I wanted to thank you all we just reached the Overwhelmingly Positive rating on Steam, which is *unreal*!
Thank you so much for your trust and enthusiasm, when I made this game I did not expect it to sell, and never in my wildest dreams I would have thought it could reach such heights!
Nine years of work, iterating, polishing, scrapping, redoing, obsessing on the design and art, and doing a lot of detective work to catch bugs...
I wanted to make a good game, and I am laterally overwhelmed at the reception. You made this great achievement possible and I want to thank you all from the bottom of my heart!
This update will be carried out at 9:00 am on October 19, 2023, UTC time. At that time, the server will undergo update maintenance for about 60 minutes.
Avatars and Chat Emoticons
New emoticons for chat have been added, and there are currently 30 collectible chat emoticons. Added 16 new collectible avatars.
Block
You can now choose to block players on the leaderboard, and the blocked player's name will be displayed as *.
Balance adjustments
WAR FACTORY
The number of Techs the WAR FACTORY can carry has been increased from 4 to 6.
MUSTANG
Attack adjusted from 35 to 33. The attack increase of [Aerial Specialization] adjusted from 75% to 90%. The price of [Missile Interceptor] adjusted from 250 to 200.
FORTRESS
HP reduced from 53340 to 51205. The price of [Elite Marksman] adjusted from 250 to 200.
VULCAN
HP increased from 37005 to 38851.
MARKSMAN
The price of [Assault Mode] adjusted from 200 to 150.
Equipment
[Improved Fire Control System] adjusted from level 2 to level 3. The price of [Advanced Fire Control System] adjusted from 250 to 300.
Specialist
The effect of [Rhino Specialist] is adjusted to: Get a level 2 rhino in the 4th round. [Rhino Specicalist]'s player HP bonus has been adjusted from -400 to +300. [Marksman Specialist] player health bonus adjusted from -400 to 0.
BUG fixes
Fixed the issue where sometimes FORTRESS's [Rocket Punch] would not target enemies properly. Fixed an issue where sometimes the battle the spectator sees is inconsistent with the actual battle. Fixed some other minor BUGs.
Others
Development of the new unit WRAITH has been nearly completed. This is a medium-sized air unit that costs 300 supplies and is expected to be released in early November. Dev Log #2 is expected to be released in early November. In the new Dev Log we will detail our development plans for the next few months and answer questions players have asked over the past few months.
New Artifact Master's Pickaxe New Artifact Penguin King's Hat New Artifact Penguin King's Treasure Map New Artifact Orb of Doomsday Volcano New Artifact Knight's Helmet New Artifact Champion's Belt New Adventure One Piece of Map 3IMZMMDAdZwSCmDYFtFYwJR30AS2xLyCvlzliKwy71zu3DMElkM3gd6xOVBwWH6q
Adjustment
- Enable non-pausing gameplay when obtaining super skills to enhance the smoothness of the experience. - Adjust the weight logic of tags, divided into three levels, where multiple copies of the same tag can stack to modify the weight of random. - Make specific adjustments to sound effects. - Synergy CD rename to Time,to avoid misunderstanding with the affix cd. - Synergy Range rename to Space,to avoid misunderstanding with the affix range. - Synergy Penetration rename to Puncture,to avoid misunderstanding with the affix penetration . - Synergy Dodge rename to Dexterity,to avoid misunderstanding with the affix dodge. - Synergy Luck rename to Destiny,to avoid misunderstanding with the affix luck. - The artifact "Silver Cross" has been changed to "Axe of the Madman." - Adjustments have been made to the rewards of the "The Arena of The Past" encounter. - Some adjustments have been made to artifact attributes and resonances. - The "Legend Blacksmith" encounter has added new artifact recipes. - The "Fortune Teller" encounter now provides the external currency "Stones" as a reward. - The "Titan Remains" encounter now provides the external currency "Stones" as a reward. - The cost of the "Drenched Man" encounter has been changed to a fixed deduction of 2000 gold coins. - In the "Goblin's Hideout" encounter, choosing to infiltrate can