Polygons Tower Defense - FlatFusion
🌟✨ New Features ✨🌟
- All Waves from stages 1 to 24 have been recreated to allow greater freedom of strategy, more use of towers and their upgrades
- UI now display accurate values for tower effects, such as Water Tower's slow, Wind Tower's Money Gain
- GameSpeed is now ranged between 1 and 6
- Wind Tower (Windmill) now give reduced gold while close to other Windmill
- Electrict Tower (Thunderbolt) balance
- More Enemies Types
- The heat now degrades the ice slowly

🐞 Bug Fixes 🐞
- Water Tower (Icewave) Power Left (Crystalyze) are not weakening the enemies properly
- Plant Bosses are too strong (Level 24)
- Boss destruction animation is interrupted by end game screen
- Gamepad fixes
- Fire Tower (Pyrocaster) Arc damage is not giving damage according to enemy size
TSURUGIHIME - 213℉
Hello, this is the 213℉ Development Team.

What we would like to introduce to you this time are the 'special attacks' performed by Blue TSURU-chan (temporary)! We'd like to get right to it, but before we do, let's review a few things.





This is how the usual TSURU-chan (temporary) special attacks looked like.



In contrast, the special attacks of Blue TSURU-chan (temporary) were like this...





It looks like this!

The conditions for triggering and the range of the enemy involved are different, so you have to think about which "school" of special attacks to use while assessing the positional relationship with the enemy and the situation, and when to unleash them.


And here comes the most important part!


We've introduced the various actions of TSURUGIHIME, but one of the features of combat in TSURUGIHIME is the "Combo Craft System", which allows you to freely combine actions to create combo attacks.

This is just one example...



In this way, switching between schools and special attacks can also be integrated into combos.
We hope that each player will find their favourite way of fighting and enjoy the combat!



Thank you again for reading to the end of this issue. Don't forget to add on your Wishlist!
And next time, we might be able to bring you a little
NEW INFORMATION
before anywhere else! Please follow us and wait!
And please follow us and spread the word on SNS !

https://store.steampowered.com/app/2220860/


213℉ Steam creator page
https://store.steampowered.com/developer/fahrenheit213


213℉ Official X (formerly Twitter)
https://x.com/Fahrenheit_213


213℉ Official YouTube channel
https://www.youtube.com/channel/UChwxafZKDH798SJ5RhaxV6A


213℉ Official bilibili channel
https://space.bilibili.com/3546583687760217
Office Fight - Beta - Keodara


Welcome to Office Fight!

The beta is out! A huge thanks for all the support and everyone who has played it so far! This is our first game for our studio out here in Australia and we're all amazed at the traction our game has gotten so far. We're currently hustling to pump out the first update for the beta and this will have some design changes.

We're still finding our footing for what we want this game to become and we've gotten so much feedback! After some studio discussion, a clear path has formed and we'd like to head towards "therapeutic office destruction" instead of any advanced puzzle solving. We want to see players get creative with how they utilise the environment with a touch of basic puzzle solving.



As for the game's future, we plan to release DLC-style updates containing multiple floors. Every floor will contain 15~20 levels. We're looking at December for the first big update and that would be the closest thing that we could consider as a proper release. The first floor (17 levels) is free and will always remain free. It will be the introduction to the game and continue to act as a "demo" for everyone.

The December update will contain another 3 floors and Boss Fights! Until then, we will continue to work hard and update the beta with continuous UI and gameplay changes! We may lock some things away but we'll also be adding a tonne of new things.

We hope everyone continues to enjoy Office Fight! Stick around for updates!
Archetype Arcadia - Pumpkinmite


Hi all,

We are pleased to announce English support for Archetype Arcadia is out now!

Enjoy over 50 hours of this dark sci-fi visual novel, following the lives of two siblings, Rust and Kristin, as they wrestle with a world plagued with Peccatomania – a deadly disease which eventually leads, and had led most of the population, to death.

Witness the story through different characters eyes, and fight to piece together the world’s mystery. Uncover what caused this deadly disease and who made this virtual world the only sanctuary from Peccatomania.

