BLACK STIGMA Playtest - jiwon.choi


Hello, this is BLACK STIGMA.

An event to make the Global Testing Tour even more fun!

During the Global Testing Tour, play 'Kill Them All' and 'Challenge',
Aim for ranking Top 20!

Depending on the ranking you achieve,
we'll give you a Steam Wallet gift card worth up to $50!



[ ‘BLACK STIGMA – Aim for the TOP 20’ event information ]

[ Event date ]


[ How to participate in the event ]

1. Please participate in the Global Testing Tour.

2. Access the BLACK STIGMA game and enjoy the following two modes.

 A. ‘Kill Em All’
 B. 'Challenge’

3. Achieve a ranking of at least 20th place in any of each mode.

4. You can check the intermediate ranking in the following way.

 A. Access the game
 B. Select RECORD menu

 > Left tab: Kill Em All Rankings



 > Right tab: Challenge Rankings



[ Event Goods ]

For users ranked top 1 to 20 in Kill Them All or Challenge in each region.
We provide Steam Wallet gift cards.
(The ranking criteria is calculated at the end of service in each region.)



[color=yellow]Regardless of region,
rewards for the top 20 ‘Kill 'Em All’ ranking and ‘Challenge’ ranking are
One Steam account can only receive reward of ‘Kill Em All’ and 'Challenge'
up to 1 time each.[/color]


[ Notice ]

1. We will notify you of the confirmation of eligibility within 2 days after the end of the region.
If your Steam profile name changes later, it may be incorrectly sent to other users.
Please do not change your Steam profile name until you receive the product.

2. Rewards for the Top 20 rankings can only be received up to once each for ‘Kill Em All’ and ‘Challenge’.
If an account enters the top 20 rankings for the same topic in another region even though it has already received ranking rewards, the account will be recalculated with the excluded ranking.

3. If you achieved the ranking through illegal methods such as illegal programs or bug abuse,
You may be disqualified from ranking.



Enjoy the game during the testing period,
We hope you achieve a high ranking and win prizes.

Thank you.

BLACK STIGMA Team





Oct 19, 2023
Don't Die, Collect Loot Playtest - Dan
  • Added a check to the item generator cache to regenerate items in the event that no valid items are present in the cache
  • Added safeguards to boss death in the event that items cannot be generated. The above fix should prevent this from happening, but this safeguard will log an error for me to investigate in the event that it doesn't
  • Added the same safeguards to the shop in the Nexus
  • Fixed the stat display for abilities to properly display Critical Damage Multiplier caused by Critical Hit Chance > 100%
  • Fixed some caching issues with the ability stat display triggered by resetting skills
  • Fixed a tooltip where Blade Toss was using its legacy name "Blade Boomerang"
Everafter Falls Playtest - squarehusky
Quick patch fixing some bugs preventing game progression

Bugs Fixed

  • Shells generate again (affected old saves)
  • Pixie blessing UI correctly parses values in the description
  • Ground arrow markers now display on top of paths
  • New animal colors inventory icon no longer shows white square




Known Issues:

  • Instances where Cid store doors don’t open
  • Alpaca showing shaved state when not shaved yet
  • Animals still walking through fences some times.
  • Seeds and trees can be placed on and grow through rugs placed outside
  • Fishing Line not disappearing
  • Healing bond inconsistently proc
  • Fences don’t tile correctly with T shape is created
  • Reported instances of farm animals disappearing and only reappearing on restart
  • Animal random disappearance until restart
  • Bed sheets aren’t showing up for sale
  • Critter Terrarium has issues with correct insect spawning from juvenile form
BLACK STIGMA Playtest - Mr. Eleven
Hello. This is BLACK STIGMA.


You will see this update starting with the Southeast Asia Region Week 1 test.

The same update will be applied to future tests in other regions of the 'Global Test Tour'.






[color=lightgreen][BALANCE][/color]

◈ Mode
[color=pink]▶ The purchasing effects in the Battle Shop, which are unlocked at the start of the Kill 'Em All round, have been adjusted to some extent.[/color]
1. The damage increase effect of the active skill has been adjusted downward by 50%.
- Level 1 effect: Active skill damage increase 25% > changed to damage increase of 12%
- Level 2 effect: Active skill damage increase 50% > changed to damage increase of 24%
2. The speed increase effect of the active skill has been adjusted downward by 20%.
- Level 1 effect: Active skill speed increase 7.5% > changed to speed increase of 6%
- Level 2 effect: Active skill speed increase 15% > changed to speed increase of 12%


◈ Firearms
[color=pink]▶ All Firearms[/color]
- The spread of bullet impact and the intensity of firearm recoil during continuous firing have been adjusted to be weaker.
- The rate of fire balance for firearms has been adjusted.
- The performance deviation between different grades of firearms has been mitigated.
- The balancing of ammunition capacity per magazine for firearms has been adjusted.


