We put the "bingo" in Mabingo... Ma-bingo-gi... Mabinogi! Stay logged in and receive bingo coins to try your hand at the Marvelous Bingo Board. Check out all the details below.
Event Details
Event Dates: Thursday, October 26th, After Maintenance - Thursday, November 16th, Before Maintenance
Log in to receive the event quest, [Guide] Marvelous Ma-BINGO-gi!.
Register your main character with Roselin in Dunbarton.
You can only register one character per account.
You will receive the following rewards after completing [Guide] Marvelous Ma-BINGO-gi:
10,000 EXP
Marvelous Bingo Board
3 Bingo Coins
Bingo Coins are event currency that can be used in the event shop for rewards.
Each event day will start at 7:00 AM PDT.
After the event ends, you will be unable to claim any rewards and the related event quests and guide coin will be removed.
Bingo Coin Details
During the event, you can obtain Bingo Coins by playing Mabinogi.
After registering the main character, please relog to start receiving Bingo Coins for consecutive login time.
Every day, you can obtain an amount of coins every 20 minutes, up to 6 times, for a total of 24x coins per day.
Consecutive Login
Item
1
1x Bingo Coin
2
2x Bingo Coin
3
3x Bingo Coin
4
5x Bingo Coin
5
6x Bingo Coin
6
7x Bingo Coin
On weekdays, you will also obtain 1x Bingo Coin when logging in.
On weekends, you can obtain Special Bingo Coupons when logging in. Special Bingo Coupons can be exchanged with Roselin for Bingo Selection Coupons that can fill in any Bingo space on the Marvelous Bingo Board!
Saturday: 2x Special Bingo Coupons
Sunday: 1x Special Bingo Coupon
Marvelous Bingo Board and Rewards
You can Play Bingo using 3x Bingo Coins.
If you land on a bingo space for the first time, you will get the reward on that space.
If you land on a space you already landed on before, you will receive a Bingo Bonus Box.
When the Bingo Bonus Box is opened, you will receive 1x Bingo Coupon and an item from the box.
The following items can be obtained from the Bingo Board:
Bingo Board Space
Item
1
Special High Speed Gathering Potion (Event)
2
Rusty Hammer of Proficiency
3
Golden Experience Fruit (500%)
4
Physical Power Potion (1 hr.)
5
Magic Power Potion (1 Hour)
6
Potion of Proficiency
7
Unrestricted Dungeon Pass
8
Enchant Expiration Removal Scroll
9
Fine Gem Powder
10
Complete Skill EXP Potion (1 Day) (Not Tradable)
11
Special Tendering Potion S (Event)
12
Special Gem Selection Box
13
Rebirth Potion
14
Unrestricted Dungeon Pass (Event)
15
Full Recovery Potion x5
16
Golden Hammer of Durability
17
Essence of Phoenix x10
18
Magic Speed Potion (1 hr.)
19
Homestead Golden Sprout x10
20
Combat 2x EXP Potion (1 Hour)
21
Dye Ampoule
22
Speed Walk Potion 40% (10 min)
23
Artisan Upgrade Removal Kit (Event)
24
Unlimited Shadow Mission Pass
25
Golden Experience Fruit (300%)
You can also receive Bingo Row Rewards when you complete 1, 3, 6, 9, and 12 bingo lines!
Tutorial shifted to top right of screen and no longer blocks any UI Towers on the map now display how many upgrades they have at all times.
Bugfix: spells cast right before clearing wave no longer have their notification stay stuck on screen. Lair dialogue no longer overflows out of window on boss wave night.
We have made some improvements to Underspire, as well as introduced a new encounter, Treasure Guardians.
These changes require a new Underspire map to be generated after you've updated the game, so please note any Underspire progress you've made since weekly reset Monday 23rd 7am GMT will be reset after you've updated.
Treasure Guardians are a new type of battle encounter in the Underspire.
Treasure Guardian encounters will appear at the end of Dead-Ends.
Dead-Ends are paths that don ’t contain a Mini-Boss or Goblin Merchant.
Not all Dead-Ends will contain a Treasure Guardian
There are 6 different Treasure Guardians that players may encounter, each with an equal chance to appear. They are new Legendary Troops in the game (There is more info about how to get them further down).
Treasure Guardian rooms can appear at any rarity (Common, Rare, Ultra-Rare, Epic, Legendary, or Mythic). The higher the rarity, the rarer the room is to appear.
