<Event> 1. Seal Breaker Coordi Encore Event (October 25th 00:00 - November 14th 23:59) (UTC+0) - Royal Order & Knight
2. Pumpkin Festival Event in Progress (October 18th After Maintenance - November 8th Before Maintenance) (UTC+0) - Have a spooky fun time in the lobby full of mystical aura from the Pumpkin Festival! - Players can acquire Lucky Halloween Pumpkin Necklace Select Box, GP Item Property Scroll, Magic Pumpkin Box, Lisnar's Prayer, Hero Dungeon Entry Ticket, Premium GC Club, Halloween Day Coordi (21 Days) Select Box, and other various rewards by logging in for 30 minutes daily for 15 days. - Players can gather [Magical Pumpkin Box] by clearing daily missions that can be repeated 3 times per day. - [Magic Pumpkin Box] Contents (1 Random Item): Single Property Scroll (Lv.85) x1, Premium GC Club (1 Day), GP Item Property Scroll x1, Another World Monster Card Box x1, Archimedia Monster Card Box x1, Socket Gem x1, Lisnar's MP Potion x1, Lisnar's HP Potion x1, Mystery Potion (L) x1, Bonus Recharge x1 - Players can clear Weekly Chain Missions to acquire rewards weekly. (1) Week 1 Chain Missions (October 18th After Maintenance - October 24th 23:59) (UTC+0): Trick Or Treat Title from clearing all missions (2) Week 2 Chain Missions (October 25th After Maintenance - October 31th 23:59) (UTC+0): Jack-O-Lantern Monster Card from clearing all missions (3) Week 3 Chain Missions (November 1st After Maintenance - November 8th 23:59) (UTC+0): Tricky Card from clearing all missions - Login 1 Time Mission can only be cleared if the previous login mission is cleared. - Chain Mission can only be cleared 1 time per account. - Tricky Card cannot be move to the warehouse after acquisition. Please choose carefully on which character to receive this item on.
3. Halloween Day Coordi Package (October 18th After Maintenance - November 8th Before Maintenance) (UTC+0) - Sale by Character
4. Tricky Card (October 18th After Maintenance - November 8th Before Maintenance) (UTC+0)
5. +9 Halloween Necklace (October 18th After Maintenance - November 8th Before Maintenance) (UTC+0) - Sale by Character
<Banned Players Notice> Number of players banned for using and/or promoting hack tools: 87 (Permanent Bans)
We will strive to create the best experience possible. Thank you.
* Additional Notices - Unreceived login rewards due to missed logins during the event period cannot be recovered. - You must log in with a level 7 or higher character to receive login rewards. - Login rewards can only be collected once per Family. - You can collect a second login reward when you play for an hour (or more) on Saturday and Sunday. This only applies to Adventurers that have less than the maximum number of stamps available and have not collected all the login rewards during the event period. - Pearl Abyss reserves the right to change or cancel the event depending on mitigating circumstances. If changes are made, they can be found on this event page. - Event items may have restrictions (sale/trade) and/or different binding settings/expiration dates. Due to this reason, these items cannot be transferred or restored. - For details such as whether the item is bound, please refer to the in-game item description. - Items and/or rewards that were used normally cannot be recovered. - Participating in the event using inappropriate methods may result in a cancellation/retrieval of your reward(s) and/or restriction from the game. - For any questions or concerns regarding the event, please contact us via https://support.pearlabyss.com/Support/Start/Index/PC. - Any content not mentioned on this page is subject to the [Black Desert Event Rules].[/expand]
[color=#e8b6ef]What Rewards Await You Today?[/color]
[color=#e8b6ef]More Rewards with the Daily Special & Special Pass![/color]
Daily Special Pass Period: - Oct 18, 2023 (Wed) after maintenance - Nov 29, 2023 (Wed) before maintenance
Daily Special Rewards Availability Period: - Oct 18, 2023 (Wed) after maintenance - Dec 13, 2023 (Wed) before maintenance
[color=#e8b6ef]Daily Special[/color]
Tap the icon next to the minimap to access the Daily Special! You can grab lots of rewards once per day just by logging in!
