Oct 19, 2023
Nordic Ashes: Survivors of Ragnarok - Noxfall Studios
Hello! ːNA_Crystalː
New Thursday, new update! Here's what we've got for you today:

Thyra Improvements
Many of you have shared your opinion that Thyra should be boosted. Here’s what we’ve added:
  • Thyras Final Shot arrow ascension now has autoaim and will search for the closest enemy. There will be as many giant arrows as projectiles Thyra has.
  • Thyra’s Shooter relic now adds 1 extra global projectile instead of just adding it to her relics.
  • The Mighty Daggers have a higher probability of shooting more daggers each time.
Blud Improvements
  • Blud’s ultimate ability Area has been increased from 1.5 to 2.5
  • Blud could lose all his red health with his passive if he had blue health
  • Blud will now be able to unlock 4 new relics so all characters can enjoy them!
Daily Challenge
Thanks to your feedback, you will now be able to receive rewards from the day before challenge in case you missed it! To make things fair, you will earn the Golden Badge and half of the seeds when winning. However, you won’t appear on that day’s leaderboard.

We're still working on this game mode so it is better balanced.

We’ve changed how manual aim input works
Some relics have manual aim. You can now enable/disable this option by clicking the left button of your mouse or when using controller, by moving the right joystick.
We hope this makes manual aim easier to experience. Please let us know your thoughts!

Fixes:
  • Items could be sold twice to Olga in some cases.
  • Olga’s was enabled on Innate skills too.
  • If you sell a relic that granted you heart containers, you will now lose them (this wasn’t working properly).
  • Regarding Potion restrictions, when potions “appear” in Gnöki’s realm, they will now show up as “sold” instead of appearing.
Sneak peek
And finally! We can show you a WIP from the characters Mastery Trees!



That's all for today! Wish you an amazing rest of the week!


As always, if you have any suggestions, issues or any kind of feedback, don't hesitate to contact us:
🔸 Discord.
🔸 Steam Community.

https://store.steampowered.com/app/2068280/Nordic_Ashes_Survivors_of_Ragnarok/
Oct 19, 2023
TerraScape - SwordsOfTheSouth



Greetings Scapers,

The nights are drawing in and the Witching hour is upon us, what better time to announce some very exciting features on our new Halloween Update.

Lots of you have asked us for a mode where you can just freely build a Terra with no win or lose conditions, so you’ll be pleased to know our new Creative Mode will give you an infinite number of buildings in a Kingdom game to build whatever you like, get creative!

Additionally, Card Recycling now allows redundant cards to be recycled for points and there’s the addition of a Finalize Game option’ which gives you the flexibility to Complete your Terra whenever you feel like it with open moves and all cards in hand converted into points (and experience!). Also in our Halloween update are leaderboards ingame, new unlockable content for banners and building re-skins, and of course for a limited time only, spooky goings-on with pumpkins and witches.

As always we love to hear what you think, does the new Creative Mode scratch your building itch and if so what are you going to build? Let us know in the comments on Steam or on our Discord.




Halloween Update Features

Card Recycling
Useless or redundant cards in hand can now be recycled to score points (less than when played)
Finalize Game option.
If the player has done enough in kingdom mode, has to quit a game early or there is no way to progress further, they can end the game themselves. In this case, open moves and all cards in hand are converted into points.

Creative Mode
You asked, we listened! You can now start any Kingdom Terra in Creative Mode, in which you have an infinite number of buildings available to hand. There are no win or lose conditions, only beautiful building!

Advanced Leaderboards in-game
Best lists can now be viewed in the game (previously steam overlay). There are three sortings: global, friends, around.

More unlockable content
More banner elements, building reskins and much more.

Pumpkins and Witches (timeboxed)
Look for witches riding their brooms, pumpkins in the world and more.