◈ Masters
[color=pink]▶ All Masters[/color]
- Based on the adjustment of firearm control power, the base control power values of all masters have been increased.
- The system that caused damage to vary depending on the hit location for all offensive skills except throwing skills has been removed.
* However, skills that inflict damage by throwing weapons may still have varying damage based on the hit location.
- Characters who are knocked down can recover more quickly compared to before.
- The speed at which bullet spread stabilizes after firing a handgun has been adjusted to be slower for the next shot.
- When hitting multiple shots consecutively, the hit locations need to be closer together for the "double tap" effect to activate.
- To highlight the individuality of each role, accuracy in third-person view (non-aiming) has been adjusted downward. This adjustment varies for each role.
< Marksman Role >
No accuracy balance adjustment.
< Striker Role >
50% decrease in accuracy in third-person view applied.
< Disruptor Role >
20% decrease in accuracy in third-person view applied.
< Infiltrator Role >
35% decrease in accuracy in third-person view applied.

[color=pink]▶ Mr. PARABELLUM[/color]
- The ‘Neck Strike’ skill's chaining behavior has been reduced from 3 to 2 stages, and the base stock count has been adjusted from 3 to 2 accordingly.
- While waiting to counterattack with the ‘Iriminage’ skill, you can enter another skill to immediately cancel the motion and activate the new skill.

[color=pink]▶ Mr. TEN[/color]
- The motion of the ‘Rolling Punch’ and ‘Ducking Dash’ skills have been adjusted to be slightly slower.
- The ‘Body Blow’ skill has been changed to a single skill that triggers two strikes with a single action, instead of a continuous skill that triggers with two actions.
- The base number of stocks for the ‘Body Blow’ skill has been reduced from 4 to 3.

[color=pink]▶ Ms. ONE[/color]
- Increased the damage and duration of the ‘Poison Gas Grenade’ skill.

[color=pink]▶ Ms. NANO[/color]
- Movement speed has been slightly reduced while using the 'Throw Knife’ skill.

[color=pink]▶ Ms. TWIN[/color]
- The attack range and damage of the 'Deep Jam' skill have been slightly reduced.

[color=pink]▶ HARDWORKER ZERO[/color]
- While waiting to counterattack with the ‘Punish’ skill, you can now enter another skill to instantly cancel the motion and trigger a new skill.
- Crosshair recovery speed has been improved, giving you more shooting power.

[color=pink]▶ HARDWORKER GRASPER[/color]
- ‘Strong Skill’ has been applied to the ‘Body Throw’ skill, making it more advantageous in case of simultaneous collision between skills.

[color=pink]▶ GRAY HAND[/color]
- Reduced the area of effect of the 'WP Shell' skill.
- Reduced the damage duration of the 'WP Shell' skill.
- Slightly increased the damage of the 'E. Bash' skill.
- Improved the camera presentation when using the 'E. Bash' skill..

[color=pink]▶ GRAY HEAVY[/color]
- Improved cross-hair recovery speed, giving more shooting ability.

[color=pink]▶ GRAY PAPER[/color]
- While waiting to counterattack with the ‘Deep Counter’ skill, you can now input another skill to instantly cancel the motion and activate the new skill.
- The damage of the ‘Deep Counter’ skill has been slightly increased.
- ‘Bone Taking’ skill's travel distance has been adjusted to travel up to 40% farther than before.


◈ Passive Skills
[color=pink]▶ Control-Power[/color]
- Control Power buffs have been reduced at all levels.

[color=pink]▶ Movement[/color]
- Movement speed increase has been reduced at all levels.

[color=pink]▶ Faster Recovery[/color]
- Reduced the effectiveness of the Aimpoint Recovery buff at all levels.


◈ Boosters
[color=pink]▶ Speed Booster[/color]
- The effect has been reduced.



[color=lightgreen][UI][/color]
- Fixed the MVP mark displayed during battle results to only show the first place on the winning side.
- Added that when a PVP mode match ends, the results pane now shows how long the match lasted.



