Marvel’s Spider-Man Remastered - Nixxes_Community
Hey everyone,

Today’s update for Marvel’s Spider-Man Remastered contains various optimizations and fixes. We’ve made CPU performance improvements for ray-tracing, and made performance and stability improvements for ray-tracing on AMD GPUs.

Intel Xe Super Sampling has been updated to version 1.2, with support for dynamic resolution scaling. This update also tweaks the launcher interface to fit better on low resolutions or high DPI scaling screens. See the patch notes below for more details on changes in this update.

Thanks everyone for playing and for sharing feedback that helped us to further improve the game!

Patch Notes

  • Corrected an issue with left stick diagonal controller input when Steam Input is not active.
  • Adjusted the launcher to fit on screens with low resolutions or high DPI scaling settings.
  • Updated Intel XeSS to version 1.2.0, with support for dynamic resolution scaling.
  • Improvements to CPU performance for ray-tracing and crowd spawning.
  • Performance and stability improvements for ray-tracing on AMD GPUs.
  • Stability improvements for AMD RDNA 3 GPUs.
  • Fixed an issue that caused heavy screen blur when using an upscaler on very low resolutions.
  • Resolved a crash that could occur when changing resolution and dynamic resolution scaling at the same time in Display settings

If you experience any problems after updating to the latest version, please contact us using this link. As a workaround, you can revert to the previous version of the game. To do this, right-click on the game in Steam, select Properties, then Betas, and select Previous_Version from the drop-down menu.

Tsugunohi - vaka


I can't go back... Help me.

▼Go to the wish list now!
https://store.steampowered.com/app/2591140/_/
Megaquarium - Twice Circled
The latest expansion for Megaquarium: Deep Freeze, is out now!

https://store.steampowered.com/app/2574770/Megaquarium_Deep_Freeze__Deluxe_Expansion/

I've tried to pull out all the stops on this one. I really hope you enjoy it!

If you're a day-1 buyer, please consider leaving a review on the DLC's store page, once you've had a chance to check it out.

DLCs don't tend to get many reviews and it can be really helpful for prospective players to hear other players' thoughts on them. ːsteamthumbsupː

One final request: The game has gone through rigorous testing but if you notice any bugs while playing, please let me know via the Steam forums.

New achievements
To celebrate the launch, I've added two new sandbox achievements to the game:

Sandbox Trials - Limited Veteran - In Sandbox mode, have 80 different species of animals in your aquarium using the Limited Supply preset on hard difficulty or higher.

Sandbox Trials - Quick Start Veteran - In Sandbox mode, reach 10,000 Prestige using the Quick Start preset on hard difficulty or higher.

The theme of this pair of achievements is to give veteran players something to reach for in Sandbox mode especially when playing with one or more DLCs. Good luck!

v4.0 Update
The game has also got a significant update alongside the launch of the expansion. For a more in-depth look at some of the new features check out last week's post:

https://store.steampowered.com/news/app/600480/view/3705957146504027925

This time around I have a full changelog to share with you (see below). This is of course in addition to all the brand new mechanics and features within Deep Freeze itself!

Thanks and enjoy!

