The first of Season Ten’s major features to arrive, Guilds builds on Sea of Thieves’ previous Captaincy update and allows players to expand their bonds with friends, enjoy asynchronous progression and work together under a shared banner to earn exclusive rewards. Available now!
Introducing Guilds
A new feature that encourages groups of up to 24 like-minded players to band together under a Guild with its own name, motto and branding, and a shared approach to sailing the Sea of Thieves.
Any player can create a Guild and invite other players to join, and all Guild Members can contribute to the collective Guild Reputation, unlocking fantastic new rewards. Those who choose to sail as Guild Emissaries can claim even more prizes from the Guild Ledger.
Captains who pledge ships to the Guild can choose whether other Guild Members are able to sail those ships in their absence, progressing Ship Milestones on their behalf!
To learn more about all that Guilds has to offer, head to our dedicated Season Ten page or check out the official Guilds Explained video.
Season Ten
Another Season means 100 new levels to climb by raising your Renown, with racks full of rewards to snag along the way – and an optional Plunder Pass adding even more! Read on for more on all this plus details of the quality of life improvements landing with this Season’s launch...
Season Ten Rewards and Plunder Pass
Progressing through Season Ten will reward pirates with the Intrepid Explorer clothing set and unique Season Ten specials alongside time-limited Gilded Sovereign collectibles.
Purchase the Plunder Pass to gain access to a plethora of unlockable, never-before-seen rewards from the Stormfish Chaser set, all available to earn by climbing the levels of Seasonal progression. Purchase in-game through the Pirate Log or Pirate Emporium, or via the Pirate Emporium webpage or Steam Item Store.
Season Ten Emissary Ledger Rewards
This Season, the Trading Companies each offer a themed Compass and Shovel to Emissaries who represent them well and perform proudly in the Ledgers. Log in and track your performance on the Emissary Ledgers page!
Chest of Fortune
For the duration of Season Ten, the Chest of Fortune has been locked away in the Vault of the Fort of the Damned and can only be obtained by triumphing over this formidable encounter.
Crews who retrieve the Chest of Fortune can now earn the next grade of the Fortune’s Favour Commendation, unlocking access to the Fates of Fortune clothing.
Reaper’s Chests
In Season Ten, crews coveting the precious Reaper’s Chest or Reaper’s Bounty can now earn the next grade of the Reaper’s Riches Commendation and start unlocking access to the Fates of Fortune vanity items.
Combat Improvements
Hit Detection Improvements
Season Ten brings together a suite of improvements to hit detection that provide accuracy improvements across a range of combat scenarios, including island and ship encounters.
While this provides an overall improvement to the accuracy of hit detection, we are aware of scenarios where it can still underperform. A focused team continues to work on optimising this experience further in future updates.
Sword Combat Flow
Improvements have been made to the flow of sword combat when two opponents are duelling, ensuring that the player to land the first strike retains the upper hand in the encounter.
An attacker landing the first strike now consistently retains the upper hand and can land the second and third hits of their combo. The defending player is now interrupted from counterattacking and encouraged to switch to defence, using the block or moving to avoid strikes.
Sword Block
To improve the reliability of blocking with a sword, improvements have been made to the angle and range of a defender’s block. Players should now find that blocking is a much more consistent experience and caters to a wide range of defensive scenarios.
Sword Hit Detection and Feedback
Improvements to hit detection should now provide consistent visual and audio feedback that a strike has landed and damaged an opponent, when attacking players with a sword at the maximum strike range.
Players attacking with a heavy strike will now only be penalised with a stun effect when missing an opponent. Players connecting with an opponent at any point during the heavy strike will no longer find themselves confusingly stunned.
Quick Switching Removal
Players equipping two ranged weapons are no longer able to perform a technique to cancel the weapon wield animation and fire two shots in quick succession. While players may still find they can cancel the wield animation in some scenarios, there is no longer a competitive advantage to doing so and it may even extend the time between firing shots compared to a regular weapon switch.
Controller Aim Assist
Controller players on console and PC will now have access to aiming assistance, improving balance between controller and mouse/keyboard inputs. Aim Assist is only active for ranged combat encounters against other players and enemy threats, and will not expose players hiding in the environment.
Players using Aim Assist have access to a range of settings to refine the sensitivity of both Hip Fire and Aim Down Sights independently, and can also choose whether this applies to members of an Alliance to better configure the experience to their liking.
Gameplay Improvements
Colourful Rowboats
Players will now find a range of different coloured Rowboats washed up on shores. Seek them out in the Azure Scout, Flaming Jackal, Golden Chaser, Lucky Rover, Regal Hound and rare Good Boy liveries.
