Are you ready to dive headfirst into the most electrifying and unpredictable show of the year? Take a seat at the editor's desk and orchestrate the chaos of unravelling the enigmatic life of Peter Clement in “Bits of Your Life”!
Not For Broadcast DLC “Bits of Your Life” is coming to PC and consoles on November 14th!
In this episode, you step into the shoes of Dave, an unstoppable force ready to shake things up at Channel One and unveil the hidden, ugliest truths of Peter Clement’s life. Through heart-to-heart interviews, mind-bending improvisation, and jaw-dropping chaos, you'll rewrite the script and challenge the norms of traditional storytelling. There will be cries, there will be laughs, there will be fights, all for the sake of keeping the audience glued to their seats and Dave entertained throughout his shift. Because some editors just want to watch the show burn.
Besides the well-known broadcast editing mechanics, you’ll have a chance to solve the game riddles and uncover ten unique endings by calling the guests in a specific order. Toss the script out the window, grab your trusty notebook and let the show begin! Each interview and clip reveals another piece of the puzzle that is Peter’s life - can you piece together the truth amid the chaos?
Meet the beloved cast of Not For Broadcast in this thrilling prequel where improvisation meets chaos, and the truth is just a clip away!
Hello Pongers! Today we have another update which is little bit of preparation on online multiplayer! In next version we add new map so stay tuned! 0.7.6.0 [UI] - Updated Loading screen - Added some basic information on loading screen about players (Skin, name, nation) - Updated button in tutorial - Updated buttons in Campaign [Library] - Added flags of countries into library [Scripts] - Updated some older scripts to work better [BugFix] - Fixed rare bug when you stucked on Campaign screen
Road to Chapter 2 continues with a second part of our Wargression Deep Dive! Last week we revealed a detailed description of fundamental upgrade categories such as attack, defense, and luck - you can jump back to our previous post here.
Last Friday was also very special for us because we launched Chapter 2 Playtest which allowed over 40 participants to test the whole 12 levels of Urd’s adventure. During 4 days of playtesting, we received over 1000 messages with feedback on our community Discord server and we are very thankful for every single one of them!
Coming back to the Wargression, today we would like to share with you new info on the remaining upgrade categories that will be featured in the development of your character build in Chapter 2. Those are Weapons, Magic and Poison.
UPGRADING WEAPONS
Dagger
Urd’s faithful dagger adds a new style of gameplay into the Project Warlock series and various upgrades make it even more powerful. As previously established, you can use it in two ways - stab or throw, both of which can be improved by Wargression.
Basic upgrades for a dagger influence its attack speed, the amount of throwable daggers available before cooldown or can extend the attack range. Going deeper into the system you can become a true blade virtuoso!
For instance, “Homing Blade” perk will let your thrown dagger seek a target on its own and “Phantom Slash” will send a wide cutting projectile that pierces through enemies!
Having your dagger equipped will also give you a chance to be more agile during the combat by utilizing “Dagger Dash’, another useful upgrade. The basic form of it will let you perform the dash forward when attacking and upgrading it further will allow it to dash in all directions.
Pistol
The setting of Chapter 2 is gritty and unforgiving so elevating your gunslinger skills will also be a useful strategy in order to survive - and here come Pistol upgrades which will make you the fastest gun in the brutalist west!
Apart from increasing bullet speed, your fire rate and size of a magazine, you can also improve the performance of your aiming with scope to land (even more) brutal headshots.
What about some heavier stuff? You can count on “Dum-dum Bullets” which will increase the chance of dealing double damage against armored enemies. Another useful tip is to go for “Crystal Shot” upgrade which will add a little bit of Urds favorite type of magic into your gun - the first bullet in the clip will be a crystal one - it is always nice to have an extra type of damage at your disposal. .
SMG
SMG can give you a lot of advantage on the battlefield, even if you are pinned down by the whole horde of enemies.
