AdventureQuest 3D - glisel


Myx It Up!
The brand new Mogloween Collection is now available! Talk to Myx in Battleon to buy the whole collection with the Collector’s Chest (including an exclusive title) or buy only the items you want to mix and match with previous collection items.

The 2023 Mogloween Collection



  • Collector’s Chest and “Ghoulish Delight“ title
  • From The Grave Digger armor set
  • Gravedigger’s Bone Saw (weapon)
  • Pumpkin Hunter armor set
  • Graveyard Crawler (pet)
  • Pumpkin Wraith Travel Form


  • Spirit Harvester (weapon)
  • McPumpkin’s Wrath (weapon)
  • McPumpkin’s Bane (weapon)
  • McPumpkin’s Trusty Dagger (weapon)
  • Batwing Bane Scythe (weapon)
  • Jack-O-Lancer (weapon)
  • Candy Corn Blaster (weapon)
  • Candy Corn Dagger (weapon)
  • Candy Corn Mace (weapon)
  • Candy Corn Spear (weapon)
Dare To Power Up the Doom Weapon?
Where the tournament took place, now stands at its center, the ShadowReaper of Doom. It wants to be fed!



Talk to the ShadowReaper of Doom to begin your Unlucky Doom Essence quests. These quests require you to defeat Gaven Ravenspire in the Crypt Challenge or face off once again with the Doom Guardian to gain Unlucky Doom Essence. Use this essence to feed the darkness and power up your ShadowReaper of Doom.

After upgrading to the Bone ShadowReaper of Doom, you will be able to accept the quest to upgrade it to the level 44 Horrific ShadowReaper of Doom with 940 power! The new Best In Slot weapon! However… this requires a great Sacrifice of Power…

This Special Artifact will cast on you the Special effect DOOOOM! while equipped as your main weapon: Increasing your Attack by 10% but reducing your total HP by -20%.

Sacrificial remorse? Skew may be willing to help you out. But just this once.
 
But first, see what the Ghost Guardian outside of the crypt has to offer…


 
Ravenspire Darkness-Touched Weapons
The Ghost Guardian will help you craft the Ravenspire Dark Bow and Ravenspire Dark Sword with ‘Guardian’s Oath Fulfilled’ tokens dropped by the enemies inside of the crypt.

Guardian Serving Doom
In taking this Guardian-only quest from the Ghost Guardian in Ravenspire, you can embrace the darkness and follow the path towards earning the title of “Doom Guardian”.



There’s So Much More To Do!
There are plenty of temporary seasonal and permanent adventures you can do that are perfect for spooky season.

Read about the Top Ten Things To Do In October!

Last Chance
Taco Day is gone. Taculous has been vanquished for now and Taco Tito has taken his tacos home to feast on.
  • Nevermore leaves Battleon around November 8th, but you can return to Ravenspire year round.


Thank you and… Next!
We’ve got a special adventure prepared that you don’t want to miss!
Also, you can get a sneak peak at our new inventory sorting improvements on PTR now! If you have not joined our Public Testing Realm servers, click here to find out how.

See you in game and…
Battle On!
 


FOLLOW ARTIX
Wizard's watch - Wyziwig
Hello everyone,
I would like to announce that Wizard's watch is going to be Free to play! I hope that this will encourage new players to try the game. I want to give a special thanks all of you who purchased the game, your support means a lot to me !
I can't wait to see this community grow !
Paladin's Passage - bentvector
Major update 1.1.1 of Paladin's Passage is now available for all Steam platforms with the following changes:
- Added 20 new bonus levels in a 7th chapter.
- Added localization for French, Spanish, German, Portuguese, Italian, Simplified Chinese, Korean and Japanese.