Changelog


Halloween content (timeboxed)
  • Venture: Halloween
  • Exclusive unlockable Halloween banner emblem
  • Ingame Halloween content (no spoiler!)
Creative Mode
  • Merged Building Demolish Extra Card
  • Place Forest Extra Card
Features
  • Recycle cards feature
  • Finalize game feature
  • Ingame Leaderboards for Kingdom Terras in main menu
Content
  • New Ventures & unlockable content
  • New Fishing Boat variant
  • 2 new feature variants
  • 4 new banner shapes
  • 3 new banner patterns
  • 1 new banner emblem
  • 3 new banner borders
  • 8 new banner decorations
  • New banner color: orange
  • Venture: Place Brewery 5x with Gold rating
  • Venture: Place Bakery 5x with Gold rating
  • Venture: Place Saw Mill 5x with Gold rating
  • Venture: Place Chapel 5x with Gold rating
  • Venture: Place Church 5x with Gold rating
  • Venture: Place Builder Guild 5x with Gold rating
  • Venture: Place Blacksmith 5x with Gold rating
  • Venture: Place Boat Builder 5x with Gold rating
  • Ventures chain: Silver 1 - Place 100 Buildings with at least Silver Rating
  • Ventures chain: Gold 1 - Place 100 Buildings with at least Gold Rating
Misc
  • Shortcut for cycle through building variants [-]
  • Performance improvements
  • Some bugfixes
  • UI improvements
  • MORE Wuselfactor





Join our community:

Bomber Crew - CyberPomsky


Hi Crewmates!

The team who brought you Bomber Crew are wholeheartedly proud and happy to celebrate looking back on the original game’s release on PC, 6 years ago from today.

We want to thank you, the passionate community, who picked up Bomber Crew, took to the skies, became gladiators in airspace, and stayed passionate about our game.

We love hearing about your adventures, unique battle stories, Crew heroes, your Lancaster aircraft designs, and seeing your gameplay across the years, and we’re incredibly excited to now be bringing you a whole new world of Badlands Crew to continue your adventurous explorations through, as our biggest and best Crew game to date.

Be sure to follow and wishlist Badlands Crew now – to stay tuned on the next Crew game coming to you soon!

https://store.steampowered.com/app/2078230/Badlands_Crew/





Also, from today until November 2nd, Bomber Crew is now on sale at 90% OFF, along with DLC at 66% off as well, so if you haven’t joined in the experience yet, be sure to hop on board and dive into your next mission now! Be the Commander you know you were meant to be.

Winkeltje: The Little Shop - Aceria
Hello dear shopkeepers,

We are thrilled to announce that the wait is finally over. The major free Winkeltje 1.1 update and paid
Cat Companion DLC is ready to be released on Windows PC and console editions. Let's have a look at what you can look forward to.


With the paid Cat Companion DLC, you will get a cat basket, food, and water to place in the shop as furniture. By interacting with the cat basket, you can customize your cat. The kitty will subject your shop to a thorough inspection, check that you are diligently keeping you shelves stocked, and make sure that the customers are not up to any funny business. To reward the cat, you can interact with it to pat it on the head.

Cat Companion DLC Steam page!


A cat companion has been requested for a long time, and by obtaining the Cat Companion DLC for only €2.99 (or your regional equivalent), you can show your support for the games that we enjoy making. There is a lot of free content for everyone to enjoy in this update, but if you are a shopkeeper that would like to get something unique and help out the developers, this DLC is for you.

This furry source of inspiration is exhausted from all the posing but happy she can has her hooman back and looks forward to the noms this DLC might afford her. 😸


5 New structure sets
This update almost doubles the structure sets increasing it from 6 to 11. The structure sets you can look forward to decorating your shop with are inspired by rennaisance, romanesque, timber framing, colonial, and industrial architecural styles.

2 new furniture sets
By adding rounded and mediteranean furniture sets, you now have up to 8 furniture sets to customize your shop with.


3 New decorations
A much requested decoration is a bed and night stand to create a more homely space for the shopkeeper to relax in. In addition, there is now also a water pump decoration.


4 New seasonal music themes
With this update, there will now be 4 new seasonal music themes playing when you open the shop. This is in addition to the 4 seasonal music themes that play when the shop is closed.

New ledger menu
The frugal shopkeepers among you enjoy counting coins and making sure the numbers add up. To help you keep track of income and expenses, you can now open the ledger menu and see where the coins are coming from and may confront you on your spending habits.


New pricing menu
A sorely missed feature of Winkeltje 1.0 was the ability to set item prices. In this update, you can now set item prices up to 80% above or below the default sell price of an item. Lower prices will make customers more likely to buy the item while high prices will have the opposite effect.


Time of day preference
The new default time of day is now set to dawn. This makes the game look prettier overall. This is purely a cosmetic change and does not affect how much time you have to sell your goods. A full day and night cycle will still take place between opening and closing your shop. If you prefer a different default time of day, then you can customize this in the game settings.

