We are happy to announce that starting today you can sign up for Hollow Survivors Playtests! 🤩
Some of you might wonder “How do I sign up for Playtest?”, we’re happy to provide you with an answer in advance! 👍
All you have to do is to visit the game’s main page on Steam and find the big green button “Request Access”
As soon as the Playtest starts you’ll receive a mail and access to the Playtest version of the game in your Steam Library, it’s that simple! 🔥
We’re looking forward to your presence at launch and a lot of crucial feedback! 🙂
For those of you who haven’t already, we encourage you to join our discord community 👇 and add the game to your Steam Wishlist as it helps us gain visibility and make more people interested in our production.
This week we tackled some more visual glitches as well as world-related inconsistencies, like some spawn points in some areas and the default audio profile for the game, we also finally fixed the forever issue of the sound going mute so from now on it should be a better experience overall! Next week we will miss the weekly update since we will be out of the office for the entire week attending a conference, but we will resume the weekly updates on November 6th!
As always a big thanks for the support and keep killing those robos!!!
0.9.16 changelog
Fixed Oirbo animation issues while using the gravity flip skill
Fixed major and minor issues regarding the environmental sound
Fixed some spawn points on the Mechanical and Nature Bay
I'm very happy because Dunjungle has been getting quite a few new wishlists and followers lately. And I wanted to give you an update about the development's progress.
General: Added new layouts for Combat Areas. Added Elite Enemies with special rewards. They appear depending on the difficulty of the area. Improved boss battle intro scenes. Improved Count Monkula Boss Fight. Merchant appears by chance before combat rooms (only when you have enough money).
Meta-progression: Added special currency for meta-progression upgrades Added Permanent Upgrades - Monkey Doctor Added Permanent Upgrades - Shaman Added Permanent Upgrades - Blacksmith Added Permanent Upgrades - Snake
Equipment: Added Skill: Summon Bat Added Skill: Throwing Spear Added Relic: Critical When Low Added Relic: Counter - Guardian Spirit Added Relic: Chance to summon Spirit Seeker when attacking Added Relic: Defeated enemies have a chance to explode Added Relic: Sprinting creates a fire trail Added Relic: Dodging creates a fire trail Added Relic: Increase Critical Hit Chance when Health is low Added Relic: Dodging drops a trap Added Relic: Successfully dodging drops a Bomb Added Relic: Amulet charges faster Added Relic: Allows you to perform a triple jump
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These new changes are not yet reflected in the demo, but I'm working more than ever to make Dunjungle the most fun experience possible for the players, and I think specially if you're a Roguelite fan, you won't be dissapointed when it comes out.
Try the demo if you didn't already! And let me know your thoughts. Cheers!
-less strict chat filter -improved chat system & player name system -hosts and players with badges now have their badges displayed next to their name -added more chat colors and optimized chat system -improved keybind settings -added Anti-Cheat warning, along with a Multiplayer communication warning screen -improved Anti-Cheat -chat filter and voice chat are now optional (can only be set on game startup, but NOT changed in settings yet) -lighting fixes -other bug fixes & small enhancements
🧟🧟🧟FatalZone from the Popular Upcoming will be an extra 10% off for the owners of the Spellbook Demonslayers 🔥🔥🔥
FatalZone is a zombie survivor game with RPG progression: 🏆Survive & beat challenges to unlock skills ⚰️Hire & heal chars - death is finite for them 🧬Vampire Survivor style evolution - weapon+item=synergy
If you want this game - wait for the "Zone of Demon Slayers" bundle. P.S. There will be more announcements coming in the next 2 weeks. Stay tuned.
For today's serving of terror and glee, we bring you the Blasting Off! We have taken your feedback into account and have been working hard to tune the game balance and make some new gameplay additions. With a new Vessel and damage type, we have brought the count of playable characters up to 8, and now have the Blast Artifact tree added to the game. We have added health bars for all of the bosses, so you can know when you need to close in for the kill and capture. 3 new unspeakables have been added to help your twisted minds break the game even more! With the new Loot Goblin boon, you will find your trinket collection growing at an alarming rate. We have added new Harmonies to the game to enhance the combo options for artifacts.
We also heard some requests for improved visibility, so we increased the brightness of the game to give you all better visibility of the slimes trying to devour you. Maybe it will be easier to dodge those blasted Fire Skulls. We also added some visibility to buffs on your HUD, so you can know just how STRONK you are getting.
See the full patch notes below to see the gritty details. And be sure to toss a coin to Dillyo. We think he is starting to grow tired of the fishbones we are feeding him.
Additions
Added Borrilis Blaster
Added Soul of the Borrilis
Bosses now have a visual health bar for bosses
Added an “Artifacts” Section to the Grimoire
Added Projectile Shield, DoT, and Blast Artifact Tags