All PC servers will come down for the following update on Wednesday, October 25th, at 6:00am PT (3:00pm CEST). The downtime for this update is expected to last up to 3 hours. --
Misc. Changes, and Fixes
Mystery implant description updated to reflect current implant changes.
Fixed a typo in haunted bastion alert when fleet carrier is destroyed.
Wavestinger Harpoon now contributes to melee based directives and works with melee implants.
NSX Fusion Blade now works with Scavenger Implant and contributes towards "Silver for Monsters" Halloween Directive.
NS Homerun now contributes to melee based directives, including "Silver for Monsters" Halloween Directive.
Fixed the medical tool being interrupted by players and vehicles. Static collision like walls, roofs, and cover objects will still break line of sight.
The NS-66 Punisher's Adaptive Underbarrel attachment now correctly fires the grenade of your current class.
The substantial FPS drop related to shield generators was fixed. It was caused by incorrectly configured and spawned visual effects which have been reimplemented to avoid this issue. The generators should look and work essentially the same without the side effect of making your computer cry.
MAXes can no longer be revived by grenades. The issue was caused when the player's class would sometimes be changed during the death cam, allowing the now non-MAX MAX to be revived.
🛠️ Fixed an issue: Occasionally, when transferring items to the shipping bin, storage, or fridge, "H" would appear instead of "Z". 🎮 The controller would register "dpad left" twice. 📌 Introducing context-aware controller buttons for menus. ✨ Added the feature to extract bonus items using the controller 🔁 The action for consuming cards has been changed from "Dpad Up Direction" to "Y" to avoid conflicts with scrolling up. 📖 Added hints for closing with the controller in pop-up tutorials. ⌨️ Implemented hotkeys for the on-screen keyboard when using a controller. 🪲 Resolved snapping issues with the controller's on-screen keyboard.
We've added a new tutorial and some shiny new art assets for the free demo, as well as some bug fixing and control improvements!
Here are the details!
Patch Notes v0.2:
10/24/2023
Game and Feature Updates
• Added new tutorial • Added Inventory art assets • Updated ailment art assets • Updated Cabinet art assets
Bug Fixes
• Fixed bug that can permanently break station 2 lever if cranked too fast • Fixed bug that caused station 3 not functioning properly after first use • Fixed bugs related to Octogram preview and sfx • Fixed an issue where mirror images are truncated for certain ailments • ESC key will now close all UI
Improvements
• Improved player movement responsiveness • Improved UI and station interactions
For more info and discussions, join our Discord here!
The regular version of the game has been updated! The new features are the same as those included in the Alpha version until 21st, October, 2023's Update. The list can be found here: https://steamcommunity.com/app/1797490/discussions/0/6202034451744528101/ WARNING: After updating, you must start a new game. Old saves won't work.
As many of you have asked to provide information about Steam Deck Compatibility, here's an official update.
In the current state, the Steam Deck version should be "playable". We are liaising with Steam Support to start the review process (Steam Deck review process is not enabled by default for all developers).
So as to get the "Steam Deck Verified" badge (and also "Full controller support"), we will have to develop a few "quality of life features", that we're targeting to have implemented prior to release.
As usual, we'll keep you posted. Until then, don't hesitate if you have any questions.