yield additional Stones. - The "Serpent Temple" encounter now provides the external currency "Stones" based on luck checks. - The "Frozen Palace" encounter now provides the external currency "Stones" as a reward. - The "Thunderspire" encounter now provides the external currency "Stones" as a reward. - The "Unicorn Racing" encounter now provides the external currency "Stones" based on luck checks. - The artifact "Herbs" has been renamed to "Catnip," which increases the chance of encountering Catherine's encounters when carried. - Improved hit feedback effects for characters. - Adjustments to the game UI, including a major overhaul of the overall UI. - Replacement of the game font. - Adjustments to character orientation decals and enemy bullet decals to prevent obstruction by altars. - Adjustments to the color tones of skill and artifact icons. - Destructible objects in the scenes now drop more gems and coins, while the weight of dropping external currency "Stones" has been reduced. - When normal enemies drop the external currency "Stones," they will drop a fixed amount of 50. - When elite enemies drop the external currency "Stones," they will drop a fixed amount of 200. - When bosses drop the external currency "Stones," they will drop a minimum of 500, with reduced fluctuations in currency drops.
Bugfix
Fixed the issue where the character story button was unclickable in the character selection interface. Fixed the calculation order issue between the piggy bank and scavenging. Fixed the issue where there was no prompt when receiving stones in adventure events.
Thank You:
A big thank you to all the players who have provided us with feedback and suggestions. You have made "Artifact Seeker: The Legend of Aurorium " even more enjoyable. We are aware that there are still areas for improvement, but we are constantly working hard. We hope you will continue to support us, add to your wish list, and provide us with feedback at any time. :)
-Devs Team of "Artifact Seeker: The Legend of Aurorium "
💻After more than a year of intense research and development, we are very happy that our independently developed visual novel game "Kidō: Underworld Awakening" is finally available to everyone. The game has just been approved and put on the STEAM store page. Currently, a lot of work is still in progress.
📖Themes: Adventure, Visual Novel, Rich Plot, Folklore, Underworld Theme: The main line of this work tells the story of the three lives of the nine-tailed fox demon in Qingqiu. The player plays the role of the underworld soul keeper who will experience three completely different storylines of the three female protagonists. As the story deepens, a person hidden in the underworld will A shocking secret will eventually surface... Strange Tales from a Chinese Studio 1: A cage of resentment floats on the Forgotten River, and the singing girl has deep obsessions in her heart. This is an extremely tragic story, telling the love and hatred between the singer Su Mei and Lu Xiaojia, Jin Dashuai and Ahua. Strange Tales from a Chinese Studio 2: The memory seal on the Sansheng Stone is causing trouble in the Da'an Dynasty. This is a dynasty full of monsters and monsters. As a princess, should you choose power or love?
Strange Tales from the Chinese Studio 3: There is a beast in Qingqiu Mountain, and a nine-tailed fox fairy descends to the earth. In ancient times, a Qingqiu spirit fox who had practiced cultivation for thousands of years had just transformed into a beautiful girl. Who knew that she would wait for thousands of years for a true love!
🎨The original painting design is inspired by the ancient Chinese Taoist water and land painting form, and is combined with the modern popular two-dimensional painting style. Some props in the scene are inspired by ancient Chinese cultural relics. Referring to the literature records about the eighteen levels of hell and the underworld in ancient books, from Fengdu Ghost City to Guimen Pass, to Huangquan Road, Naihe Bridge, Wangchuan River, etc., it completely displays a "panoramic view of the underworld", with each scene The atmosphere shows the eerie, strange and bizarre nature of hell.