Still, if you’re not satisfied with the basic performance, there are means to spice things up! With bullet speed and fire rate upgrades as your base, adding some crystal bullets into the mix will be a right decision - “Crystal Shot” upgrade will help you achieve it, allowing every 10th fired bullet to be a crystal projectile. Bearing in mind the incredible fire rate of SMG, it will significantly improve the overall damage of this weapon.
You can also tune up your accuracy by “Better Aim” perk or switch the mags in no time thanks to “Reload Speed” improvement.
Shotgun
This monster with two fire modes (single buckshot and crystal shards) can be even deadlier when you take your time and choose the right upgrades.
Next to classic reload speed, cooldown or piercing damage upgrades you can improve the strength of the crystal projectiles by choosing “Enhanced Crystals” - shards will be even more devastating.
What about getting some crazy combo of various benefits via a single upgrade? Invest in “Sawn Off Barrel” to increase almost every possible stat of this weapon.
POWER OF MAGIC
Spell Book
The basic set of spells that you can have in Spell Book are freeze, fire and poison. Investing in its upgrades will open even more possibilities.
“Magic Scroll” and “Crystal Scroll” will unlock two new types of spells - magic and crystal attacks.
Having the full set of magic abilities in the book will let you boost its performance in various ways. “Awaiting Pain” gives you a chance to increase magic attack speed and “Wild Projectiles” will let you have more shots at your disposal.
Any fans of explosions? If you’re one, try “Spontaneous Combustion” which will make projectiles explode on hit!
Spells/Skills
In this category you will be able to increase the effectiveness of the magic abilities and tools available in your quick menu.
With upgrades for the Poison Grenade, you will be able to not only increase its damage but also extend the duration and radius of the poison cloud that it generates.
For Dagger Storm, you can count on a higher amount of daggers in the tornado, longer spell duration or regenerating throwable dagger if the monster will get killed.
When it comes to Crystal Sentry, you can boost its performance with better crystal damage, chance for piercing damage or a bouncing shot that will hit multiple enemies.
POISON UPGRADES
Apart from the Poison Grenade that can be available on your skill bar there are also other ways to take advantage of venomous attacks and skills via the Wargression system.
Poison upgrades can be very useful not only with just dealing damage but also when you need to very significantly weaken your opponents. One of those is “Poison Slowdown” which can influence the speed of movement of Urds foes. In addition, you can also count on “Weakened Arms” which will negatively impact their attack rate.
If you want to make things even more brutal, try out the “Poison Burst” - poisoned monstrosities will explode like mad!
TILL NEXT TIME!
That’s all for today’s update about the Wargression system. Also, once again, we would like to thank you all for your participation in our Chapter 2 playtests as well as sharing with us your opinions about its overall feeling, level design, weapons and more!
Also - please keep in mind that the Chapter 2 demo is available to play on Steam and GOG and your feedback is always appreciated.
Hello, BOILS and GHOULS! It's the season of EVIL PUMPKINS and to get into the SPIRIT of things we've gone COOCOO CACHOO and given the game a complete GHOULISH makeover. Install the Halloween update and enjoy the SPINE-CHILLING thrills of... SPOOKY BUFF HD! It'll be the FRIGHT of your STRIFE
HALLOWEEN BUFFDATE!
SCREW OFF those boring EMPTY HEADS on those enemies and replace 'em with SPOOKY PUMPKIN HEADS!
BLOOD-CURDLING new skins for your WEAPONS and their PICKUPS!
Bursting fire hydrants is OLD NEWS. Get ready to smash some new PUMPKINS, SKULLS, AND CANDLES all around the levels!
Watch out HUNGRY BATS and SCHEMING WITCHES flying AAAALLL around the levels.
An orange tint to give Deus Ex: Human Revolution a RUN FOR ITS MONEY!
TRICK! WALL-SURF THOSE SQUASH-HEADED FREAKS!
TREAT! BIG SILLY SHOOTING NOW IN PUMPKIN FLAVOR!
Spooky Buff HD will stay spooky until 18th Nov. At which point the spell wears off and it goes back to being the OG version of Super Buff HD.
But this update isn't just about Halloween. No sir. Just wrap your eyes around this lot of extra buffage:
General level improvements for better playability
The ability to invert vertical aiming, for the sickos out there.
