Here are the details you've been waiting for on how to claim your Season Tokens.
[How to use Season Tokens]
- Season Tokens can only be acquired during the respective season, and can be used until the next season. - You can purchase season products in Exchange until the Season Token expires. - Unused tokens from the current season can be exchanged for next season tokens in Exchange. - Tokens not claimed during the expiration period are automatically exchanged for tokens from the ongoing season. (Less than 3 will expire) - Items available for exchange in the Exchange menu may be used for different purposes in the future.
■ Season 1 Vacance Tokens
1. Claim Period
Disassemble Tokens:
Until Thurs, November 9th before maintenance
*Disassembly rewards will automatically change to Season 2 Tokens on November 9th after maintenance.
1.0 Pack and <ER Pass: Vacance> Tokens
Until February 15th, 2024 before maintenance
*You can get Vacance Tokens from the 1.0 Pack and <ER Pass: Vacance> as long as they are active before February 15th, 2024.
2. Validity
Thru February 15th, 2024 before maintenance
3. New Exchange System
A new system will allow you to exchange Season tokens for other Season's Tokens at a fixed rate.
*You will be able to exchange Vacance Tokens for Season 2 Tokens in the Exchange menu after the 1.8 update.
Exchange Rate: 3 Vacance Tokens → 2 Season 2 Tokens 3 Season 2 Tokens → 2 Vacance Tokens
*The update and exchange rate are still subject to change. *More information will be included in the Patch Notes.
This is the last update ahead of the kickstarter (which starts in 24 days!!). Lots of graphics updates as well as gameplay.
• An extensive graphics overhaul of the ship interior • New hangar environment • New Gas Giants • New lighting • New textures • New flight model • New star field generation • New sun models and lighting • New sound effects • Fully voiced tutorial • Planet optimization • Scripting overhaul
From now on I'll be 100% focused on getting word out about the game in the hope of successfully funding, Please feel free to spread the news!
※Increased drop rate does not affect Lucky Boxes, Partner Items, or clear rewards.
◆Dungeon Boost Period After maintenance 10/19/2023 JST Until maintenance 10/26/2023 JST
・Limited Time Achievements Added!
◆Achievement Period After maintenance 10/19/2023 JST Until maintenance 10/26/2023 JST
Bug Fixes
・Fixed an issue where the following skills consumed weapon durability at an unintended rate. Wand Skill [Ougi Havi Harr Dash - Sublime] Staff Skill [Ougi Havi Harr Dash - Sublime]
Others
・An issue where drop items were not falling properly from the Cursect Princess Purgatorium Oni difficulty implemented on 10/13/2023 JST has been fixed. Compensation will be sent to affected players according to their clear numbers at a later date.
Thank you for your attention! ※Update details are liable to change without warning and may not reflect in-game.
Fixed generation bugs that prevented escaping from the starting room.
Fixed a bug causing the absence of lighting on the map when loading the game.
Fixed a bug causing a crash when attempting to place a 2x1 item in the last arsenal slot.
Mercenary movement mode will reset to normal after completing a mission.
Removed dead-end floor tiles from which you couldn't escape on several presets.
Fixed a bug that caused an enemy to not end their turn in some cases when seeking cover.
Fixed an issue in the functionality of the "Awareness" perk for the Tunnel Rats class, where the perk was upgraded when the player installed a turret.
Fixed the deletion of equipped items when pressing Ctrl+LMB when the inventory is full.
Removed the rearrangement of the magnum storage when disassembling items beyond the storage capacity.
Fixed missing damage resistance text in some languages with the "Increased Text" option enabled.
Fixed a localization error in the news event about the start of a defensive mission. The conflict sides were mixed up.
Multiple localization fixes. This includes incorrect victory condition values in some localizations (e.g., showing 80% instead of 50%).
Numerous localization fixes for Brazilian Portuguese (Thanks to Kyubey) and other users who provide us with feedback on text localization errors.
We'd also like to inform you that in our Discord, there are separate language channels for Japanese, Chinese, Korean, German, French, Polish, Spanish, and Portuguese. We have also introduced a separate channel and role for content creators (contact the administrators in Discord to be assigned this role). Additionally, there's now a dedicated channel for user-generated content.
- fixed a crash when clicking the first tutorial task you don't need/are not supposed to click on it at all to proceed, only hover. nevertheless this is an obvious issue that needed a fix
- complete turkish translation has been finished, so we added that as well
- changed controller dead zone settings so that it is less likely that the mouse starts moving by itself when controllers are plugged in.
- fixed wanderers still potentially wiggling at ~320 degrees
Never had the chance to get the previously released Item Ball Items?
We got you covered! Join our Resell Shop Event now!
Event Period:
2023/10/18 00:00 ~ 10/24 23:59 (PDT)
Event Mechanics:
- Acquire tickets by playing regular matches daily - A user can get a maximum of 3 Resell Tickets a day per Character - Rare Items acquired can be duplicated - Daily acquisition limit will reset at 00:00 (Server Time) - Tickets can also be obtained via ticket purchase section - Items acquired will be sent in the locker section - Tickets expires once the event ended - Ticket cost per draw may vary for each Outfit category
Halloween is just around the corner and Realm already got invaded by Totalia and the Zombie Horde! Oryx Castle is now infected and you will need to work together to move forward. O2 has a small chance to drop some event whites during Halloween! Coloured Titles are now in the game as well! Go check them out.