[color=lightgreen][BUG FIX][/color]
- Fixed a bug where GRAY HAND's ‘WP Shell’ skill was missing a sound effect.
- Fixed an issue where some of Ms. NANO's and Mr. PARABELLUM's striking skills would intermittently not hit.
- Fixed an issue in Kill 'Em All mode where the next round would intermittently start with the starting faction's barrier gate open.
- Fixed an intermittent incorrect display of the names of party members' masters and party members when a party is formed.
- Fixed some inconsistencies in experience gain in Kill 'Em All mode.



We appreciate the feedback from our testers and look forward to making this an ever-changing BLACK STIGMA.



Thank you.

BLACK STIGMA Team

Oct 19, 2023
不朽之刃/Blade of Immortality - 陈蔚然
Fixed an issue where items were picked up incorrectly when dropped
DAVE THE DIVER - Dave_CM
Greetings, Divers! 🦞

Here's another hotfix for 'Dave the Diver.'
This patch addresses a few more bugs and implements new improvements,
all thanks to your valuable feedback and support.
We never forget that your dedication to the game is what keeps us diving deeper.
Take a look at the contents below to see more details.


◈ Updated Version:
  • Windows: v1.0.1.1127
  • Mac OS: v1.0.1.245.mac
◈ Update Details
Potential spoilers regarding the main content of the game have been masked.


[Improvements]

1) Bosses
  • [After Chapter 7] Made balance adjustments on the battle with Lusca.
[/b][/list]
2) Missions
  • [After Chapter 6] Improved the gameplay and goal recognition of the Ice Pick minigame in 'The Disappearance of Selgio' mission.
[/b][/list]
3) Underwater Exploration
  • Changed the size of certain species.
[/b][/list]
4) Additional Improvements
  • Improved the menu window so that divers can navigate to the bottom of an item list directly from the top using directional keys.
[/b]
  • Face loading icons of NPCs will now be displayed in underwater loading screens.
  • [/b]
  • Addressed issues regarding icon recognition when using the Nintendo Pro controller.
  • [/b][/list]

    [Bug Fixes]

    1) Bosses
    • [Chapter 7] Fixed an issue where the damage from certain attack patterns of Yawie were not being applied.
    [/b]
  • [Chapter 7] Fixed an issue where controls would sometimes not work as intended during the battle with Yawie.
  • [/b][/list]
    2) Missions
    • Fixed an issue where certain mission items would sometimes disappear during missions in Sea People Village.
    [/b]
  • [After Chapter 6] Fixed an issue where the Antarctic Octopus would not be displayed in ‘The Missing Beluga’ mission.
  • [/b][/list]
    3) Underwater Exploration
    • Fixed an issue where some sharks could not be salvaged under certain conditions.
    [/b]
  • Fixed an issue where recovered crab traps would reactivate under certain conditions.
  • [/b]
  • Fixed an issue where certain species inconsistent with the mission progress would spawn.
  • [/b]
  • Fixed an issue where certain species would get stuck in the terrain.
  • [/b]
  • Fixed an issue where certain sniper trajectories would not be displayed in certain regions of the Glacial Area.
  • [/b][/list]
    4) Sea People Village
    • [After Chapter 3] Fixed an issue where Dave would not be equipped with his current diving suit when riding the Beluga Taxi.
    [/b]
  • Fixed an issue where certain button UI would be displayed differently than intended.
  • [/b][/list]
    5) Other Bug Fixes
    • Fixed an issue where incorrect texts were displayed in some conversations.
    [/b]
  • Fixed an issue where some UI would be displayed incorrectly in the iDiver tutorial.
  • [/b][/list]

    Additional Information
    Please note that if you're still experiencing issues after the patch, please compress the files from the path below and send them to our help center.

    Windows:
    %LocalAppData%\..\LocalLow\nexon\DAVE THE DIVER

    Mac:
    ~/Library/Logs/nexon/DAVE THE DIVER/Player.log
    ~/Library/Application Support/nexon/DAVE THE DIVER/SData
    or
    ~/Library/Application Support/com.nexon.dave/DAVE THE DIVER/SData

    Steam Deck:
    ./.local/share/Steam/steamapps/compatdata/1868140/pfx/drive_c/users/steamuser/AppData/LocalLow/nexon/DAVE THE DIVER

    ◈ Notes
    * If there are any changes to the details, we will update you through this notice.
    * Please update Dave the Diver on Steam to the latest version for the changes to be applied.

    Your reports are essential to improving the game and we’re happy that you guys are with us along the way. Please remember that if you have anything to share, feel free to let us know.