Saving Rowboats
Captains who discover and dock a Rowboat to their ship during a game session will now find their Rowboat is saved, ready for them to set sail next time. Losing the ship, however, will also mean losing that precious Rowboat…
Repairing Rowboats
Players can now repair a damaged Rowboat! With a plank in hand, the sizeable crack in the floor of the boat can now be patched, rescuing it from a murky fate.
Rowboats docked to a Captained ship can now be repaired by the shipwright for free. Leaving a game session with a damaged Rowboat docked will also repair it ready for the next session.
Retaining Supplies Following Disconnection
Players who are offered the chance to rejoin a session after being disconnected from the game due to a sudden exit, game crash or network issue will now find that the supplies in their inventory are retained, allowing them to pick up exactly where they left off.
Mermaids During Hourglass of Fate Battles
Players who find themselves in the sea during an Hourglass of Fate Battle will now find that the mermaids appear much sooner and closer, helping them return to their ship more quickly.
Collector’s Chest Improvements
Players holding a Collector’s Chest can now scoop up small treasures directly from the ground, allowing them to store items more quickly.
Clear All Map Markers
Players can now quickly clear all map markers placed by their crew. Simply hover over a placed marker and select ‘Clear All Map Markers’.
Cashing In Recovered Resource Crates
Crews who ‘recover’ stolen Resource Crates are now able to sell them back to the Merchant Alliance or Sovereigns at any Outpost. Crews who purchase the crates are still prevented from selling them back directly!
Extra Cooking Stoves
Each ship now offers two stoves for players to cook up a hearty meal for their crew.
Fruit Crate Contents
Fruit Crates purchased from the Merchant Alliance will now contain a variety of fruits, instead of just bananas.
Bait Keybinding
Keen anglers can now assign a keybind to their bait, allowing them to cycle through the different bait types and be ready to cast more quickly.
Updates
Reputation Menu Improvements
The Reputation pane within the Pirate’s Log has now been redesigned, providing an improved overview of the various Trading Companies and player progression.
Pirate Emporium
Show off your personal style with purchases from the Pirate Emporium! Pick up exclusive cosmetics such as ship liveries, costumes, weapons, pets and emotes using your Ancient Coins, purchasable with real money. Head to the Pirate Emporium page to browse and buy the latest additions!
New Items – Now in Stock!
Silver Sepulchre Ship Collection
Silver Sepulchre Weapon Bundle
Silver Sepulchre Clothing Bundle
Silver Sepulchre Lantern
Crimson Crypt Ship’s Crest
Friend or Fright Emote
Graveyard Grim Pets (time-limited for Halloween, will return next year)
Skeleton Pets Return (time-limited for Halloween, will return next year)
Paradise Garden Blunderbuss (free!)
Crypts and Creatures Bundle (Steam Store)
Outpost Cosmetics
New Outpost Stock!
The Outpost weaponsmiths and shipwrights have received a shipment of items from the brand new Gold Leaf set. Players are able to purchase the Gold Leaf ship set and weapons, all available for gold.
Season Three Legacy Cosmetics
Cosmetics previously available during Season Three have now arrived in Outpost shops and can be yours in exchange for Doubloons!
Pirates can purchase the Daring Deceiver clothing set, along with a range of unique one-off items that were available during this Season. Pirate Legends can also purchase Sudds’ Jacket and the Ferry of the Damned Figurehead.
The time-limited Blue Horizon items, however, remain exclusive to players who participated in Season Three.
Fixed Issues
Gameplay
The Legendary Search for the Skull of Destiny Voyage is once again available from the Pirate Lord and shipwrights!
Players who complete all Commendations across the three Legend of Monkey Island Tall Tales will now obtain the Legend of Monkey Island Commendation and gain access to the Monkey Island Shanty.
Crews who sneak aboard a rival ship and place a Gunpowder Barrel will no longer cause a ‘Treasure Donated’ notification to be shown to the rival crew. Consider a more thoughtful ‘donation’ next time!
‘The Quest for Guybrush’
Pickpocketing Guybrush should now have an appropriate animation and show updated iconography.
The rings of fire in the circus will continue to appear lit when viewed from above.
Players can no longer see through the environment near the top of the waterfall next to the troll’s bridge.
‘The Lair of LeChuck’
Crews returning to this Tall Tale from a checkpoint will now see characters in the correct locations and the correct notifications as they play through it.
A range of visual, audio and animation improvements have been made across the Tale to improve the level of polish.
If the Mad Monkey ship sinks during the fight, the Root Beer Cannonballs will no longer revert to regular cannonballs.
Guybrush will now stay closer to players when moving through the catacombs.
