-Added PivotTurning to the B1Bis and swapped the main and sub weapons. -Increased the Damage of the Calliope Rockets from 6 to 8 and added spread to all rocket projectiles. -Increase the armor damage of small-caliber HE shells and decreased the armor damage of large-caliber HE shells. -Reduced the rank of the Ostwind from 3 to 2. -Optimized the sub turret's targeting range, which is now increased by approximately 20%. -Added Traditional Chinese localization.
Dwarves: Glory, Death and Loot Playtest - ichbinhamma
- Forest background changed to autumn - Loot chests will now be displayed as pumpkins - Increased 'Wizardry' formation chance from 20% to 25% - 'Pack of Thieves' formation now also adds 1 max stack of poison per Thief - Arrows can no longer become stuck in a character if they have been blocked/dodged/parried - Changes to 'Axe Throw': -- Throws an additional axe for every 40 STR -- Axes cannot be blocked or dodged - Changes to 'Tornado' -- Now deals physical damage based on INT for all races -- Base damage is 0.25 x INT [Dragon damage was 0.1 x INT] -- Damage will be dealt on impact and every 0.05s -- Damage cannot be blocked or dodged - The following attacks cannot be dodged: -- Smite (base attack and 'Deliverance') [unchanged] -- Thunder (base attack and 'Thunderstorm') [unchanged] -- Pyromaniac [unchanged] -- Staggering Shot [new] -- Axe Throw [new] -- Tornado [new] - Fixed a bug where raid bosses could appear in a tavern brawl - Fixed a bug where Holy and Dark Crystal where not displayed on activation
Apologies for the patch info delay. Thanks for your patience! đđâ¨
Prepare to dive into a world of intensified action and demonic encounters with Bloodhound's latest update! Delve into the heart-pounding thrill of:
Enhanced camera movements for seamless walking, providing immersive exploration đļââī¸
Smoother transitions during sprints, enhancing your speed and agility in combat đââī¸đ¨
Dynamically enhanced camera movements for lightning-fast dashes and strategic maneuvers âĄ
Improved shooting sensations across various weapons: Revolver, Shotgun, Assault Rifle, Crossbow, Harpoon Shotgun, Rocket Launcher, Minigun, and Railgun, ensuring a satisfying combat experience đĢđĨ
Crisp hit impact sounds, ensuring every strike feels powerful and satisfying đĨ
Enhanced combat immersion with 2D hit reaction sounds for select enemies, from Fanatic Cultists to Demon Berserkers, heightening the intensity of battles đļđŋ
Refined collision zones on Akt1_Map1, providing smoother navigation and challenging encounters đēī¸đĨ
Captivating storytelling through a captivating comic-style opening cutscene, setting the stage for your demonic adventures đŦ
Full control over your experience with 'Skip All Cutscene' and 'Skip Cutscene Page' options, conveniently accessible via ESC/space, allowing you to tailor your gameplay âī¸
Seamless gameplay with a default FPS limit of 60 (opt for unlimited FPS in display settings), ensuring a smooth and responsive gaming experience đšī¸
Enhanced Minigun sound volumes, adding depth and intensity to your demon-slaying exploits đ
Other minor improvements and fixes.
Coming soon! For the Prologue, we'll release free DLC, sneak peek below! đâ¨
"Bring the Bloodhound world fully into the retro dimension đšī¸ and enjoy juicy old-style gameplay! o7. đ Dive in and embrace the challenge! đŽđĨ"
We've been hard at work, reading your reports, listening to what you've got to say, and working on Alaskan Road Truckers to fix bugs and patch issues.
The first major patch has just launched - Patch #1 addresses a number of issues, here's what's new:
Patch Notes
Numerous optimization fixes
Small changes to tutorial links with guide
Fix for missing Skins for Trucks and added Ranch Bumper to Mother Truckers Edition DLC
Warnings when player id trying to lock/unlock trailer
Minor translation fixes
Fixes for customizable parts in Eagle One truck
Rest slider focus fix
Mirrors render fix
Hospital collision fix
HQ flickering fix
Tire Workshop door access fix
Fixed many bugs on the map, including several "bumps"
Truck lights optimization
Eagle One hood animations fix
Truck chains interaction tweak
Trees tweak
Biker Jacket set
Chains should now properly load
Fixed the problem with task refresh on UI
Removed save load cheats from distribution builds
Chains interaction size tweak
Some trailers and trucks tweaks
Massive fixes for parking spots
Changed Max Speed for Conveyor C-87-C
Fixed infinite loading when savegame was made from inside of the truck
Added scalebox to rim part of the tire workshop menu
Tweaked Fuel Consumption for all the Trucks
Next Steps
Of course, our work continues. If you encounter issues, bugs, technical issues, or crashes - please let us know. You can do so either on our Discord or on our Steam Discussion Forum. We'll be continuing to update the game post-launch, and will be working on issues as they arise.
In the next version 0.22.0, the exclusivity period for a number of items will expire. Please visit our website to learn about the new content that will get into Army Surplus Containers and become available for purchase for Fragments.
A new Fishing Minigame replaces the old one. The new fishing minigame is not 100%, I will continue working on both the visual, sound, and content. Let me know what you think! :)
A tiny demo surprise, two more days to play.
Bug Fixes:
Not able to activate blueprint from action inventory
If you reached health point 7 you get 217 health instead of 21 health
Using Monkey Mortar on your ship could potentially break the game
All blueprints were registered as common (even if you used better-quality blueprints)
Fixed some flying swords in sea battle
Item pop-up (when items are gained with "magnet"), could in rare cases stay over the player until you exit the scene.
What is next:
I will start working on a bigger update, the new player island. This will require some time, but when it is ready it will be partly part of the demo.