- Streamlined and simplified UI and strings to better support localization.
- Added new fonts for CJK languages.
- Leaderboards for each level can now be viewed from the level's UI menu.
- Overall game leaderboards are now shown directly on information page.
- Additional updates to spawned skulls to ensure they correctly register events to stop falling.
- Updated spark ball logic to correctly fly off when blocks they are circling is/are removed.
- Fixed some problems with total game statistics.
- Cleaned up achievements and related stats.
- Tweaked a few levels to address visibility, difficulty and completeness issues.

- Fixed a bug with some duplicate level GUIDs.
- Added trail to player interaction/swing.
- Chapters now listed by name instead of number.
- Added more variations for level backgrounds, weather and music.
- Fixed a bug with background fog not always rendering.
- Editor grid is now correctly hidden when exiting editor.
- Improved OS language detection on first start-up.
- Level completed page now correctly shows stars required for next locked level (not just next level).
- Tweaked default graphics settings for improved quality and performance on first launch.
Oct 19, 2023
An Update is Pending - juicyPulpGames
6 year late release patch!

We made this game a few years ago and then life got in the way and there were some banking issues, but that's all been sorted! The game is still on a rather old version of Unity and the tools like Unity Collaborate are no longer around so there probably won't be any major updates unless the game takes off, but I figured why not make some doable fixes while I can!

-Fixed "Game Over" menu buttons being scaled weird
-Start game with more bits
-Fixed possible bugs that could occur with ending and spawns
Gatedelvers - mag
- Adjusted undiscovered skill card visuals in the Codex to better communicate their undiscoveredness. (Feedback by Cosmaru.)
- Adjusted Overgeared wording. (Feedback by GrimToadstool.)

- Fixed Frost Volley & Shotgun occasionally dealing way too much damage to client players at close range. (Reported by many.)
- Fixed Shadow of Death causing Miner to take way more damage than intended from explosions. (Reported by Cellestus & zaprice.)
- Fixed Old Digger targeting his Ceiling Breaker at dead players. (Reported by Cellestus and others.)
- Fixed Whiskers' health decaying down to 4 after healing. (Reported by TheAncientGolem.)
- Attempted fix for Adventurer granting client players more ability uses when reviving in the Pit. (Reported by zaprice.)
- Fixed phantom throws not triggering Follow Up properly. (Reported by Conrat.)
- Fixed Armor Break not counting as a debuff for Schadenfreude. (Reported by Fwutters.)
Oct 19, 2023
Super Mega Baseball™ 4 - MetalheadSoft
Major Additions

    New Feature - Alternate Uniforms:
  • Each team can have up to 6 alternate uniforms in addition to their default home and away uniforms.
  • All Super Mega League and Legends League teams start with 1 built-in alternate uniform, which can be customized like any other uniform.
  • Alternate uniforms for a game can be chosen via the pregame lineup menu (or from the Pennant Race or Online League lineup menu in those modes).

    New Feature - CPU Teams in Online Leagues:
  • An Online League admin can now add up to 28 CPU teams to their Online League.
  • The CPU can play as any Super Mega League or Legends League team.
  • Players can play against a random CPU team or challenge a specific CPU team.
  • CPU vs CPU matches can be simulated by the admin.

    New Feature - Starting Pitcher can DH:
  • When the designated hitter rule is on, the starting pitcher can be assigned as the designated hitter from the pregame lineup menu by selecting the DH position in the batting order and choosing the "Use Pitcher" option.
  • After bringing in a relief pitcher, the starting pitcher will remain as the designated hitter when applicable.
  • After pinch hitting or pinch running for the starting pitcher with the designated hitter rule on, they will remain as the active pitcher in the game when applicable.