Guybrush and Elaine now fire Root Beer Cannonballs instead of regular cannonballs.
Players can now use the three-hit sword combo when fighting LeChuck in the church.
Passing through a lava waterfall during the ship chase will now cause players to take damage as intended.
Admiral Coco can now be interacted with after the Golden Monkey Idol retrieved from the Mast Trap has been placed.
Players are now able to push the cannon after greasing it with the Banana Grease.
Players can still use the Primitive Art after placing all the Golden Monkey Idols.
Players can no longer climb into the front-facing cannons aboard the Headless Monkey while other characters are using them.
The notification when finding the Stockade Key now appears properly for all players.
Text improvements have been made across the tale to improve localisation, ensure dialogue and subtitles are correct and any placeholder text has been removed.
Environment
Environment improvements have been made to prevent players becoming stuck or launched into the air while navigating The Reaper’s Lair, Wanderers Refuge, Molten Sands Fortress, Shark Bait Cove, The North Star Seapost, Dagger Tooth Outpost and the path to the Pirate Legend Hideout.
Sea Fort keys dropped by defeated Captains should no longer become stuck in the environment.
During a Skeleton Fort at Skull Keep or Lost Gold Fort, the Skeleton Lord should no longer become stuck within rocks on the island shore.
Players can no longer get under the environment when shooting themselves out of a cannon at certain points around The Reaper’s Hideout.
Players who shoot themselves from cannons into stone archways at sea will no longer find themselves stuck in the rocks.
There will no longer be a dark space visible when the passage is open at the Shrine of the Coral Tomb.
Fire effects will no longer appear on parts of wooden and metal tavern structures at Morrow’s Peak Outpost.
The wooden platform at the shipwright’s shop on Ancient Spire Outpost is now fully connected to the ceiling surface.
Items placed on the edges of the lift to the Reaper’s Lair will no longer have a chance of slipping through the cracks and falling below.
Players are no longer able to swim under the environment in the Shrine of Ancient Tears.
Player can no longer walk on the ocean floor east of the Shrine of the Coral Tomb.
There is no longer an invisible wall blocking the path when exploring Old Sailor Isle during the Maiden Voyage.
Players visiting Thieves’ Haven will no longer find that rain is falling into caves and affecting combat with Skeleton forms.
Players can no longer move through the scenery in multiple areas of the Pirate Legend Hideout.
Players can no longer walk through the table in the Sovereigns’ tents.
‘A Pirate’s Life’ – Players can now consistently pick up the Cursed Captain’s skull after placing it at Poor Dougie’s grave.
‘A Pirate’s Life’ – Players should no longer be able to become stuck behind the shipwreck hull after opening the first gate.
‘Captains of the Damned’ – Players are no longer able to see through the wall of the Fort in the second chapter.
‘Captains of the Damned’ – The lanterns on the Wicked Wench now display correctly.
‘Dark Brethren’ – Players can no longer walk through the pipe organ in the Chamber of Sorrow.
‘Shores of Gold’ – Players will now be able to retrieve the Gold Hoarder’s skull if placed down by the Vault entrance.
Accessibility
Within the front end, the ‘Select a Ship Type’ screen is now narrated for players who enable ‘Let Games Read to Me’.
Visual and Audio
Crews completing a Sea Fort or Skeleton Fort should no longer hear the music for the encounter continue.
The Merchant Alliance Pistol has been polished and now shows the correct texture on its metal parts.
Pendragon’s Pocket Watch no longer runs three minutes slow.
Paintings placed within a Brigantine’s interior should no longer show a nail protruding through the frame.
The Burning Blade Sails no longer show a floating piece of material.
Crews equipping the Fearless Servant Figurehead will now see the correct item on their ship.
The impact hole from a fired cannonball will now appear consistently.
Textures now appear correctly on the Flaming Jackal Eye of Reach.
After swigging a tankard of grog, a pirate’s hands will no longer intersect with their bodies when wiping their mouth.
The Mountain of Crockery Trinket is now seated correctly when placed on shelves.
Performing the Evildoer Dance Emote now displays the correct animation.
Performing the Touch Grass Emote will no longer rain down an endless shower of pebbles.
Players equipping the Gold Curse alongside the Sovereign Jacket will now find the Curse displays correctly on the arms.
The Ashen Dragon and Shackled Phantom Hulls now glow at a consistent brightness.
Performance and Stability
Ongoing improvements made to server stability to reduce instances where players are disconnected from their session.
Known Issues
To learn more about known issues in Sea of Thieves currently being tracked and their status, head over to our Known Issues support site article.
Check our web article for more information and Known Issues.