Prepare your heart, as the unique characters, beautiful artwork, moving soundtracks, and immersive voice overs, make Archetype Arcadia a visual novel that will take you on an emotional adventure.
Tower Unite - Caboose700
Hello everyone, and welcome to the Weekly Dev Log for October 23rd, 2023, detailing all the changes that have happened since October 16th, 2023. Note: Devs that don't appear in the weekly log are not necessarily away or not doing work, but may be working on things currently not announced or backend work that doesn't need to be detailed.

CATSACK PLUSH CAMPAIGN STARTED

The Catsack Plush Campaign on Makeship has started!

You can now order a Catsack Plush to fund the campaign!

This campaign is for a limited time, so check it out at the link below!

https://www.makeship.com/products/catsack-plush



Halloween 2023 Condo Contest



Hey everyone!

It's time for the Halloween 2023 Condo Contest!

Submit something that fits the Halloween spirit. It can be fun, spooky, eerie, or whatever you want, so long as it follows the rules!

Like last month's contest, there is no restriction on when the Condo was made as long as it hasn't been submitted before.

The submission period ends on October 25th, 2023 at 11:59 PM.

Be sure to look at the prizes and follow the rules on the main thread found here!

Halloween 2023 Events! - Ongoing



Our Halloween events for 2023 are ongoing! Enjoy the Halloween festivities and fun as well as some new items that can be found at the Ghoulcery at the center fountain and the long-awaited Haunted Catsack!

We're currently working on the second phase of this update, including new items and Boardwalk games.

Johanna continued working art for the upcoming boardwalk attractions.

macdguy finished the game code for the upcoming boardwalk attractions, as well as working on items.

Wheezwer worked on art for the upcoming boardwalk attractions.

Halloween: Dragon Egg Item (new item with pet inside) WIP



Ball Race: Eruption

Lifeless worked on a new Ball Race map, Eruption. All the basic level design has been completed, and he is currently working on art.

Ball Race: Eruption Early WIP



Miscellany

Joshua worked on overhauling the playermodel skeleton rig, currently fixing up long-standing problems and transferring animations from the current rig.

macdguy worked on fixing various bugs and worked on IK support for VR.

Will continued working on music for Dark Voyage and SDNL.

Wrap It Up
That about covers everything that happened since October 16th, 2023 at PixelTail Games.

---

Join our Discord for development updates and community fun!
https://discord.gg/pixeltail
We love awesome people like you!

Follow our developments on our Trello in near real-time:
https://trello.com/b/6BwRMiPw/tower-unite-roadmap

Take a peek at what's being worked on every week in our weekly dev logs! There's bound to be something interesting every week!
https://forums.pixeltailgames.com/c/devupdates/weekly-dev-logs

Please report bugs & submit suggestions on our forums. We're active everyday & here to help.
For bug reports: https://forums.pixeltailgames.com/c/bug-report/18
For suggestions: https://forums.pixeltailgames.com/c/suggestions/7

<3 PixelTail Games
Oct 23, 2023
Charles the Bee - Pin
Hello hello! Another medium-sized update. Lots of stuff going on behind the scenes, but some of it is also IN FRONT of the scenes. Here's a list of the stuff that was done this time around. We'll see you all next week for another update.

  • Reduced CPU usage of the game by 50%
  • Shrunk the overworld levels by 20%. This will make it seem like there are more bees and hazards without increasing the amounts.
  • Added recap screen that shows the breakdown of your performance and your opponent's performance
  • Changed how wrong-notes are displayed
  • Added more flowers and pollen to all overworld levels
  • Added a small cutscene when going into the hive after gathering pollen
  • Upgraded visuals for boosting
  • Disabled collisions with bees as an experiment, might bring it back in the future
  • Lots of work in preparation for future content and full release, of course 😊
  • Changed some timings on the notes, hopefully, the sync feels better now. Its going to be a bit rough until we get it right, but then its smooth sailing
  • Fixed a bug with loading day 3 night time
  • Other small decoration changes on the title screen
Oct 23, 2023
Roody:2d - redinator2000
  • Fixed crushed water not getting updates
  • Trees now reset fertility when unwelded
  • Fixed crash from entity corpse spawning
  • Oxide display recipe is more accurate
Jumplight Odyssey - kindofsquishy
Hello yet again, Spacefarers!

