Hey All, Just patched it and hopefully fixed a bug in which lucas would kill you at the front door, even if you had the door closed.
I just also want to mention that I apologize for these bugs, I know its very aggravating to die to a bug when you are deep in a run, and getting close to beating the game. So I am sorry about that.
Hi, we have new news about the world of Sea of Brave, we thank all the people who supported us during the Next fest October 2023, downloading the demo and/or marking the wish list, thank you very much.
We are adding the Gamepad option in the options menu, so you can select the type of controller you want to use, to provide a better gaming experience.
Now the player doesn’t teleport back a bit every time he changes items
The player can no longer go beyond the boundary of the map
The player now appears in a truck at the start of the game
Fixed a bug with flickering items in the truck
The screen in the truck now updates as the game progresses and display current information
Improved the colliders of some objects so that items no longer fall through them
In this update we have reworked the character controls. This is how it looks like now:
Secondary use: Left Button (Mouse)
Primary use: Right Button (Mouse)
Left hand: Tab (Keyboard)
Put item: F (Keyboard)
To place an item, you must press and release the button
Flashlight: T (Keyboard)
By pressing the button you will turn on/off the flashlight in the inventory(if there is one)
Select previous item: Q (Keyboard)
Pressing the button will select the previous item
Can only be reassigned during a game
We've also added two new options in the settings: You no longer need to press a button to run. Just press once to start running and once more to finish it (can only be changed during a game) Same setting for crouch (can only be changed during a game)
Another changes: Now you can assign the left and right mouse buttons Fixed a bug with flickering items in the lobby The screen in the lobby now display current information The ghost will properly bypass certain items
If you encounter issues with this update, please post in the SteamVR Bug Report forum. If possible, please include a system report to aid in tracking down your issue. Replies to this post are not tracked for bug reporting purposes. Please use the forum linked above to report issues.
Interface
Fixed the dashboard UI not working if Steam is in a Logged Out state (e.g. asking you to pick a user.)
UI takes up full width of the display in several cases where it was being centered such as the Friends tab.
Note: This update is for the Steam Deck Beta and Preview channels, and includes new features that are still being tested. You can opt into this in Settings > System > System Update Channel.
The Steam Client Beta has been updated with the following changes:
General
Fix a case where the steam client could get stuck in 'Verifying Files' during startup.
SteamInput
Re-implemented "Lock Extents" for Gyro To Joystick Deflection mode. Rotating the controller further than maximum deflection angle in any direction from the center point results in dragging the center point.
Fix for Gyro Deflection Mode: Joystick output was not centering when gyro disabled.
Fix for stale antidrift values being loaded from the cloud.
Fix for DualShock 4 autocalibration not working unless on the calibration screen.
Temporary Fix for SIAPI GetMotionData and legacy gyro modes using a buggy version of the sensor fusion quaternion.
Fixed a UI error in the controller settings when a controller hasn't been mapped yet
Added the ability to bind the capture button on the Google Stadia controller