Added Chinese VO selection for Simplified Chinese and Traditional Chinese languages.
Updated game credits
Bug fixes:
Players can now validate the "Complete cast" achievement even if they didn't buy the DLC
Fixed client-side dive kicks not affecting Servibots.
Tentative fix for Paradox Shredder sometimes soft-locking when defeated.
Fixed issues with player revival at the end of the Survival Super Shredder boss fight.
Fixed crashes in the Leaderboards menu.
Tentative fixes & improvements in BinaryContentManager to catch rare errors users seem to have when launching the game.
Fixed an oversight with Karai's sliding kick hitboxes.
Slightly increased range for the Super Dive Kick.
Fixed the two foot soldiers animated spawners using the wrong palette at the start of the elevator part of stage 7.
Fixed taunts being interrupted by the "Level Complete" animation.
Various SFX bug fixes.
Disabled pausing during survival game over.
Fixed double jump use while in Boss Mutation.
Tentative fixes on some random crashes.
___________________________________________________________________ ๐ต Treat your ears right with the TMNT: Shredder's Revenge official soundtrack: https://idol-io.link/TMNT-ShreddersRevenge-OST
We're thrilled to announce that the Halloween Update, 0.31.35, is now LIVE! This update brings you not only new spooky content but also TWO community events that you won't want to miss. Let's dive in!
Patchnotes for 0.31.35
๐ In-Game Halloween Event
Pumpkin Armour and Headlamp: Get ready to gear up in the most terrifying way possible. These new items are not just for show; they are SCARY!
How to Acquire Them: New Enemies - Halloween Demons: These cute scary foes can be found roaming every map from 7 PM to 8 AM. If you manage to defeat them, there's a chance they'll "happily" relinquish their armour and headlamp (HA! Like they have a choice).
Where to Find Them: Keep an eye on your map in your PDA to locate these Halloween Demons.
๐ ๏ธ Bug Fixes
Fixed a bug where enemies could be invisible at the edge of the screen in further cases.
Made some in-game name changes for clarity.
Community Events: Double the Fun!
๐จ Fan Art Frenzy
Unleash your creativity and join the artistic battle!
๐ท๏ธ Spider Hunt Extravaganza
Ready your weapons, Hunters! Our brand-new event, "Exterminate Spiders in Zakov," is LIVE! How many can you squash?
๐ Special Prize: If any player ranks in the top 3 in both competitions, they will win a ZERO Sievert gift box!
๐ฅ Deadline Alert: Time's ticking! Both events wrap up on November 1st. Don't miss your chance to win epic prizes!
๐พ How to Join: Eager to participate? Head over to our Discord server and jump right in in #events channel! Details to both events can be found here.
What's Next in 0.32
One of the major features we're excited to introduce is the addition of throwables. We'll be sharing more details about 0.32 in upcoming dev blogs, so keep your eyes peeled!
In the meantime, happy hunting and enjoy the events!
โข๏ธ Follow ZERO Sievert on Twitter โข๏ธ Join the community on Discord โข๏ธ Subscribe to ZERO Sievert newsletter
Remember how we asked you to send us recordings of your beautiful voices? Well, you didnโt disappoint. And well x2, some of them have been used to create a RAVE.
And whatโs the best in that rave? Itโs absolutely AWESOME and itโs gonna be used IN THE GAME.
So.
Ready?
Remember to leave a sub and follow K. Pietras on Instagram!
Greetings fellow villagers, I'm happy to announce a partnership with our friends over at Tribe: Primitive Builder, I'm excited to unveil a limited-time bundle that combines the best of both worlds.
TRIBE x KAINGA BUNDLE
Now, for a limited time, you can get your hands on both Kainga: Seeds of Civilization and Tribe: Primitive Builder at a whopping 24% off the combined price! It's the perfect opportunity to dive into not just one, but two thrilling worlds of tribal strategy and growth.
So rally your tribe, sharpen your survival skills, and embark on an unforgettable journey of growth and discovery. This limited-time offer is one you won't want to miss!
In other Kainga news, I recently did a livestream where we talked with Somepoint sound about the music of Kainga while trying to make some unique villages!
Please keep being awesome and have a wonderful day. Thanks all, -Kainga Dev
First of all we want to thank you alot for your support! From now on we'll be posting some of our current development progress on steam& other social media. So keep an eye out for new features & gameplay in the future!
We currently finished our work on the Camel - your best Friend in the lone desert
You'll be able to tame a camel with special food found in some of the oasis in the dunes biome. Whenever you've met your friend and tamed him up he'll be able to equip a saddle and let you ride him through the desert at way faster pace! Additionally he can carry some of your baggage for you and provide some shade via mountable sun protection - no more painful sunburns during your journeys!