We come bearing even more good news...



If you haven’t seen our last Patch (it’s so chonky, you should definitely check it out!), we've been hard at work behind the scenes on Jumplight Odyssey! Our recent Patch, v.0.2.0, had over 237 fixes!

And.. Somehow.. We’re back with even more improvements ~

On behalf of the Bridge, welcome to Patch v0.2.1!

Our big focus for v0.2.1 is to continue iterating on Game Stability, Save/Load Improvements and Quality of Life Fixes (Crew AI falls in here!).



We’ve seen a HUGE amount of feedback over the course of EA, but also specifically feedback from our last Patch. The biggest areas for improvement being the Crew AI and priority systems still needing some love. We’re definitely focused on some additional work here that will address these areas that will land in the next patch (at the risk of repeating ourselves, this kind of work can often take a long time to get to the bottom of!)

It is definitely worth noting that bugs are sometimes quite deceptive in nature. An example is that we had a bug a little while ago that paraded itself as a problem with the Crew AI, but it turns out that it was a problem with the Buildables themselves! This is why we’re always really grateful to receive in-game bug reports, as well as logs and save files, because it helps us paint that holistic picture and diagnose the true cause of problems in JLO.

So.. Keep submitting the bugs that you see – every little bit counts!

Big Wins:
  • We've started to make some changes to UI/UX - right now we're starting small but you'll see these every patch from now on
  • A maximum of 10 save slots per run
    5 Slots are assigned to auto saves, and 5 are assigned to manual saves.
    Reaching maximum saves gives the option to overwrite the oldest, or manage your saves.
  • Medigel Tanks will now heal and remove Burn and Frostbite effects from the crew!
  • Crew transfer actions are now displayed at the top of the management tab, above orders.
  • Away mission crew members now equip flight suits.

Anyway, without further ado… Here are the Big Notes!

Patch Notes

Balancing
  • It turns out that the Zutopans in Euphora’s Chapter were a little too greased up… We’ve brought the Zutopan chase in the Euphora Chapter back in line with the speed of Classic games. This gives players a little more time at the start to escape from the evil clutches of Admiral Voltan.
  • Medigel Tanks will now heal and remove Burn and Frostbite effects from the crew!
  • Speed penalty and boosts for crops from Growlights have been adjusted.
  • Some folks would immediately get a critical atmosphere warning on loading into a Euphora Chapter… This is not the case anymore.

AI
  • Crew will now equip their personal protective equipment if needed when attempting to revive other crew. Workplace Health & Safety gets a win here. The Medibay is delighted to hear it.
  • Crew will no longer attempt to revive crew who are unreachable.
  • Crew will no longer attempt to take their meals to an unreachable table and destroy it out of frustration.
  • When a crew member is working on the Jumplight Calculator and gets interrupted, their progress will be saved to resume from the same point when they re-work the task.

Graphics/Performance
  • STEAMDECK now shows valid graphic options (shadows, bloom, FPS, etc), excluding the following options:
    Fullscreen mode
    Resolution
    Resolution Scale
    Upscaling Mode
    Save/Load
  • Character and placeable orders are now saved, including but not limited to:
  • Go Off Duty, Seek Treatment Combat targeting, etc.
  • Prioritized Hauling, Prioritized Repair, etc.
  • Fixed issue where closing the pause menu via ESC on Keyboard, or the Menu button on gamepad would revert some settings.
  • Improved the save mechanism to alleviate issues of partial saves, where the game may be forced to quit or crashed during a save process.

