EFGH Escape from Garbage House 【ゴミ屋敷脱出ゲーム】 - tobimasusasuke
Fixed Itada moving too fast in stage 1.
The Other: Airi's Adventure - Rabbiton
Rabbiton Merch now available on Etsy and Ko-fi shop!
\\\٩( ‘ω’ )و ////









And here is the second wave survey:
Please take the survey on the official website if you’d like to purchase them!






The survey will last for about 1~2 week(s), and the merch will go into production in mid-November.
Please stay tuned if you’re interested!

*Production will be based on the results of the demand survey!
Please ensure your purchase decision before participating in the vote (❁´◡`❁)

Thank you as always! <3
Happy October!

~ Join Rabbiton Discord! ~
For regular news and dev progress (and to support the dev):
Twitter | Ko-fi
Unexpected Consequences - eternalmacman
Unexpected Consequences 0.6.0 is now available. This update adds in the day 9 content, completing chapter 1. In addition to finishing off the chapter 1 content, this version also adds in the ability to customize the dialog background opacity. This new setting defaults to 25% opacity, but can be configured in preferences to 0, 25, 50, 75, or 100%. Finally, this update also corrects some typos.
Spanky! - HappyHead
Hey everyone!

Wow! What a week, SMii7Y and Nogla both reached out to us - so all of those crews have been uploading wonderful Spanky content to YouTube!! It's been a blast to see everyone play.

The game crashes a lot!!
It is very hard to fix a game faster than you can play! But we are working on it!

We acknowledge and apologize for the frustrating crashes people may be experiencing. It seems to be a memory conflict on the server, which then also causes clients to crash. We never saw this in our testing, but with 20,000 unique players there is much more data and playtime for these issues to occur.

We are a 2 person team and we are working very hard to find the root causes and nail them down. All your crash reports do help. We never expected this much engagement so early into our demo. So we appreciate everyone for sticking through this annoying time with us, giving feedback or any form of information that may help.

We will never give up!


Update 0.4.9.1

  • Disconnecting from sessions will now sometimes give a better reason as to why you disconnected (full lobby, host left etc.)
  • Full lobbies will no longer get notifications of players trying to enter and disconnecting straight away
  • Powerups now have a UI status! This is just a cosmetic change, but may be helpful to give more context to each powerup.
  • Lumbar launch is now a single trigger. No more "hold to charge" as many players wouldn't fully charge and receive a full launch, there is no reason to keep this. Timing and power may still be balancing.
  • Swimming in sandbox is fixed, previously you could not manually float up and would float up very slowly.
  • Transparency of items should be fixed, like a powerup or ghost against the sky or water.
  • Speed wind sound effect should stop playing when you die, sometimes it would get stuck and keep playing after respawning.
Hotfix 0.4.9.3
  • Fixed negative lobby numbers. Sorry to those affected over the 24hr window!
  • Lumbar launch now triggers in air and water, no annoying canceling with each jump, swim etc.
  • slight adjustments to Atmos to catch on lower layer, more to come.
That's all for now, thank you all so much for playing our demo. Happy spankin'!

