Hello! It's been a little more than a month since the last update, and I can finally share with you what I've been working on! ːlunar2019grinningpigː
New -Added new SectorA! with airplatforms. -Now when you finish a sector it's saved on a clock at "Sector0", if you replay with a better time, that time will be saved (saving best time).
Changes/Improvements -Changed the way scenes are loaded for better optimization. -Improved general lighting. -Added some colors to previous sector.
Bug fixes -Fixed a bug where input stuck on returning to main menu. -Now the time is always saved at the starting zone area (checkpoint), so exiting the game in middle of the zone won't penalize with extra time. -Fixed a bug when pausing the game.
The final hotfix for beta 1.12 is now available. Turn out the lights and turn up the volume!
Changelog ------------
Doors now stay open until closed Fixed AI issues in Cafe Improved Main Menu Background Fixed Glowstick not illuminating Added death sequence Tear crystals added changed notes about bullets in your house Lesser Demons animations fixed Undead animations fixed Added crystal of haste
Our final update this weekend before Halloween will include the new ending cinematic, new achievements, and enemy balancing based on feedback over the next few days.
Todays announcement is a summary of recent updates and brief Dev Blog. Although some features and fixes were long overdue, several core engine improvements and subtle feature refinments have created the foundation for making huge strides for continued development of an entertaining game experience with familiar science fiction staples and survival game staples.
Recent Updates and Revisions. ---------------------- *Significant internal engine revision for items and objects. *Objects and Game Items now have significant category or Types. *Three major object types are Resources, Structure, & Vehicle. *Revised item table and Item Descriptions *Internal engine revisions for improved harvesting and crafting. *World Terrain shifted for improved scenario development. *Player inventory capacity returned to 25 total slots. *Revised shader fog effect for game objects. *Revised shader and rendering Glass panels. *Revised terrain fog for matching depths and visuals. *Fog color changes with day and night cycle. *Small shader revisions and clean up. *Major Item Table revision. *Added harvestable mushrooms near starting location. *Respawn or starting location is now 200, 200. *Camp Generator location changed to 400, 200. *Added Prototype Hover Vehicles near Camp Generator *Removed ability to build or spawn Hover vehicles. *Removed ability to build or spawn Camp Generators. *Battery Drains faster when walking on cold terrain. *Player inventory capacity increased to 25 total slots. *Reset resource boulders in primary playfield. *Slight adjustments to a few build pieces. *Hover vehicle third person camera now uses Position - Zoomview. *Hover vehicle model rotated to match new camera system. *Entering and exiting vehicles no longer flips view perspective. *Hover vehicles remain oriented when exiting. *Full Hydro meter adjusted to last roughly 66 minutes idle. *Hydro meter depletes 1 point every 20 seconds idle or walking. *Hydro meter depletes 1 point every 10 seconds while sprinting. *Improved Engine timers and Core Game Loop with or without VSYNC. *Revised frame timers for improved refresh rate compatability.
New Items or Materials. *Added Heat Born Mushrooms. Harvestable Resource. *Added Cold Born Mushrooms. Harvestable Resource. *Added Hybrid Mushroom. Harvestable Resource. *Added Soft Biomass. Obtained by simple processing. *Added Durable Biomass. Obtained by simple processing. *Added Oily Biomass. Obtained by simple processing. *Added Sticky Biomass. Obtained by simple processing. *Added Tough Biomass. Obtained by simple processing. *Added Heat Resistant Fibers. Obtained by simple processing. *Added Cold Resistant Fibers. Obtained by simple processing. *Added Durable Hybrid Fibers. Obtained by simple processing.
------------------- Notes on intended game mechanics. ------------------- The last point of suit battery can endure randomly between 0 and 10 seconds depending on synchronization with a depletion tick. *Final point of Suit Battery randomly lasts 0 to 10 seconds. *Random endurance on Hydration is not implemented. *Final points of Health will not endure randomly.
Hello everybody! As you noticed, I didn't make any big update recentely since I am really busy right now. But I finally finished The Last Duskreaper's intro cinematic ! It was a long labour and I was working on the "Golden Alex" version too, for a small videogame contest. Anyway, it was the first time I've made a video project of such scale and it was really funny to create. Hope you'll find this little animation as good as I think it is! A new gameplay video should replace the old and outdated one on the game's steam store page. And as usual, I wish you a pleasant experience on The Last Duskreaper.
New: - We've introduced age ratings for packs, giving authors the ability to designate their packs as suitable for various age groups: 0+, 12+, 16+, or 18+ - UI sounds now feature slightly randomized pitch variations for a more engaging experience - In case the auction winner provides the wrong answer, the auction price now resets to the original one - Players can now use their devices to select the recipient of the cat-in-poke (used to be a Host-only feature) - Hosts have the option to initiate a final round for all players, ensuring that everyone's score reaches a minimum of 100 - We've streamlined the pack update process by enabling you to update your pack directly from the 'Steam' tab
Fixes: - The name of the category is now displayed on the main game board if the description is empty - The time taken to declare game winners has been reduced for a smoother gaming experience - Multiple-choice questions now correctly subtract score points as intended - When creating a game, the full Steam pack description is now visible (used to be limited by 200 symbols) - Question prices of '1000' and more are now displayed correctly on the board - Answers are now sent only to the host, ensuring a fair game (used to be sent to players too) - Players can no longer send fake host commands, disrupting the game - If an auction or cat-in-poke question includes audio, it won't pause when a player begins to answer - The tense thinking music will no longer play during a multiple-choice audio question - Multiple achievements have been fixed and improved (Thanks: Tasselfoot)