1.0.0.19 Changelog
Game
Added: Helicopters as a possible target for Task Destroy in CombatOps on Arland
Added: Conflict - Reintroduced XP rewards for supply deliveries
Added: Vehicle_ResourceComponent_Base Component Template for SCR_ResourceComponent which can be used to configure resource systems on vehicles easily
Fixed: AI - Loitering AI in Conflict sometimes ignores the enemy
Fixed: Resource/Supply containers were not unregistering from interactors (Services, bases, vehicle actions, etc.) when rights or interaction rules changed
Multiplayer
Fixed: Some vehicle lights would immediately go out again when switched on by a client
Fixed: Vehicle parts (rotors, wheels, etc.) couldn't be healed
Fixed: HitZone.Handle damage would not deal damage sometimes
Playable Content
Added: ScenarioFramework - Compositions of common Tasks
Fixed: ScenarioFramework - Additional QRF groups in CO weren't spawning on the server
Icons with text have been changed to pure image icons. (It's hard to say if this has reduced the difficulty of getting started, but the interface is cleaner.)
TOMORROW, we’ll all dive into our Halloween Playtime that starts at 4 PM UTC and lasts all weekend! Special missions + exclusive Boss & Weapon skins, details and the schedule here ⏩ https://link.medium.com/X0Gm8Znz1Db
Legendary Hoplite has started a special playtest session! Your dedication and valuable feedback provided during the previous demo and prologue versions have all been noted, worked on, and used to improve the game, so we'd like to invite you to join our new playtest.
Here's a glimpse of the monumental improvements awaiting you in this playtest:
1. Unlock the Saga:
Embark on an odyssey through Chapters 2 and 3, where myth and strategy intertwine.
Encounter a plethora of new adversaries, each wielding terrifying powers to challenge even the mightiest of heroes.
2. Rebalanced and Reimagined:
Substantial balance improvements, ensuring a more engaging and strategic gameplay experience, and far less frustration!
Feast your eyes on captivating visual upgrades that bring the mythical landscapes to life, making the battlefield more immersive than ever.
3. Arsenal of the Gods:
Arm yourself with brand-new weapons forged by the mighty Hephaestus himself.
Explore their unique powers and unleash divine devastation upon your foes.
4. War Techniques Unleashed:
Introducing the War Technique feature—unlock all military branches and unleash strategic prowess on the battlefield.
Command your forces with unparalleled precision, turning the tide of battle in your favor.
5. Unleash Heroic Potential:
The gods have seen fit to grant your hero all new passive abilities!
6. Challenge Awaits, Rewards Beckon:
Immerse yourself in the Challenge and Reward system for each level, adding a new layer of excitement and accomplishment.
Conquer challenges to reap glorious rewards, proving your mettle as the true defender of Olympus.
How to participate in the Legendary Hoplite Playtest?
Visit our store page (simply click on the button below) then scroll down to find the "Join the Legendary Hoplite Playtest" and click on the "Request Access" button!
As this is still a playtest, your constant insight and feedback will be invaluable to us as we work towards perfecting Legendary Hoplite.
About Legendary Hoplite
A combination of Action RPG and Tower Defense: slay monsters, find weapons, upgrade your armies, defend your base… Prevent humanity from extinction at the hands of monsters from Greek mythology and ancient tribes. Don't let them cross the gate, commander!
A special feedback form will be made available in-game, but you are welcome to ask your questions here, or on any of our Social Media platforms.
NPCs have finally hit Jank Cube! Right now its just a basic assortment of physics dummies, but theres more to come, was trying to get something out since its been a little while since the last update.
Since then I upgraded to Unity 2021, which should generally improve visuals and preformance, win win. What NPCs are available right now? Idle Dummy: This dummy is immune to all damage, and simply stands and waits, what for, we don't know. Follower Dummy: This dummy is also immune to damage, but will follow you around! Killable Dummy: This dummy is NOT immune to damage, and can die easily, but will still do his best to follow you around, wherever you might go. Target Dummy: This last dummy is not immune to damage, but alike the idle dummy will just stand around, menacingly, waiting. The dummies are overall pretty fun to just play around with, they're pretty top heavy and have poor balance so you can easily knock em by grabbing their legs.
What else is new? General adjustments to an assortment of things, alot of setup for future content. Also, all ingame sfx are now 3D meaning if you throw an object to the other side of the map you probably wont hear it! What NPCs can you expect? I'd like to add a couple more dummies, but also maybe some NPC's of existing characters, like the playable character, would be neat. I'm also still working on more physics tools alike the Gravity Manipulation Device, but focus right now is NPCs.