Improvements:
  • The strike zone has been reduced to 90% of its previous size by lowering the top of the zone and bringing in the sides of the zone.
  • You can now review the previous pitch location, pitch type, and batter swing feedback while holding down the strategize button and toggling from "Trait Help" to "Last Pitch".
  • Fielders now see their internal Mojo value increase when making a diving, sliding, or jumping catch that eventually leads to an out. Not every such play will result in a Mojo level increase.
  • Wall catches at the outfield fence result in larger Mojo increases.
  • Fielders now see their internal Mojo value decrease slightly when dropping a diving, sliding, or jumping catch that could have led to an out.
  • Batting contact simulation has been tweaked so that Contact skill is slightly more meaningful.
  • Higher Contact skill now results in a larger percentage of the swing reticle producing harder hit balls, and lower Contact skill results in a smaller percentage of the swing reticle producing harder hit balls.
  • Foul tips have been adjusted so that they happen slightly less frequently overall.
  • The CPU now better accounts for the ball/strike count and the pitcher disengagement limit when deciding whether to attempt a pick-off play.
  • Missing pitcher substitution UX has been improved. You can now swap defensive positions with a player already in the batting order and view the other team's lineup. Missing pitcher substitutions are now triggered even when a pitcher was used as the pinch hitter or runner for the previous pitcher.
  • The "Change Team" button is now available in the pregame lineup screen, allowing you to view the opposing team and select a uniform for the CPU when applicable. Note that the CPU may change their batting order afterwards if you change your starting pitcher.
  • 32 new shapes and 16 new props have been added to the Logo Editor.
  • 3 new jersey styles and 3 new pants styles have been added to the Uniform Editor.
  • In Franchise mode, purchasing a Player Development Opportunity for a player can now boost their Loyalty. The Loyalty gained is random, but PDOs that produce bigger gains to the player's abilities tend to produce larger Loyalty gains.
  • During player re-signing in Franchise mode, a player's asking salary is now derived from their current valuation rather than their valuation at the time they were previously signed. The relevant help page has been updated to better describe how a player's asking salary and odds of accepting to stay at their current salary are derived.
  • In Franchise mode, the odds of gaining a new pitch type or changing secondary position from purchasing a Player Development Opportunity have increased from 5% to 10%.
  • In Franchise mode, the CPU is now slightly less aggressive at dumping good players in favor of young talent when out of playoff contention and is more aggressive at signing good players when in playoff contention.
  • In Franchise mode, the Player Re-signing screen is now updated in real time for a remote co-op partner as the Franchise owner takes actions on the screen.
  • The Franchise Player Re-signing screen has new text describing each player's re-sign interest based on both the player's Loyalty and the odds that the player re-signs at their current salary.
  • The text colors and iconography on the Player Re-signing screen have been updated.
  • In Franchise mode, news feed events have been added for Manager Moments and different player re-signing actions. The news feed filter options have been updated accordingly.
  • In Franchise and Season modes, the season schedule now shows the projected starting pitchers' handedness.
  • Shuffle Draft's main draft screen now shows trait icons next to players in the projected lineup table corresponding to the traits your selected players have.
  • Batter walk-up songs now have track names in the Player Editor's Swagger tab.
  • Announcer walk-up audio has been added for various players in the Creators Classic.
  • Audio levels have been tweaked for base stealing sound effects, trait activation sound effects, match found sound effects, and walk-up music.
  • Other minor audio improvements to gameplay have been made.
  • Some lighting improvements for nighttime stadiums have been made.
  • Minor improvements to some batter walk-up animations have been made.

