War Thunder - magazine2


Welcome to the main aviation prize of the upcoming season of the War Thunder Battle pass called “Tropical Storm”, the Strikemaster Mk.88 strike jet aircraft!

Strikemaster Mk.88: A Premium Strike Aircraft for Britain at Rank IV!

Features:
  • Subsonic.
  • Good payload!
  • Weak guns.


Meet the Strikemaster Mk.88!

The grand prize of the new Battle pass season, “Tropical Storm” is the very unusual British Strikemaster Mk.88 attack jet, originally designed as an inexpensive attack aircraft. A vibe of the late 70’s, rainforests and VHS action movies, the Strikemaster Mk.88 is certainly a cool vehicle. Let’s dive into the details!

Interesting: The Strikemaster Mk.88 earned the unofficial nickname of “Blunty” in the New Zealand Air Force, due to its overall round appearance, especially the nose!

Arriving as a premium at rank IV in the British aviation tree, the Strikemaster Mk.88 is a compact and nimble subsonic attack aircraft which can carry a very respectable payload! This includes 4 x 500 lb bombs, including the American Mk.82 Snake Eye bombs, as well as SNEB, Mighty Mouse and Type 80 Sura rockets, plus machine gun pods. This is all quite impressive considering its size and predecessor aircraft, which was designed as a light trainer.




The main weakness however of the Strikemaster Mk.88 is its guns, which are only rifle-caliber machine guns. Due to the nature of these guns, the Strikemaster will be fairly weak to use against enemy aircraft and expectedly, will do little to no damage against ground vehicles, apart from the occasional open-top vehicle that you might encounter in battle.

Did you know? BAC produced several Strikemaster variants based on the needs of foreign operators. For example, Mk.80 for Saudi Arabia, Mk.81 for South Yemen, Mk.87 for Kenya and Mk.89 for Ecuador!



In other roles, the Strikemaster Mk.88 will be fun to use as overall, its flight characteristics combined with good ordnance options will make it a viable option in ground matches or bombing air bases. In addition to this, it’s a premium aircraft that will help you research the lower ranks made up of piston aircraft in the British aviation research tree!

In your matches: Pro-tips when using the Strikemaster Mk.88 by Jan (Copsi), Marketing Manager: “When you see a plane, pretend you are dead, or try to. You are *technically* able to shoot down enemies if they can’t see you, but realistically, you should probably focus on bombing tanks, those that can't run from you. You have a good loadout to come in low, avoid AA guns, and have a good platform to give good CAS support.”



The premium Strikemaster Mk.88 will be available in the upcoming Battle pass season “Tropical Storm” which starts on October 25th. Until then, keep an eye out for news surrounding this Battle pass, enjoy your matches and see you soon!
Oct 20, 2023
AChat - rbskft
New costumes

ENDLESS™ Dungeon - Definitive Edition - Daarkarr0w
Hey!

Thanks to all of you for the early reception of the game, we are really happy to read your first feedback!

There is a lot of different feedback about the game but there is one topic that we see frequently: the confusion about how the meta progression works in multiplayer but also criticism of certain aspects of it.

We are mainly talking about the fact that unlocking new heroes, when playing multiplayer, works only for the Host of the game, which has left some players with a feeling of frustration, after playing for several hours with their friends to end up discovering that they didn´t unlock the heroes.
Thanks to your feedback and explanations, we've realized that this was an important topic and that we absolutely needed to improve this experience when playing in multiplayer.

Our next steps

Starting next week, the team will start working on a solution, and we think it will take us a couple of weeks tops to implement and test it, and ensure that it is working properly. We've made it our top priority.

We'll go into more details later, but in short: The currently planned changes will make sure hero unlocks in coop are shared with all players.

Apart from this aspect, which will be our priority, we wanted to say that the unlocking of achievements, when playing in multiplayer, is not working as intended, and we will be working in the future to solve this issue as well. But this case will take the team a bit more time.


As a reminder, here is an image on how, right now, the meta progression is working when playing in multiplayer:



Enjoy the game and have a nice weekend 😊


Get Involved!
For the latest news and announcements, don't forget to visit our official social channels. Steam Community Discord Twitter TikTok G2G Instagram
Tonight, I Die in My Sleep - Majster Emski
Hi!

You can now download the music tracks from the game! Enjoy!

In other news, the Polish&Polish patch is almost done (in-game tweaks are largely ready, both Polish VO and a few English reworks are recorded, currently busy on mixing and mastering), so it'll be rolling out in a few days – maybe by the end of the week, if all goes well. As an example of QoL improvements coming in, here's an updated entry to the sewers, illuminated nicely by added in-game objects and, thus, less spatially confusing:



Aaaaand here's an example of added decals and improved object UVs (the fence used to be rather... wonky):



Cheers!
MultiMind Challengers - ggg9878
@ Now, no matter how short the skill delay is, AI units go through a first-delay of at least 0.35 seconds.

@ An anomaly that occurred when Super Adrenaline and Discharge Reactor were applied or returned while the skill was on has been fixed.

