Colorspace - MrEliptik
The update I pushed yesterday broke the resolution and the transition screen on the steam deck. It should now be fixed!

➕ Additions
🔨 Modifications
🐛 Bug fixes
  • Transition screen on Steam Deck
  • Screen resolution on Steam Deck
  • Labels missing for controls on pause menu

Enjoy 😎
Oct 19, 2023
Multi Turret Academy Playtest - Flzzyf
-Added PivotTurning to the B1Bis and swapped the main and sub weapons.
-Increased the Damage of the Calliope Rockets from 6 to 8 and added spread to all rocket projectiles.
-Increase the armor damage of small-caliber HE shells and decreased the armor damage of large-caliber HE shells.
-Reduced the rank of the Ostwind from 3 to 2.
-Optimized the sub turret's targeting range, which is now increased by approximately 20%.
-Added Traditional Chinese localization.
Oct 19, 2023
Party Animals - Andy
Bug Fixes
  1. Fixed an issue where double-clicking did not exit the running mode after entering it
  2. Fixed an issue where the mouse rotation speed slows down as the frame rate increases
  3. Fixed an issue where searching with friends alias did not work in the friend list
Optimizations
  1. Added Australia and South America to the server region options
  2. Added camera rotation speed settings for keyboard
  3. Hide voice bubbles when the in-game UI is turned off
  4. Hide voice bubbles when player names are not displayed
  5. Custom lobby names, on-screen text chat, and private messages now support Korean and Thai (not yet supported for player names)
Oct 19, 2023
Dance Dash Beatmap Editor - boven
  • Removed obstacle sound effects
  • Updated NPS calculation method
  • Added custom sound effect feature
  • Added button to jump to mod.io game page
  • Can directly export zip files for easier upload
Oct 19, 2023
Dwarves: Glory, Death and Loot Playtest - ichbinhamma
- Forest background changed to autumn
- Loot chests will now be displayed as pumpkins
- Increased 'Wizardry' formation chance from 20% to 25%
- 'Pack of Thieves' formation now also adds 1 max stack of poison per Thief
- Arrows can no longer become stuck in a character if they have been blocked/dodged/parried
- Changes to 'Axe Throw':
-- Throws an additional axe for every 40 STR
-- Axes cannot be blocked or dodged
- Changes to 'Tornado'
-- Now deals physical damage based on INT for all races
-- Base damage is 0.25 x INT [Dragon damage was 0.1 x INT]
-- Damage will be dealt on impact and every 0.05s
-- Damage cannot be blocked or dodged
- The following attacks cannot be dodged:
-- Smite (base attack and 'Deliverance') [unchanged]
-- Thunder (base attack and 'Thunderstorm') [unchanged]
-- Pyromaniac [unchanged]
-- Staggering Shot [new]
-- Axe Throw [new]
-- Tornado [new]
- Fixed a bug where raid bosses could appear in a tavern brawl
- Fixed a bug where Holy and Dark Crystal where not displayed on activation
Bloodhound: First day in hell - Kruger & Flint Productions


https://store.steampowered.com/app/2270130/Bloodhound_First_day_in_hell/

Hello again Demon Hunters! o/

Apologies for the patch info delay. Thanks for your patience! 🙏🕒✨

Prepare to dive into a world of intensified action and demonic encounters with Bloodhound's latest update! Delve into the heart-pounding thrill of:

  • Enhanced camera movements for seamless walking, providing immersive exploration đŸšļâ€â™‚ī¸
  • Smoother transitions during sprints, enhancing your speed and agility in combat đŸƒâ€â™‚ī¸đŸ’¨
  • Dynamically enhanced camera movements for lightning-fast dashes and strategic maneuvers ⚡
  • Improved shooting sensations across various weapons: Revolver, Shotgun, Assault Rifle, Crossbow, Harpoon Shotgun, Rocket Launcher, Minigun, and Railgun, ensuring a satisfying combat experience đŸ”ĢđŸ”Ĩ
  • Crisp hit impact sounds, ensuring every strike feels powerful and satisfying đŸ’Ĩ
  • Enhanced combat immersion with 2D hit reaction sounds for select enemies, from Fanatic Cultists to Demon Berserkers, heightening the intensity of battles đŸŽļđŸ‘ŋ
  • Refined collision zones on Akt1_Map1, providing smoother navigation and challenging encounters đŸ—ēī¸đŸ’Ĩ
  • Captivating storytelling through a captivating comic-style opening cutscene, setting the stage for your demonic adventures đŸŽŦ
  • Full control over your experience with 'Skip All Cutscene' and 'Skip Cutscene Page' options, conveniently accessible via ESC/space, allowing you to tailor your gameplay â­ī¸
  • Seamless gameplay with a default FPS limit of 60 (opt for unlimited FPS in display settings), ensuring a smooth and responsive gaming experience đŸ•šī¸
  • Enhanced Minigun sound volumes, adding depth and intensity to your demon-slaying exploits 🔊
  • Other minor improvements and fixes.