Have a look at the release notes on our Blog to find out all about the Halloween Event!
Hello everyone! We are happy to announce that update #27, version 1.3.0, is out, and with it, the third and final DLC for Dysmantle: Pets & Dungeons.
Update Highlights
The Free Patch
The free patch concentrates on bug fixes and a few quality-of-life changes this time. After 1.2, there were issues where people got stuck on certain quest phases or could not start NG+. Numerous issues like these are fixed. There were also issues with the “A Leak at the Peak” quest, where it was unclear when and where it would start. The quest starting phases have been remade, and the start position has changed, so you should be able to find it immediately upon getting to the escape pod at Crown. The third significant change is that we have further optimized the game's memory usage. Optimization should positively affect lower-end hardware and stop crashes from happening.
Pets & Dungeons
The main attraction of this release is, of course, the brand-new DLC! Underworld and Doomsday were almost entirely separate from the main game, having their respective open-world maps and stories. Pets & Dungeons will have more of an effect on the base game. We did pack in a new open-world map, but it is only part of the action, as you will be required to uncover additional mysteries in the base game map. To get the story going, you are required to inspect some canine dwellings found around the island. If you have destroyed these humble abodes before, don’t worry, as they have re-appeared. Chalk it up to mana.
From there on, you will encounter a couple of interesting types and start collecting new friends for yourself. Every pet can damage enemies and objects and has an associated gameplay-affecting modifier. You can equip them at will to a brand new inventory slot. The pet damage is tiered according to when you might find them during the game. There are both canine and feline companions. And a fox, can’t forget the fox. Over twenty in total!
During the quest, you need to enter a number of dungeons that contain both combat and puzzle elements. You will find not only pets but also secondary items enabling you to interact with your pets. New cooking recipes are designed to enhance your newfound friend's damage capabilities.
Of course, not everything is directly related to your pets, as we are aware that you, the player, also require some new flair and functionality! There are some new headgear, some of which are more grounded and some more exotic. New weaponry and trinkets will enable more options for different builds and wanton mayhem (or even silent approaches). Did you want to repopulate fishing spots? Now you can, with the new fish food bag! There are a couple of other delicious rewards for going through the DLC main quest, which I won’t spoil, but they should speed up things and open up new tactical avenues.
Another cool thing is that if you own Pets & Dungeons and any or both of the previous DLCs, you will gain access to bonus content, including items and pets but new challenges to overcome.
Future
As mentioned in the opening paragraph, we are wrapping up Dysmantle as a project. We will be releasing a few patches as needed to fix any issues people might encounter with this new release, but after that, we are going into maintenance mode. This means that new content will not be developed for the game.
We would like to thank everyone who played the game and enabled us to continue growing and expanding Dysmantle to where it is today. Dysmantle was our first open-world project and a monumental undertaking for our company. It taught us much about the genre from the development point of view, and we can use this knowledge to refine our future projects further.
So, what is next for us? As some of you might already know, we are working on a fantasy-themed open-world project, Dysplaced. Check it out from the link below! We also have some as-of-yet unannounced projects in the early stages, so stay tuned for those.
ADDED - (DLC3) New Pets & Dungeons DLC. - (DLC1) New content if you have DLC3 Pets & Dungeons. - (DLC2) New content if you have DLC3 Pets & Dungeons.
CHANGED - Pause menu background doesn't show the game screen to reduce memory footprint. - Showing star in front of all DLC related quests to make them stand out better. - (DLC1) Mana Crossbow final upgrade costs 1 less mana shard, down to 4. - Bigger new invention notification bubbles in invent screen. - Reordered invent screen to make it less cluttered. - Reordered inventions in collections screen by ( base game -> dlc1 -> dlc2 -> dlc3 ). - Players should find the "Leak at the Peak" quest more easily now. Accessible at crown escape pod. - Small terrain changes around Crown to accommodate new quest - "You Rip what you Sow" level requirement lowered to 12.
FIXED - A rare crash when entering the Pause Menu. - A rare crash when accessing a Link Tower. - Fixed spawning to upper corner when exiting the game without saving after fast travelling. - Fixed game not transitioning to NewGame+ in Ark Level 3 in some cases. - Fixed buried treasure POIs not showing up in minimap after completed. - Fixed an issue where "Wicked Leaper" would not activate correctly. - Added some death planes to "Pyramid Tomb" for cases where players got stuck. - Fixed some wrong medal completion amounts. - (DLC1) Added a check to main quest if the player had activated a certain link tower before they were supposed to. - (DLC2) Lily recipes were missing tags to mark them as DLC only content. - (DLC2) Fixed issues with Recycler not accepting some mana related items. - (DLC2) Fixed an issue with main quest phase relating to missile not showing destroyed objects correctly. - Memory usage optimizations.