After defeating a Treasure Guardian, its location on the Underspire Map will be replaced with a Guardian Chest.
This is to prevent players, who may disconnect after a battle ends, from losing their rewards.
The rarity of the Treasure Guardian room will determine the rarity of the Guardian Chest, with rarer rewards being available in the higher rarity rooms.
Some rewards that can be earned (depending on the room rarity) include (but are not limited to): Torches, Lanterns, Random Trinkets, Dragonite, Jewels, Traitstones, and Vault Keys.
The Treasure Guardian troops themselves have a chance to drop from the Guardian Chests too.
This is the only means to earn the Treasure Guardian Troops.
We have changed Lanterns so any unused Lanterns carry over each week, and are not lost when weekly reset occurs.
We have changed Trinkets so any unused Trinkets carry over each week, and not lost when weekly reset occurs.
Torches are still gained and lost as they were previously.
Please note: the Giant Sentinel ’s art was not finished before the update was submitted, so we have temporarily used the Elemental Sentinel ’s art for him. He will receive his correct art in the 7.3 Update.
We have introduced 3 new Offers for players to purchase and enjoy –Alastair ’s Weapon Cache, Harper ’s Magical Menagerie, and Marid ’s Lucky Lamp.
Alastair ’s Weapon Cache replaces the previous Weapon Flash Offer that would occasionally appear to players.
Alastair ’s Weapon Cache appears every Monday, after weekly reset.
The Weapon Cache offer is similar to the previous Weapon Flash Offer, and will still offer past event weapons that a player doesn ’t own, along with 100 Gems (also the same as before). New to the offer is 3 Ingots or Forge Scrolls (depending on the weapon).
Weapon Cache offers costs $4.99USD, the same as the previous flash offer.
If players own all event weapons, they should not get this offer.
Harper ’s Magical Menagerie replaces the previous Pet Flash Offer that would occasionally appear to players.
Harper ’s Magical Menagerie appears every Tuesday, after daily reset.
Harper ’s Magical Menagerie is a series of 3 Offers around a single Pet.
Offer 1: 1x Pet, 7x Colored Pet Food, 50 Gems for $1.99 USD
Offer 2: 10x Pet, 33x Colored Pet Food, 100 Gems for $9.99 USD
Offer 3: 20x Pet, 65x Colored Pet Food, 150 Gems for $14.99 USD
(PlayStation Players will receive Gem Keys instead of Gems, due to some restrictions on that platform).
Purchasing all 3 Harper ’s Magical Menagerie Offers should give you enough copies of the Pet and Pet Food to fully upgrade an unowned Pet.
Unlike the previous Pet Flash Offer, Harper ’s Magical Menagerie doesn ’t only offer Cosmetic Pets, but will also include any Pet that could be earned from a Pet Gnome.
Exclusive Pets –such as Faction Pets, Starry Pets or Platform exclusive Pets will not be offered.
Harper ’s Magical Menagerie will seek to offer Pets which players either do not own, or have not yet fully upgraded.
Purchasing all 3 Offers will give players a bonus Major Orb of Minions.
If players have all Pets fully upgraded, they should not get this offer.
Marid ’s Lucky Lamp is a completely new offer for purchase in Gems of War.
Marid ’s Lucky Lamp appears every Thursday, after daily reset.
Marid ’s Lucky Lamp contains 10 possible rewards that players could receive. The chance for the rewards are viewable via the help button (similar to the Chest menu).
When purchased, Players will receive achoice between 2 Rewards. Players may then pick the reward they would prefer to receive.
Rewards include: Orb of Minions, Orb of Ingots, Orb of Glory, Minor Traitstone Pack (6x all Colors), Major Traitstone Pack (6x all Colors), Runic Traitstone Pack (6x all Colors), Ingot Pack (6x Epic, Legendary + Mythic Ingots), Vault Key Pack (3 Vault Keys + 2 Epic Vault Keys), and Soulforge Pack (100 Diamonds + 25 Cursed Runes).
Purchasing Marid ’s Lucky Lamp all 3 times will give players a bonus Orb of Chaos.
Marid ’s Lucky Lamp offers costs $1.99USD.
We have updated the World Map UI to the new UI style, while also taking the time to make some improvements to this screen. As the game has evolved over the years, we have added new game modes and events, making those events more difficult for players to find.