Menu tips
A common piece of feedback we received on Winkeltje 1.0 was the lack of explanations. Our design philosophy is to teach the basics and let the player figure things out at their own pace. Some of the more important concepts of Winkeltje 1.0 were not that easy to figure out unfortunately. To alleviate this, we have added menu tips which will show up when you open a menu for the first time. You can press F1 on the keyboard or the Start button on a controller while in any menu to bring up the tips again.

Shop level cap increased to 50
The number of things that can be unlocked in this update has increased. This called for an increase in the shop level cap from 40 to 50. This change will result in less unlock spam and more unlock feel good moments. The unlock order has been redistributed to feel better and make more sense.

And much more, such as...
  • New Boy employee model
  • 9 New hair colors
  • Support for 16 languages (on all platforms)
  • Performance optimizations
  • Bug fixes

    Patch Notes
  • Assets - The storage boxes in the Large Old Messy Cupboard were clipping through the back.
  • Audio - Added new spring daytime music.
  • Audio - Added new summer daytime music.
  • Audio - Added new autumn daytime music.
  • Audio - The post-bridge part of the winter night time music wasn't looping neatly.
  • Characters - Added new employee model options.
  • Characters - Updated the vertex colors and normals in the neck area of the female shopkeeper to fix a shading issue.
  • Console - The flag outline on the market entrance did not animate and looked broken.
  • Console - Fixed an issue where pushing the master volume slider farther left would ignore the volume setting.
  • Crafting - Fixed an issue where the quality of an item could exceed the cap, resulting in game breaking errors.
  • Crafting - Maxing out item crafting would not cap at a 100%.
  • Customers - Added an emoji popup when the customer finds something too expensive or a good deal.
  • Decoration - Added 3 new decorations.
  • Events - Blacksmith Convention did not affect forging materials.
  • Events - Tailoring Convention did not increase the prices of wool & leather
  • Farming - Selling a farming plot with seeds in them will now return the seeds (if the plants are not withered)
  • Furniture - Placing unique furniture using a controller would trigger the unique warning on placement when not applicable.
  • Furniture - Tweaked the Large Old Cupboard, Lavender, and Vegetable Stew as these could cause items to clip through the backside of this display.
  • Furniture - Displays now perform an item collision check to check if some sensible space around item spots are not colliding with anything which might invalidate it.
  • Gameplay - Lowered the snapping distance from 1/8 to 1/32. This should make it easier to snap furniture close to a wall.
  • Input - Letting go of the furniture rotation snapping will now reset the rotation velocity which should get rid of the annoying jerky spin.
  • Language - Updated all languages, font assets, and credits section.
  • Levels - Added 10 more shop levels to spread out the reward unlocks.
  • Movement - Controller movement speed is now gradual which allows for variable walking speeds.
  • Objectives - Removed the "Customer is King" objective since it's no longer relevant.
  • Other - Increased crafting speed at night from, from 1s down to 0.5s
  • Pathfinding - Inaccessible access points on displays will now make furniture appear invalid when placing them.
  • Performance - Optimized NPC material generation which should result in less spikey performance during day time.
  • Performance - The customer name plates, item requests, and happiness icons have been refactored. This should result in less spikey performance during day time.
  • Performance - Fixed an issue that could cause the crafting point notification window to slow the game down to a crawl.
  • Scenario - Fix for when the scenario grid size changed compared to the save file.
  • Settings - The 'Run in background' setting will now be correctly applied when the game boots up.
  • Structure - Improved the readability of hard to read wall anchor points.
  • Terrain - Updated the terrains to split them from lighting and fix seasonal effects.
  • Traders - Changed the pricing range of crafted items for the trader, increasing the probability of getting better deals
  • UI - The Display Menu should now also let you use the right stick to switch between display slots.
  • UI - Fixed an issue where the background of the money GUI in the bottom right corner wouldn't update if this went exactly from one number of digits to another.
  • UI - Fixed the feedback on the crafting repeater buttons in the Crafting Menu for mouse and controller.
  • UI - The random item rotation setting was not applied on shop load.
  • UI - The farming popup will now indicate the quality of the seed that was planted. This also works with the quality numerals preference in the settings menu.
  • UI - The trader menu can now sort by the amount that the player has of an item. This should make it easier to find and buy items that you do not have in stock.
  • UI - Fixed an issue in the character creator that caused the randomization button to not properly randomize the options.
  • UI - Potential fix for the occasional empty trader menu.
  • UI - Controller navigation in the crafting menu is now restricted while crafting is in progress as this could cause issues.
  • UI - Added the 'upgradable' property to the unlock menu and buy menu to indicate that some furniture can be upgraded.
  • UI - Moved the consent message at first startup to trigger after the scene load to ensure the confirmation background size is correctly updated.
  • UI - Clicking on an item with nested options in the Catalog Menu now shows the nested options by default. This change also removes the item settings options.
  • UI - Fixed an issue where unlocking walls below the scroll fold would not refresh the layout.
  • UI - The walls in the unlock menu have been reordered to make more sense.
  • UI - Quickly moving the cursor over planters could leave the relevant items pulsating in the inventory overview.
  • UI - The details panel in the manage tab of the employee menu will now indicate if an employee's happiness is increasing or decreasing with the salary the employee is receiving.
  • UI - Fixed an issue in the employee menu where navigating downwards in the panel using a controller could cause the panel options to disappear.
  • UI - Added position and rotation snap increment settings.
  • UI - Updated the default and large terrain preview images.
  • UI - Employee name plates now indicate if happiness is increasing or decreasing.
  • UI - Added an accessibility option to change the default cursor to a brighter version.
  • UI - The PlayStation d-pad left prompt had a minor offset in the atlas which looked jarring when comparing it directly to the other d-pad prompts.
  • UI - New ledger menu where you can see a history of your income and expenses.
  • UI - Added tooltips to the buy menu furniture properties.
  • UI - Display menus now go up to 8 slots.
  • UI - Fixed an issue where changing to a different character type in the character customization would show the model in a t-pose for the one frame.
  • UI - Added menu tips. These tips can seen by following the tutorial or by pressing F1 on PC, or the START button when using a controller, when in a menu.
  • UI - Gaining a crafting skill point while the radial menu is open will now delay the skill point message until after the radial menu is closed.
Saleblazers - e Zinc

