Never Forgotten - Schmungus Dungus
Hey anybody reading this!

Just wanted to write a quick announcement regarding the update released for the demo detailing all the changes made to it. I also thought I could share a little bit of info regarding the current state of development after the demos release.

The Big Changes:

Checkpoints!
Never Forgotten now has checkpoints, several have been placed throughout the demo to minimise tedium & content repetition.

Checkpoint activated after completing one part of Chapter Two puzzle

Checkpoints have been added to:
-Completing West Tree Puzzle in Chapter Two
-Completing East Tree Puzzle in Chapter Two
-Before Amalgamation Fight in Chapter Three
-Before Husk Fight in Chapter Three
-Completing Plate Puzzle in Chapter Three
-Before/After Corpse Fight in Chapter Three
-There's also checkpoints at the start of each chapter (with the exception of the first chapter)

Combat Changes
Following feedback regarding the combat in the game, I went back and added a new mechanic that will hopefully make fights less tedious even if a player has few items.

Essentially, through certain actions in combat, you will be able to increase separate meters that can regen health, increase your ATK temporarily, increase your DEF temporarily, or reduce the enemy's DEF. These changes were made to make long fights shorter, and to help a player who is struggling with items or taking a lot of damage.

Here is how each meter is affected:
HP Regen:
-Landing attacks increases meter
-Landing critical attacks increases meter greatly
-Not taking damage increases meter

-Taking damage reduces meter
-Using consumables reduces meter greatly

Player ATK Increase:
-Landing attacks increases meter
-Landing critical attacks increases meter
-Taking damage increases meter
-Surviving a death blow increases meter greatly

-Using consumables reduces meter greatly

Player DEF Increase:
-Not taking damage increases meter

-Taking damage reduces meter
-Using consumables reduces meter greatly

Enemy DEF Decrease:
-Landing critical attacks increases meter
-Landing massive critical attacks (three crits in a row) increases meter greatly
-Not taking damage increases meter

-Taking damage reduces meter greatly

Balancing Changes!
Having watched a few people play through the demo, I saw a recurring issue that there simply wasn't enough healing items in the game - a lot of people reached the final enemy with very few healing items, as a result, I've added a few more healing items in the game that rewards players who snoop around a bit more. This, along with nerfing the final enemy as well as the additions to combat, I think will make the game much more accessible/less frustrating (there is a secret hard difficulty for those who want more of a challenge).

New secret healing item added to Chapter One

Additional Balancing Changes Include:
-Small heal added to Chapter One
-Small heal replaced Vial of Substance in Chapter Two
-Medium heal added to Chapter Two
-Final Enemy has had several attacks nerfed - their first attack gives you more time to react - their final attack gives you much more time to react

Additional Cheats!
The games cheat menu has received two new cheats that can be toggled on now. Both of these new cheats are more so for anybody intending on several playthroughs and want to save time, people struggling with an enemy, or playtesters to save them some time.

Two new cheats added to the Cheat Menu

New Cheats:
-God Mode - raises player ATK & DEF stats to 999 - allowing you to one-shot every enemy
-Super Speed - makes your sprint/run very fast - allowing you to speed through levels like never before!

Other Miscellaneous Changes:
-Some text has been altered in Chapter One
-New interactable text objects have been added to Chapter One
-Some text has been altered in Chapter Two
-Some text has been altered in Chapter Three
-New interactable text objects have been added to Chapter Three
-Fixed a typo for an item description in Chapter Three
-The Unity Splash Screen was altered - it no longer says 'Unfortunately made with Unity', unfortunately I had to make this change given the addition of new splash screens :(
-There's a save icon splash screen at start of game
-There's a flashing light warning splash screen at start of game
-There's now a Loading Icon whenever a new level is being loaded
-A save icon appears whenever the game is saving
-The player will now sit down at save benches, as opposed to just interacting with them
-If you have save data from the original version of the demo, it will be deleted upon starting the game as to avoid any errors - given changes made to the save system, old save data isn't compatible with the changes made to the save system and will lead to errors loading variables in the level, potentially softlocking the player - which is why it needs to be deleted, I apologise for the inconvenience

PROGRESS UPDATE!!
Alrighty, so now onto the progress update!
After Nextfest started, I began working on writing the rest of the narrative for the game, before the demo was released, the story had been outlined though not detailed, aside from Act One (all content in the demo), which had been detailed. I've managed to finish writing out and detailing the entire narrative for the game, which includes writing for the remaining six chapters of the game.

The final game will have Three Acts, each with Three Chapters - Additionally, there's a hidden second route with its own unique content and ending. The second route plays out differently from the 'default' route, and involves collecting certain items and avoiding enemies leading up to the final chapter of each act, from which point you use the items collected in previous chapters to access a secret area in the final chapter of an act.

Currently, the demo includes this second route for Act One, I'm unsure if anybody has found it yet, since it's relatively cryptic, though you can definitely piece together what to do solely through the game itself. To give a hint to those who're interested, avoid enemies and follow the guiding flames - once you have the 'key' & the 'framed/decorated photo', there's a hidden path in the flesh forest at the start of Chapter Three, before the Amalgamation fight. Using both items, you'll be able to unlock the way to a new path - the door will only reveal itself to those with little essence.

So, now that the story is written out, I will begin designing & prototyping each level until the game is playable start to finish - this process will most likely take 2-3 months. From that point, I will begin polishing the game and hopefully have the whole thing in a 'finished' state by halfway through next year, giving me plenty of time to vigorously test/debug the game and add in plenty of additional content. I'll also try to post updates when anything major is finished.

Alrighty, that's all from me for now. This will most likely be the only update for the demo - I just thought it would be appropriate to implement these additions for anybody new trying out the demo to make things a bit easier to understand/less tedious. Thanks for taking the time to read this, and thank you to everyone who played the demo/wishlisted - it all helps a bunch and I really appreciate the support!!