Starting to work on the Steam Achievements
We're now focusing on Steam Achievements & some minor bug fixes / optimizations in UE5 The Icons & Ideas for Achievements are already finished! We'll be excited to implement the trigger events and Steam functionality into our game. Additionally you'll be able to submit some ideas for Achievements in the future, whenver we've finished building our discord server!
Welcome back to Checkmate Chronicles, where we unveil the intriguing transformation tales behind the development of Chessarama!
For this chapter, we're shining the spotlight on a critical aspect of any game โ the User Interface (UI). Strap in, as we journey from the wireframes of the past to our vibrant new designs. Ready to experience this visual transformation? ๐๏ธ
Exploring the art of usability
The UI in a game acts as the gateway to its essence. When well-executed, it weaves effortlessly into gameplay, enhancing immersion and user experience. Our team embarked on a mission to redesign Chessaramaโs entire UI, aiming for an interface that wasnโt just visually appealing, but also sparkled with joy and improved usability.
The UI's new version boasts a cohesive design, with recurring components that create a stronger visual identity. By maintaining consistency, we've ensured that interactive elements are instantly recognizable, thus elevating the overall user experience.
A deep dive into the new designs
Main Menu: With the game title taking its rightful place and the repositioned buttons aligned to the left, our main menu promises enhanced readability, providing the perfect gateway to our game.
Campaign Level Select: The improvements include a clearer indication of the status of the levels (locked, completed, all challenges made), a better contrast between text and background, and a more intuitive pagination.
Set Selection โ Chess Match: On the new version, players can instantly see all sets available to select and easily identify that โPlay a Matchโ is a button.
Gameplay โ Campaign: On-screen displays now keep players informed about the current game mode and level. The โCloseโ button also features a more user-friendly text.
Gameplay โ Battles: Enhanced button visibility, improved contrast, and a more user-friendly input indication system form the core of this overhaul.
Results โ Battles: Now thereโs a differentiation between challenges that were completed previously and on the current run. Badges mark level/match completion and all challenges completion. And it is clear which chess set will be received for completing all challenges of each Battle mode.
Pause Menu: The revamped pause menu is more clean, with game stats removed from it (since it is now available on the Level Select when accessed via gameplay) for improved clarity and user flow.
Profile: The new profile shows the player progress and stats in a more joyful way on the new layout, with more images and the information better grouped and organized.
Collection: The Collection has been refined, featuring grayscale for locked items, clear unlock conditions, and an expanded set view within the same screen for effortless navigation.
An interface transformed
Our UI redesign didn't merely focus on aesthetic touch-ups. Every screen underwent a transformation, raising the quality and consistency bar. Addressing previously identified usability issues, we've strived to make your Chessarama journey smoother and more delightful!
As always, we cherish the support and enthusiasm from our community. Feel free to drop your thoughts and suggestions in the comments. And if you haven't already, remember to add Chessarama to your wishlist!
A bright moon dominates the sky of Eudros, and a new update is waiting for you! ๐
Fly on a broom (but be careful not to fall...), get rid of new undead enemies, improve your necromancer skills and have fun with the Pumpkinade! ๐ฃ ๐
BALANCING/ADJUSTMENTS
Reduced blastspear heavy attack sound
Elimination assignments (Lionsmane) now spawn the correct amount of enemies required for the assignment, and add their general location to your compass
ADDITIONS
5 new Necromancer skills (4 new summon skills and 1 new mobility skill)
1 new Halloween-themed skill, the Pumpkinade! (You need to keep your eyes open in the Hills of Delvenaugh...)
2 new Undead enemy types: The Undead Walker and the Undead Breaker
Flying Broom mount (Search in the Wolfdover Timberland area!)
We are ready to see you fly in the skies of Eudros! ๐งน
- - -
Join the community on Discord and follow Shieldbearer Studios ( TikTok | Twitter ) & HOOK ( Twitter | Facebook | TikTok ) to be updated in real time on whatโs happening in Eudros ๐ฐ
Hotfix - Fix the game not save medley mode when game was cleared
Features - Add de-spawn logic to normal enemy to optimize the game - Add de-spawn animation when enemies die or de-spawn - Player can click outside of the panel to cancel action in upgrade menu in laboratory
We're delighted to share that the Biome Update is about to go out of beta into public! Get ready to enrich your city-building experience as you place your cities against a backdrop of diverse environments, from lush forests to arid deserts.
And here's the exciting part: it's completely free! So, keep an eye out, because the Biome Update is headed your way in just a few short days.
Other noteworthy changes: ๐ Added the new region Tributaries ๐ Added a dirt track ๐ Added more road decorations ๐ Added more fences ๐ Added area measurement for city / region creation ๐ Changed highway graphics ๐ And of course we did plenty of bug fixes ...