📜 Update 0.1017 Summary
In 0.1017 we focused on improving building snapping and customer AI aspects of shopkeeping. Here are key takeaways of this patch:
  • 🏗️ Better building snapping
  • 🤖 Better nav mesh cuts on buildings (this will improve customer pathfinding)
  • ⭐ Quality of life and polish improvements
  • ⚔️ Quest polish
  • ⚙️ Snowville optimizations
  • ⚙️ General CPU optimizations
  • 🛠️ Overall stability, especially between host and clients
🎈 Extra: Dialogue Mouth Animations


We'll start off this patch with an extraneous addition: mouth animations during dialogue!

This has been on the top of our personal wishlist for a while, so we quickly added this in before returning to focus firing on core needs of the game. Hopefully it will endear you more to the citizens of The Island!

🏗️ Tweaks to Building Snapping
Door Snapping

Snapping doors to door frames wasn't as intuitive as we wanted it to be, so we took some time to make this work better.

Better Edge Case Snapping


In this patch, you should also find it easier to build more edge case setups with multiple overlapping sockets.

Tip: if you want to forgo snapping entirely, you can hold down shift when building!

🤖 Better AI Navigation Mesh Cuts


We've done a pass over our building pieces to fine-tune how they affect the nav mesh.

Previously, some building pieces would either completely block customer pathing when it shouldn't (half walls underneath stairs), or fail to block customer pathing when it should (horizontal blocks).

Here are 2 examples of setups that now work properly.

Horizontal Beams Acting as Stanchions


A Crazy Layout with Horizontal and Diagonal Beams


We are very grateful to everyone who sent in their save files on our Steam forums and https://discord.gg/Saleblazers. Accounting for all your interesting shop layouts allowed us to hone in on these fixes!

Important Shop Nav Mesh Fix
We've also located this weird case where certain items would cut small holes in the shop nav mesh. Over time, this can cause customers to get stuck.



We already do an automatic refresh so you shouldn't have to do this, but if you're experiencing customers being stuck in certain areas of your shop please refresh the nav mesh by building and removing floor piece in the affected area.

