Ghoul Smash - Hamsterchief
Fixes
  • Whetstones now properly increase maximum damage.
  • Fixed a bug where attempting to loop Atlas Fragment encounters wouldn't spawn the Hub.
  • Fixed a bug where Burning Men would keep burning the player on collision. (The burn is supposed to only trigger once per round).

Changes
  • Adjusted the prices of Urwood Upgrades.
  • Altered the scaling of enemies in the Eternal Battleground; they now deal less damage but have increased constitution.
  • Atlas Maps are now slightly more rare.
  • Changed the sprite for Atlas Fragments
  • Barrier gained from Barrier Shards, Sparks, and Stars has been doubled.
  • Barrier gained from Affixes has been doubled.
  • Barrier on Equipment has been increased.
  • Base droprate of Eternal Battleground Enemies has been increased.
  • Base Salvage reward of Eternal Battleground encounters has been increased significantly.
  • Salvage reward from Eternal Battleground encounters now scales with Atlas Tier.

Items
  • The Flintlock Pistol now scales with Finesse.

Cleave
  • Reduced the speed boost on kill to 0.25 (previously 0.75).

Chain Ball
  • Decreased the scaling to B (previously A).
  • Reduced the speed boost on kill to 0.15 (previously 0.25).

Arrow
  • Increased the scaling for all bow skills to A (previously B).

Lion Spine
  • Now accurately matches its tooltip.

Additions
  • Tier 3 Crafting Materials now drop from Tier 5 enemies.
  • Added 3 new Trinkets.
  • The maximum Eternal Battleground Tier is now 50 (Tier 6 begins at 50+ and will continue endlessly).
  • The Bone Gauntlet has been introduced as an Atlas Fragment Drop.
  • The Bone Gauntlet is a challenging 8-wave encounter that can challenge highly geared players. Beware in Hardcore mode.
  • The Bone Gauntlet features 2 new items and skills.
Dead Signal - ReflectStudios
Hey All, Just patched it and hopefully fixed a bug in which lucas would kill you at the front door, even if you had the door closed.

I just also want to mention that I apologize for these bugs, I know its very aggravating to die to a bug when you are deep in a run, and getting close to beating the game. So I am sorry about that.
Oct 23, 2023
Sea of Brave: Aidan Adventure - seaofbrave32
Hi, we have new news about the world of Sea of Brave, we thank all the people who supported us during the Next fest October 2023, downloading the demo and/or marking the wish list, thank you very much.

We are adding the Gamepad option in the options menu, so you can select the type of controller you want to use, to provide a better gaming experience.

The game will be released in Q4 2023.

Thank you for all your support :)










Paradise Marsh - lazyeti
Fixed some bugs related to radio towers and and the "secret code"
Oct 23, 2023
Mecha Mayhem Playtest - A Lazy Bunny
- Added a resume button when you win in AI Anarchy
- Tried out some fixes for the falling through the floor
Oct 23, 2023
Dark Playtest - jgraj
  • Fixed player model lagging behind
  • Fixed teams not working
  • Fixed being able to cancel the get up animation
  • Fixed a graphical issue with Wraith's spell
  • Improved UI
Oct 23, 2023
Paranormal Investigators - nordska
Changes:

  • Now the player doesn’t teleport back a bit every time he changes items
  • The player can no longer go beyond the boundary of the map
  • The player now appears in a truck at the start of the game
  • Fixed a bug with flickering items in the truck
  • The screen in the truck now updates as the game progresses and display current information
  • Improved the colliders of some objects so that items no longer fall through them

In this update we have reworked the character controls. This is how it looks like now:

  • Secondary use: Left Button (Mouse)
  • Primary use: Right Button (Mouse)
  • Left hand: Tab (Keyboard)
  • Put item: F (Keyboard)
  • To place an item, you must press and release the button
  • Flashlight: T (Keyboard)
  • By pressing the button you will turn on/off the flashlight in the inventory(if there is one)
  • Select previous item: Q (Keyboard)
  • Pressing the button will select the previous item
  • Can only be reassigned during a game

We've also added two new options in the settings:
You no longer need to press a button to run. Just press once to start running and once more to finish it (can only be changed during a game)
Same setting for crouch (can only be changed during a game)

Another changes:
Now you can assign the left and right mouse buttons
Fixed a bug with flickering items in the lobby
The screen in the lobby now display current information
The ghost will properly bypass certain items
SteamVR - Aaron-W
Today's Steam Client Beta includes the following VR-specific changes. In order to get all of these changes, make sure you're opted into both the Steam Client Beta and SteamVR Beta.

If you encounter issues with this update, please post in the SteamVR Bug Report forum. If possible, please include a system report to aid in tracking down your issue. Replies to this post are not tracked for bug reporting purposes. Please use the forum linked above to report issues.

Interface
  • Fixed the dashboard UI not working if Steam is in a Logged Out state (e.g. asking you to pick a user.)
  • UI takes up full width of the display in several cases where it was being centered such as the Friends tab.
Steam Deck - Aaron-W
Note: This update is for the Steam Deck Beta and Preview channels, and includes new features that are still being tested. You can opt into this in Settings > System > System Update Channel.

The Steam Client Beta has been updated with the following changes:

General
  • Fix a case where the steam client could get stuck in 'Verifying Files' during startup.

SteamInput
  • Re-implemented "Lock Extents" for Gyro To Joystick Deflection mode. Rotating the controller further than maximum deflection angle in any direction from the center point results in dragging the center point.
  • Fix for Gyro Deflection Mode: Joystick output was not centering when gyro disabled.
  • Fix for stale antidrift values being loaded from the cloud.
  • Fix for DualShock 4 autocalibration not working unless on the calibration screen.
  • Temporary Fix for SIAPI GetMotionData and legacy gyro modes using a buggy version of the sensor fusion quaternion.
  • Fixed a UI error in the controller settings when a controller hasn't been mapped yet
  • Added the ability to bind the capture button on the Google Stadia controller
Oct 23, 2023
Premium Bowling - vesa
  • New Perfect Game Celebrations
  • Bug fixes and small improvements
...