Some monkes love tricks, other monkes love treats!
Now is your chance to get both with Halloween Flashback cosmetics, back from the great beyond! In celebration of the monkes’ favorite holiday, carve out a pumpkin for your head or pick your costume for Trick-or-Treating. What will you be this year? A monke vampire, a ghastly mummified gorilla, or even a robo-monke from the future? The choice is yours, head to the city shop and pick your favorite!
We are pleased to present you a major update for the game, which contains a lot of interesting things. The update is named in honor of a new alien race of intelligent robots - the Cosmobots.
Cosmobots - Who are they?
We are pleased to introduce a new alien race of intelligent robots, completely different from the robots from Earth. This is a special intelligent species that will surprise you with its behavior.
Robo-Mites
We have added a new species of parasitic creatures. This is a robotic life form that appears on the station where there are a lot of robots and noise. They can make a lot of noise, break objects, run away from the police, and more.
Wireless charging
We've added a special technology to the technology tree that allows you to build special devices that store energy and then distribute it to all the items in the room. Using these devices, you can optimize the logistics of energy and battery supply.
Neon Signs
Now neon signs of different shapes are available to you. You will be able to customize the color scheme of each sign. These objects decorate the station a lot, and some of them have their own unique features.
Color schemes for objects and rooms
Have you ever wanted to repaint your couch green or change the color of your plant? Now it's possible. You will be able to change the color of many pieces of furniture and decorations. Also, we have added 2 new room lights - white and purple. Make your space station even more unique!
Air Purification
New devices that improve the air in the rooms have been added to the game. With their help you will be able to eliminate unpleasant odors in the room. However, you have to pay for everything with energy and free space.
New items for the station
As promised, we have added new items to the technology tree:
Two kinds of aquariums - floor and wall mounted.
A wall clock that shows the in-game time.
A special phone booth that allows you to call back in time.
New windows of different shapes.
New radio calls
We have rethought and completely revamped the radio call system. If before every new call abruptly interrupted your game and demanded your attention, now this is not the case. We added a widget that notifies you about the call without interrupting your game.
Day and Night Change
We've added the ability to skip the sleep scene, but that's not all. We've added a special widget that will alert you to the imminent end of the day. At exactly 11pm, you'll be prompted to move on to the next day in different ways. In the future, perhaps we will add the statistics for the working day to this place.
Improved Game Interface
We've redesigned most of the game interface to make it easier for you to play. These are the various panels for station management. Also, in the construction menu you can now filter items by subcategory to make it easier to navigate.
Other improvements and fixes
Added a "Scientific Inflation" event that increases the cost of research.
Parasitic creatures can now also have traits such as "fast" or "slow", etc.
Builder drone now repairs items a little differently. This drone now adds real-time durability to an item or device by generating dust around it.
Some items can now be flipped horizontally.
Technology that opens windows is now available much sooner.
Each item now has a clear explanation of how many visitors it attracts per day.
You can now see by clicking on a room how many visitors it attracts.
Added information in the hints about how the attractiveness of a room affects the interest in visiting the station.
The cost of the masterpieces will now increase with each new theft.
The probability of getting a bad ending on first contact has increased.
The movie screen now consumes power, it now needs to be supplied with batteries.
Added sounds for some items and situations on the station.
Renamed some items, such as various paintings, etc.
Changed font for Asian languages to a more readable font.
Fixed a bug that could cause text in Japanese and Chinese languages to display incorrectly in some places.
Fixed behavior of worker drones that caused them to not take batteries from the Garbage Recycler.
Fixed a bug with game saves at the end of a workday. Reloading the game sometimes resulted in a black screen.
Slightly improved some texts in the game in different languages, added explanations and changed wording to more understandable.
What's next? Your impressions?
We are planning another content update in November 2023! We hope for your support, tell your friends and acquaintances about our game. Share your impressions in the comments on this news!
Your feedback and comments give us new ideas for future content updates. You help us a lot when you write about your impressions, tell us about bugs you found or what you didn't like in the game.
'tis the spooky season and there's nothing more terrifying than terraforming a whole planet to ensure the future of mankind!
Right? Can we get away with calling Per Aspera a horror game based on that? Our lawyers tell us no but nevertheless, we shall honor pumpkin day by CARVING our prices!
Per Aspera will be on sale at 60% OFF starting today, so if your idea of a scary time is managing resources, great storytelling and base building, then this is definitely the game for you.
We're back with another comparison between the original Toxic Crusaders figures and their modern in-game counterparts! This week we're featuring NOZONE!
1. A-...AA-...AAAACHOOO!!
For fans of the original cartoon, Nozone is best known for his iconic (and powerful) sneezes that happen at...mostly the right times when the Crusaders are in a pinch! That said, although his nostrils aren't as HUGE as they are on his figure, Nozone's in-game sprite certainly reflects his appearance in the cartoon!
2. No, It's Not a Peg Leg! It's a WHEEL LEG!
A clear similarity between Nozone's figure and his in-game sprite is his obvious wheel leg. However, both the original cartoon and figure have the wheel on Nozone's right leg, while the in-game sprite simply mirrors his appearance when standing and looking to the left.
In terms of differences, you can see that the wheel leg on the game sprite replaces the orange part with silver metal, which makes it appear more as a prosthetic!
3. "My weapons! Where are my weapons?!"
Perhaps the most noticeable difference between Nozone's in-game sprite and his figure is the absence of an Oxygen Gun and a Shield equipped on the former! Although these would have been cool to see equipped onto Nozone's sprite, we wanted to showcase him throwing hands alongside his fellow Toxic Crusaders!
We're excited to share more as we continue on with development!
Wishlist Toxic Crusaders and play the free demo--available NOW!
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[Changed] Some German translations [Changed] Now every grocery can puttable to cooler if you want, but still customers likes cold drinks [Changed] Mounted TV shader changed to increase brightness
[Fixed] When workers interact with box it plays open animation at wrong time [Fixed] Some exceptions at SFX system [Fixed] Some exceptions at Vending Machine [Fixed] Box Shelf removes data when upgraded [Fixed] When box shelf converted to box can not spawn every box inside of it [Fixed] Shelf Panel can not be opened sometimes [Fixed] When add air freshener to dispenser, item broken notification shows up [Fixed] Air freshener dispenser can work without air freshener
A black shadow, as if woven from darkness, silently appeared at the gates of Katana. Silently she slipped into the city, illuminated for a moment by the cold light of the impassive moon, and then hid, waiting.
Mortul Kane, the last accomplice of the Brotherhood of Death, who has sunk into oblivion, has returned to Guy's world in order to restore the former foundations and revive the ancient order of assassins! Long ago, the Brotherhood of Death and its Executioners brought terror and death, reaping lives and collecting bloody tribute.
Those brave men who are not afraid to look into the eyes of Death itself and risk joining the Brotherhood will gain power and will keep Guy's world in fear! Recruits must pass a ruthless test and only the most brutal recruit will be honored to become one of the Executioners of the Brotherhood of Death!
On October 22 from 12:00 to 13:00 (Moscow time) the Killer Hour will take place!
The one who kills the most players during this time will be the winner of the challenge and receive:
Ancient gold energy (10 pcs)
Powder of recovery (1 pc)
Hidden Village Pass (7 days)
Remember that your victims must be at least level 150! Kill as many different characters as possible! (1 server - 1 winner)
We remind you that this event is not held on the Angel-Minotaur PvE server.