0.1017 Changelog

⭐ New Features
  • Added Nyx Bloodthorn to Kazai Village, who will appear under certain conditions and grant you special weapon attributes
  • Added dialogue mouth animations, which should hopefully make citizens of The Island feel more alive
  • Added icon and label to unlock notification for crafting recipes that are saved to the world file

  • Added icon to recipe book indicating crafting recipes saved to the world file

  • Added ability for items to stick to ceilings
  • Added Gunpowder recipe that uses Banana Peels
  • Added Fertilizer recipe that uses Banana Peels
  • Added a fallback Hazmat Suit recipe spawner to the Researcher Cave
  • Added a Rune to Kazai Village
  • Added Thea Weasel encounter to Kazai Village
⚙️ Optimizations
  • ✨ Heavily optimized Snowville and Zena's Trenches on both CPU and GPU
  • ✨ Reduced CPU frame time dramatically over long play sessions
  • Reduced CPU frame time for large shops by removing building piece code that didn't need to be run
  • Removed expensive CPU call on world spawner code
  • Updated combined meshes in Kazai Castle, reducing CPU and GPU load
  • Fixed employee UI becoming active on save/load/unload, which should reduce both CPU and GPU
  • Minor New Bedstone optimizations
  • Optimized memory usage of physics raycast utility code

⚔️ Quest Updates
  • Added quest markers for the swamp guy quest
  • Added a special new watch reward to Elman Klepto's questline
  • Fish Market quest marker is much larger
  • Quality of life changes to Ambrosia's dialogue and adjusted Rune camera angle
  • Added better clarity to fish market quest by making it clearer New Bedstone Village is a separate location
  • Fixed Barry's Bazaar door not opening properly even though Bizaar Bazaar was completed
  • Fixed some edge case non progression bugs with Ambrosia
  • Fixed edge case where you can learn the Chassis crafting recipe from Mayor Yori too early
  • Elman Klepto no longer wanders a far distance from his Kazai Village location
  • Elman Kelpto questline awards you with 9 bullets instead of 1
  • Fixed a case where Pop Pop's crafting and research quests could be bypassed accidentally
  • Fixed a case where the player could get stuck in a Bellstalker Mountain quest in multiplayer
  • Swamp guy quest only rewards player who turned it in instead of everybody on the server
  • Fixed Inn Heist, Wine Hobbyist, Fish Market Foodie, Scarecrow Desperation, Miner Setback, The Great Banana Thief, Astrid, Potion Or Soup, and Snowville Coffee Shop quest triggers not working in multiplayer properly
  • Fixed client being unable to progress shop policy quests in some cases
  • Fixed case where Astrid didn't offer a reward

🏪 Shopkeeping Updates
  • Updated several nav mesh cuts for a lot of building pieces to make customer AI pathing more consistent
  • Fixed case where small items could make small cuts in nav meshes
  • Improved door snapping building code
  • Fixed client being unable to equip shop specialties

🎷 Audio Changes
  • Updated various attack sounds for better cohesion with hit damage sounds
  • Updated tree fall sounds
  • Updated bush breaking sounds
  • Cow and Gulper should route through dialogue mixer now
  • Fixed some waterfall attenuation levels in Apex Canyon
  • Added a subtle item placing SFX

➡️ Gameplay Changes
  • Moved a Ronin spawner away from Elman Klepto's camp because they kept killing him
  • Reduced Air Pull power, especially when the spell is blocked
  • Reduced the amount of farmers at McQuillan Ranch
  • Changed Wetlands max rarity drop from Epic to Rare
  • Changed relationship loss text from "Relationship with X significantly decreased!" etc. to "X will remember that."
  • Changed Boar from aggroing on everybody to just the player
  • Snow Wolves will no longer know your exact position when spawning in
  • Balanced Plastic recipes for Recycler
  • Recipe Books no longer heal the player
  • Updated many item descriptions
  • Rock and metal items no longer float
  • Updated rune pricing to make early game insurance monetarily cheaper and for later game inventory upgrades to require more runes
  • Reduced the frequency of NPCs emoting randomly
  • Changed miniboss on Bellstalker Mountain to have Air Push Spellbook instead of Air Pull Spellbook
  • Increased push strength for Air Push Spellbook and added small push on block
  • Rebalanced prices for Kazai Settlement Inn shop and removed legacy Bamboo Pickaxe item from it
  • Being resurrected by another player now sets you at 60HP instead of max HP
  • Reduced time to charge Leyasoon's Katana heavy attack from 2.6 seconds to 0.8 seconds
  • Removed reload start FX