Bug Fixes:
  • Fixed: Game can crash sporadically on the League Player Movement screen.
  • Fixed: Game can crash after a batter bunts a ball that goes obviously foul.
  • Fixed: Game server crashes in online versus play if 4 automatic intentional walks are issued before a pitch is ever thrown or an auto ball is committed.
  • Fixed: In rare cases, fielders can fail to attempt a catch at a ball hit directly at them. This most often happens with ground balls near the third baseman's feet.
  • Fixed: In rare cases, jump input is rejected on balls hit slightly over a fielder's head.
  • Fixed: Baserunners can fail to fully lead off before the pitcher begins their delivery, making base stealing more difficult than intended.
  • Fixed: A force out can be incorrectly registered when the ball carrier is somewhat close to but clearly not touching the base, particularly when starting to make a throw.
  • Fixed: Fielder selection can incorrectly change away from the catcher when attempting to field foul pop-ups far enough behind home plate.
  • Fixed: In Pennant Race and Online Leagues, a two-way starting pitcher can be incorrectly auto replaced in the batting order when the DH rule is off.
  • Fixed: When choosing a team in the Pennant Race, the team summary bars in the team picker pop-up fail to account for the ringers being inserted into the roster.
  • Fixed: Players can initiate or accept an Online League challenge when using a Franchise mode team while that Franchise is in the offseason and the team potentially has empty roster slots, or when using a team that has since been deleted.
  • Fixed: In Franchise mode, the odds of gaining a new pitch type or changing secondary position when purchasing a Player Development Opportunity are much higher than the intended, displayed odds.
  • Fixed: In Franchise mode, a player's secondary position can end up matching their primary position when their secondary position is downgraded.
  • Fixed: When using a Franchise, Season, or Elimination team in Exhibition mode, starting Mojo, Fitness, and pitcher fatigue are unintentionally applied.
  • Fixed: "Best of the Best" trophy/achievement can fail to unlock in online co-op play.
  • Fixed: Baserunners can get stuck advancing home if the advance all runners command is held while entering the pause menu.
  • Fixed: The CPU can unintentionally leave a pitcher in for too long too frequently.
  • Fixed: A pitcher can incorrectly receive a Mojo penalty when pinch hitting.
  • Fixed: Baserunners sometimes exhibit feet sliding when trotting around the bases celebrating a home run.
  • Fixed: Fielders can animate incorrectly after a balk is ruled due to too many pitcher disengagements.
  • Fixed: Bat can slide in the batter's hand slightly during some new batter cinematics.
  • Fixed: Minor issues with elbow bends in animations on beefy male and burly female characters.
  • Fixed: Pitcher and catcher can sometimes be seen clipping through each other when running onto the field for a new inning.
  • Fixed: Female head 8 has clipping with some eyewear.
  • Fixed: Facial hair 15 clips with some male heads.
  • Fixed: Male head 13 and hair 19 results in hair clipping through the batting helmet.
  • Fixed: Facial hairs 10, 19, and 22 do not render correctly on some heads.
  • Fixed: Logos on crowd members can look too large, stretched, or wrong.
  • Fixed: The pregame lineup fails to show skill changes due to active traits such as "POW vs RHP", etc.
  • Fixed: Post game stats tables can list pitchers in the wrong order if they were swapped in to pitch from another position.
  • Fixed: Various issues with some player walk-up and substitution announcer audio, including calls for Alani, Darrell, Burleson, Guerrero, Navy, and Schoendienst.
  • Fixed: Bat drop sound effects sometimes missing during strikeout cinematics.
  • Fixed: Minor cinematic camera issues.
  • Fixed: Pitchers are not default sorted as intended on some roster screens.
  • Fixed: When viewing a team's roster from the Pennant Race team picker pop-up, the batting order column always includes a designated hitter instead of following the team's DH rule when playing at home.
  • Fixed: In Franchise mode, a burly female player can unintentionally inherit the male skinny body type between seasons, leading to malformed body parts.
  • Fixed: In Franchise mode, the Loyalty column on various tables does not sort correctly.
  • Fixed: The Exhibition Team Select screen can get into a state where the party leader cannot advance and an invalid error message "Team change in progress" is provided.
  • Fixed: In Practice mode, the new batter overlay can display the incorrect Pressure level (Pressure is always Low in Practice mode).
  • Fixed: Trait help for the "Stimulated" trait incorrectly says that the trait affects Mojo instead of Fitness.
  • Fixed: The new batter cinematic shows stale skill values for a batter with an active Clutch trait following a play where the Pressure changed from Low or Medium to High or Extreme.
  • Fixed: Text highlighting colors fail to appear on various frontend screens, including the Franchise Hub standings tables and the League Leaders tables.
  • Fixed: Various minor UI issues.
  • Fixed: Rare crash in Shuffle Draft when attempting to select a player that is not shown in the projected lineup table.
  • Fixed: Game crashes when clicking the random team button in Team Hub within Franchise, Season, and Elimination modes.
  • Fixed: Rare Franchise mode crash during the offseason can lead to corrupt save data.
  • Fixed: Game crashes when opening the Player Menu and a team picked for a current Online League season has since been deleted.
  • (Steam, Xbox One, and Xbox Series X|S only) Fixed: In rare circumstances, the game can fail to render all text.
  • (Steam only) Fixed: Some performance issues on certain graphics cards.
  • (Steam only) Fixed: Game crashes during gameplay when run at a 32:9 aspect ratio.
Oct 19, 2023
Keali - MandableGames
- Low graphics setting now also disables shadows to further improve performance.
- Controllers should now be useable without first needing to pause the game.
Shadows of Doubt - sean.campbell
Hey detectives, thanks to the people who have been testing the experimental branch we have a bunch of fixes now available on the default branch!

