If you encounter issues with this update, please post in the SteamVR Bug Report forum. If possible, please include a system report to aid in tracking down your issue. Replies to this post are not tracked for bug reporting purposes. Please use the forum linked above to report issues.
Dashboard
Dashboard Tabs are now horizontally scrollable if you add a large amount of desktop windows or dashboard overlays.
Fixed back button occasionally taking you back twice.
Library
Filter options won't show Steam Deck compatibility filters when viewing from VR.
SteamVR Home
Fixed navigation to Workshop item details pages.
Linux
Fix an issue that prevented SteamVR from starting on Debian/Ubuntu systems.
If you encounter issues with this update, please post in the SteamVR Bug Report forum. If possible, please include a system report to aid in tracking down your issue. Replies to this post are not tracked for bug reporting purposes. Please use the forum linked above to report issues.
Hello fellow Mercenaries here is the latest patch notes hot off the presses.
Please remember to review the game as that helps your fellow gamers find the game and us with visibiliity, We are blown away by how much everyone has loved the game.
If there's an issue that hasn't been resolved below please visit the forums or discord to report your issues.
FIXES
Fixed damage calculations for Barbarian's Quake skill
Fixed being able to see the "rain stopper" mesh in Rain Town, if you use Obsidioth
Fixed being able to land on the clouds during the final boss fight
Fixed some characters in Chinese Simplified and Chinese Traditional that weren't displaying correctly
Fixed item quantities overflowing buttons
CHANGES
Wyvernform's 4th map ability can now destroy debris in Old Castleton and Hot Temple, as well as the big iron door infront of Old Castleton
A certain follower's crown now flashes when nearby a wyvern scale, if you have them following you around.
Can now hold down an ability button to use an Active Skill X times per second just like you can with regular weapon attacks. The amount of times an Ability can be used a second depends on Speed Bonus.
Thanks to our latest patch, we're pleased to confirm that yesterday our lowest percentage of players to date experienced crash-related issues. This fills us with joy as we see that our team's hard work based on your Sentry reports is paying off.
At HEXWORKS we continue to work diligently on various improvements and we are actively gathering feedback from the community as we work on the changes we recently announced. You can read more about those changes here.
Now, let's dive into the details of today's patch!
[h4]NG+[/h4]
In addition to the existing option to move to NG+1, we've added the option to move to NG+0 from vestiges, due to popular demand.
[h4]Optimization[/h4]
We've conducted an additional optimization pass on the rain of swords used by a boss known for its melancholic nature.
Removed a few textures that were always loaded to reduce VRAM usage.
[h4]Gameplay[/h4]
Seeing people play, we've realized that umbral eggs had too much priority for the lock-on, so we've reduced their priority so that other enemies are locked-on before the eggs.
When sprinting, there is no need to press the sprint button again after jumping, falling, or rolling; the player continues sprinting.
[h4]AI[/h4]
Totem parasites spawn box tweaked; some were triggered from too far in the Sunless Skein.
Womb of despair giving the Umbral Parasite an immortal effect on a Coward has been changed to a totem parasite giving the Immortal buff to all enemies in that zone, in the training area at Pilgrim's Perch.
Added a leashing volume to the Mendacious Visage encounter in the Fief of the Chill curse city to prevent the player from luring them to an area where they can get stuck.
A patch of navmesh was missing in Lower Calrath.
Under very specific circumstances, the crossbowman was sometimes able to shoot in almost 180 degrees.
The Scarlett Shadow now does not die from fall damage, is immune to soulflay, and also detects the player's position better when the player moves out of reach.
[h4]Bosses[/h4]
We observed players consistently exploiting the blind spot behind the Congregator of Flesh, specifically behind his right leg. He was not pleased about this, so after an extensive Discord call with him, our designers agreed to teach him a new trick. Beware.
Spurned Progeny cannot be soulflayed during certain moments of his animations as before
[h4]Collisions[/h4]
Fixed two spots at Pilgrim's Perch where collisions could cause the Penitent guy to get stuck.
Changed the collision preset for some assets at Bramis Castle.
Fixed several collisions at the Forsaken Fen.
A player could access a gallery out of gameplay in Abbess of Hallowed Sisters and also bypass the umbral puzzle. A blocking volume has been added to prevent this.
Rock collisions were blocking projectiles in Fief of the Chill Curse, making it hard to hit the sparrow. The rock has been pushed back a little.
Fixed an issue in the Manse of the Hallowed Sentinels where the player could get stuck if pushed by one of the bulwarks.
Some Rhogar crystals at Bramis Castle could be stepped on when they were not intended to.
[h4]UI[/h4]
Spamming the "ESC" key could provide access to undesired sub-screens, such as the photo mode or others. We are now preventing spamming by allowing the opening of only one single desired screen.
Runes in the inventory are now stackable to help with organization and maintain a cleaner inventory.
In Light we Walk.
Virtual photographies courtesy of AlexK0nstantin - captured with the in-game 3D Photo Mode
The spooky night of Halloween is upon us! A Coordi Contest will take place in celebration of Halloween! Check out the details below.
The GrandChase Halloween Coordi Contest allows players to find and show off their best appearances! Mix and come up with the best outlook and submit to be one of five winners to be selected for 10,000 VP!
- How to Participate: Players can screen capture their Halloween Coordi style and submit their screenshot on the Google Form below to opt in for the event. Players may join the official Discord and go to #Contest channel to see more details regarding this event.
- Prizes: Five winners will be selected after the participation period ends to receive 10,000 VP. All five winners will have their submissions featured on the GCC social channels.