Tim Twice Circled

Changelog
  • Feature: You can now toggle each DLC individually during Sandbox setup. Rank up levels will be adjusted accordingly.
  • Feature: You can toggle on/off care requirements and equipment breakdowns in Sandbox mode.
  • Feature: Added 'Passive Mode' preset to Sandbox. (Same as Creator mode but has care requirements and breakdowns switched off)
  • Feature: Basic Divider is now available in base game.
  • Feature: You can press Page Up/Page Down to levitate in first person mode. You fall back to earth if you move.
  • Feature: Added latin names for every official animal. Hover over the (i) or the animal portrait to find it.
  • Feature: U-Shaped tank is now extendable.
  • Feature: Every object's rank is now shown within it's description (hover over the (i)).
  • Balance: Staff start with 15 skill at level 1 and gain 30% every level.
  • Balance: Lemon Shark max size reduced to 75
  • Balance: Copperband Butterflyfish now eats Live Mysis.
  • Balance: Clownfish now worth +2 Prestige if with an anemone.
  • Balance: Prestige reduction for animals with large aquascaping/land requirements
  • Balance: Prestige increase for combinations of the following factors: large size, greedy, skill required, live food and expensive food.
  • Balance: Starfish moved from Other Inverts to Echinoderms
  • Balance: Jellyfish moved from Other Inverts to Jellyfish
  • Balance: Leopard Clam moved from Anemones, Gorgonians and Clams to Bivalves.
  • Balance: Capped positive prestige from cheap vending machine and gift shop sales to 6 prestige points.
  • Balance: Improved flexibility of many sandbox objects to work better when playing on 'limited supply' and 'everything available' presets.
  • Balance: You are not offered breeding objectives in sandbox if you cannot currently unlock the 'light' required (if any).
  • Balance: U-shaped tank is now unlocked when you start Carbon City level.
  • Balance: Large tunnel tank can now support lights.
  • UI: Level up staff on the management window and their individual staff window.
  • UI: Option to disable staff level up messages.
  • UI: Schedule multiple talks at single podium.
  • UI: Added 'Not in aquarium' toggle which has the same effect of count=0 in the search.
  • UI: Added range highlight on hover.
  • UI: New 'enclosed' paperclip icon for messages that have objects inside.
  • UI: Search by rank, ecology, science and prestige.
  • UI: 'Skill required' icon is now incorporated into the task icon.
  • UI: Hide warnings now hides all warnings, even deadly ones.
  • UI: Reduce maximum search text.
  • UI: Stop control characters in input boxes.
  • UI: You can now see if a supplement needs doing today (0/1) or has already been given (1/1).
  • UI: Breeding parents are stated on Breeder icon at all times.
  • Graphics: Added shoaling/grouping behaviour to many animals across base game and all DLCs.
  • Graphics: Reduced water wave in 1st person mode.
  • Graphics: Improved animals transition between land and water.
  • Graphics: Fixed minor issues with sponge, broom and mic headset animations.
  • Fixed bug: You cannot set vending machine and gift shop prices negative.
  • Fixed bug: Water continued to ripple when paused via entering menu.
  • Fixed bug: Highlight flickers when hovering near the edge of an object.
  • Fixed bug: Green Pellet Dispenser was called Greens Pellet Dispenser.
  • Fixed bug: Hovering over a zone button in the zone menu and pressing escape caused all the zones to remain shown.
  • Fixed bug: You are no longer offered tanks as "aquascaping" for breeding purposes by Emmanuel Tosh.
  • Fixed bug: Game froze if you removed the last empty tile within 20 tiles of a guest.
  • Fixed bug: Podium contribution to ecology/science income estimate is more accurate.
  • Fixed bug: OSX resolution changes made by editing global.data take effect first time now.
  • Fixed bug: in some resolutions, the main menu would not return to the centre after it moved to the left at least once.
  • Fixed bug: if an animal eats another animal when it's been hungry for at least a day, the health loss is not reset correctly.
  • Fixed bug: staff portrait would sometimes be invisible in zoning menu.
  • Fixed bug: level file name was shown when first saving after starting a new level.
  • Optimisation: Animal ledger was updating even when closed under some circumstances.
  • Optimisation: Sped up sandbox objective generation.
Oct 18, 2023
Shelter 69 - a.kedzior
Welcome to Vault Opening in Shelter69!



Take part in new 6-day event, unlock new sexscenes & gather Vault Coins!
Gain Bonus Scene by purchasing one of time-limited offers or get it later in the Vault!

Check out our social media:

Facebook JNTGames
Facebook INTERMARUM
Twitter INTERMARUM
Instagram INTERMARUM

https://store.steampowered.com/app/1905950/Shelter_69/
Oct 18, 2023
Community Announcements - SOL


🎮 ATTENTION Lunians !✨

We would like to inform everyone that the server maintenance is over and all servers are now up and running.
for more info : https://vfun-lounge.valofe.com/page/luniaz-revival/all/11584


We would like to thank everyone for their never-ending understanding and support.

Best Regards,

Lunia Z Revival Team 💪🎮✨
---------------------------
Website: https://vfun-lounge.valofe.com/page/luniaz-revival

Discord: https://discord.gg/VrPvghgH84
Logiart Grimoire - えぬ@Jupiter
I have made the following updates:

* During puzzles, we have added a feature in the options menu to suppress the sound effect of the mouse hover cursor during mouse mode.

* When the language is set to English, we have changed some of the ON/OFF item names in the options menu to be displayed as YES/NO.