The option to display an ingame timer, for the speedrunners out there.
Fixed an issue where personal best times were not being saved when the personal best score was not beaten.
Added improved, skateboard-style steering to bodysurfing.
Increased bodysurfing window to end 0.25 seconds after you let go of the jump button, allowing new players to simply jump at enemies to begin surfing.
We hope you enjoy the Halloween update! Feel free to show your appreciation by leaving a review, cos it really helps.
Can you believe it's already been two years already since Escape Simulator originally launched on Steam? After two years of consistent updates and many, many amazing contributions from our community builders, we are truly proud to see how far our little escape room game has come! We are also incredibly thankful to each and every one of you for sticking with us and for checking out every update we've added to the game since its initial launch. In this blog, we'll be looking back at the biggest accomplishments we've seen throughout the past twelve months, but first... let's look at a nice summary in the form of a neat infographic! 📊
As you can see, the past twelve months have been incredible for all of us at Pine Studio and we can't express enough how much we appreciate all of your support. Now that we've looked at some hard data, let's dive a little bit deeper into all of the changes and updates that have been made since the one-year anniversary of Escape Simulator!
Ghosts, cowboys, artists, pirates, game show competitors AND scientists? What's next?! 🤯
It really has been a busy year, hasn't it? Ever since the one-year anniversary of Escape Simulator, we have added four free rooms, one free DLC and one paid DLC to the game! We kicked things off by releasing the free spooky Graveyard room just before last year's Halloween. In December, we launched the rootin'-tootin' Wild West DLC. In March, we added the free room Leonardo's Workshop, in which you can explore the many secrets of the grandmaster of arts and inventions: Leonardo da Vinci.
Mamma mia! It's a ma-ma-masterpiece! 🎨
Next up, we didn't just add a single room, but an entire island. Treasure Island was another free room updated that allows you to live out all of your swashbuckling fantasies! Another surprising location came in the form of the free Versus Room, which has two difficulty modes and takes place on a game show from the 80's. This was part of the Versus Update, which also included Versus Mode, a brand-new way to experience the game with your frenemies!
Who's smarter? You or your friends? 🧠
Last but certainly not least, we added the very first free DLC to Escape Simulator just last month. This cake had been in the oven for a while and we still can't believe it's not a lie! We're talking about the Portal Escape Chamber DLC, of course! It has been an incredible honour for us to work on this Portal-inspired room and we have tried to put as much of our love for this legendary game series into the room as possible. We would like to once again thank Valve for approving this amazing project and making this dream of ours come true. 🙌
Have you already uncovered all of Aperture's secrets? 👨🔬
In addition to all of the new content for escapists, we are still trying to add as many features and props to the in-game room editor. Some significant features that were added during the past twelve months include functional mirrors, in-game walkthroughs and the option to add flowing water! 🌊
Once again, the builders from our community proved their worth and showcased their creativity during the third and fourth editions of the Build-A-Room contest. The stakes were higher than ever with amazing prices like a trip to Paris, multiple Steam Decks, VR sets and even a cash prize of $2,000! Not everything turned out to be a competition however, as our community also proved that team work can lead to great accomplishments. One of our favourite initiatives from last year was the amazing community room The Collab: Museum!
Finally, we were beyond excited to reveal that the much requested VR version of Escape Simulator is officially in development. We can't wait to share more about this upcoming project and we hope you continue to look forward to it. In case you haven't already, be sure to add Escape Simulator VR to your wishlist!
The fun won't stop, because we still have a lot more stuff planned for Escape Simulator! By now you might already be familiar with our roadmap for 2023, but just in case you haven't seen it already, let's have another look!
As you can see, we still have some surprises in store for you this year, but what happens after 2023? Well, we are delighted to tell you that plenty of new plans are already in the works for the upcoming year! We hope you'll continue to look forward to even more awesome content and in the meantime, we would like to thank all of you one final time for your continuous support. Please be sure to join us over on Discord and our subreddit to talk to us and the awesome builders from our community.