I know this is a massively requested thing, so I hope you all enjoy!
New Steyr Arms Pack for Way of the Hunter is available now!
Bratislava, Slovakia / Vienna, Austria - October 19, 2023: Today, THQ Nordic released the new Steyr Arms Pack for Way of the Hunter! The Steyr Arms Pack is available for $4.99 and includes the following rifles:
Steyr-Gams
The brand new Steyr-Gams, which will be available in Way of the Hunter exclusively before it is even sold in stores. The Steyr-Gams is the ideal rifle for high alpine hunting, based on the proven Ultra-Light rifle. It features an optimised scout barrel and an integrated picatinny rail for precise optics mounting. The innovative combination of carbon stock and state-of-the-art 3D printing technology creates an ultra-light rifle of the highest quality and precision.
Steyr SSG M1
Intended for mid-sized big game, the SSG M1 rifle can meet the most demanding mission requirements. Based on traditional virtues like precision and reliability, it also boasts a new multi-function chassis not found in any other rifle.
Steyr Mannlicher Cl II Fullstock
High reliability, maximum precision, convenience of use, the Steyr Mannlicher CL II is one of the better options when it comes to dealing with the biggest and most dangerous game.
Steyr Monobloc ARMAD Green-Brown
An all-steel weapon made according to military standards for ultimate ruggedness. New "monobloc" construction—the barrel and housing are made from a single piece for unbeatable accuracy. A top ergonomic stock with numerous, innovative options for customization. This limited edition uses high-grade ARMAD steel and features a green-brown finish.
The Steyr Arms pack introduces 4 new hunting rifles to Way of the Hunter, including the Steyr-Gams – a newly announced high alpine hunting rifle available in Way of the Hunter exclusively before it is even sold in stores.
Featuring an optimised scout barrel and an integrated picatinny rail for precise optics mounting, as well as the innovative combination of carbon stock and state-of-the-art 3D printing technology, the Steyr-Gams is an ultra-light rifle of the highest quality and precision.
The Steyr Arms pack also adds the Steyr SSG M1 for precision and reliability, the Steyr Mannlicher CL II Fullstock for the biggest and most dangerous game, and the all-steel Steyr Monobloc ARMAD Green-Brown for ultimate ruggedness.
We also recently released a roadmap, giving you an idea what's coming soon to Way of the Hunter!
New scopes
Additional Hunter Sense customization options
Encyclopedia filtering option for animals
Camera movement (head bobbing) improvements
Pause function customization option
Rare fur for various animals
The Steyr Arms Pack is available at an SRP of € 4.99 / $ 4.99 / £ 3.99. The base game is required to use the DLC pack. Way of the Hunter is available for PC, PlayStation®5, and Xbox Series X|S at an SRP of $ 39.99 / € 39.99 / £ 34.99.
Celebrate our heroes with us in the new accolades trailer for Trine 5!
Vienna, Austria / Helsinki, Finland - October 19, 2023: Once again Pontius, Zoya, and Amadeus were successful, finding a way to not only save the kingdom but also win the hearts of players and critics alike. With so many positive reactions, we are so proud of what Frozenbyte have created!
With media outlets like IGN, Videochums, and Screen Rant - just to name a few - sharing positive words about Trine 5: A Clockwork Conspiracy, THQ Nordic is delighted to share those with you as well! Not just media but the whole community have enjoyed the game, mirrored by the ratings on Metacritic (ranking from 79-81) and Steam (an impressive 94% positive) alike.
Here are some of our favorite quotes to celebrate Trine and its heroes:
"One of the best co-op puzzle-platformer series out there" - IGN, 8/10 "Certainly game of the year material" - Videochums, 9.2/10 "A great choice for some fun with friends" - GamingBolt, 8/10 "The most engaging and accessibly entry yet" - Shacknews, 9/10 "Sure to leave players with a smile on their face" - Screen Rant, 4/5 "Compelling puzzles, chaotic combat, and perfect presentation" - Push Square, 8/10 "Easily the best of the Trine series in all aspects" - Xbox Tavern, 10/10
Dive into the world of Trine! Wield magic as Amadeus, the master of arcane arts, swing your sword as Pontius, the knight in shining armor (who loves pie!), or play as the cunning thief Zoya - the choice is yours! An action-packed journey awaits our heroes of Trine. Battle monsters and solve puzzles to save your friends and family in time!
Trine 5 is developed by Frozenbyte in Helsinki, Finland and is available for PC, PlayStation®4, PlayStation®5, Xbox One™, Xbox Series S/X™, and Nintendo Switch™ at an SRP of € 29.99 / $ 29.99 / £ 24.99.