I want to give an extra shoutout to the following individuals who streamed their playthroughs of the game, thanks so much - it was a joy watching your reactions to my questionable game design!

-nekobun - Twitch: https://www.twitch.tv/nekobun

-P1xelJP - Twitch: https://www.twitch.tv/P1xelJP

-Bobtron - Twitch: https://www.twitch.tv/bobtron007


If you're interested in more regular updates - check out my YouTube channel where I post weekly devlogs/updates: https://www.youtube.com/@neverforgottengame/featured
...or you can just click the youtube link right below here.... if you're lame..........
Oct 24, 2023
AstroDrop - Coscos10
Updated UI.
Oct 24, 2023
Jack Dragon and the Stone of Peace - Tea Monster Games
Fixed animation for bonus level win (collected all the gems)
Tidied up 'press fire' buttons
PlanetSide 2 - Mithril

All PC servers will come down for the following update on Wednesday, October 25th, at 6:00am PT (3:00pm CEST). The downtime for this update is expected to last up to 3 hours.
--

Misc. Changes, and Fixes
  • Mystery implant description updated to reflect current implant changes.
  • Fixed a typo in haunted bastion alert when fleet carrier is destroyed.
  • Wavestinger Harpoon now contributes to melee based directives and works with melee implants.
  • NSX Fusion Blade now works with Scavenger Implant and contributes towards "Silver for Monsters" Halloween Directive.
  • NS Homerun now contributes to melee based directives, including "Silver for Monsters" Halloween Directive.
  • Fixed the medical tool being interrupted by players and vehicles. Static collision like walls, roofs, and cover objects will still break line of sight.
  • The NS-66 Punisher's Adaptive Underbarrel attachment now correctly fires the grenade of your current class.
  • The substantial FPS drop related to shield generators was fixed. It was caused by incorrectly configured and spawned visual effects which have been reimplemented to avoid this issue. The generators should look and work essentially the same without the side effect of making your computer cry.
  • MAXes can no longer be revived by grenades. The issue was caused when the player's class would sometimes be changed during the death cam, allowing the now non-MAX MAX to be revived.
Cornucopia® - Subconscious Games
🛠️ Fixed an issue: Occasionally, when transferring items to the shipping bin, storage, or fridge, "H" would appear instead of "Z".
🎮 The controller would register "dpad left" twice.
📌 Introducing context-aware controller buttons for menus.
✨ Added the feature to extract bonus items using the controller
🔁 The action for consuming cards has been changed from "Dpad Up Direction" to "Y" to avoid conflicts with scrolling up.
📖 Added hints for closing with the controller in pop-up tutorials.
⌨️ Implemented hotkeys for the on-screen keyboard when using a controller.
🪲 Resolved snapping issues with the controller's on-screen keyboard.

❤️ Thank you for supporting our game! 🎉 Don't forget to leave your feedback! 💬
https://discord.gg/cornucopia

Lots of Love,
David

Steam Backgrounds (Coming Soon)





Oct 24, 2023
Your Only Move Is HUSTLE - ivy sly
Previous fix went a little too far - God willing, whiffed block should be *exactly* -1 on block now.
Elixir - Moxu Projects
We've added a new tutorial and some shiny new art assets for the free demo, as well as some bug fixing and control improvements!

Here are the details!

Patch Notes v0.2:
10/24/2023

Game and Feature Updates
• Added new tutorial
• Added Inventory art assets
• Updated ailment art assets
• Updated Cabinet art assets

Bug Fixes
• Fixed bug that can permanently break station 2 lever if cranked too fast
• Fixed bug that caused station 3 not functioning properly after first use
• Fixed bugs related to Octogram preview and sfx
• Fixed an issue where mirror images are truncated for certain ailments
• ESC key will now close all UI

Improvements
• Improved player movement responsiveness
• Improved UI and station interactions

For more info and discussions, join our Discord here!
Oct 24, 2023
Showbiz Tycoon - Olie
The regular version of the game has been updated!
The new features are the same as those included in the Alpha version until 21st, October, 2023's Update. The list can be found here:
https://steamcommunity.com/app/1797490/discussions/0/6202034451744528101/
WARNING: After updating, you must start a new game. Old saves won't work.

Any problems you have with the game, please contact me: https://steamcommunity.com/app/1797490/discussions/0/4507545977832718425/

Thank you!
Oct 24, 2023
Burst Hero - YaYa Game
Optimized the textures of coins and items, slightly improving performance.
Optimized the fonts in the game.
Puzzillion - vebcaster
🧩 New Content
19 New Levels:

  • Two Trains, One Track
  • River Crossing: Explorers and Cannibals
  • Chess Peace - 6 Queens
  • Measuring Water, part 2
  • River Crossing: Happy Family
  • Chess Ring, part 1
  • The Romulan Test
  • Sliding Puzzle - 5x5
  • Queen Domination: 6x6 Board
  • River Crossing: Jealous Husbands
  • Twelve Balls, One Scale - Easy Mode
  • The Chasm, part 2
  • Lights Out - 5x5
  • Knight Domination, 8x8 Board
  • Twelve Balls, One Scale - Hard Mode
  • Cannonbowling
  • Chess Ring, part 2
  • The Towers of Hanoi - 7 Discs
  • Chess Peace - 7 Queens
More than double the fun. Best of luck and inspiration solving the new challenges!

📈 Increased Difficulty

Some of the puzzles are VERY difficult. Take a deep breath and focus 🎯!

💲 Demo Available
You can now download the demo and try the first few levels for free.

❤️ A Big Thank You
❤️💛💙 Thank you for playing Puzzillion and for all your encouraging support. ❤️💛💙
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