    We want to thank all the divers who have provided us with bug reports, even if you’re not named below! Your feedback is always appreciated.

    Mystic / Skoll_21 / Boosh / Hejime / javo01 / a small rabbit / Nzrael / Kuckoonut / Virkful / Cajin
    Rusted Moss - happysquared

    Since I was young, I've always been interested in traditional faerie stories. I think modern day tales tend to paint faeries as benevolent beings - blessing those down on their luck or providing magical items to the deserving. This kind of sanitation happened throughout the years to make these tales more palatable towards children. Did you know the original ending of "Snow White" involved the evil queen being forced to dance at Snow White's wedding while wearing red hot iron shoes? Most children nowadays would probably be more familiar with the Disney version of the tale.

    Though to be honest, I think a lot of kids would be more than ok with the original gruesome tale too.

    I've put together some information for those interested in knowing more about the faerie tales and superstition that inspired Rusted Moss and to pass the time before the exciting final major content update we have in store!




    IRON AND THE WORLD OF RUSTED MOSS

    Iron is a metal long steeped in superstition, being said to keep evil at bay. It is the reason why iron horseshoes were hung upon doors as protective charms. In many superstitions, faeries hate the touch of iron.

    The setting of Rusted Moss takes place far into the future where humanity is on its last legs and fae-kind have started to return to the world. An unspecified catastrophic event that took place long before the game starts resulted in a world where humans are no longer as populous as they are now. With the population in decline, they have been unable to maintain infrastructure like iron railways. The rusting of iron in the world is what eventually lets the faeries back in.

    Iron hurting fae is a popular superstition that can still be found in modern media! I found it amusing that in Pokemon, steel-type moves are super effective against fairy-types.

    CHANGELINGS

    The main character of Rusted Moss, Fern, is a changeling.

    Traditionally, changelings are a type of faerie left in the place of a baby that had been stolen by faeries. Depending on the tradition, some say that faeries kidnapped babies to make them into servants while others say the child is meant as a sacrifice - a tithe to hell that faeries must pay every seven years.

    Changelings themselves are portrayed to be like very unpleasant children. In some tales they are so ravenous that parents struggle to keep them fed and the household afloat. In other tales, they would be fretful babies that won't stop crying much to the despair of parents at the end of their rope. They would also often be portrayed as sickly, often dying before they grew older.

    Many solutions to these changeling children were cruel. One solution was to throw these children into the oven or treat the changeling cruelly like whipping them. In doing so, they believed the faeries would return their real child to them.

    Nowadays, it is easy to speculate that these folktales were invented to explain children that were neurodivergent or unexpected in some way. Either way, it was a way to find something else to blame when a child was not what was "expected" or "wanted" and to justify the way these children were treated - themes that the Rusted Moss story explores.

    With Fern, feedback on her character has ranged from people finding her annoying and evil to those that find her relatable and sympathetic. Due to the nature and interpretation of changeling stories, I suppose it is rather fitting to see her be polarising!

    MORALITY OF FAE

    The morality of faeries changes a lot from story to story. Many don't have them as necessarily "evil" but more along the lines of amoral to the extreme. They're just as likely to do good or evil depending on their mood or whatever would amuse them. Faerie morality is just very different from humans that their values are not comparable.

    There's different variations told about a story called "The Elves and the Shoemaker". A poor shoemaker discovered beautiful shoes being made overnight when he went to bed. He sold them and became very successful. One night, he stayed up to discover that it was tiny elves that were making these shoes. Noticing the elves were dressed in rags, he gifted them with clothes. The next day, they were never seen again and never again did they make shoes for the shoemaker. Some stories explain that the elves were offended by the gift while others claim the elves danced away joyfully and just never returned.

    Though elves also possess amazing magic, many are appeased with an offering of milk by the hearth.

    Dealing with faeries feels very much like dealing with nature - they're unpredictable and powerful, able to give great blessings and despair without understanding the good or malice behind their actions. They aren't a force reasoned with.




    Faerie tales change a lot with time and have resulted in so many different variations of the same tale. It's fun seeing the inventions and embellishments that get added over time carried over to the present. It's common nowadays to see "Titania, queen of the faeries" as an addition to modern tales though Titania herself appears in no faerie tales - she's an invention of Shakespeare and first appears in A Midsummer's Night Dream.

    It's been fun putting together a post-apocalyptic modern spin on faerie folklore for Rusted Moss. Though we kept the story minimal, hope everybody enjoyed (or hated) their time with our faeries.