[color=#ff857a]Daily Special Pass[/color]
Additional rewards are given each day when you purchase the Autumn Daily Special Pass from the Pearl Shop! Enjoy your adventures with even more rewards! Increased Additional Benefits with the Daily Special Pass!
Daily Special Pass 3,500 Pearls
[color=#ff857a]Items that can be obtained through the Daily Pass![/color]
Day
Grab just by logging in!
Rewards with the Special Pass
Day 1
Cron Stone x100
Lost Skar
Day 2
Valks' Cry x10
Value Pack (7 Days)
Day 3
Premium Elixir Box x2
[Event] Maid for Hire Box
Day 4
[Event] Special Food Box
Choose Your Glorious Storage Box
Day 5
500 Loyalties
[Event] Choose Your 7-Day Box
Day 6
Memory Fragment x10
Artisan's Memory x40
Day 7
Cron Stone x100
[Event] Premium Outfit Box
Day 8
[Event] Dim Origin of Dark Hunger x4
[Event] Dim Origin of Dark Hunger x4
Day 9
Advice of Valks (+50)
Daily Special Box II
Day 10
Secret Book of Florin x5
[Event] Giovan Grolin's Support Scroll x5
Day 11
Item Collection Increase Scroll x5
Supreme Old Moon Box
Day 12
Extra Life EXP Scroll x5
[Event] Sealed Book of Life (7 Days)
Day 13
Advice of Valks (+70)
Advice of Valks (+100)
Day 14
[Event] Dim Origin of Dark Hunger x4
[Event] Dim Origin of Dark Hunger x4
▲ Lost Skar Preview
[Event] Dim Origin of Dark Hunger Details [color=#ff5f54](Increase Enhancement Chance up to +300 ↑)[/color] [expand type=details] How to use [Event] Dim Origin of Dark Hunger 【1】 Prepare +100 stacks. (Excluding stacks from Valk’s Cry and Adventure Log)
【2】 Summon the Black Spirit, open the enhance window, and go to Devour.
【3】 Select the [Event] Dim Origin of Dark Hunger and press devour!
Stacks increased for every [Event] Dim Origin of Dark Hunger used
We’re so excited to finally welcome all of you to the very first official Developer Blog for Riftstorm. I'm Keeks, and I'm the Community Manager. It's pretty wild because working in game development has always been a dream of mine and honestly, it’s a mix of nervousness and excitement.
My gig is to keep you, the readers, in the loop with game development updates, sneak peeks behind the scenes, insights into our decision-making process, and maybe some other fun stuff :D
To kick things off, we want to invite you to the world of Riftstorm, which happens to be our first attempt at bringing Collaborative Entertainment to life.
Riftstorm is a co-op top-down hero shooter action RPG.
We wanted to use Riftstorm to invite you to our “not-so-normal world”. The best way to do it is to embody the heroes that defend it. In Riftstorm, our heroes are the Operatives that safeguard the world from mythic threats and otherworldly entities.
Whether you're a hardcore gamer or a casual, Riftstorm offers intense Roguelite combat.
I love a good action rogue-lite, and I’ve always believed that this genre deserves to be experienced by many. With Riftstorm, we empower you to customize each run according to your hero's strengths, your enemy’s weaknesses, and your preferred play style. Your encounter will be different, and every fight will create new and exciting opportunities to experiment and adapt. Whether you're a hardcore gamer (like me) or a casual, we want Riftstorm to be an enjoyable intense combat experience for you. Fight against never-ending waves of mythic………. or die trying
Die alone or together; Riftstorm gives you an opportunity to bond through chaos.
Who doesn't remember chaotic gaming moments with your pals? We want to create more of that with Riftstorm so we're dedicated to building a great co-op experience where you and your friends can dive into short yet fun gaming sessions. Additionally, we're creating dungeons designed for cooperative play, operatives that have synergistic skills, offering more challenges and ample space for experimenting with your heroes. To carry or to be carried, that's the question…
Instant Action, Longterm Mastery
We want Riftstorm to be accessible to a wide range of gamers. We strive to strike a balance between intensity, difficulty, and mastery to offer an easy onboarding process, followed by a challenging and fulfilling journey toward mastery. You can play at your own pace, but reaching the top of the ladder requires dedication (some of our closed testers have really taken a liking to breaking our expectations -.-). Becoming a true champion will take you more than just a run.