Territory - squad stay together
Fixed
  • M1891 ADS (Still more to do but at least it works now)
  • Issues with quick move and take all
Changed
  • Raiders attacks are now random again until a better events system is developed. Attacks increase in intensity the higher your player level which is currently max 100.
Everafter Falls Playtest - squarehusky
Gameplay
  • 3 new consumable potions "Bottle Of Snow","Bottle Of Fire","Bottle Of Sound", Increases Luck, Crit Chance, and Attack speed permanently by 11,3,3 respectively
  • Number of Pooklets per level increased to 4 (new saves only). The last Pooklet in each level does not offer regular selection, instead has a 50% chance to offer the 3 new potions OR 50% chance to offer choice of 3 strange lockets.
  • Strange locket stats improved (negative tradeoff amounts reduced), strangelocket variety increased.
  • New farm animal colors - Blue/Pink chicken and Albino Ponya
  • The word Fall changed to Autumn 🙂 (may have missed some instances, please let me know)
  • PixieCap shroom has 75% chance to attract pixies when used as offering
  • Chance to catch pixies from regular offerings increased a little (still respects sale price of food)
  • Restore default buttons added to control mapper
  • Increased sell prices of golden chicken and goose eggs (I’m currently unsure how you obtain these)
  • Added 4 new rugs. All rugs can also be placed outside now.
  • Added picnic basket
  • Windows can now be picked up/repositioned.
  • First pixie blessing target reduced from 50>40 pixies.
  • First dungeon track added (I currently have it play for all levels of the dungeon, but eventually we will have a unique track for each level). Placeholder mini boss track added.


Bugs Fixed
  • Character creation screen no longer changes color when selecting shirt decoration
  • Using golden axe to chop tree stumps before tree falls all the way no longer causes tree top to disappear
  • Canceling duck festival dialogue during the winner announcements no longer freezes game.
  • There is now a continuous check in dungeons to check if any monsters are active, so room doors will open reliably even if enemy death registration fails.
  • Fish food thrown will spawn correct number of fish now always (previously throwing too close to ledge will cause some fish to unspawn instantly)
  • Local avoidance for enemies redone so they don’t ‘stack’ on top of each other (or should occur less often)
  • Healing no longer occurs during cutscenes
  • Some UI screens were displaying too large for the screen deck.
  • UI scaling now doesn’t fill the screen completely on high res screens (eg. 4k).
  • Exiting Daisy’s house no longer causes input issues.
  • Elusive ring sprite corrected
  • About a 1000 spelling mistakes fixed (thanks Random for finding so many)
  • Small Fishfood is selling for too much
  • Some items not displaying centered on tables (let me know if I missed any)
  • Orb and wurple max stack corrected to 1
  • Churner and some other non stacking machines stack corrected to 999
  • Freya’s garden updated to reflect new change in crop seasons so no more dead plots
  • Tree position sometimes off their original position fixed
  • Wireframe Bin can be picked up
  • Bathtub inventory sprite corrected
  • Turnip in a pot sprite corrected
  • Purple rubber duck changed to Blue Rubber Duck to match sprite
  • Loud noise when entering pooklet rooms removed
  • Rug sprite corrected
  • Rug huge placement size fixed
  • Pepper name in dialogue fixed
  • Eggplant potplant price fixed
  • Animals no longer walk through fences
  • Pixie Blessing now working
  • Fish movement in fish tank corrected



Known Issues:
  • Pixies not appearing sometimes still
  • Seeds and trees can be placed on and grow through rugs placed outside
  • Fishing Line not disappearing
  • Healing bond inconsistently proc
  • Fences don’t tile correctly with T shape is created
  • Reported instances of farm animals disappearing and only reappearing on restart
  • Animal random disappearance until restart
  • Bed sheets aren’t showing up for sale
  • Critter Terrarium has issues with correct insect spawning from juvenile form
Tree of Ashes - antek
Greetings, ashen warriors!

After giving the project a solid thought-through with the demo released for the public, we decided to postpone the release of the game. We'd like to take some time to go back to the drawing board with Tree of Ashes, tighten up the design an focus on a solid hook that makes the game stand out from the crowd.

We plan to leave the demo up for anyone that wants to try the game and we will post more updates in the future when we are ready to share any new information.

Thank you,
Ancient Forge
Oct 18, 2023
Pandora - sucurema
- Tutorial can now be skipped by pressing and holding the esc-button
- Ability orbs can no longer be deselected
- Modifier tooltip & dice now show crystal icon as currency instead of coins
- general fixes
...