Oct 19, 2023
SnowRunner - liz
Hello Runners!

A new update is now available on PC!
Please make sure to let us know if you encounter any trouble with this patch. Thank you!

New content:

  • [DLC] New region, Scandinavia – a region consisting of 2 new maps set in North Europe.
  • [DLC] New trucks:
    • Neo Falcon 2000
    • Burlak 6x6
  • [DLC] New addons and trailers:
    • Multi-purpose Cargo Module
    • Large Service Scout Trailer
    • Service Scout Trailer
    • Oil Field Flatbed (Kenworth)
    • Oil Field Flatbed (Consumables) (Kenworth)
British Columbia region fixes:

  • Fixed a bug where the lamppost lighting looked unnaturally near the bridge on the “Duncan Bay” level
  • Fixed a bug where landmark of the “Bridge” was missing on the map after completing the “Drilling Station Bridge” task of the “Duncan Bay” level
  • Fixed a bug where Scout Fuel Carrier from “Fuel for the law enforcement” contract was not removed upon completion
  • Fixed a bug where Service Hub locked behind “Second Garage Construction” was not actually locked
  • Fixed a bug where the delivery zone of the “Don't drop it!” task was displayed on the power line tower to the south on the “Duncan Bay” level
Yukon region fixes:

  • Fixed a bug where “Crafting Zone” icons didn't have black contour and blend into the background on the minimap in “Flooded Foothills” level
  • Fixed a bug where the “Fog of the War” was not dissipated on the minimap while moving on the “Flooded Foothills” level
Vehicles improvements:

  • Kenworth 963:
    • Fixed a bug where the headlights were too dim for some upgrades of the “Kenworth 963” truck
    • Fixed a bug where sometimes cabin of the “Kenworth 963” truck tilted to the left wheel while previewing the “LK-2NY” addon after entering the Garage
    • Added the ability to install a mini crane for a 3 slots platform on Kenworth 963
    • Removed snow from the cabins of Kenworth 963 when playing from 3rd person view
Other improvements:

  • Fixed a bug where snorkels' textures were partially broken
  • Added the ability to attach trailers when using medium logs for ZikZ 612H "Mastodon"
  • Reduced crane weight of LK-2-NY crane
  • All Tatra trucks are now available for purchase in the new region
  • Fixed spawn trailers on ZiKZ 566A
  • Made changes to the lighting of cars: Land Rover Defender, Caterpillar CT681 and Rezvani
  • Fixed a bug where lighting without a light source was displayed on the “Crossbar Fog Lights” bumper for the “Kenworth 963” truck
Co-op:

  • Fixed a bug where the truck couldn’t be refueled from the addon or trailer in the coop session
  • Fixed a bug where in the pop-up window, users did not see each other's trucks in the coop session and cannot refuel each other
  • Fixed a bug where the “Oil Barrels” cargo for “Flaming Barrels” contest didn't appear for guests after accepting the contest on the “Island Lake” level, Michigan
  • Fixed a bug where the “Cement” cargo for “Cement Delivery” contest didn't appear for guests after accepting the contest on the “Zimnegorsk” level, Taymyr
Other Changes:

  • Fixed a bug where was an incorrect crane reference distance winch points with trailers
  • Fixed a bug where the “locator” partially disappeared, when the lights were on at evening and night in “Cockpit Camera” mode
  • Fixed a bug where some parts of the active zones and markers disappeared in the cockpit mode with 8.30 p.m. to 7.00 a.m. when the headlights are turned on
  • Fixed a bug where the sun and moon rays had some unnatural blinking when passing through the trees on any level
  • Fixed a bug where the truck could be refueled from nothing when “Refuel” function was pressed beyond any fuel source refueling radius
  • Fixed a bug where the scout addons with the fuel canisters couldn’t be refilled by the “Fuel Tank” addon from another truck
  • Fixed a bug where the “Cloud save application error” message appeared after accepting the save transfer on the target platform, on PROS
  • Fixed a bug where after being constructed, the log bridge in the “Institute” map was not shown on the map
  • Fixed a bug where the shadows of the rocks and trees changed the position while moving camera near them in the evening and in the morning near the “Bridge to the Island” task zone area of the “Urska River” level, Amur
  • Fixed a bug where the tree shadows appeared in the “Garage” interior
  • Fixed a bug where the “Tuz Scout” was clipping into ground surface at the start of the “Wise Old Bird” contract on the “Burning Mill” level, “Tennessee”
  • Memory optimization
  • Different collision fixes
  • Different shadows fixes
  • Various visual fixes
  • Localization fixes
Mod editor:

  • The "Pack terrain for pc only" button was added (Generates a PC only paсk for tests)
  • Fixed a bug where the trailer didn't freeze without indication of the Animation Name
  • Fixed a bug where the trailer became dynamic after loading the session
  • Fixed a bug where errors occurred when opening the “Addons” menu for the truck
"SnowRunner Editor Guide":

  • Added info on FreezeTrailer feature, see "5.16.5. Freezing and Unfreezing Trailers"
  • Added info on usage of the same identifier of the truck/trailer in multiple truck delivery objectives and info on the new "Alternative restart zone" option, see "5.16.1.2. Delivery of the Truck (“truckDelivery” section)"
"Integration of Trucks and Addons" guide:

Chapter 20. Powered Constraints was added:
  • 20.1. Powered Constraints: Overview
  • 20.1.1. Main Principle
  • 20.1.2. Main Aspects of Setup in XML
  • 20.2. Actions. Their Mapping to Buttons (modified, previously named as "17.1.3. Actions. Buttons for Controlled Constraints")
Descriptions of main tags and attributes related to Powered Constraints were added:
  • 8.11. <PoweredConstraints>
  • 8.11.1. <Chain>
  • 8.11.2. <Group>
  • 8.11.2.1. <Constraint>
  • 14.7. <PoweredConstraints> (link to 8.11)
  • Sections 8.4.2.1. <Constraint> and 8.4.2.1.1. <Motor> were modified correspondingly
  • 8.8. <GameData> was modified (added info about "NE" as a possible value of the Country attribute)
Warhammer: Vermintide 2 - [Fatshark] Quickpaw


Heroes!

We are incredibly excited to announce the launch of Patch 5.1.0 and with it, the release of Sienna's new Career: the Necromancer! Just in time for Geheimnisnacht...

On top of the Necromancer, this patch introduces some bugfixes, feature tweaks, and optimization improvements, including a massive shrink to the install size of the game!



The Necromancer is a new Career for Sienna Fuegonasus. This DLC contains the new playable career with its own talent tree and abilities, two new weapons, cosmetics, and more!

https://store.steampowered.com/app/2585630/Warhammer_Vermintide_2__Necromancer_Career/
https://store.steampowered.com/app/2585640/Warhammer_Vermintide_2__Necromancer_Cosmetic_Upgrade/

Necromancers raise the dead to fulfill their every command. Drawn to the Dark Magic following a battle with her twin sister Sofia, Sienna now strides into battle at the head of a company of skeletons, wielding a Soulstealer Staff and Ensorcelled Reaper to bestow the gift of death upon her foes.

As a Necromancer, Sienna will be able to slay her foes with most of her existing arsenal, as well as the two new, unique weapons!

The Ensorcelled Reaper is a threatening two-handed weapon with fantastic cleave and powerful impact. Its special attack causes Sienna to slam the weapon into the ground, releasing a blast of energy around her. This weapon is useable by all of Sienna's careers.

The Soulstealer Staff is a vile conduit of Necromantic magic. The primary attack fires a cursed bolt that bounces between enemies, staggering and applying a damage over time effect. The secondary attack earns the staff its namesake, by letting you target an enemy and ripping at its soul, dealing massive damage. This weapon is only useable by Sienna's Necromancer career.



PASSIVE ABILITY: MALEDICTION OF NAGASH

Sienna’s flames now burn with a cold, unearthly light that saps enemy vigour, causing them to suffer 20% additional damage from Sienna and her Servants.

PERKS:

  • Mistress of Death: Sienna can command her servants to Attack or Defend. She can also Release them to ventilate Overcharge.
  • Lifetaker: Killing an enemy grants 2% crit for 4 seconds. Max stacks 5.
  • Cold Flames: Sienna’s damage over time effects last 100% longer.

CAREER SKILL: RAISE DEAD

Sienna calls the dead to do her bidding, raising a company of 6 Skeleton Warriors to fight at her side. They last until destroyed, or until Sienna casts Raise Dead again.