With the new World Map UI we have tried to improve 2 areas:
Events, Activities, and Resources were Hidden in Menus: We had many events that could only be accessed from the Games menu (sometimes requiring players to scroll to the end of the menu to find them). The player ’s inventory is also hidden within the Hero Menu. We wanted a way to surface these events and also make accessing the player ’s inventory much easier.
There were Too Many Floating Icons on the World Map: Holiday Events, Kingdom Pass and Player Paths all lived on the world Map as floating icons. This caused issues with controllers on some platforms. It also meant some parts of the UI could be mistaken for parts of the World Map. Our aim here was to correct these two issues.
We have more details about the changes to the World Map UI below:
The UI has been updated to match the new style that we have been introducing into the rest of the game.
The bottom of the menu remains mostly the same with only a few changes.
Troops have been renamed to Collection, to reflect the fact that banners, weapons, and pets live in there too.
Chests will now no longer display key counts above 999, but will display it as 999+
The 3 buttons to the left of the central button can be changed by tapping on the UI element next to them with the pips.
The default 3 buttons displayed are PvP, Games, and Guild
The secondary 3 buttons include Settings, News, and Calendar
Player Path, Medals and Chat now all live along the top of the menu.
The Left-hand side of the menu is now where all activities + events will appear.
This includes weekly Guild Events, Daily Events, Special Events (like Kingdom Passes), Campaigns, Adventure Board, and World Quests.
Adventure Board has been renamed Adventure but will still function the same way.
The Right-hand side now contains any Flash Offers, Event Offers, the Offer menu, or Rewarded Ads (for Mobile).
Both the left and right side areas of the UI will scroll if there are 4+ buttons listed on that side.
There is a “…” icon that will appear alongside the icons to let players know when there are more events or offers in the list.
An “!” icon will also appear if there are new events or offers that a player has not viewed previously.
In the Settings/Graphics menu players are able to turn off all the button text for the side buttons or bottom buttons (or all main UI buttons).
The Mail Icon now lives above the right-side area near the primary resources.
We have reduced the resources displayed on the World Map to the 3 primary Resources: Gems, Gold, and Souls.
Next to the Primary resources is a button that players can interact with to open the Resource Wallet.
The Resource Wallet is the player ’s inventory.
We have made some changes to the inventory/ resource wallet to tidy up the way resources have been grouped.
Guild Gifts are now part of the Resource group.
Vault Keys, Epic Vault Keys, Gnome Baits, and Verses now all live in the same group called Gnomes.
Jewel Shards, Jewels, Cursed Runes, and Dragonite now all live in the same group called Soulforge.
We have changed the order of groups in the inventory/resource wallet to try and keep more used groups higher up in the list. The order is now:
Resources
Soulforge
Gnomes
Keys
Orbs
Traitstones
Ingots
Forge Scrolls
Deeds
Pet Food
Shiny Tokens
Artifacts
We have a new green ! icon that will appear on relevant buttons to match the new style and replace the older circle version of the icon.
For new players who have features on the World Map locked, they will see a new lock icon which will also display the level at which the feature will unlock.
We have 3 new Achievements for this update:
Who Guards the Guardians: Defeat 3 Treasure Guardians in Underspire.
Time After Time: Match 100 Hourglass Gems.
My Stuff Is So Shiny: Upgrade 8 Troops to Shiny Level 1.
We have added a limit to the number of Gnome-a-Paloozas that can be crafted at once to 4 (as we had a few players who have accidentally crafted more than intended).
We have removed the Troop art from the Buy Tiers I-VI button in World Events, as some players were confused when they didn ’t always get the Troops displayed (it was a chance to drop with other event troops).
The first weekly reset after the 7.2 Update releases, the available Warbands will be swapped around so Fire and Fury, Goblin Gang, and Dark Assassins Warbands will replace Vampiric Thirst, Armored Legion, and Entangled Woods Warbands.
We have fixed an issue where Enemy Troops in Kingdoms would mimic the player ’s Shiny Troops.
We have fixed an issue where players could not view the Troop Cards in the popup menu for the Path Pass+.
We have fixed a visual issue where the Lantern appeared squished in the Goblin Merchant menu.
We have fixed an issue where players could use the team codes to bypass Kingdom Restrictions in Underspire.
We have fixed an issue where Soulforge was displaying that it had an Upgrade Available even if it was Level 20.
We have fixed an issue where the Pet Rescue announcement popup would sometimes display %1 instead of the time remaining.
