Here we are again with a new update. First of all, we want to thank our players and community members for sharing their feedback. We also appreciate those brave players who took on the challenge and participated in the Hamster Scramble Ranked Beta Test!
As we promised you before we will keep posting monthly development logs, and keep you in the loop of what we are working on.
This update has Networking improvements, visual changes, audio changes, bug fixes, and some other changes.
We hope you love the update as much as we do. We value your feedback and support, and we canβt wait to bring you more amazing content in the future. Thank you for being part of the Hamsters family! β€οΈ
Do not forget to join us on Discord so that you don't miss our upcoming events and stay up to date with the game's progress.
Letβs dive in.πΉ
Visual Changes:
Crash Site stage assets have been updated.
Audio Changes:
Fixed bug causing some characters audio to not play properly.
Other Changes:
Improved AI traversal for certain stages.
Improved AI's ability to find valid positions to throw from.
Crash Site flamethrowers are no longer fully charged at the start of a round.
Thrown balls will no longer bounce off the center section in the Laboratory.
Added an option for the Shop to the village menu.
Networking improvements:
Presing continue multiple times will not skip checking if other players are ready.
Player 4 now works in private rooms.
Players will no longer be stopped mid-way through a shift if a game ends.
Matchmaking will no longer attempt to enter an in-process ranked match if one player disconnects.
Team and Counter drop combos should register more consistently.
Board syncing is overall improved and much more consistent.
Hamster Spawn Max is now counted properly so players cannot spawn unlimited hamsters by
repeatedly picking up and dropping hamsters on their side.
Bug Fixes
Fixed bug causing arrows in story mode character select to not work.
Fixed bug causing Gail's attack animation to play too quickly.
Fixed bug causing an additional AI opponent to spawn when retrying a Versus stage in story mode.
Fixed bug causing certain UI in stages to not show/hide properly.
Fixed bug causing music tracks to not have correct names and sometimes be unable to purchase.
Hitting max rank will no longer cause the rank up animation to freeze.
Fixed bug allowing some characters to drop hamsters out of bounds of the stage.
Fixed bug causing the bottom right most node to not be considered properly when a ball connects to the puzzle board.
Singleplayer cutscenes will no longer persist into local or online versus matches.
Greetings everyone! Yog-Sothoth's Yard is available now, thank you for your support of Yog-Sothoth's Yard! We have received a lot of comments, encouragement, and suggestions. As an indie-game development team, we were very lacking in resources before. We previously worked with a translation partner, but it still seems unsatisfactory. We will continue to search for better partners. The game has 600,000+ word plots, and we will continuously improve it.
Now we have collected some bugs and will fix them in the next update: 1.If the main storyline of Haa Lau Ling(Week25 storyline) is completed before Haa Lau Ling's Affinity level 5, the Affinity level will be stuck, but the Affinity points gained will still accumulate. We will fix ths Bug in the next update. 2.The slaughter button may disappear abnormally. Returning to the main interface and reload.
We welcome your feedback by filling out the form at Feedback Link
Fixes issue with endless challenges not being possible to complete Added extra protections to save file writing, should prevent corrupt saves on the game being force-quit Fixes issue where the suggested challenges would change upon exiting and re-entering the card picking screen
The world does not stand still, and it is time to leave the cozy streets of Technopolis and move on. We regret to inform you that the Avatarika project will be closed on December 20, 2023. This game brought each of us many wonderful memories, incredible emotions and new friends, and for some, love, and all this will remain with us forever.
Wherever your path lies after Technopolis, we wish you good luck!
Great news: the mysterious mine begins work in the outskirts of the city! Nobody knows how and when it opens... Yet, one thing is clear: it still has plenty of treasures! Get ready to dig for gold ore and mineral resources! Get items to develop the city as a reward! Don't waste a moment, the mine will be closed again!
Look out for our Double Jackpot Event! During this time the NosWheel has an additional jackpot segment, giving you twice the chance of landing a main prize!
Event period: From 21/10 (11:00 CEST) to 23/10/2023 (11:00 CEST).