Cheers!
HappyHead Team
Trimurti Online - GO_Killzone


  • - Applied proper Monster Sound Effects in Mandara
    - - Attacking SFX
    - - Idle SFX
    - - Running & Walking SFX
    - - Death SFX
  • - Your character now auto attacks the current target after casting attack-related skills.
  • - Using buff will not trigger combat mode anymore.
  • - Fixed [Collect] Mara's Blood Quest. It should now asks you to collect Srbinda tribesmen's bloods.
  • - Fixed the level goal for the quest Subjugate Vrca & Vrca Dara. You should be able to submit the quest when you complete it.
  • - Fixed an issue where Poison damage is still applied even if you miss the target.
  • - Implemented the Bronze Arrow.
  • - Updated the player marker in the map & minimap.
  • - Minor system log adjustments.
  • - Fixed Gem of Spirit item description.
  • - Show FPS & Show Ping is now turned off by default.
  • - Nagamudra Hima is now super agro and will not stop attacking you!
  • - Fixed an issue where the quest tracker doesnt track the side quests.
  • - Players below level 20 will no longer loss exp when monsters killed them.
  • - Monsters hit with Poison damage will now find its attacker.
  • - Players can now select themselves by:
  • - - Clicking on their avatar/model
  • - - Clicking on the player profile
  • - - Pressing T
  • - Fixed an issue where you get stuck when using portals going to Mandara.
  • - Fixed an issue where Player stops attacking randomly while engaging in combat.
  • - Players now follows their target if it tries to flee and continue attacking normally.
  • - Fixed an issue with Bow users that after login the game thinks you dont have any arrows and prevents you from shooting.
  • - Added the correct monster sound effects, synched with their animations.
  • - Updated the sit animation for Deva.
  • - Fixed a critical issue where monster drops double loots.
  • - Fixed the placement of Poison VFX.
  • - Fixed a critical issue where some skills does not work when you click on the ground while in between casting.
  • - Fixed animation cancelling on normal attacks.
  • - Fixed an issue where shields appear abnormally big on Rakshasa's back.
  • - Fixed an issue with the quest widget where it sometimes flicker & rearrange the quest when it gets a quest update.
Oct 22, 2023
Idle Exorcism Hero - 所以呢
New:
1. The names of characters and pets can be changed
2. Automatic sales increase: Elf Stone below level 5, Elf Stone below level 9, ordinary pet transformation card
Revise:
1. Furious Explosion: The blood-sucking effect is increased from 1% to 3% at level 150.
2. Spell seal: The sealing round is adjusted from 4 rounds to 2-4 rounds
Oct 22, 2023
Paint Chips - PhatRobit
New Stuff
  • Added more sliding bookshelves to the Haunted Mansion map
  • Added trap bookshelves to the Haunted Mansion map
  • Added co-op stats to player stat window
Changes
  • The respawn timer in Chippingrounds is now reduced to 0 (instant) when there are 0 lives remaining
Fixes
  • Fixed an issue that caused the chat message notification to become stuck on some maps
  • Made adjustments to team color restrictions for various maps
  • Minor fix to leaderboard sprite collision
Unification - CrushPoint
2023.10.22.1
  • added RGB cooling fans to frozen laboratory
  • cooling fans generate a propelling gust that lifts the player and objects
  • cooling fans can be temporarily disabled by attacking
  • added descriptions to the biomes
  • improved slider padding, making it easier to set a slider to 0% or 100%
  • fixed laser blast not hitting point-blank objects
  • fixed inventory swap breaking when swapping a lone item a second time before finishing
  • improved consistency of block destruction
  • fixed some destruction greebles staying pinned on empty blocks, resulting in failed level generation
  • improved category buttons hover behavior and visual contrast
  • improved consistency of scrolling speed
  • converted biome selection to standard button scroll view
  • simplified game completion credits skip button
  • fixed game completion not showing in death reason
  • fixed audio sources becoming unpaused after backing out of the in-menu map
  • fixed upgrades staying selected after completing a run with rebuild enabled
  • fixed grip activating face button highlight in menu
Ogu and the Secret Forest - sinkholestudio
Hello! ːsteamhappyː

After about two weeks of testing, we have finally updated the 'Ocean' area today!

Over the next week, we will be stabilizing the update build, finishing up some incomplete areas, and then diving right into the development of the next update area, the 'Snowfield' content.

Please check out the update details below!


Trailer



The trailer featuring the 'Ocean' update contents has been released.
If you haven't seen the trailer yet, be sure to check it out!



How to go to the Ocean



The Ocean is located in the southwest of the world.
You can go to Seashell Village through the apple forest by using the newly opened entrance in the northwest of the Frog Meadow.



Ocean







Baby Ogu learns the new ability 'Swimming' which allows him to travel through water areas that were previously inaccessible.
Help the ocean residents and the divine creature to save the endangered ocean and collect new items!



BGM Preview


Enjoy the beautiful BGM of the ocean area.
The ocean area BGM was also produced by Gimgi, who is responsible for the entire soundtrack of 'Ogu and the Secret Forest'.


Fan Arts

Check out these adorable fan arts uploaded on Discord!

@강민서



@김뚭



@nakos



@ong.sim



@김뚭



@BurgerTown





We hope you enjoy the new area! If you come across any bugs or have any feedback, please report them in the Ogu and the Secret Forest Discord channel.

Thank you!
Oct 22, 2023
Stellar Sovereigns - stellarsovereigns
Tactical missile launchers now launch their missiles with a small delay of about a quarter second offset by a random amount in between -0.1 and 0.1 seconds for a less uniform look.

This change is mainly aimed to solve the issue of the player able to launch missiles while the game is paused, previously causing all the missiles to be launched simultaneously upon unpausing.

Worry not you can still issue launch commands as previously, only the automated launch sequence been delayed by a bit.

Fixed corvettes not showing up in the mini map.
...