We have fixed an issue where trying to open Underspire would sometimes open the Kingdom ’s Explore Menu instead.
We have fixed an issue where the Booty Gem was not giving Gold to the AI team.
We have fixed an assortment of smaller issues.
We are aware of the following issues, and they should be fixed in the 7.3 Update:
The bottom 3 buttons that can switch, may revert back to the Settings/ News/ Calendar buttons when returning to the World Map.
The tutorial for the Games menu is pointing to the Event button instead.
The Chat popup with updated text may appear towards the bottom of the World Map menu.
The 3 Bottom Left buttons may wander off the menu (playing a battle, and returning to the world map should fix this issue).
French Translations for 7.2 are currently missing.
[color=#ffc000]▶ ‘Teacher Young-Yi Another Costume Box’[/color] contains:
- Teacher Young-Yi Another Hair - Teacher Young-Yi Another Chest - Teacher Young-Yi Another Legs - Teacher Young-Yi Another Feet - Teacher Young-Yi Another Hands
x1 SS Guaranteed D Component: Gear x1 SS/S D Component: Gear x1 S Guaranteed D Component: Costume x1 Gear Booster +15 Pouch x10 Gear Booster Fortifier x10 Lucky Gear Boost I x20 Transcendental Elixir x1 Shape Memory Device x2 Alpha Equalizer x3 Signature Synchro Fiber Selectable Box x3 Unique Synchro Fiber Selectable Box x1 T3 Colored Chip Selectable Box UMP + 10000
Package Value: 21300 Now for only [color=#90ee90] 9,990 [/color] N-coins! [color=#f69697]53%[/color] Discount Purchase Restriction: Once per account per week
We do not currently have a planned date for an update with these features, but are working hard to bring you new content.
Questing!
This system has come a long way since the last update. It is mostly back-end work that those of us who don't know coding won't find interesting, but ensures quests work properly, have mapping and UI elements, and proper progression. We've already started designing some important quests. We can't wait to show off what NPCs will ask you to do! Questing will be involved in a variety of progression and unlocks within Farworld.
World generation
We continue work on adding planets, with work going well on volcanic and ice type planetary bodies.
Bootlegging
Why follow laws when you're on a colony? We're working on your own colonial distilleries to help you keep your colonists happy in new and fun ways.
Artificial Intelligence
Sorry, no Buddychatbot yet, but our work on AI continues nevertheless. -Colonist work hours are adjustable now. -Raiders and other monsters will try to break down colony defenses, and will attempt to strategize around their ability to do so. Overall AI has been improved to reflect this ability. -To counter raiders, colonists can be assigned to repair damaged blocks and structures. Colonists can also be given general guard tasks. -The ability to give direct commands to NPCs has been improved with better menu controls.
New ship (more to come)
Check out this freighter
Other changes
-Stockpiles show off building items more specifically -Store items have proper detailed tooltips for items -Your ship will try to prevent you from leaving your ship onto dangerous planets without appropriate gear to survive. Proceed at your own risk. -More craftable blocks and objects were added, like glass furniture or stone structures. -More research to add progression and colony wide improvements to colonist skills like harvesting, mining, weaponry, and more. -A bunch of minor fixes that will be in a future update log in detail.
An update for console save issues continues to be worked on. We apologize for that delay.
Hello, Stalkers! We're excited to present you a small but significant update 1.00.35.
Changes and improvements:
🔸 The backpack mechanic has been refined: now, when the backpack can automatically return to the slot behind your shoulder, it will be highlighted with a red outline. This means that if you release it, it will automatically find its place in the slot. This will help understand the mechanic and simplify the gameplay for some players. 🔸 The weapon magazine, when attached to an assault rifle or a pistol and it has run out of ammunition, will now also be highlighted in red. This signals that it's time to replace the magazine or reload it. 🔸 Thermal vision goggles can now be removed or put on not only using the trigger on the controller but also by grabbing. This change will prevent confusion and address issues that some players encountered. 🔸 The slots in the pouch for injections have been slightly raised to facilitate grabbing. 🔸 The holster slot for pistols has been slightly enlarged. This will ensure that those playing while sitting don't knock their controllers against chair armrests :)
Remember, Stalkers: The Zone is ever-changing, and every time you venture into it, it's a new challenge. Stay alert and be cautious. Good luck! Many more exciting adventures await you!