🛠️ General Fixes
  • Fixed a deep networking issue where sometimes client wouldn't receive networking messages for objects when they should
  • Fixed a deep networking issue where a client would not see items but the host could for starting items and Ancient Cores
  • Fixed some cases of chunks not loading in for some players
  • Clients should no longer spawn in with Pop Pop's slippers every time they load into a save file that has Pop Pop's questline completed
  • Fixed edge case where clients would be resurrected at 0 HP after a boss fight and thus became invincible
  • Fixed case where a Lighthouse NPC refused to talk to the player
  • Fixed a lot of quest trigger logic so that more quests should be more stable
  • Fixed duplicated Barry's Bazaar shops
  • Fixed client being unable to interact with Barry's Bazaar NPC shopkeepers after repeated visits
  • Fixed Sun Hat being invisible sometimes
  • Fixed Cultist Fur Skirt turning into M4 (Suppressed)
  • Fixed Standing Restaurant Sign prefab having the wrong name and value
  • Various fixes to item colorways not working properly
  • Plugged various holes in the desert
  • Added back missing material to Shoplifter Glasses
  • Fixed LOD for horizontal building blocks
  • Fixed invisible Clock mesh
  • Adjusted Stone Furnace normals
  • Fixed several more cases of crafting recipe loss
  • Fixed Bamboo Sign not saving properly when pressing enter instead of clicking submit for clients
  • Fixed turret laser sight not updating as client
  • Fixed some cases of Pop Pop being missing
  • Fixed an edge case where Pop Pop would return to his house or plot during dialogue
  • Adjusted compression settings of Bellstalker Maze graffiti so that it is playable on Potato and Low settings
  • Fixed case where Plot Seller was not networked properly
  • Fixed player level not showing for other players
  • Fixed Anvil not actually requiring money to repair
  • Fixed some customers staying in combat mode
  • Fixed local dialogue variables not saving for clients (this will fix scenarios where the client has to constantly go through greeting dialogue)
  • Fixed jump slam FX glowing yellow
  • Fixed Thompson clipping into the player's body
  • Fixed AK47 clipping into the player's body
  • Fixed potential disconnect with item placing code
  • Fixed a case where deleting a save file would delete a different save file
  • Fixed a case where making a new character would pull inventory data from another character
  • Fixed shrine near Pop Pop not appearing properly
  • Fixed potential disconnect with employees crafting
  • Fixed Pop Pop not facing the right direction for clients in the opening cutscene
  • Fixed Snowville Hunters showing up as Ronin, even having Ronin music
  • Fixed case where loading in item attributes didn't display them if they were in a container or on the ground (for example, which recipe a crafting recipe would unlock)
  • Various map hole and item mesh fixes
  • Fixed crouch hole in canyon being too low to crouch through
  • Fixed one case where you would be set on fire forever
  • Fixed Zena not being immune to fire
  • Fixed a scenario where the player can be resurrected at 0 HP after a boss fight
  • Fixed seam at Kazai Castle
  • Added water back to battlefield hotpsring
  • Connected some Snowville caves, which should fix progression for one quest there
  • Leyasoon's boss fight arena door is now invincible to prevent unforeseen consequences
  • Fixed broken rune at Invasion Island
  • Fixed some cases of runes floating
  • Fixed some cases of trees floating in Bellstalker Mountain
  • Fixed Brick Wall buildables not matching their icon
  • Fixed a case where ammo display wasn't correct
  • Fixed clients being unable to interact with Barry's Bazaar NPC shops
  • Fixed missing roof collider in New Bedstone
  • Fixed missing collision in Kazai Castle
  • Fixed some areas where players were getting stuck on rocks around the starting area
  • Fixed seam in desert terrain
  • Fixed zipline in Canyon not going to a proper landing location
  • Fixed several props that were missing materials
  • Reduced some logspam due to bad LOD setups on some items (Yoga Ball, Plushies, Stone Rock)
  • Fixed some cutscenes playing for players who were not in the area
  • Fixed hotkey UI, regular gameplay UI, and phone UI from not fitting ultrawide monitors
  • Fixed potential disconnect with employees using cash registers
  • Rebaked New Bedstone nav mesh
  • Rebaked Snowville nav mesh
  • Fixed some Snowville shopkeeper NPC shops that didn't let the player buy from their shop
  • Reduced install size from 9GB to ~7GB by removing extraneous files
Oct 19, 2023
Call of Duty® - mfrost
Paradise Marsh - lazyeti


After months of wait, the Lost Soul Update is finally here !