COMMAND ITEM: ICON OF DEATH

Wielding this Icon, Sienna can issue commands to her skeletal minions! This Icon is stored in Sienna's potion slot when playing as a Necromancer. Don't worry, she still has room for a potion, as well!
  • Attack Command: Orders your skeletons to attack target enemy and increases their damage by 60% for 8 seconds.
  • Defend Command: Orders your skeletons to defend target area and reduces the damage they take by 80%.
  • Death's Release: Release a Skeleton from its servitude, instantly Ventilating 70% Overcharge.




LEVEL 5

  • Corpsemaker: Damaging multiple enemies in one swing with a melee weapon grants temporary health. Max 5 enemies.
  • Deathdealer: Melee killing blows restore temporary health based on the health of the slain enemy.
  • Life Leeching: Healing yourself with a First Aid Kit or a Healing Draught also heals your nearby allies for 20.0% of their maximum health. Clears any wounds.

LEVEL 10

  • Vanhel's Danse Macabre: +12% attack speed when 4 skeletons are alive.
  • Death Ascendent: Casting spells grants 5% ranged power for 6 seconds. Max stacks 5.
  • Reaping: Critical attacks have +25% power and unlimited cleave.

LEVEL 15

  • Mainstay: Deal 40% more damage to staggered enemies. Each hit against a staggered enemy adds another count of stagger. Bonus damage is increased to 60% against enemies afflicted by more than one stagger effect.
  • Smiter: The first enemy hit always counts as staggered. Deal 20% more damage to staggered enemies. Each hit against a staggered enemy adds another count of stagger. Bonus damage is increased to 40% against enemies afflicted by more than one stagger effect.
  • Enhanced Power: Increases total Power Level by 7.5%. This is calculated before other buffs are applied.

LEVEL 20

  • Cursed Blood: Critical attacks against enemies afflicted by the Malediction of Nagash cause them to burst, damaging nearby enemies based on the damage of the attack.
  • Soul Harvest: The Malediction of Nagash rips the soul from targets that die. Harvesting 8 souls causes the next attack to be a guaranteed Critical Hit.
  • Withering Touch: On releasing a Skeleton, all Sienna's attacks for the next 15 seconds ignite enemies, causing damage over time.

LEVEL 25:

  • Spirit Leech: Killing an elite enemy restores 15% cooldown.
  • Curse of the Undeath: Casting Raise Dead reduces damage inflicted on Sienna by 80% for the next 3 hits.
  • Lost Souls: Venting 20% overcharge unleashes a soul that steals health from a nearby enemy restoring 2 temporary health.

LEVEL 30

  • Army of the Dead: Raise Dead now causes Skeletons to remain for 20 seconds before decaying.
  • Barrow Blades: Skeletons now carry two cursed blades. When raised, and when attacking, they ignite enemies, causing damage over time.
  • Dread Seneschal: Increase Skeleton health and damage by 50%. Command Attack now orders a charge. Command Defend can be issued simultaneously.



GAME FILES REBUNDLING
With this patch, we are reworking how we store assets in the game files. Previously, each level kept a copy of each asset it would use in its own file, so even if the same asset was used in different levels, each level would have its own copy. This was done to optimize loading times on HDDs, as storing assets this way would make loading into the map much faster.

However, as the game kept expanding, and specially after the addition of Chaos Wastes, the resulting install size was becoming a bit much. We've rebundled the game so that now we only store a single copy of a good chunk of our assets. The result is that we've managed to shrink the install size from 100.89 GB (pre-Necromancer install size) to 58.87 GB for this patch! Hell yes.

LOADING ALGORITHM CHANGE

The above mentioned change should mean that while the install size got smaller, the load times for HDDs might've become worse (SSDs should be unaffected). However! With the same patch we're also introducing changes to our loading algorithm (particularly in the compression part of the loading process) to improve our loading times. We're expecting a slightly longer loading screen when booting up the game, but much faster loading screens when loading into levels, overall reducing loading times.

Overall, according to our tests, this should mean that HDDs should not see any changes to load time speed despite the rebundling change, while SSDs will load faster!