@ Storm blade skill is added to the Blade storm's gene.
Oct 20, 2023
Space Menace - Only4Gamers
v4.1.2 - March 04, 2024
  • Implemented subtle adjustments to alleviate the sense of grind and provide a more accessible entry into the game. This includes a slight reduction in the prices of class 1 and 2 ships, a decrease in the research point requirements for research tasks, shorter research durations, and an increase in credits awarded upon completing missions.
  • Minor bug fixes.

v4.1.1 - February 05, 2024
  • The Athon Federation icon was changed because the previous icon was very similar to another faction's icon, causing confusion.
  • Minor bug fixes.

v4.1.0 - February 01, 2024
  • Added an option for users to customize the colors of certain UI elements, with a focus on enhancing accessibility for individuals with color blindness.
  • Minor bug fixes.

v4.0.9 - October 20, 2023
  • Improved graphics with the help of multiple lights.
  • Various bug fixes.

July 29, 2023
  • Various bug fixes and minor changes.

July 23, 2023
  • Minor bug fixes.

July 22, 2023
  • Minor bug fixes.

June 26, 2023
  • Added an option to invert the cursor.
  • Minor bug fixes.

June 22, 2023
  • Fixed some bugs that were causing game crashes.
  • Minor bug fixes.

June 17, 2023
  • Added multiple save slots.
  • Enhanced UI/UX in select areas for a more intuitive experience.
  • Various bug fixes and changes.

June 03, 2023
  • You can now befriend a hostile faction in a sector by offering them credits.
  • Various bug fixes.

May 24, 2023
  • Fixed a bug that prevented ships from attacking remaining enemy fighters and loot was not automatically collected after completing a mission.
  • Fixed a bug that hid the contents of the Objectives page.
  • Minor bug fixes.

May 13, 2023
  • New class 4 ship, which is now the fastest ship in the game.
  • Increased the speed of fighters and fixed a bug that prevented fighters from chasing ships.
  • Minor bug fixes and changes.

May 9, 2023
  • Added an option to scrap modules directly from the Loadouts page, making it easier for you to manage your inventory.
  • Fixed several bugs that were causing the game to become unresponsive. For example, you should no longer experience issues when clicking buttons during hyperspace travel in the starmap, or when attempting to interact with buttons at the start of a scene load.
  • Minor bug fixes.

May 6, 2023
  • Fixed a bug related to research points not generating correctly.
  • Minor bug fixes.
AirportSim - Hola👋🏻
Let's kick things off with the patch notes: As mentioned in our update blog, you can rest assured that we've been hard at work reviewing your feedback and identifying the bugs that have cropped up. To get things rolling, this morning we've started by addressing the most troublesome bugs to enhance your gameplay experience.

Now, let's take a closer look at what we've improved in our initial patch notes:

  • (Multiplayer) Fixed an issue where new unsynchronized planes would spawn after a plane leaves the airport.
  • Fueling rework: Added the amount of fuel already tanked up at the start to the displayed info.
  • Deleted the second windscreen in the Catering Truck.
  • Cleared elements at the refueling zone in Warsaw Airport.
  • Fixed vehicle interior meshes that were clipped when inside the vehicle.
  • Fixed the pushback supervisor pumping the lever excessively slowly when operating the 737.
  • Fixed passengers walking outside the path on Key West.
  • Fixed a new line in a custom scenario name causing the main menu not to work.
  • Fixed tasks not starting when the date was set in the past on custom scenarios.
  • Fixed Jetway parking place being placed too far on stand nr. 5 at Keflavik Airport.
  • Fixed Jetways floating in the air in their top position.
  • Removed the possibility of picking up two cables, which resulted in a blockage.
  • Fixed the impossibility of exiting the vehicle as a passenger when driver doors were blocked.

Once again, we want to extend our heartfelt thanks to each and every one of you for your feedback and active involvement. Your support means the world to us, and we're committed to making continuous improvements every day.

AirportSim Team
Stunt Legends - tuningmaniafb2
Minor Improvements and new Drift Car!
Transformice - Noisette
Greetings, brave mice! I am Von Drekkemaus, and I come before you in a time of dire need. A tragic occurrence has befallen our beloved Drekkemaus family. My son, the esteemed Voldemouse, has vanished without a trace. Buffy and I are heartbroken and desperately seek your assistance to uncover the mystery surrounding his disappearance.

Recently, a peculiar monster has been spotted within the confines of our manor, lurking near the grand piano. Its haunting melodies echo through the halls, leaving ghostly imprints of memories that are both enigmatic and tantalizing. Though it is unknown who or what this creature might be, it is believed to possess clues vital to our quest.

Join us in this chilling adventure, and together, let's unveil the enigma of the Drekkemaus Manor!

With utmost gratitude,
Von Drekkemaus
Oct 20, 2023
The Hunter's Journals - Return to Wight Chapel - grindwheelgames
We have just 3 images to go before Return to Wight Chapel is released. Here is the third general image and story to get everyone in the mood.



One of the few mass-produced magical items in the UIC, Spirit String comes in spindles of varying sizes. It can be used for a number of purposes, with the most common being placing it across all the doors in a new house overnight. If any of the string breaks or loses its vibrant red colour in the morning, that shows the owners that there is a ghost or other spirit present.
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