Coming soon! For the Prologue, we'll release free DLC, sneak peek below! 🙂✨

"Bring the Bloodhound world fully into the retro dimension đŸ•šī¸ and enjoy juicy old-style gameplay! o7. 🎉 Dive in and embrace the challenge! 🎮đŸ”Ĩ"



https://store.steampowered.com/app/2535550/Juicy_Retro_Style__Bloodhound/

https://store.steampowered.com/app/1926270/Bloodhound/

Join us and let the demonic adventures begin! 🎮đŸ”Ĩ

Bloodhound Team
From Players for Players! o7
Alaskan Road Truckers - Theoban
Hello truckers!

We've been hard at work, reading your reports, listening to what you've got to say, and working on Alaskan Road Truckers to fix bugs and patch issues.

The first major patch has just launched - Patch #1 addresses a number of issues, here's what's new:
Patch Notes

  • Numerous optimization fixes
  • Small changes to tutorial links with guide
  • Fix for missing Skins for Trucks and added Ranch Bumper to Mother Truckers Edition DLC
  • Warnings when player id trying to lock/unlock trailer
  • Minor translation fixes
  • Fixes for customizable parts in Eagle One truck
  • Rest slider focus fix
  • Mirrors render fix
  • Hospital collision fix
  • HQ flickering fix
  • Tire Workshop door access fix
  • Fixed many bugs on the map, including several "bumps"
  • Truck lights optimization
  • Eagle One hood animations fix
  • Truck chains interaction tweak
  • Trees tweak
  • Biker Jacket set
  • Chains should now properly load
  • Fixed the problem with task refresh on UI
  • Removed save load cheats from distribution builds
  • Chains interaction size tweak
  • Some trailers and trucks tweaks
  • Massive fixes for parking spots
  • Changed Max Speed for Conveyor C-87-C
  • Fixed infinite loading when savegame was made from inside of the truck
  • Added scalebox to rim part of the tire workshop menu
  • Tweaked Fuel Consumption for all the Trucks
Next Steps
Of course, our work continues. If you encounter issues, bugs, technical issues, or crashes - please let us know. You can do so either on our Discord or on our Steam Discussion Forum. We'll be continuing to update the game post-launch, and will be working on issues as they arise.

Don't forget if you haven't grabbed it yet, you can get Alaskan Road Truckers with a 10% discount during the launch week - go go go!
https://store.steampowered.com/app/849100/Alaskan_Road_Truckers/

Thank you for playing Alaskan Road Truckers - we'll see you on the road!
Stay in Touch
Join our Discord: https://discord.gg/7nzKkAVgN4
Like us on Facebook: https://www.facebook.com/alaskanroadtruckers
Follow us on Twitter: https://twitter.com/alaskantrucksim
Follow us on Instagram: https://www.instagram.com/alaskanroadtruckers/
Follow us on TikTok: https://www.tiktok.com/@alaskan.road.truckers
Check out the Alaskan Road Truckers wiki:
https://alaskanroadtruckers.wiki.gg/wiki/Alaskan_Road_Truckers_Wiki
Caliber - mr.somick


In the next version 0.22.0, the exclusivity period for a number of items will expire. Please visit our website to learn about the new content that will get into Army Surplus Containers and become available for purchase for Fragments.

Learn more.
Limbus Company - ProjectMoon


Oct 19, 2023
Seablip - jardar
New
  • A new Fishing Minigame replaces the old one. The new fishing minigame is not 100%, I will continue working on both the visual, sound, and content. Let me know what you think! :)
  • A tiny demo surprise, two more days to play.

Bug Fixes:
  • Not able to activate blueprint from action inventory
  • If you reached health point 7 you get 217 health instead of 21 health
  • Using Monkey Mortar on your ship could potentially break the game
  • All blueprints were registered as common (even if you used better-quality blueprints)
  • Fixed some flying swords in sea battle
  • Item pop-up (when items are gained with "magnet"), could in rare cases stay over the player until you exit the scene.

What is next:
  • I will start working on a bigger update, the new player island. This will require some time, but when it is ready it will be partly part of the demo.

Have a wonderful day!
- Jardar
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