UI, Inventory, etc...now 99% gamepad playing is OK!! ✨ build ID: 12506671 (keyboard & mouse only need the character edit name & photo setting) also, refined some content & fixed tiny glitches
- Fixed an issue where the game would become stuck when a certain condition was met. - Added an option to be able to assign the Escape key as the cancel button. - Other minor bug fixes.
The merge is planned for approximately 48 hours from now! It is recommended that you make backups of the programs that you want to keep from the public version, as there will be a database wipe when the merge occurs. Thank you for your testing!
Changelog
- Multiplayer rules updated.
- Fixed crash in metalib.overflow when exploiting the "local network" vulnerability from a router.
- Fixed crash, what could happen in specific cases, when using the Social Engineering option "Library outdated".
- Reverted HD images temporarily.
- Fixed bug that caused a crash when starting the Passive Trace if the player exited the game before the Active Trace finished.
Changed: autocomplete improvements. Now autocomplete is different depending on context.
Changed: sudo su prompt when waiting for password
Changed (technical): some performance optimizations and improvements on commands execution.
Added: few more ambient music
Autocompletion with context:
What does it mean? It means that depending on the command the autocompletion will work differently:
autocomplete files and folders nested paths (that worked before) - example commands: ls, cat, rm, exif. Now it will work with all commands that take files as parameter, so you don't have to be in the same folder.
autocompletion for IPs that you used or discovered with whois/networkAnalyzer - example commands: ssh, ssh-crack, ssh-fuzzer
autocompletion for usernames discovered with ssh-fuzzer: ssh, ssh-crack
autocompletion for passwords discovered with ssh-crack: ssh
autocompletion for hashes: hashmate, evilrm, mimidogz
also the autocompletion will work for filenames for scp upload (local files) and scp download (host files)
The IP, usernames, passwords and hashes autocompletion works across terminals (e.g. if you used it in one terminal, you can autocomplete in another). However, this data is not saved and so autocompletion storage reset everytime you load a game. If you want to store it, you can use notes.
Check out this short video how it works with networkAnalyzer, ssh-fuzzer, ssh-crack and ssh :)
Hello, Stalkers! I bet you're getting tired of my constant updates, aren't you? Nevertheless, I'm pleased to present update 1.00.34 to you.
What's new:
☢️ We've added a pouch specifically for medical injections. It's located on the right, next to the pistol holster. Now, you won't have to search for them in your backpack every time. The pouch can hold two injections.
Improvements and changes:
🔸 Fixed a bug related to loading the reinforced AK-12 magazine. 🔸 On the "Railway Depot" level, the spot where you need to climb over the fence is now highlighted on the PDA. This change was made following instances where players couldn't figure out how to proceed, leading to their disappointment. 🔸 The tutorial has been updated to reflect the new slots.
Remember, Stalkers: The Zone is always changing, and every trip you make into it presents a new challenge. Stay alert and cautious. Good luck! There's still a lot more to look forward to!
We're back with the third edition of our Closed Alpha playtest, and we're more excited than ever! Your feedback from the previous sessions has been invaluable, and we've been hard at work implementing changes, refining features, and adding fresh content.
🎮 What's New This Time?
Without giving too much away, expect new card mechanics, enhanced MMO elements, and a few surprises we're sure you'll love.
📅 PlayTest Schedule:
Mark your calendars for Thursday 26 October 6:00 pm through Saturday 28 October 6:00 pm UTC
How to Dive In:
If you haven't already, request game access on our Steam store page
A notification from Steam will pop up in your notifications on 26th October.
Once approved, simply download “The World of Nifty Craft Playtest” from your Steam library and begin your journey.
Feedback and Bug Reports:
Your insights are the lifeblood of our development process. If you encounter any issues or have suggestions, please report them through our in-game feedback system. Alternatively, join our Discord community for real-time discussions and support.
Rewards and Recognition:
As a token of our appreciation:
Every playtester will receive a special 'Playtester' role on our Discord.
A mention in our game credits.
The title of 'Bug Hunter of the Month' awaits our most observant player!
Lastly, we'd like to extend a massive thank you to each and every one of you. Your passion, dedication, and feedback have been instrumental in shaping "The World of Nifty Craft". We can't wait to hear what you think of the updates!
Ive been spending some time trying to figure out how to reduce movement woes between rooms when you have to control all 4 party members in single player. I have two solutions that will hopefully work together to resolve this issue.
-A large portion of level generation was rewritten to cause much much shorter distance between rooms
-You could press X to call your party to you already but now its in much much better working order and (hopefully) less plagued with bugs.
I'm hoping that solves it for now, more changes (like a lot more) will be coming to level generation over time but I think this will resolve my primary issue with levels at the moment.
More changes coming soon and as always thanks for playing!