  • New: New DLSS configuration settings
  • Fixed: Camera sometimes didn’t capture citizens properly (either excluding them when they should be in frame or including them when they should be out of frame)
  • Fixed: City Hall receptionists would not turn up to work correctly (requires new city generation)
  • Fixed: City Hall reception/foyer was incorrectly named
  • Fixed: Game could sometimes display blank text when set to non-English
  • Fixed: Potential fix for rare case of game not loading after ‘press any key’ screen
  • Fixed: Some typos in sync disk descriptions
  • Fixed: Removed an instance of street rubble blocking access to a spawned briefcase
  • Fixed: Issues with sync disks not displaying their 3rd upgrade option stats properly
  • Fixed: When sync disk was installed with option 3, the tooltip text on the upgrade buttons would only display the effect of the first upgrade
  • Fixed: Sync Disk chamber in Sync Clinics could appear invisible in some cases
  • Fixed: Trespasser Sync Disk option 'invisible' was not functioning correctly
  • Fixed: Beauty Sync Disk option 'allure' increased prices instead of decreasing them
  • Fixed: Status effects could still trigger even if they were turned off/disabled through an upgrade
Counter-Strike 2 - bobb
  • Added a startup check for incompatible AMD graphics drivers. We will now begin reversing VAC bans for affected players
  • Fixed a bug in Windows 11 Auto HDR that led to smokes intermittently disappearing
  • Miscellaneous bug fixes
SCP-479: Shadows of the Mind - challenging

Hello, SCP-479 players!

We're thrilled to announce a significant update that's now available for download. Here's a breakdown of what to expect:

Key Randomization:
Keys will often be in different locations within the same rooms. However, some remain static to ensure the game isn't overly complicated.

Resource Randomization:
Each new game will have varied amounts and locations for resources. Expect an average of 30 medicines and 45 batteries in a typical playthrough.

Archive's Code Randomization:
Every playthrough will have a unique code for the archive. Can you guess it?

New Horror Moments:
More scares added for an intensified experience. We won't spoil the details, though!

Complete Balance Overhaul:
We've worked on ensuring the game remains engaging, challenging, yet not too daunting for beginners.

Enhanced Control Friendliness:
Picking up batteries now auto-loads them into the flashlight if needed. Doors unlock and open with fewer clicks. Plus, some other quality-of-life improvements.

Gamma Settings:
Adjust brightness and contrast on-the-fly from the settings. If the game seems too dark, tweak the gamma for a more personalized experience.

Steam Achievements:
Four new achievements have been added to reward your progress!

Optimization Improvement:
Enhanced for smoother gameplay.

Partial Controller Support:
Though we can't guarantee compatibility with all gamepads, we've introduced some support. We recommend keyboard and mouse for optimal precision.

Thank you for your continued support! We hope these changes enhance your SCP-479 experience. As always, your feedback is invaluable.
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