PATCH REBASING

Some of you may already be familiar with this. Usually when we patch the game, we essentially add files on top of the existing files, which does mean that the game increases in size as we keep patching (even if it's just changes to existing features) and every now and then we need to re-base (we've sometimes called this a re-master). This means deleting all of the 'extra' files and updating the core files so that they contain all the changes, thus reducing the install size to the minimum possible.

Well, we've done that with this patch but ALSO, we're re-working our patching strategy so that we don't need to do the whole extra file thing again. This should mean that, moving forward, patches won't result in the game taking up more and more space.

Fair warning, though, because of this rebasing, the patch might take a while to download and install, as you're essentially downloading the entire game again.

MEMORY IMPROVEMENTS
We've updated some in-game systems to consume less RAM memory while in game. While these might seem somewhat minor for players who have plenty of it, systems such as consoles or PCs with lower RAM should have a more stable experience.



We've implemented both Nvidia's DLSS and AMD's FSR 2.2 technologies into the game's options, allowing players with lower end hardware to enable them to greatly improve performance at minimal loss of graphical fidelity. We've seen several requests to add these in the past few months so we're glad to be able to deliver there! Please note that these options are only available in the DirectX 12 version of the game.

Unfortunately, we've realized that the introduction of DLSS will mean that the game will cease to be compatible with Windows 7, Windows 8 and Windows 8.1. As Steam is going to cease supporting these operating systems in January, we've decided to go ahead with the implementation and cease support of these operating systems ahead of time. We're sorry if there's any fans we're disappointing with this change.





It's probably no coincidence that Sienna's spooky new outlook on (un)life coincides with the return of Morrslieb and with it, Geheimnisnacht! Our Geheimnisnacht event will be live again for all platforms, running from October 26 to November 5.

We'll have more info to reveal about the event when it drops! There will be goodies, and it will be spooky!

-------



We've heard a lot of comments worried that Necromancer will be the last piece of content we release for Vermintide 2. We want to take the opportunity to put you guys at ease! While we can't mention any specifics, we can confirm that there is more content being developed for this game, and we can't wait to be able to announce it to you all! But for now, enjoy Necromancer, enjoy the upcoming Geheimnisnacht, and look forwards to our next announcement!

Without further ado...



IMPORTANT
With the addition of DLSS, the game will cease to be compatible with Windows 7, Windows 8 and Windows 8.1. As Steam is going to cease supporting these operating systems in January, we've decided to go ahead with the implementation and cease support of these operating systems ahead of time. We're sorry if there's any fans we're disappointing with this change.

OPTIMIZATION IMPROVEMENTS

  • Added a system to dynamically load projectiles into memory, rather than always load them, to save memory.
  • Various tweaks to the way player animations work that saves some memory and simplifies things internally.
  • Implemented DLSS.
  • Implemented FSR 2.2.
  • Rebundled the game to take up much less space.
  • Improved our level loading algorithm.
  • Re-based our game files and changed our patching strategy to prevent file size bloat from future patches.

FEATURES & TWEAKS

  • Added visual effects for players who are on fire!
  • Chaos Wastes: Outcast Engineer's 'Bombardier' talent now works with Morgrim's Bomb. Hehehehehe...
  • Chaos Wastes: Potions of Endless Bombs no longer replaces a player's incendiary grenade with regular bombs.
  • For Winds of Magic owners, Minotaurs are now an option for the Barn monster in Against the Grain. Surprise!
  • Enemies set ablaze by a shot from the Moonfire bow now have an appropriately colored on-fire effect.
  • Added a voice chat indicator that highlights which player is currently talking, when using ingame voice chat. This was added several updates ago, but it was missed in the patch notes so it's being mentioned here!

FIXES

  • Fixed a client crash when players join a lobby while Sister of the Thorn is moving. Damn elves can't stand still, can they?
  • Fixed rare crash that causes joining client to occasionally crash if the team transitions to another level while client is joining.
  • Fixed a visual bug which kept the Grauber's Arms illusion from displaying the proper glow.
  • Fixed our heroes not always being chatty enough on the start of banter of Convocation of Decay, Skittergate & Blurblebla Haylesplurge
  • Players won't get punked on by other Heroes for healing themselves when they have low permanent health, but a lot of temporary health.
  • Chaos Wastes: Outcast Engineer no longer loses his stacks of bombs when drinking a Potion of Endless Bombs.
  • Fixed the following weapon illusions having the wrong icon:
    • Kruber Spear and Shield:
      • Grauber's Arms
      • Weave-Forged Spear and Shield
      • Dantov's Guard
    • Trollhammer Torpedo:
      • Grobbok
      • Bugritbok
    • Coruscation Staff:
      • Elvarin's Rod of Destruction
      • Aqshy's Lament
    • Moonfire Bow:
      • The Voice of Lileath
      • Cadai-galand
    • Griffon-foot:
      • Meffler's Never-Fail Crowd Controller
      • Gunner's Judgement