🎧The original OST music uses a large number of traditional Chinese instruments, such as suona, erhu, guzheng, xiao, flute and Chinese drum, etc., which has strong national characteristics. The music type is mainly based on ancient Chinese tunes, and a large number of pentatonic scales are used: Gong, Shang, Jiao, Zheng, Yu and Virginia's medieval modes, etc., making the expression of the music rich and full. The background music production process was combined with the picture design of the underworld scenes, such as adding the sound effects of flowing rivers to the Wangchuan River and Naihe Bridge, and adding sound effects samples of ghost howls in Fengdu Ghost City and Rakshasa Ghost City. The layers are distinct and enhance the entire game. sense of atmosphere. 🎙Full audio CV dubbing, more than ten professional CV voice actors, and Douyin dubbing internet celebrities with more than 5 million fans have joined.
🌈Game features: 1. Chinese mythology, underworld, and ghost-themed games 2. Original script of 200,000 words. Any similarity is purely coincidental. 3. Three heroines and more than ten NPC characters, multiple story lines and multiple endings
Oh boy! Content wise, this is probably the biggest patch so far!
It adds the following: - Ancient light statues which grant light blessings and power. - Dark and light researchtables, which you can discover in the deepest layer. You will only be able to claim one aligned to your faction. - 22 research options related to having either a dark or light faction. To mention a few: the ability to improve risen, even make them fully functional with feelings and all, sun projectiles which cause magic area damage to undead. - Two new metals: Nightsteel and Sunsteel. - Several new spells, including two new summons. - Units now have convictions, ranging from dark fanatic to light fanatic. - Unit specific colouring. - Mental stats bar. (This is has been a part of the game earlier, but rather unclear and only visible when checking ailments) - Two new veteran backgrounds: Darkmage adept and Lightmage adept. - One new achievement related to reaching 10 light power.
The patch changes the following: - Direct lightning strikes will damage beings. - Undeads movement and target-finding has been improved. - The camera will be able to pan further down the screen, making it easier to view stuff happening at the lowest layers. (Good idea, feedback-people! <3) - Interactions with lone visitors has a significant bonus to going well. - The game has been balanced to give the player more alone visitors when the faction is smaller. - Attackers with shields will rush to the front, as well as general improvement of attacker formations. - The perks major- and minor conviction and carefree has been slightly nerfed. - Animals selected now display their health has a number and you can also see their armor stats. - When becoming risen humans will not automatically force 35% decay, so now you can have fresh corpses. Yummy! - A bigger and more visible plus sign to add scrap and dye orders. - A units defence can you always be seen at the top right corner of the units details, instead of having to move to the apparel page each time. - Dark siphon is now teachable. (Light beacon as well) - Metal helmets have been balanced, for the better. Previously there was no real advantage to having simple metal helmets rather than leather ones. - When viewing base defence in crafting menus, metal gear will be calculated from iron instead of steel, giving much cleaner numbers. - Weapon proficiency now only gives bonuses to the reached rank. So a perk ranked 2.5 will give the same bonus as one ranked 2.0. - Hares are now able to attack and have been given an attack animation. - New sound- particle- and light effects to smite.
The patch fixes the following: - Several crashes has been fixed. - A few issues related to storages not having the correct amount. - An issue related to equipping item direct from storages. - Workstations sound effects missing. - An issue related to mirroring troughs. - Pheasant leather was missing from tanning stations and leather benches. - Particle effects did not always disappear when dismantling stuff. - Source menus no longer overlap buttons below. - Herbalbench having the wrong required-skill-checks. - Average armour calculations where off and have been adjusted now. - When throwing poison flasks, the thrower will check a wider area for friendly fire. - When targeting a fire on another layer (inside vs outside) units would not move.
There is more to this patch, but these are the main things and a few stuff has been left as surprises! And I probably forgot to mention some things as well! =)
As always: I except there will be some hot-fixing needed so I stand very ready!
A billion thanks for all the support and feedback! I could not have done this without you! <3 Best wishes and all the love! <3 //Mattias
PS: If you like this game: Please leave a review and recommend it to your friends!
EDIT: I added an option to really reset/clear private dye settings and changed the version to 0.9.0.1.