Discover a mysterious new side quest that features new items, achievements and characters to meet! Whether you engage with these new features or not is your choice since they wont impact the main story but they're sure to bring even more depth and fun to Paradise Marsh!


New Characters

Look out for some new colorful characters around the marsh, each with their own stories and personalities. In return for a little help, they'll give you useful tools!




New Interactions
Trade your bug net for one of these 4 unique new tools !










New achievements!

7 New achievements to unlock !



Francais, Español, Italiano!

Language support so more people can enjoy the game!


The Lost Soul Update is the ultimate way to play Paradise Marsh.
Whether you're a new player or a master entomologist it's the perfect occasion to visit the Marsh once again!

Hokko Life - Robert
Hey folks! The Creator Challenge is now ready for voting! 🗳️

It’s time to vote on your favourite creations for the Colourful Challenge!

Results go live on 23rd October, so head over to the Community Store in the City Center to pick them up!

Remember, you can vote for more than one item!

Head over to http://hokko.life/challenge to vote on your favourite creations!



https://store.steampowered.com/app/824000/Hokko_Life/?gclid=CjwKCAjwiJqWBhBdEiwAtESPaAJqbYe5zJgKOcO_6fWtj_MK1msHlKmT_fDCitc3_IeP0cH-zEv_bhoC3KwQAvD_BwE

Keep up with all things Hokko! 🌞
Hokko Life Twitter
Hokko Life Facebook
Hokko Life Discord
Zero Caliber VR - DanDanDaaaan
🧟‍♂️ Who Let the Zombies Out?! 🧟‍♂️

Hey everyone,

Zero Caliber's FREE Zombies DLC is LIVE, adding an extra 1.5-2h worth of content to the base game! You can launch the zombie missions the same way you'd launch regular campaign missions - look for the 'Dark Ops - Zombies' maps! Before going into details, here's everything we packed into this update:

🗺️ Three Brand New Maps
🔫 Limited Ammo
🎰 Randomized Weapons
🤝 Solo & 2-player Co-op Zombie Mode (crossplay included)
🧟 2 regular and 3 special zombie types
🐰 Easter Egg galore

NEW MAPS

You can fight zombies on 3 brand new maps: HQ, Oilrig and Ship. We don't know much about the origins of the zombie outbreak, they just appeared, and are storming the OSA's HQ in great numbers. You'll have to fight them off wave after wave while carrying out small tasks, with one main goal: ESCAPE.

LIMITED AMMO

Opposed to the base game where ammo is unlimited, the new zombie game mode is different. You'll start with one single pistol and 1 mag. Worry not, there are strategically placed ammo boxes all around each map. Simply grab it and place it into your ammo holster. (You can keep count of your ammo on your wrist watch.) If that's not enough, slayed zombies have a chance to drop ammo. If even that's not enough.. well, it's MELEE time! Oh, we've also added two new melee weapons. 😎

RANDOMIZED WEAPONS

Between each zombie wave, additional, but randomized weapons will appear at designated weapon racks. It's up to you if you take them, or stay with a previously obtained gun.

SOLO & 2-PLAYER CO-OP

It can get lonely in the dark.. but don't worry, you can wreak havoc on zombies with your best pal, S.O. or anyone you find online!

SPECIAL ZOMBIE TYPES

Fighting the same enemies can get boring.. so we made sure you'll encounter enough zombie variety to keep you busy. Look out for the big ones! 👀

EASTER EGGS

We've hidden quite a few surprises for those with a sharp eye - we can't tell you what they all mean just yet, so stay tuned for a HUGE announcement coming real soon!

CONTACT US

We'd love to hear your feedback and stories, especially about the new game mode and the limited ammo feature!
- Join our Discord server (https://discord.gg/xrealgames) to share your first impressions and suggestions, find Co-op, PvP or Zombie buddies, modding guides or to just hang out
- Follow us on Twitter (https://twitter.com/XREALGames) and Facebook (https://www.facebook.com/XREALGamesVR) to catch future update news and server related info
- If you encounter any technical issues, please send us an email to support@xrealgames.com

Thank you all for playing our game, see you on the battlefield! 🫡

-Dan & the whole XREAL Games Team
Cat Warfare - Sonicboomcolt
[Fixed]
- Fixed killing sprees not resetting correctly.
- Fixed Shotgun shell from not playing the sound in 3d space.
- Fixed broken normal maps.
- Fixed incorrect setting info for Lens Flares PostFX.
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