  • The elf-thing's ricochet projectiles now ricochet properly for clients.
  • Fixed Huntsman Kruber not complaining about a lack of ammo when using his longbow.
  • Fixed missing voicelines for clients when gaining Overcharge.
  • Fixed a bug where the Trollhammer Torpedo illusion "Bugritbok" left particles in the air if swapping weapons quickly back and forth.
  • Chaos Wastes: Fixed a bug where Morgrim's Bomb would ricochet when thrown by a Waystalker with the ricochet talent.
  • Fixed Beastmen sometimes not playing their landing sound when jumping down from a height.
  • Fixed a purple thingie in a level that shouldn't have been visible, but was visible. Blame Tzeentch.
  • Fixed issues with occlusion culling in the Garrison section of Righteous Stand.
  • Fixed bug where using Disengage as Bardin Ranger Veteran with "Exhilarating Vapours" before another smoke bomb disappears would not give stealth. Bardin can now have multiple smoke screens out without losing the effects of the older ones.
  • UI: Fixed the Input Method Editor (IME) being opened when receiving a chat message, causing the game input to freeze. Now the IME only opens when typing a message. (Thank you Iskierka for the detailed report!).
  • Fixed perk names in the old talent menu being the career name instead of the respective perk names
SnowRunner - liz
Hey Runners!
We’re happy to announce that Season 11: Lights & Cameras is now available! Get ready to roam in the wilds of Scandinavia!
Available for free to all Year 3 Pass and 3-Year Anniversary Edition owners, this new season brings you two new maps, two new vehicles and all-new activities. Additionally, a free update will also be available for all drivers.

Hop in and discover what awaits you in this new season with the Launch Trailer!


Look your best as you rove the new Scandinavian landscapes!

Local filmmakers are in need of assistance with action scenes that need some heavy lifting, and your trucks are perfectly suited for the task. Help transport set-dressing, green screens, and actors to contribute to the success of this year’s blockbuster film. When the cameras aren’t rolling, seize the opportunity to support local villages and authorities to help renovate the region and construct new observation posts before the upcoming winter season.

Season 11: Lights & Cameras introduces the NEO Falcon 2000 and Burlak 6x6, the latest additions to the epic SnowRunner lineup. The Falcon is an ideal option for navigating mountains and general exploring, boasting exceptional ground clearance and a versatile suspension. The Burlak is a robust, powerful vehicle designed for scouting, taking a heavy-duty approach to traverse maps. Its small crane and flatbed options make it a versatile all-rounder, suitable for tasks such as rescues and transportation.

Season 11: Lights & Camera is out now on PC. Save money on all the content released since launch and beyond with the 2-Year and 3-Year Anniversary Editions. For more information, check out the game’s page on the Focus Entertainment Store.

https://store.steampowered.com/app/1465360/SnowRunner/
Conqueror's Blade - Kaeden
Project Nirvana has been officially underway for a few months, and our goal is to achieve the following performance optimisation objectives by November 2:
  • For the recommended system requirements on the official website, we guarantee an average frame rate of 60 FPS or higher under high-quality 1080p settings, with a minimum frame rate (1% Low) exceeding 45 FPS, while keeping memory usage below 5GB and VRAM usage below 4GB.
  • For the minimum system requirements on the official website, we guarantee an average frame rate of over 60 FPS on low-quality 1080p settings, with a minimum frame rate (1% Low) exceeding 45 FPS, while keeping memory usage below 4.5GB and VRAM usage below 3GB.
While these goals may seem like just a few lines of text, the pressure they impose on the development team is immeasurable. There are several challenges to overcome in the optimisation process we want to detail.

Conqueror's Blade Is An Online Game With Numerous Complex Systems

In most online games, development teams prioritise the optimisation of CPU and GPU resources through strategies such as reducing graphical detail for non-player characters (NPCs) or adopting simpler map designs.

