Thanks for all the feedback as usual. This update brings upgraded stats as recoverable items from the volunteer dead body. This should create a better feeling of progression and makes difficulty, while still challenging, less harsh. You'll be able to recover up to 3 of your previously upgraded stats (if you had less, you'll find all of them). I've changed/fixed a few other things, this is the full change log:
Upgraded stats recoverable from dead volunteer body
Critical chance stat now gives a 3% boost, while slightly less common to find (was 1%)
The bug that sometimes was causing the doors in the reactor room of the Aerospace Center to stay closed should be fixed
A new Upgrade Station in The Woods (now there are 2, previously was 1)
You'll always find at least one medikit and some ammo in the Upgrade Stations
Looping sfx while leaving a stationary turret or depleting a machine gun drone is fixed
v1.0.177 had a problem on compendium and statistics. The new auto skip intro cutscene function was the source of the problem, so I had to temporary remove it. But this function will come back on next patch.
Patch Notes
Hot Fix
Fixed Compendium and Statistics without any information.
Fixed Comet Convergence dice values.
May Astrea bless you 💙 ❤️ - Leonardo Castanho, community manager and lead dev of Astrea
List of changes: -upgraded the GPU render to CUDA 11.8, works also on NVIDIA 4xxx GPU’s now -new “Underwater”-random-flame-generator, most generated flames also work well with the GPU render -new “RANDOM_BG_COLOR”-mutation, makes it easy to play with different backgrounds for “Underwater”-flames -fixed a bug in the GPU-implementation of “loonie2” -added a non-ugly flame for selftest of the gpu render (selftest.bat in the FARenderJWF-folder) -adjusted the variation-type of many variations, leading to better random-flames in some cases -slightly improved the quality of various random-flame-generators -when using GPU render, automatically convert background-gradients to an average background color (because GPU render currently only supports a single background color)
The most recent update to the game brings significant enhancements and new features. Two new traders, Nisha and Azriel, have been introduced, expanding the in-game economy. Players can now expect smoother interactions with companions, as issues with companion dialogue have been addressed.
The user interface has undergone a substantial overhaul, improving the overall gaming experience. Item tooltips now provide information on item values, aiding players in making informed decisions. In terms of optimization, there have been notable improvements, with GPU usage reduced by half, leading to better performance on a variety of systems.
In the world-building aspect, the addition of electricity in houses and buildings enhances the immersive quality of the game. Crafting enthusiasts will appreciate the new blueprints for light switches and lights for base building, expanding creative possibilities.
Exploration has become even more captivating with the inclusion of a train rail in the human zone, and players can now make use of trains for transportation. Elevators within buildings make navigating them more convenient.
The introduction of a skill tree that unlocks magic abilities adds a new dimension to character progression. Magic abilities, alongside item buffs, offer fresh gameplay experiences.
The inventory user interface has seen changes to enhance usability, and NPCs have become more rewarding, now dropping coins as loot. Learnable recipes have been added, and lab desk and grinder recipes have been updated for crafting enthusiasts.
Several bug fixes are in place, ensuring a smoother gameplay experience. For those in the Halloween spirit, an exciting Halloween event has been added to celebrate the season. All in all, this patch brings a multitude of improvements, additions, and fixes, enhancing the game's depth and engagement.