UI/UX Improvements
  • Fixed issue where Medical Database objects were displaying capacity for metal and material storage.
  • Fixed issue where the haul priority order for objects were not being shown until their containing room has been constructed.
  • Attempting to access the feedback form via Gamepad now warns users that they need to use their keyboard, and gives the option to back out before needing to change to keyboard.
  • New “Continue Game” button has been added to the main menu to continue your last run.
  • A maximum of 10 save slots per run
  • 5 Slots are assigned to auto saves, and 5 are assigned to manual saves.
  • Reaching maximum saves gives the option to overwrite the oldest, or manage your saves.
  • Run save slots are now collapsed, and can be expanded to view the saves within.
  • Change auto saves to remove auto saving when the day ticks over to the next. It only auto saves upon jumping to a new system.
  • Quitting the game can now be done without forcing a manual save.
  • A prompt will be displayed to confirm saving prior to quitting, or just quitting.
  • Crew transfer actions are now displayed at the top of the management tab, above orders.
  • Improved the visual feedback on the storage container ‘storage options’.
  • Options are now all enabled by default giving the option to disable all for the player.
  • Fixed popup modals issue where they would occasionally not be able to be dismissed using the universal cancel or back input.
  • Fixed issue where the progress bar for some resource processors would not match up with the actual timing of processing resources.
  • The feedback form is now accessible from within the character picker screen and within the Star Map screen.
  • The Pause Menu is now accessible from within the Star Map screen.

Visuals
  • Fixes issues around lighting discrepancies, floors are properly lit when in build mode, walls now get correctly lit from alert levels.
  • Ceiling lights actually turn off now when power is turned off.
  • Under construction walls now bleed light into unbuilt space, correctly updating when tarps are shown/hidden.
  • Build mode lighting colours are more legible now.
  • Ham now gets into the hot tub more gracefully. No, I will not elaborate on this.
  • Polished Ham animations for Walk, Idle, Idle ZeroG, Run ZeroG, Mess Table, Soda Machine, and reworked the pig lie down animation. He is a handsome boy and deserves handsome animations!
  • Fixed up some minor crew looping animations in PiPs where it would pop starting a new loop.
  • Princess Euphora no longer puts on gloves when changing into her underwear. She’s weird, but she’s our Captain, okay?
  • Fixed issue where space suits have four hands. If you find yourself still with four hands, please report to MediBay.
  • Away mission crew members now equip flight suits.
  • Fixed issue where Hanger Claw frames disappear in build mode & reappears when the room is selected. This should now properly display in all contexts.
  • Fix issue where officers were incorrectly sitting at their consoles on the bridge.

There’s so much more yet to come, so we’ll see you very, very soon!

Keeping your Hope Bar Full,

<3 Chan and the LoG Team


Eronoctosis: Put Yourself Together - Green Fox
I'm a stranger in my own life
The nostalgia burns behind my eyes
I have to go back

Eronoctosis: Solastalgia



I've put myself together. I've emerged with another. But, the ground shifts beneath my feet and darkness floods in. The nightmare returns.
  • New mechanics
  • New nightmares
  • All stages re-imagined.
  • Doubles core-game content
  • Doubles Devotion DLC content
Completely Free
Available Now
Yu-Gi-Oh! Duel Links - DUEL_LINKS_KDE
A special campaign is underway to celebrate the 100th Legendary Duelist in "Yu-Gi-Oh! Duel Links"! Enjoy Duel Links along with various Duelists!

Various campaigns are underway!
- Login Bonus
Get spectacular cards like the UR "Blue-Eyes White Dragon" (Prismatic), UR "Blue-Eyes Alternative White Dragon,"
celebration Game Mat, and a Skill related to "Blue-Eyes White Dragon"!

- Bonus Stamps
Login everyday to get awesome items! You can get 3 Character Unlock Tickets, 3 Skill Tickets, an UR Dream Ticket, and "Blue-Eyes Alternative White Dragon"!

- Special Mission Bingo
Get UR Dream Pack with 1 bingo, and get a total of 500 Gems and the UR "Blue-Eyes Alternative White Dragon," 100 BOX Chips, 100 Skill Chips, and UR/SR Tickets by completing the sheet!

Check out the in-game notification for more details!
[url]Launch The Game Now[/url]
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