However, Conqueror's Blade stands out due to its extensive high-quality Hero and Unit Attires, as well as intricate map designs. These demand substantial GPU performance. Additionally, Unit battles and Artillery attacks also require intensive CPU calculations.



As a result, the task of achieving optimal performance for both CPU and GPU in Conqueror's Blade presents a significant and challenging endeavour.

Maintaining a Top-Notch Experience While Optimising The 1% Low Frame Rate During Battles Is Exceptionally Challenging

With the exception of specific maps, the lowest frame rates frequently occur during point captures in battles. These scenarios involve a multitude of fighting units, an abundance of Hero skills in use, Artillery, and other elements that enhance the overall battlefield experience but also exert significant pressure on performance.



Consequently, addressing the 1% low frame rate issue while preserving the quality of battle experience is doubly demanding.

Ensuring Stability During The Optimisation Process Presents A Significant Challenge.

As we strive for performance optimisation, extensive adjustments have been made at various points, including art, planning, and gameplay programming. The development team has also made modifications to the engine's underlying architecture, involving the reconstruction of certain aspects of the game's structure and design to achieve our optimisation goals.

We will share more information regarding Project Nirvana soon!
Conqueror's Blade - Kaeden
Pick up Unit Bundles from the sanguineous Season IV: Blood of the Empire and the savage Season VII: Wolves of Ragnarok at 70% off from the in-game Store until November 2 (08:00 server time).

Blood of the Empire Unit Bundle 
  • The Janissaries are elite snipers who patiently await the chance to fire their weapons.
  • Azaps use their kilij-type swords to attack with ferocious fervour. 
  • The Sipahis cavalry wields heavy steel maces and charges forward to attack in terrifying fashion.
  • The Silahdars seek to prove themselves in battle with their slashing prowess.
Wolves of Ragnarok Unit Bundle
  • The Sons of Fenrir traded their souls for animalistic powers and speed, moving in packs and leaping into combat with the agility of their wolf-god.
  • Berserkers carry two axes, unleashing frenzied and rage-fuelled assaults on the enemy. 
  • The Shieldmaidens are women of the cult of Freyja and are as formidable as they are faithful, carrying both swords and spears.
Each Bundle is subject to a purchase limit of one.Any Units already owned will be converted to Unit Medals.
Enter the fray with these vintage Units, available now from the in-game Store!
Excavation Site Event
Excavate new Doctrines for your Tower Shield Units until November 9 (08:00 Server Time). Get digging!
Oct 19, 2023
Cavalry Girls - OKJOY
“Enemies right ahead... Charge!”



Join our Discord:
https://discord.gg/CmeebtwJmB
Ray’z Arcade Chronology - Taito_*******
We’ve seen multiple that the game doesn’t boot, or is unstable on SteamDeck and are currently looking into an update to address this.
We’ll keep you updated on progress, but in the meantime, please be advised the game may not function as intended (the standard Steam version is unaffected)
XALADIA: Rise of the Space Pirates X2 - mas_yamada
"Defeat the Space Pirates!" 🚀
Introducing the all-new twin-stick shooter:
"XALADIA Rise of the Space Pirates X2"
Now available on PS5, Nintendo Switch, and Steam!

Get your additional character DLC, weapon packs, and exclusively on Steam, the riveting soundtrack! Dive in today! 🎮🌌


Special Launch Offer! 🚀
Enjoy a 10% discount exclusively on Steam for "XALADIA Rise of the Space Pirates X2". This offer lasts for just one week. Don't miss out on this stellar deal - grab your copy today! 🎮

Love Is All Around - intiny
-Fixed the "Operation Failed" issue.
-Fixed the "0 Affection" issue.
-Fixed the issue of claiming items in the Zheng Ziyan line.
Samurai Beat - adruian
Some player reported crashes after events related with Steam achievements. I can't reproduce the error on my system, so I pass to some fellow testers, however nobody could reproduce the error. So after testing, I'm sure the crash must be related to .NET installation so I added .NET and C++ to common retribution.

* Add .NET to Steam common retribution.
* Add Visual C++ to Steam common retribution.

Thanks, and an apology, to Rainbow Robin to point this out.
...