- Added Nisha and Azriel traders - Fixed dialogue with companion - Reworked some elements of UI - Item tool tip now showing item worth - Fixed item rarity is displayed at trader - Added temperature, season and current weather state at world info panel - Greatly improved world optimization (GPU Usage is halved down) - Improved optimization related to lights in the world - Small changes related to game economy - Fixed hotbar not displaying item rarity properly - Added Apple Tree (There is a 50% of chance to apple tree drop an apple on Hit) - Code optimization related to Timers - Chat now displays current player Area - Added Electricity is houses and buildings - Added crafting blueprint for light switch and light (Base building) - Fixed Minimap compass and world map pointing west instead of north - Added Directional Damage Indicator - Added Damage Taken Screen Indicator - Added Hunger and Thirst are now blinking red when state is lower than 25% - Compass has be reworked - Fixed collision blocking player in Military Base "Pampas" - Added New Resources - Added New Crafting Recipes - Changes to item stats - Mushrooms can be cooked now - Insects can now be eaten - Train rail has been added in human zone - Added Train transport (Train stops on every station (POI)) - Added Elevator into buildings - Skill tree can unlock use of magic - Added Magic - Added Item Buffs - Inventory UI changes - NPC's now drop coins - Added learnable recipes - Lab desk recipes updated - Grinder recipes updated - Fixed water storage not filling water in bottles - Fixed improvised liquid machine recipe - Fixed Quest "Ghara Survival Training" - Added Halloween Event
We look forward to you enjoying these new contents and upgrades, and we thank you for your support as we continue to develop our game.
Here we are again with a new update. First of all, we want to thank our players and community members for sharing their feedback. We also appreciate those brave players who took on the challenge and participated in the Hamster Scramble Ranked Beta Test!
As we promised you before we will keep posting monthly development logs, and keep you in the loop of what we are working on.
This update has Networking improvements, visual changes, audio changes, bug fixes, and some other changes.
We hope you love the update as much as we do. We value your feedback and support, and we can’t wait to bring you more amazing content in the future. Thank you for being part of the Hamsters family! ❤️
Do not forget to join us on Discord so that you don't miss our upcoming events and stay up to date with the game's progress.
Let’s dive in.🐹
Visual Changes:
Crash Site stage assets have been updated.
Audio Changes:
Fixed bug causing some characters audio to not play properly.
Other Changes:
Improved AI traversal for certain stages.
Improved AI's ability to find valid positions to throw from.
Crash Site flamethrowers are no longer fully charged at the start of a round.
Thrown balls will no longer bounce off the center section in the Laboratory.
Added an option for the Shop to the village menu.
Networking improvements:
Presing continue multiple times will not skip checking if other players are ready.
Player 4 now works in private rooms.
Players will no longer be stopped mid-way through a shift if a game ends.
Matchmaking will no longer attempt to enter an in-process ranked match if one player disconnects.
Team and Counter drop combos should register more consistently.
Board syncing is overall improved and much more consistent.
Hamster Spawn Max is now counted properly so players cannot spawn unlimited hamsters by
repeatedly picking up and dropping hamsters on their side.
Bug Fixes
Fixed bug causing arrows in story mode character select to not work.
Fixed bug causing Gail's attack animation to play too quickly.
Fixed bug causing an additional AI opponent to spawn when retrying a Versus stage in story mode.
Fixed bug causing certain UI in stages to not show/hide properly.
Fixed bug causing music tracks to not have correct names and sometimes be unable to purchase.
Hitting max rank will no longer cause the rank up animation to freeze.
Fixed bug allowing some characters to drop hamsters out of bounds of the stage.
Fixed bug causing the bottom right most node to not be considered properly when a ball connects to the puzzle board.
Singleplayer cutscenes will no longer persist into local or online versus matches.
Greetings everyone! Yog-Sothoth's Yard is available now, thank you for your support of Yog-Sothoth's Yard! We have received a lot of comments, encouragement, and suggestions. As an indie-game development team, we were very lacking in resources before. We previously worked with a translation partner, but it still seems unsatisfactory. We will continue to search for better partners. The game has 600,000+ word plots, and we will continuously improve it.
Now we have collected some bugs and will fix them in the next update: 1.If the main storyline of Haa Lau Ling(Week25 storyline) is completed before Haa Lau Ling's Affinity level 5, the Affinity level will be stuck, but the Affinity points gained will still accumulate. We will fix ths Bug in the next update. 2.The slaughter button may disappear abnormally. Returning to the main interface and reload.
We welcome your feedback by filling out the form at Feedback Link