The Unknown Awaits
It sounds pretty cool, doesn't it? What, or who, is the unknown? Is it more than just monsters? These are the questions we want you to ponder as you explore the lore and world of Riftstorm. But never fear! Your heroes (and me) will empower you to conquer it all. Encountering these nightmarish creatures, known as mythics, will simply be another ordinary day for you.
Limited Playtest Coming Soon!
While I’m writing this on my desk, counting the calendar on our first limited playtest, I feel so excited (and scared) to finally bring Riftstorm for you to try. We’ve been doing some closed playtests here and there, have our own favorite operatives and we have lots of homework to do. You can say we’ve been grinding IRL for you to be able to grind at Rifstorm. It will come closer than you think.
So stay tuned to our social channels for more information on how you can become one of the pioneers of Riftstorm.
I reckon that's plenty for an introduction right now. Still curious to know more about us? Join our Discord to hang out with me and the dev team. Ask us questions, share some jokes, be excited 🔥🔥🔥
Thank you for reading this, and see you in the next developer blog!
- solution box helps to check the nVidia/AMD card is primary on systems with two GPU's - many laptops configs affected - safe mode (--no_vbo flag auto activation on errors) - try to run SST twice for check if your system affected (dialog box will appear on second load)
Claire's level is finally here. Some things will need to be hot-fixed over the next few days since the game is still effectively in Early Access. But Claire's level is ready to be played.
Aside from adding this new level, we've successfully re-coded the entire game from scratch in the BRAND NEW Godot 4 engine, a vastly improved version of the engine we had made Beat Banger in initially. This will bring various performance and quality-of-life improvements to make your experience more enjoyable.
We've also reworked how global menus function by creating a hot menu accessible anytime by hitting the Escape key on your keyboard or the start button on your respective controller. This will allow you to edit your settings or access essential menus more easily across the game.
While incomplete, we have successfully implemented a level editor. At the moment, editing notes is the only functionality, but modders no longer need to download a separate tool to update their charts, and soon, they'll be able to create entire levels without ever having to leave the game.
Though this is a public release, We're still in Early Access, so there may be bugs here and there. Luckily, players now have the ability to report bugs quickly by pressing the "report a bug" button inside the game's hot menu, which will take you to our GitHub page, allowing us to, with your help, improve the quality of Beat Banger over time.
Here are a few of the changes in this build:
Fixes:
Fixed Small Claire animation errors
Fixed Animation durations for smoother loops
Fixed Flashing Line when selecting Locked Disk
Fixed Ambient audio error on Gale's Cutscene
Removed White Dot on Cathy's game_over screen
Additions:
Added Level Editor
Added Claire's Level
Added Claire's Pre-Cutscenes
Added Hot Menu
Added Hot Menu Icons
Added FFmpeg for file conversions
Added support for webm,mp4, and mov videos
Added NEW debug Menu
Added glyphs for Steam Deck and Nintendo Switch
Added NEW Gallery Images
Added verbose logging option to Console
Added Lowpass effect on note missed
Added 16:10 aspect ratio
Added the ability to report bugs in-game
Added dynamic patch notes
Added PS5 controller support
Changes:
Upgrade to Godot 4 Engine
Updated readme
Updated warning screen graphic
Updated Keybind screen
Updated Developer console
Updated background shader
Updated censor shader for gallery
Updated Placeholder Album Cover
Updated Jasmine's outfit
Updated Shop UI (Has Categories Now) ✨
Updated level data management system
Updated Score Screen
Updated Theater Menu
Updated Modifiers Menu
Updated Game Settings (Adding more settings soon)
Changed Combo Meter Location
Changed how menu indexes are caches
Changed how save data is read and used (it's better)
Changed how levels are graded
Changed how video settings are applied
Thanks so much for your patience with this hefty update and continued support. Our next priority will be completing Dawna's level, so stay tuned for more updates coming soon. ✨