With the latest update of v01.022, Halloween spirits are beginning to emerge in the QUANTAAR Universe. Introducing Halloween-exclusive Observer Styles, now available in Shop!
A total of 9 variations will be newly added for Observer Styles (from left) Demon Wings, Sheet Ghost, and Haunted Pumpkin.
The current provided changelog reflects the major changes within the game as part of this Update. Some updates, additions and fixes may not be listed in the provided notes. War Thunder is constantly improving and specific fixes may be implemented without the client being updated.
It's finally here! After 3.5 years in development we launched Early Access of Dreadhunter.
The current version includes the core gameplay systems, the first story act and around 40 items to equip your mech with. It also includes 12 replayable, procedurally generated dungeons with bossfights and various difficulty levels including Hardcore (permadeath) mode for you to hone your Dread hunting skills.
There's still a lot to work on, such as items modding, the other 3 story acts, endgame and, of course, more content like monsters, environments, items and abilities (as well as improvements to existing ones). Despite that, we believe Dreadhunter experience is something unique and already offers a lot of condensed fun!
Let us know what you think in the discussion here or on Discord, or even better, in Steam reviews.
Hello Climbers! Get Climber: Sky is the Limit and the brand new Alchemist: The Potion Monger in the cross-world bundle.
It's a very important week! We have just released Alchemist: The Potion Monger, and for this occasion, we prepared a special bundle for you!
Alchemist: The Potion Monger is the First-person Alchemist Simulator with RPG elements. Explore the world, gather ingredients, and sell or use potions you craft to help others and fend off enemies.
If you don't have Climber: Sky is the Limit and Alchemist: The Potion Monger you can get them together in a bundle, which will save you some money.
Headbangers places players into the perfectly preened plumage of a pigeon, finally answering the age-old question, ‘What is going on in their head?’ Naturally, the answer is music through a series of increasingly tense rounds of chaotic musical minigames, which test a player’s memory, rhythm, reflexes, reaction time, and (obviously) their ability to rap.
·Updated more mod feature loading ·Added some mod documentation ·Please check under the Mods folder of the game directory
- About cloud archiving The game itself does not have any code for cloud saves and is fully managed by Steam
- About the game suddenly not starting
1. Mostly appear in players with dual graphics cards or dual monitors, you can try to turn off one monitor first, and then turn on the other monitor after normal startup 2. It may be because the antivirus software deleted the core files of the game, please try to verify the integrity and confirm whether the antivirus software has done sth 3. When it still doesn't work, you can try to leave a message in the Steam discussion board, or directly join QQ to contact me
Game Content Update : 1. Fixed the issue that entering the game audio playback failed. 2. Added system call audio. 3. Modify the initial window size. 4. Modify the number of squares displayed vertically on the map. 5. Remake the initial interface texture. 6. Increase the player's gold number display.
Game Engine Update : 1. Shaders for transition page vertices adapt to changes to map size. 2. The drawing module unifies the execution time of the transition page at different frame rates. 3. Engine Management Module Engine Information Generation Interface no longer checks the last file name. 4. The engine management module adds anonymous structure to store the last infinite world setting parameters. 5. The audio module adds version information function. 6. Engine management module adds support for audio module. 7. Add basic classes. 8. The console output module is changed to inherit from the engine base class. 9. The rendering module is changed to inherit from the engine base class. 10. The engine management module adds an interface for regenerating map data and engine information. 11. Item module character information class to add the acquisition interface of various values. 12. Remove the player object from the drawing module. 13. The module combination string function removes unused variables. 14. The enclosure number keyword is changed to be unified with other numbers. 15. Item module property component to increase the interface to get the amount of money. 16. Item Module Game Item Classes no longer inherit from the Health component. 17. Item Module: Some functions in the game item class are disassembled into separate item component classes. 18. The input module independently obtains the mouse input interface from the acquisition input interface.
Strongblade - Puzzle Quest and Match-3 Adventure - Victoria S.
- Added a new seasonal pass! Dive into more challenges on your adventure. - Fixed numerous bugs and optimized game performance for smoother and more responsive gameplay.
I'm back with another pre-release build, this is for the v3.0 update that I plan on releasing in a few days (either on friday or Saturday)
despite the v3.0 tag this is actually a pretty small update, this will be the "final "update for the game and it'll basically just be adding in a new character and some new stuff
this build is actually missing some things like conversations + some extra endings which I will crank out in the next day or so, just wanted to release this a few days before the update comes out just in case folks wanted to give it a shot
the pre-release branch is in Properties > Betas > pre-release if you want to give it a shot
if you run into anything just DM me on discord (@aplove), thanks!! <3
v3.0.0.0 PRE-RELEASE changelog: -added new playable character -added B-Skins for the rest of the playable characters +b-skins are unlocked by getting certain endings as each character -added hats & pets +hats and pets are found in loot crates -added new weapons & specials -general bug/crash fixes -minor visual adjustments