, but is made of the new materials and has heated fists for some extra damage. - New Item; Iron Armor: Exactly like the copper armor, but more expensive and more health. Not much else to say.
Bug Fixes: - Fixed a few issues with how enemies were spawning and getting cached, so there should be more enemies allowed in the game at once. - Put in a new fix for Hardshells not properly moving towards Miners when spawned. - Make it so that if an enemy is stuck during an event, they are destroyed after 30 seconds. This should prevent events being impossible if an enemy decides to spawn on top of a building or underground.
Proper upload for 1.3.5O (thanks for your patience everyone, I'm still learning how to do this with Steam)
General: - Owls -adjusted the collision box for easier photos - Animals - fixed squirrels not loading in properly. - Animals - fixed squirrels sliding during animation.
Events: - Cecile PE 1 - Adjusted textbook for easier triggering, added left click.
Gardening: - Added more checks for plant placement to avoid crashing, couldn’t recreate so if the crash happens again plz report it! - Fixed fully grown plant not registering being grown during placement. - Fixed digging fully grown plant giving seedling rather than plant/pot combo.