    I'm planning on putting together a grappling hook guide next so feel free to let us know of anything you'd like us to cover (or just your favourite faerie tales too!).

    --------------

    Thanks again everyone for all your support!

    Our Discord is a great way to keep up to date with events we might run, stop by and say hi: DISCORD

    Follow our TWITCH! Last time we streamed we did a giveaway for some Fern + Puck enamel pins, talked about some behind the scenes stuff, and showed some never seen before deleted content! We are thinking of doing more development streams so follow our Twitch to know when we go Live!

    Don't forget to follow PLAYISM's accounts as well!
    PLAYISM Website
    PLAYISM Publisher Page
    Twitter
    Facebook
    Vlad Circus: Descend Into Madness - bfs-fareena
    1. On boot, the language will default to the system language (if supported) instead of English.
    2. Fixed an issue where discarding a slice of meat made players unable to progress. Now you can get more meat if you need it!
    3. Improved ring visibility with a touch of sparkle to help players find it that little bit easier.
    4. Improved Ranjit's movement in the forest. No more getting stuck!
    5. Slight Spanish (Latinamerica) localisation fix: replacing 'Hogar' with 'Chimenea' 
    The Front - Friendlymedic
    Our development team is sparing no effort to improve the game based on your feedback and your suggestions. To that end, we will be taking servers down for maintenance on 10/20 from 07:00-08:00 UTC. The servers will go live again when maintenance is complete. Thank you for your support.

    To improve The Front’s gaming experience, we have made the following updates:

    Added:
    1. Key Binding function
    2. Solo/host server and dedicated server will have a 4 hour auto-save backup function


    Optimizations:
    1. Optimized "Hummingbird" AA Gun and "Fishing Net" AA Gun ‘s visual effects
    2. Optimized the sound effect of the mining machine located in the desert
    3. Removed the ‘enable anti cheat’ option in the solo/host server creation, and it will remain open in default

    Fixes:
    1. Fixed empty server list problem caused by account buffering
    2. Fixed wrong tips when placing some constructions with no variations
    3. Fixed water pipes and cables will decay within beacon’s protection range
    4. Fixed wrong electricity load for the batteries
    5. Fixed followers might disappear in the solo/host game
    6. Fixed some wrong translations
    7. Fixed sometimes you can not move around in the tank turret
    8. Fixed some inventory drops from the constructions will show empty after it stacks over a certain amount
    9. Fixed after death, character’s inventory bag might combined with other enemy's loot bag
    On Dark Terms - Dimensionless Games
    NEW
    • New Attire - HATS for CATs and of course for players as well.
    • New Attire – Backpack and demon wings for cats (demon wings for players).
    • The Ice Cream Truck’s driver is in town. Will you stop by to say hi?
    • New areas to explore when searching for hats to unlock!
    • The Amusement Park has a ridable air balloon!
    • The hiding spot doll has been acting strange lately…
    • Embodiments now spawn an informational nameplate in Training Mode that players can see from a distance that will indicate to them which kind of Embodiment (Event, Interaction, Anomaly) it is and how to activate it. This is intended to help improve the awareness of Embodiments and what players should look out for.
    • Embodiment Marks can now be interacted with directly during Training Mode by pressing “E” to read more information about the Mark and how they work.
    • Activating an embodiment will now inform all players for all difficulties of exactly which type of Mark was activated (Symmetry, Pyramid, etc.)
    UPDATES
    • Corruption Level now pauses while a Spirit Charm or Summon Circle is active for Training and Easy Mode. However, when the spirit charm/summon circle ends, the amount of corruption that “would have passed” throughout the paused period will be added to the activity. This will make it easier for new/learning players to focus on the spirit charm/summon circle without worrying about overlapping the Awakening.
    • The Entity Selection Dropdown has been moved onto the first deduction page with “View Entities and Abilities” as it was counter intuitive to players trying to find and select an entity type.
    • Sight radius of Scarecrows has been reduced by 15%.
    • Player icons and stickers now have a hover tooltip to inform players how to apply them.
    FIXED
    • Fixed an issue where the Nanite and Motion Blur was saved but not reflected in the settings drop down.
    • Fixed an issue with Library and Museum that allowed players to walk in without starting the dungeon.
    • Fixed an issue with the Despair embodiment not working during hunts.
    • Fixed an issue with Audio Settings not applying.
    • Fixed an issue with Audio Master Volume not adjusting individual sliders properly.

    Thank you everyone for your continued support. I hope you enjoy this lovely Halloween Event!
    ...